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SotH isn't even out on consoles yet. What's next?

Pandorii
Pandorii
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I'm a console player, and I'm looking forward to some of the changes that will be implemented during SotH. (text chat, race change, and fixes, I'm looking at you) Truly and honestly though, I've already got my thoughts in the future, like 4 months from now, when we get another DLC/base game patch. There's just so much that I want to see added. So many things I want to see fixed. Let's just get SotH out of the way already...

First and foremost, I'm looking towards a future with class balance. Being a primarily magicka player, I'm frustrated with being the underdog in most circumstances. Weapon damage numbers can be stacked so much higher than spell damage numbers. One of the new monster helms has a 1 trait bonus that gives weapon damage (only weapon damage). Imagine stacking that with kena? Yea... It's obvious. It's overstated, but it's a problem.

Second, I'm looking towards a future with race balance. Even with the current changes, Nords, Imperials and Argonians are underperforming (with the exception of some tanking builds). High Elf is significantly better than Breton in most magicka builds, and, as I've mentioned before, why do Khajit and Bosmer have a passive for increasing damage done from stealth, something that mostly only the nightblade class would benefit from. Lately, I've been trying to theorycraft a hybrid build, despite the game mechanics being entirely against it. Why does damage scale off of resource pool? Why do we not have damage caps, favoring DPS, DPS, DPS? Where is the DK spammable? When will magDK be a real class?

Lastly, I'm looking towards a future with more unique features and less small bugs: filtering in guild stores for consoles, being able to change the style of armor, having a preview feature for armor so you can really see what you're going to get before making it, more guild features to promote group collaboration, unique hairstyles (they didn't even release the hyped ones on PTS), etc. In terms of bugs, I think it's the small ones that have been the most annoying. I'm tired of seeing my character 'ride the ground' and 'mounting it'. It's not sexy.

I could go on, but really what I want to know is where is this game heading? What do we know from the devs, from ESO live, from those super rare comments on feedback threads on the forums that we have in store for the game in the near future in terms of balance, performance, and those really awesome small features that make a world of difference, like being able to reply to in-game mail, making the in-game mail feature actually useful?

Please share any insight or information you have about any real changes ZOS has suggested we will be seeing in the near future (not that player housing BS that's going to cost us all a pretty penny in the crown shop).
  • ArchMikem
    ArchMikem
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    There's main story content coming that involves the Prophet and the Daedra, that much people are saying cause of something to do with a warning at the end of the Orsinium questline, (which I haven't done yet cause crash loops). Something about Clockwork City opening up?

    Other than that, all I can really assume is much needed stability fixes to the DLC zones.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Wolfshead
    Wolfshead
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    Pandorii wrote: »
    I'm a console player, and I'm looking forward to some of the changes that will be implemented during SotH. (text chat, race change, and fixes, I'm looking at you) Truly and honestly though, I've already got my thoughts in the future, like 4 months from now, when we get another DLC/base game patch. There's just so much that I want to see added. So many things I want to see fixed. Let's just get SotH out of the way already...

    First and foremost, I'm looking towards a future with class balance. Being a primarily magicka player, I'm frustrated with being the underdog in most circumstances. Weapon damage numbers can be stacked so much higher than spell damage numbers. One of the new monster helms has a 1 trait bonus that gives weapon damage (only weapon damage). Imagine stacking that with kena? Yea... It's obvious. It's overstated, but it's a problem.

    Second, I'm looking towards a future with race balance. Even with the current changes, Nords, Imperials and Argonians are underperforming (with the exception of some tanking builds). High Elf is significantly better than Breton in most magicka builds, and, as I've mentioned before, why do Khajit and Bosmer have a passive for increasing damage done from stealth, something that mostly only the nightblade class would benefit from. Lately, I've been trying to theorycraft a hybrid build, despite the game mechanics being entirely against it. Why does damage scale off of resource pool? Why do we not have damage caps, favoring DPS, DPS, DPS? Where is the DK spammable? When will magDK be a real class?

    Lastly, I'm looking towards a future with more unique features and less small bugs: filtering in guild stores for consoles, being able to change the style of armor, having a preview feature for armor so you can really see what you're going to get before making it, more guild features to promote group collaboration, unique hairstyles (they didn't even release the hyped ones on PTS), etc. In terms of bugs, I think it's the small ones that have been the most annoying. I'm tired of seeing my character 'ride the ground' and 'mounting it'. It's not sexy.

    I could go on, but really what I want to know is where is this game heading? What do we know from the devs, from ESO live, from those super rare comments on feedback threads on the forums that we have in store for the game in the near future in terms of balance, performance, and those really awesome small features that make a world of difference, like being able to reply to in-game mail, making the in-game mail feature actually useful?

    Please share any insight or information you have about any real changes ZOS has suggested we will be seeing in the near future (not that player housing BS that's going to cost us all a pretty penny in the crown shop).

    Is the next DLC Tamriel One and after that is player house DLC??? I can be wrong but i think that is 2 that well in 2 next DLC.
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Pandorii
    Pandorii
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    @Wolfshead I can only confirm that they've stated that player housing will be in 2017.
  • Wolfshead
    Wolfshead
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    Pandorii wrote: »
    @Wolfshead I can only confirm that they've stated that player housing will be in 2017.

