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When are you going to put recommended CP For Ver Dungeons?

Shamel116
Shamel116
So that Some player would not que for high end Dungeons like City Of Ash , White Gold or Imperial City and expect to get carried tho it .
  • Divinius
    Divinius
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    I guarantee that even if they did add recommended CP levels to dungeons, those recommended levels would be far lower than what many people seem to think you need to have.

    Edited by Divinius on August 17, 2016 11:57AM
  • Massive_Stain
    Massive_Stain
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    City of Ash is NOT "high end". Caps for emphasis.
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • Cously
    Cously
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    I vouch for that. It is really a heartbreaking feeling to see new players queuing and arriving in ICP. We all know that dungeon needs some level of coordination and is not pug friendly. Result? Everyone leaves with a bitter taste in their mouth. Imagine how many players feel ESO pve sucks because they had VICP as their first dungeon experience, we can't really expect new players to know which dungeons requires skill, experience, coordination, etc. Placing requirements to run them is spot on, the alternative will be nerf the dungeon even more and that will make pve rather pointless.
  • DRXHarbinger
    DRXHarbinger
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    ^ just the need to actually talk. With mute shy boys on console they are destined to fail anyway. I'll take anyone in there so long as we can speak and talk them through it. I can't be arsed with messaging people for them to be rude back and claim to know what to do.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Zerok
    Zerok
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    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Destruent
    Destruent
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    Zerok wrote: »
    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).

    Lol...so wrong. If you have at least one good DD this dungeon is a walk in the park and you can bypass most mechanics.

    Recommended CP:
    new Dungeons: ~300
    vICP/WGT: 200...250
    vCoA: 70...100
    everything else: less than 70

    If you can't do it, it's a l2p-issue :)
    Noobplar
  • NewBlacksmurf
    NewBlacksmurf
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    Hopefully never because CP isn't necessary at least as of Imperial City.

    Not sure about the latest dungeons as they're dropping today on Xbox
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DRXHarbinger
    DRXHarbinger
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    Lol no one had even 160 cp on ICP launch on console and we still did it in mostly v14 gear. Julianos didn't even exist then either. Certainly no spc or kena sets either.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Destruent
    Destruent
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    Lol no one had even 160 cp on ICP launch on console and we still did it in mostly v14 gear. Julianos didn't even exist then either. Certainly no spc or kena sets either.

    Haha, true. Totally forgot about consoles, just thought about ICP/WGT got beaten on PTS with templates and now they got nerfed several times.
    Noobplar
  • Zerok
    Zerok
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    Destruent wrote: »
    Zerok wrote: »
    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).

    Lol...so wrong. If you have at least one good DD this dungeon is a walk in the park and you can bypass most mechanics.

    Recommended CP:
    new Dungeons: ~300
    vICP/WGT: 200...250
    vCoA: 70...100
    everything else: less than 70

    If you can't do it, it's a l2p-issue :)
    I tanked vCoA with bad DDs two times before.

    Each time, we couldn't get past the Fire Maw.

    And no, the tank was not at fault. So it is NOT a L2P issue (at least on the tank side).
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Destruent
    Destruent
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    Zerok wrote: »
    Destruent wrote: »
    Zerok wrote: »
    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).

    Lol...so wrong. If you have at least one good DD this dungeon is a walk in the park and you can bypass most mechanics.

    Recommended CP:
    new Dungeons: ~300
    vICP/WGT: 200...250
    vCoA: 70...100
    everything else: less than 70

    If you can't do it, it's a l2p-issue :)
    I tanked vCoA with bad DDs two times before.

    Each time, we couldn't get past the Fire Maw.

    And no, the tank was not at fault. So it is NOT a L2P issue (at least on the tank side).

