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Want: Morph your Race Passive

Nemethon
Nemethon
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People are born with different talents. So are some People good fighters, others are better magician. My wish for Elder Scrolls Online, is the ability to morph your race skills.

Elder Scrolls is about freedom to play your Char your way. I love to play a Khajiit Mage. But the race skills are really bad for that.
  • BruhItsOver9000
    BruhItsOver9000
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    Great idea.
    WOOD ELF MASTER RACE.

  • ArchMikem
    ArchMikem
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    The already assigned passives are meant to express a race's natural inherent traits. Khajiit are agile hunters by nature, thus they get bonuses to stamina, stealth, and weapon damage. This however by no means gives you a handicap by wanting to play a Khajiiti mage. My magicka templar kahjiit is my most powerful character.

    If you give each race bonuses to be anything, then you take away their specialties.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • juhasman
    juhasman
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    Nemethon wrote: »
    People are born with different talents. So are some People good fighters, others are better magician.
    But which people? Imperials ,redguards ,bretons. Even in real world You can say that some nations are better in some things then others same like in ESO. You think if Usain Bolt would born in north pole he would be the best sprinter?

  • CherryCake
    CherryCake
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    Yessssss please <3 !!! Although the current passives dont stop me from making a wood elf sorc for example, it would be nice to get that extra little help!
    I like sweetrolls and I cannot lie
  • UltimaJoe777
    UltimaJoe777
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    Racials do not dictate your chosen Race unless you let them. You wanna be a Khajiit Mage? Then be a Khajiit Mage. No one is stopping you, least of all their passives. That's just YOU stopping you with numbers, and they aren't even THAT relevant! Sure they count but they don't force specific builds.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
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  • Rohamad_Ali
    Rohamad_Ali
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    With CP creeping up in scale , racial passives become less and less important . With the ability to instantly share CP after level 50 , rolling a new race is not half as tedious as those of Us suffered early ingame .
  • Acrolas
    Acrolas
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    Imperial should have included two exclusive racial morphs, replacing stamina for magicka on Conditioning and spells for melee attacks on Red Diamond.

    Far easier than inventing morphs for every single race, while validating the Imperial paywall with a resource choice.
    signing off
  • undefeatdgaul
    undefeatdgaul
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    Good idea
  • LEGENDARYYY
    LEGENDARYYY
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    ArchMikem wrote: »
    The already assigned passives are meant to express a race's natural inherent traits. Khajiit are agile hunters by nature, thus they get bonuses to stamina, stealth, and weapon damage. This however by no means gives you a handicap by wanting to play a Khajiiti mage. My magicka templar kahjiit is my most powerful character.

    If you give each race bonuses to be anything, then you take away their specialties.

    ofc it gives you a handicap compared to i.e an altmer when u get 10% stam regen instead of 10% max magicka and 9% mag regen......

    if you have a magicka templar khajit as your most powerful character then somethings wrong with ur builds.

    Yes, you can play anything in this game, but that doesnt mean everything is equally good.

    ON TOPIC: yeah, I agree with OP. Tbh this is a feature that shouldave been in the game from the start.
    Edited by LEGENDARYYY on July 24, 2016 12:11AM
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
    EP - Nord - Eyjolf Blodsbringar - Stamina NB PvPer
    EP - Argonian - Tired-Of-Cats - Magicka Sorc PvPer
    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
    EP - Altmer - Minia Feaine - Templar Healer

    + about 20 deleted alts

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  • magnusthorek
    magnusthorek
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    Although it's a nice idea, I rather not have it or ZOS will create a variant called "Poisonmaker" to increase even more their Stamina favoritism.
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    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • threefarms
    threefarms
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    Come on, this is ZOS we are talking about here. Be realistic.
  • Averya_Teira
    Averya_Teira
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    threefarms wrote: »
    Come on, this is ZOS we are talking about here. Be realistic.

    Yeah,this is ZOS ! They'll create stamina morphs for magicka passives and leave the stamina passives as is, Because that's how @Wrobel rolls !
  • TheShadowScout
    TheShadowScout
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    Come on, people this is The Elder Scrolls we are talking about here. Meaning, Altmer and Bretons have -always- had an edge in magica, Redguards had -always- had an edge in stamina, Nords -always- had an edge in toughness, Argonians -always- had an edge in swimming...

    Asking for a "morph passives" to better min/max your characters is kinda lame, and lorebreaking as well.

    Now... a -additional- set of passives where you can choose -individual- talents... kinda like a "personal background" for your character (coming from a long line of mages, thus bonus for spellcasting, sevent son of a seventh son in a line of warriors, thus getting bonus in fighting, etc.)... that has been discussed before, and would actually be something I might enjoy seeing come to ESO someday...
  • Ep1kMalware
    Ep1kMalware
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    Nemethon wrote: »
    People are born with different talents. So are some People good fighters, others are better magician. My wish for Elder Scrolls Online, is the ability to morph your race skills.

