Every time I go watch a live stream, there's always complaints about this and that, and they propose a change/fix for said ability/passive. What they don't take in consideration is how said fix will affect the ability/passive outside of Cyrodiil. So because you're having a hard time, you want to ruin it for everybody? Remember Damage Shield duration? Stamina regen when blocking? Roll dodge without increased cost penalty? Bolt Escape cost penalty? Hmm.. all were from complaints in Cyrodiil.
I've read ideas of increasing the cost of Breath of Life (obviously an essential, oh-crap heal whenever you're healing a dungeon/trial), reducing the range and damage of Radiant Oppression (Magicka Templar DDs won't have a good execute for when you're in a trial or Maelstrom Arena), and even removing the Purge skill entirely.
When will there be a sort of system where certain skills can be toned down, but only when you're in Cyrodiil? As in, adding the penalty to the Battle Spirit Buff you gain whenever you're in Cyrodiil.