    If you can't burst him, you have to play the mechanik....if you can't it is a l2p-issue. A guildmate ran this dungeon yesterday with pugs and he did ~75% of total DPS and they had no problems...they did not even do the mechanics. Believe me...it IS a l2p-issue. We bursted this boss at the beginning of 1.6 with less than 100CP and vCoA got nerfed afterwards and they introduced stronger gear.
    Noobplar
  • DRXHarbinger
    DRXHarbinger
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    Destruent wrote: »
    Lol no one had even 160 cp on ICP launch on console and we still did it in mostly v14 gear. Julianos didn't even exist then either. Certainly no spc or kena sets either.

    Haha, true. Totally forgot about consoles, just thought about ICP/WGT got beaten on PTS with templates and now they got nerfed several times.

    Never underestimate the power of the noob. They can get shite changed by the ultimate whinge mode. Just wait. .end of the week...nerf new dungeons, nerf Vdsa my 4 man vamp team can't do it. Hard content is good people.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Destruent
    Destruent
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    Destruent wrote: »
    Lol no one had even 160 cp on ICP launch on console and we still did it in mostly v14 gear. Julianos didn't even exist then either. Certainly no spc or kena sets either.

    Haha, true. Totally forgot about consoles, just thought about ICP/WGT got beaten on PTS with templates and now they got nerfed several times.

    Never underestimate the power of the noob. They can get shite changed by the ultimate whinge mode. Just wait. .end of the week...nerf new dungeons, nerf Vdsa my 4 man vamp team can't do it. Hard content is good people.

    Oh, i doubt they'll nerf vet-trials soon. If they would want to do this, they would have nerfed MoL alreadym but they didn't :)
    You don't even get anything special from them...
    Noobplar
  • Zerok
    Zerok
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    Destruent wrote: »
    Zerok wrote: »
    Destruent wrote: »
    Zerok wrote: »
    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).

    Lol...so wrong. If you have at least one good DD this dungeon is a walk in the park and you can bypass most mechanics.

    Recommended CP:
    new Dungeons: ~300
    vICP/WGT: 200...250
    vCoA: 70...100
    everything else: less than 70

    If you can't do it, it's a l2p-issue :)
    I tanked vCoA with bad DDs two times before.

    Each time, we couldn't get past the Fire Maw.

    And no, the tank was not at fault. So it is NOT a L2P issue (at least on the tank side).

    If you can't burst him, you have to play the mechanik....if you can't it is a l2p-issue. A guildmate ran this dungeon yesterday with pugs and he did ~75% of total DPS and they had no problems...they did not even do the mechanics. Believe me...it IS a l2p-issue. We bursted this boss at the beginning of 1.6 with less than 100CP and vCoA got nerfed afterwards and they introduced stronger gear.
    Hmm, so you're saying the tank can do most of the DPS in this fight and still beat it?

    Sorry it seems like an empty claim to me. My tank can output 5k DPS with his tanking gear. I don't even know how I would take down all the adds by myself. I can only provide CC for the DPS. If the DPS are just bad, there is nothing more I can do.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • AntMan100673
    AntMan100673
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    Zerok wrote: »
    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).

    Well I'd class myself as an ok DD (I'm certainly not good but I also see far far worse) and I'd definitely say on vCoA most groups would benefit from a proper make up. I've only done vCoA once and we were 3 DD and a healer, the fire maw fight was a nightmare without a tank, valkyn skoria didn't give us any trouble (we did hard mode for the gold key)
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

    GT: AntMan100673
  • Destruent
    Destruent
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    Zerok wrote: »
    Destruent wrote: »
    Zerok wrote: »
    Destruent wrote: »
    Zerok wrote: »
    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).

    Lol...so wrong. If you have at least one good DD this dungeon is a walk in the park and you can bypass most mechanics.

    Recommended CP:
    new Dungeons: ~300
    vICP/WGT: 200...250
    vCoA: 70...100
    everything else: less than 70

    If you can't do it, it's a l2p-issue :)
    I tanked vCoA with bad DDs two times before.

    Each time, we couldn't get past the Fire Maw.

    And no, the tank was not at fault. So it is NOT a L2P issue (at least on the tank side).