    Elder Scrolls is about freedom to play your Char your way. I love to play a Khajiit Mage. But the race skills are really bad for that.

    but you're free to play your way and do it anyway.
  • notimetocare
    notimetocare
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    juhasman wrote: »
    Nemethon wrote: »
    People are born with different talents. So are some People good fighters, others are better magician.
    But which people? Imperials ,redguards ,bretons. Even in real world You can say that some nations are better in some things then others same like in ESO. You think if Usain Bolt would born in north pole he would be the best sprinter?

    You have this slightly inaccurate to reality. A better comparison is if you were to say "if usain bolt was born Irish/Scottish/Chinese/etc"
  • starkerealm
    starkerealm
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    I keep misreading this as "want morph passive," and thinking, "lycanthropy?"
  • notimetocare
    notimetocare
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    ArchMikem wrote: »
    The already assigned passives are meant to express a race's natural inherent traits. Khajiit are agile hunters by nature, thus they get bonuses to stamina, stealth, and weapon damage. This however by no means gives you a handicap by wanting to play a Khajiiti mage. My magicka templar kahjiit is my most powerful character.

    If you give each race bonuses to be anything, then you take away their specialties.

    ofc it gives you a handicap compared to i.e an altmer when u get 10% stam regen instead of 10% max magicka and 9% mag regen......

    if you have a magicka templar khajit as your most powerful character then somethings wrong with ur builds.

    Yes, you can play anything in this game, but that doesnt mean everything is equally good.

    ON TOPIC: yeah, I agree with OP. Tbh this is a feature that shouldave been in the game from the start.

    Skill matters more than race. There is nothing that cannot be dont by any race for X class aside from the top 1%. And lets face it, most of the people wanting any race to be equally asnviable is nit the top 1%
  • Eirikir
    Eirikir
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    I don't think that's such a good idea. If you want to play a certain race, then play it. If you want to mid/max, then do it. But if you sort of muddle it all, then race means nothing and its even more of a skinned numbers generator.

    Let's not whitewash this game more then it already is.
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    Playstyle: Crafter, PVE, PVP, Roleplayer
  • Father_X_Zombie
    Father_X_Zombie
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    ArchMikem wrote: »
    The already assigned passives are meant to express a race's natural inherent traits. Khajiit are agile hunters by nature, thus they get bonuses to stamina, stealth, and weapon damage. This however by no means gives you a handicap by wanting to play a Khajiiti mage. My magicka templar kahjiit is my most powerful character.

    If you give each race bonuses to be anything, then you take away their specialties.

    ofc it gives you a handicap compared to i.e an altmer when u get 10% stam regen instead of 10% max magicka and 9% mag regen......

    if you have a magicka templar khajit as your most powerful character then somethings wrong with ur builds.

    Yes, you can play anything in this game, but that doesnt mean everything is equally good.

    ON TOPIC: yeah, I agree with OP. Tbh this is a feature that shouldave been in the game from the start.

    My most powerful character is an Imperial mag sorc, and I have pretty good stats, maybe his situation is different though

    But I do agree with you, Altmer and Bretons have a large advantage over the other races, in the magicka side if things. My stats would be much better if I was one of those races

    Current stats:

    http://xboxdvr.com/gamer/AK x Zombie/screenshot/4558427
    Edited by Father_X_Zombie on July 24, 2016 6:50AM
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
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  • Tandor
    Tandor
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    ArchMikem wrote: »
    The already assigned passives are meant to express a race's natural inherent traits. Khajiit are agile hunters by nature, thus they get bonuses to stamina, stealth, and weapon damage. This however by no means gives you a handicap by wanting to play a Khajiiti mage. My magicka templar kahjiit is my most powerful character.

    If you give each race bonuses to be anything, then you take away their specialties.

    I agree completely.

    I don't like the current tendency for people to want everything to be either the same or instantly changeable. It's always been the case in any role-playing type game that a high elf would be more naturally suited to being a caster, while an orc would be more naturally suited to being a fighter, but that you could reverse those roles and still be viable albeit less so than if you went down the traditional route. I'm fine with that and don't want all the races to have the same attributes any more than I want to be able to decide several months in that my high elf is now an orc.

  • Nemethon
    Nemethon
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    Remember Shalidor? He es one of the greatest mages in Tamriel history. So don't talk about "lore breaking".

    Shalidor is a nord. How can it be, he is a greater mage than other? He is a nord, born with a better talent for magic than other nords.

    So, it's already in the lore.
  • Actually_Goku
    Actually_Goku
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    I think ESO should seriously consider a tier system for their racial passives, similar to: hear me out, Call of Duty.

    Basically, pool all the racial passives into 3 tiers, and allow people to choose.

    Tier 1: Gift of Magnus, Brawny, Exhiliration, Resourceful, Dynamic, Stalwart, Yffre's Endurance, Nimble, Tough.

    Do the same for the other 2 passives. Needs ironing out for things like, obviously you won't choose, for example, the Redguard 9% Stam over the Bosmer 21%.

    This is clearly lore-breaking as far as Elder Scrolls is concerned, but I think ES purists would agree with me that ES is more associated as a single-player experience. ESO is great, but lore-breaking isn't a big deal in MMO's imo.

