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[Discussion] Stamina-based Healers

UltimaJoe777
UltimaJoe777
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So DPS and Tanks both have valid means of working as either Magicka or Stamina or even both if you really want to lol but healers do not have this great capability. Why? No instant heals. Sure Vigor is great but a HoT only does so much... So what is everyone's thoughts on adding a Stamina-based instaheal ability?
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  • Gulkrim-mur
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    I disagree i feel it makes the stam to well rounded then. In all mmo healing is a magic ability. I can only agree with a somewhat decent insta heal if it sacrifices some stamina.

    If its too good who is guna want that healplar anymore or let alone even bother to make one.

    Healing is just its own primary such as tank and dps. Stam HoT should be enough anyway if u have good evasion or resistance\armor. That tick just needs to be higher then the damage you can recive and of course it won't be that way in every situation.

    Back to the insta heal id say it would have to consome 1.5 to double more then the actual heal power.
  • Panth141
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    I just don't see any sensible interpretation of lore that could make this possible.
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  • Xundiin
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    I've seen it done in other games that uses a melee healer that heals through attack combos. Unfortunately this would go against every possible scrap of lore I can think of. Healing in TES has always been tied to the Restoration School of Magic.
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  • UltimaJoe777
    UltimaJoe777
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    I disagree i feel it makes the stam to well rounded then. In all mmo healing is a magic ability. I can only agree with a somewhat decent insta heal if it sacrifices some stamina.

    If its too good who is guna want that healplar anymore or let alone even bother to make one.

    Healing is just its own primary such as tank and dps. Stam HoT should be enough anyway if u have good evasion or resistance\armor. That tick just needs to be higher then the damage you can recive and of course it won't be that way in every situation.

    Back to the insta heal id say it would have to consome 1.5 to double more then the actual heal power.

    It's more about Stamina Healers as a role to support others more than themselves. Sure it's impractical but it's the only role Stamina builds lack the proper capabilities to perform. Vigor is literally the only reliable way.
    Panth141 wrote: »
    I just don't see any sensible interpretation of lore that could make this possible.

    Gameplay roles have nothing to do with lore lol but you do make an interesting point.
    Xundiin wrote: »
    I've seen it done in other games that uses a melee healer that heals through attack combos. Unfortunately this would go against every possible scrap of lore I can think of. Healing in TES has always been tied to the Restoration School of Magic.

    They pretty much broke lore with Vigor then lol
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  • Xundiin
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    Xundiin wrote: »
    I've seen it done in other games that uses a melee healer that heals through attack combos. Unfortunately this would go against every possible scrap of lore I can think of. Healing in TES has always been tied to the Restoration School of Magic.

    They pretty much broke lore with Vigor then lol

    Yeah, don't remind me. I was just thinking how it was lore breaking.
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  • I_killed_Vivec
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    Xundiin wrote: »
    I've seen it done in other games that uses a melee healer that heals through attack combos. Unfortunately this would go against every possible scrap of lore I can think of. Healing in TES has always been tied to the Restoration School of Magic.

    Also, on a more pragmatic basis, a player wanting to heal would look at the options and say "I want this, and this, and this. They are all based on magica, so I'd better go magica.". Everything you need is magica-based.

    There simply is no need to think "But I want to go stam, so there should be stam based variants".

    It is completely different from a DK, say, who is stamina based and therefore cannot use whip. That's a consequence of the original implementation of soft caps and the reliance on magica for all class skills but stamina for (non-magical!) weapon skills.
  • KochDerDamonen
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    I think the issue is that rolling stamina gives you greater control of your movement (roll, block, sprint) but group utility is very low, then the opposite way for magicka builds. Unfortunately this makes a stamina healer/support unfeasible.
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  • Wreuntzylla
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    Will magicka users get equivalents to caltrops and other stamina centric skills?
  • Dubhliam
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    The only thing I could see as a valid improvement in terms of stamina healing is to make one of the Healing Ritual morphs stamina based.
    Otherwise, just leave everything as it is.
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  • UltimaJoe777
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    Will magicka users get equivalents to caltrops and other stamina centric skills?

    Magicka already has valid DPS. This topic is about Stamina Healer roles, which is not viable because Vigor is the only way to heal other people as a Stamina build. Of course people are free to discuss how adding an Stamina instaheal would effect game balance and builds as well.
    Edited by UltimaJoe777 on July 24, 2016 7:17PM
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  • ToRelax
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    You know, you can take away diversity by adding more options. Amazing, isn't it? We can copy so many magicka skills into stamina ones and vice versa that the only difference will be the color of their resource bars. That is, unless one is just blatantly more powerful than the other while not missing out on anything, so everyone just plays the same, magicka or stamina. And we'd be back at square one, except maybe that healers have a green resource bar instead.
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  • Sleep
    Sleep
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    vigor is good enough, with igneous should it's better.
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