    If you can't burst him, you have to play the mechanik....if you can't it is a l2p-issue. A guildmate ran this dungeon yesterday with pugs and he did ~75% of total DPS and they had no problems...they did not even do the mechanics. Believe me...it IS a l2p-issue. We bursted this boss at the beginning of 1.6 with less than 100CP and vCoA got nerfed afterwards and they introduced stronger gear.
    Hmm, so you're saying the tank can do most of the DPS in this fight and still beat it?

    Sorry it seems like an empty claim to me. My tank can output 5k DPS with his tanking gear. I don't even know how I would take down all the adds by myself. I can only provide CC for the DPS. If the DPS are just bad, there is nothing more I can do.

    You know, that you can kill this boss solo? So if you can't beat him in a group of 4 it IS a l2p-issue. nothing to discuss there...
    Focus the adds, move out of AoEs, only DPS boss if there are no adds and so on. You can also use mitigation ultimates like magma shell, nova, veil, barrier and so on to mitigate the damage. Just don't try to burst him if you don't have the DPS.
    Noobplar
  • Dagoth_Rac
    Dagoth_Rac
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    I don't think CP recommendations are a good idea. I think they can give people a false sense of security. "I have X CP, so I can do this dungeon!" Then they get stomped by the Overfiend and say, "But I had the recommended CP! What is wrong with this game!"

    But I think difficulty ratings would be fine. Maybe 1-to-5 Daedroth heads or some similar ranking system. So at least new players will have an easier time seeing that, regardless of your current CP, you will want to start with Vet Banished Cells or Vet Elden Hollow, not Vet Imperial City Prison or Vet Ruins of Mazzatun.
  • raidentenshu_ESO
    raidentenshu_ESO
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    Destruent wrote: »
    Zerok wrote: »
    City of Ash is NOT "high end". Caps for emphasis.
    It's true that if you have good DDs, vCoA is a piece of cake.

    However, if you get just one bad DD, you will have a hard time on the Fire Maw and on Valkyn Skoria (hard mode).

    Lol...so wrong. If you have at least one good DD this dungeon is a walk in the park and you can bypass most mechanics.

    Recommended CP:
    new Dungeons: ~300
    vICP/WGT: 200...250
    vCoA: 70...100
    everything else: less than 70

    If you can't do it, it's a l2p-issue :)

    The group finder put me in a vWGT session with a bunch of high level CP (400-500) last night, and we were terribly struggling to defeat the second last boss. We didn't even get halfway there and we kept dying. The high level CPs wand up rage quitting as a result. The queue gave us additional 2 more players. One in particular who actually knew what he was doing, and actually instructed the rest of us how to do it, and we almost got it. I mean we were inches away to defeating the second last boss but we bomb.

    So yeah it's L2P. It doesn't matter how much CP have as long as you know what you're doing, and know the mechanics of the dungeon.
  • DRXHarbinger
    DRXHarbinger
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    ^ I bet there was no communication on who is getting pinion? Just mindless snipe spam and portal ignoring?
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Mortehl
    Mortehl
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    Divinius wrote: »
    I guarantee that even if they did add recommended CP levels to dungeons, those recommended levels would be far lower that what many people seem to think you need to have.

    Champion points have a huge effect. Situational awareness has more.
  • AlnilamE
    AlnilamE
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    160 should be it.

    Anyway, if they do this, I'll just run them without any CP assigned. :-P

    It's not how much you have, it's how you use them...
    The Moot Councillor
  • Asmael
    Asmael
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    CPs are a poor excuse and terrible attempt at justifying group kicks / content barriers. I don't give a damn about your CP count, just do the job you signed for and learn the mechanics.