    This would put to bed whining about racial passives once and for all, and fits in with the theme of One Tamriel :)
  • TheShadowScout
    TheShadowScout
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    Nemethon wrote: »
    Remember Shalidor? He es one of the greatest mages in Tamriel history. So don't talk about "lore breaking".

    Shalidor is a nord. How can it be, he is a greater mage than other? He is a nord, born with a better talent for magic than other nords.

    So, it's already in the lore.
    Wrong.

    He did not become an legendary archmage because he switched his nord heritage for altmer passives. He became a legendary archmage by being a nord (with all that entails), who studied magic more then other mages! Likely had thousands of champion points... ;)

    The lore just says that some races have an advantage ion some fiends. Doesn't say these races never study the fields they have no advantahge in. So, yes, there are loads of nord wizards, argonian assassins, redguard healers, breton knights, orc shamans, dunmer rouges, et cetera... Doesn't mean the argonian shadowscales suddenly trade in their gills and webbed toes for extra sneakyness, and more then nords can just sacrifice their centuries of cold adaptation and gain increased magical prowess in return...
    (Well... not without making a deal with Clavicus Vile, I guess... and for those who want that, race change is coming to a crown store near you soon)
  • Acrolas
    Acrolas
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    Nemethon wrote: »
    Shalidor is a nord. How can it be, he is a greater mage than other? He is a nord, born with a better talent for magic than other nords.

    Shalidor advocated that common people not be allowed to use magic.

    So really, if anything Shalidor condemned his inebriated brethren from ever having the chance.
    signing off
  • GreenSoup2HoT
    GreenSoup2HoT
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    Orc's get 10% increased speed yes?.... but surely not every Orc is a good sprinter. This is the point being made in this thread in my opinion. Race should have a lesser effect on stat's. You could half all the passives of races and i'd be fine with it.
    Edited by GreenSoup2HoT on July 26, 2016 5:47AM
    PS4 NA DC
  • MrAppleman
    MrAppleman
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    Nemethon wrote: »
    Remember Shalidor? He es one of the greatest mages in Tamriel history. So don't talk about "lore breaking".

    Shalidor is a nord. How can it be, he is a greater mage than other? He is a nord, born with a better talent for magic than other nords.

    So, it's already in the lore.

    That's ridiculous, no one said nords can't be mages. It's been said before skill is most important. Maybe he spent more time practicing than anyone. You can't use this as a point to go ahead and throw away lore based racial passives. Worst argument ever.

    If you want to have the very best stats pick the race that supports it. But if you want to be a cat mage that's fine.

    I don't agree with OP some races are going to be better than others for certain builds. will your cat mage have the highest dps? No. Will it be high enough to clear current content? Yes.
  • MrAppleman
    MrAppleman
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    I think ESO should seriously consider a tier system for their racial passives, similar to: hear me out, Call of Duty.

    Basically, pool all the racial passives into 3 tiers, and allow people to choose.

    Tier 1: Gift of Magnus, Brawny, Exhiliration, Resourceful, Dynamic, Stalwart, Yffre's Endurance, Nimble, Tough.

    Do the same for the other 2 passives. Needs ironing out for things like, obviously you won't choose, for example, the Redguard 9% Stam over the Bosmer 21%.

    This is clearly lore-breaking as far as Elder Scrolls is concerned, but I think ES purists would agree with me that ES is more associated as a single-player experience. ESO is great, but lore-breaking isn't a big deal in MMO's imo.

    This would put to bed whining about racial passives once and for all, and fits in with the theme of One Tamriel :)

    No.
  • starsands
    starsands
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    Totally Agree.
  • Milvan
    Milvan
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    It would be great if we also could pick up a social/cultural background passives skills. Something like the racial race, but more like what the toon learned based on his cultural and social relations and heritage. Tho it don't actually need to be base on territory or even in the races, but someting to express our background. This feature would be a great asset for the build customization.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    I like the idea of choosing racial specialties, but honestly if they just made the racial bonuses static instead of percentage based it would shift a lot of the concern over race away. Imagine if an Imperial got +4000 Health no matter whether he was a mage spec or a tank spec. Imagine if a Breton or Altmer got +3600 Magicka even if they chose to be a warrior (stamina) build. Those numbers would still add value (1 extra magic skill fired) and they wouldn't become out of control when someone pushes all their points in their racial focus. This is the problem I have currently with the game, it doesn't take into account some of the design when overcharging/softcaps were in the game. I'd like to see health also have more meaning in the game. I've offered multiple suggestions in this regard, from granting bonus recovery (across the board) to granting an Endurance bar from which things like crouching, dodgerolling, blocking, and breakfree would draw from (this could stand to help magic builds and give more meaning to tank focus). I've offered many more ideas on this topic but these are just a few. They need to treat racial attributes almost like enchantments, and less based upon percentages. I can't recollect a previous TES game that gave percentile bonuses to attributes/recovery from race. Instead it gave a raw bonus like +50 Magic or +150 magic. It was meaningful but didn't make the differences between races outlandish either.
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