    You can have 531 or 0 CPs, if you don't bomb those inmates at Ibomez, don't expect to survive the 20 flesh atronachs. If you don't position yourself well in front of Lord Warden, prepare to wipe to his Darklight burst. If you don't take turns at the Planar Inhibitor, enjoy the 20k damage ticks. If you don't focus the atronach on Kena, prepare to have a group member blow up. If you don't bash Ibomez while he's about to execute a member... RIP. If you don't clear the adds (you have all the time in the world) as you go against the Overfiend, prepare to be overwhelmed. If you let 2 hoarvors hug you when facing the Flesh abomination, yes, you'll die instantly.

    Main reason that the IC dungeons are considered "endgame" is that you're actually punished for not following the mechanics, unlike most dungeons.


    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • LadyNalcarya
    LadyNalcarya
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    City of Ash was introduced when there wasnt any cp system. And people were still getting speedrun/nodeath achievements. Not to mention that it has been nerfed several times since then... Just sayin'.
    Though the new dungeons are designed with cp system in mind, so of course, ~300 cps will make the cahr more "optimal" for them.
    I'd say that gear and supplies (food, potions, soul gems) are more important factors for the old dungeons than cps. I mean, even if you have 531+ cps but choose to go with a magicka build with 4 heavy/2 medium/1light non-set items and no food, you will perform much worse than a cp100 guy with matching gear, skills and food buff.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • bryanhaas
    bryanhaas
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    Destruent wrote: »
    Lol no one had even 160 cp on ICP launch on console and we still did it in mostly v14 gear. Julianos didn't even exist then either. Certainly no spc or kena sets either.

    Haha, true. Totally forgot about consoles, just thought about ICP/WGT got beaten on PTS with templates and now they got nerfed several times.

    Never underestimate the power of the noob. They can get shite changed by the ultimate whinge mode. Just wait. .end of the week...nerf new dungeons, nerf Vdsa my 4 man vamp team can't do it. Hard content is good people.

    I never understood people saying I can't do x til I drop vamp, usually my response is why I have been stage 4 fovever?
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • idk
    idk
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    City of Ash is NOT "high end". Caps for emphasis.

    Oh so true.
  • bryanhaas
    bryanhaas
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    I would like to see a separate random dungeon queue for the harder dungeons. Maybe level 10 to 50 random queue then a cp 1 to 50 51 to 100 or something like that not so much to stay away from noobs but more to stay away from ICP. I hate running that. Usually I will have a pre made group and if that comes up everyone usually drops group and tries again in 15 min. Sometimes I can convince then to run it for 15 minutes and then we can queue again. We should have a vote to re-queue for another dungeon.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

    9 trait crafter I do all the things (Yes I mean ALL the things ;0).

    Price list: https://docs.google.com/spreadsheets/d/1FTV7ACtmEpQQwsEiHVcrBxC0zKaj6LKvc3An7dGG2t0/edit?usp=sharing
    Youtube: MaulochBaal https://www.youtube.com/channel/UCRav05_8nWGvlTrfBBefaEw/featured
  • Miszou
    Miszou
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    While a rating might be a nice idea for the dungeons, Champion Points are a poor way to to do it.

    I have something like 470CP, most of which I earned on my tank. My new DPS character also has 470CP, but I wouldn't bring her garbage gear and low damage output to a "hard" dungeon until I'm more satisfied with her loadout and rotations.

    But, according to most peoples measurements, she ought to be an absolute beast, right?

    (Well, as an Argonian, technically she is a beast, but that's not the point) B)
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Dagoth_Rac wrote: »
    I don't think CP recommendations are a good idea. I think they can give people a false sense of security. "I have X CP, so I can do this dungeon!" Then they get stomped by the Overfiend and say, "But I had the recommended CP! What is wrong with this game!"

    But I think difficulty ratings would be fine. Maybe 1-to-5 Daedroth heads or some similar ranking system. So at least new players will have an easier time seeing that, regardless of your current CP, you will want to start with Vet Banished Cells or Vet Elden Hollow, not Vet Imperial City Prison or Vet Ruins of Mazzatun.
    Yeah, this is a much better idea. CP are a bad indicator when it comes to player skill, better just rate the dungeons to give players an idea, which dungeons to do first and last.
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