    That i know :) but consider the are playerhouse already on PTS i guess here that we get on 1st half next year or at least i hope so :)
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
  • Ep1kMalware
    Ep1kMalware
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    Pandorii wrote: »
    I'm a console player, and I'm looking forward to some of the changes that will be implemented during SotH. (text chat, race change, and fixes, I'm looking at you) Truly and honestly though, I've already got my thoughts in the future, like 4 months from now, when we get another DLC/base game patch. There's just so much that I want to see added. So many things I want to see fixed. Let's just get SotH out of the way already...

    First and foremost, I'm looking towards a future with class balance. Being a primarily magicka player, I'm frustrated with being the underdog in most circumstances. Weapon damage numbers can be stacked so much higher than spell damage numbers. One of the new monster helms has a 1 trait bonus that gives weapon damage (only weapon damage). Imagine stacking that with kena? Yea... It's obvious. It's overstated, but it's a problem.

    Second, I'm looking towards a future with race balance. Even with the current changes, Nords, Imperials and Argonians are underperforming (with the exception of some tanking builds). High Elf is significantly better than Breton in most magicka builds, and, as I've mentioned before, why do Khajit and Bosmer have a passive for increasing damage done from stealth, something that mostly only the nightblade class would benefit from. Lately, I've been trying to theorycraft a hybrid build, despite the game mechanics being entirely against it. Why does damage scale off of resource pool? Why do we not have damage caps, favoring DPS, DPS, DPS? Where is the DK spammable? When will magDK be a real class?

    Lastly, I'm looking towards a future with more unique features and less small bugs: filtering in guild stores for consoles, being able to change the style of armor, having a preview feature for armor so you can really see what you're going to get before making it, more guild features to promote group collaboration, unique hairstyles (they didn't even release the hyped ones on PTS), etc. In terms of bugs, I think it's the small ones that have been the most annoying. I'm tired of seeing my character 'ride the ground' and 'mounting it'. It's not sexy.

    I could go on, but really what I want to know is where is this game heading? What do we know from the devs, from ESO live, from those super rare comments on feedback threads on the forums that we have in store for the game in the near future in terms of balance, performance, and those really awesome small features that make a world of difference, like being able to reply to in-game mail, making the in-game mail feature actually useful?

    Please share any insight or information you have about any real changes ZOS has suggested we will be seeing in the near future (not that player housing BS that's going to cost us all a pretty penny in the crown shop).

    they've added so much player feedback based content in this dlc it does excite me to see what arm fulk of good things comes next. One thing must be made clear though, and that is co=gameplay performance on the console is absolutely unacceptable. Unacceptable to the point where at a customer services/sales rep stand point they need to either fix things very quickly or make ammends somehow to save their publicity.

    I've got my hopes up for future content, butnI do want to play that comtent.
  • Actually_Goku
    Actually_Goku
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    On the contrary, stop pumping out new DLC's until you fix your old content imo.
  • BruhItsOver9000
    BruhItsOver9000
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    Leave the stealth passives alone, you can be a dk and still be a ninja. Use invis pot for stealth.
    WOOD ELF MASTER RACE.

  • BruhItsOver9000
    BruhItsOver9000
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    Dks don't need spammables, they're already the best class in pvp.
    WOOD ELF MASTER RACE.

  • Vaoh
    Vaoh
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    @Pandorii I highly recommend not wasting money and time trying to create a Hybrid build if you're going for it. I tried the same thing using Pelinal's Aptitude and was really disappointed. It simply cannot be done in any efficient manner.
  • Lysette
    Lysette
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    I think the Q4 DLC has to be something really big - my guess is Vvardenfell. And the box version of the game would be a perfect gift for christmas to those, who played Morrowind more than a decade ago and might want to revisit it, even they are no gamers anymore due to other interests in their lives. Furthermore there is the gold edition coming - which is basically a complete TES game like this, including TG and DB, the IC and Orsinium - as well a perfect gift in the box version.
    Edited by Lysette on August 12, 2016 1:35PM
  • Caff32
    Caff32
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    ArchMikem wrote: »
    There's main story content coming that involves the Prophet and the Daedra, that much people are saying cause of something to do with a warning at the end of the Orsinium questline, (which I haven't done yet cause crash loops). Something about Clockwork City opening up?

    Other than that, all I can really assume is much needed stability fixes to the DLC zones.

    As a console player, my number one desire is game stability like you suggest. If I could feel confident that I can go to DLC zones and actually complete the quests without getting dashboarded or stuck in a crash loop, I'd have a ton of essentially new content to complete.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Pandorii wrote: »
    I'm a console player, and I'm looking forward to some of the changes that will be implemented during SotH. (text chat, race change, and fixes, I'm looking at you) Truly and honestly though, I've already got my thoughts in the future, like 4 months from now, when we get another DLC/base game patch. There's just so much that I want to see added. So many things I want to see fixed. Let's just get SotH out of the way already...

    First and foremost, I'm looking towards a future with class balance. Being a primarily magicka player, I'm frustrated with being the underdog in most circumstances. Weapon damage numbers can be stacked so much higher than spell damage numbers. One of the new monster helms has a 1 trait bonus that gives weapon damage (only weapon damage). Imagine stacking that with kena? Yea... It's obvious. It's overstated, but it's a problem.

    Second, I'm looking towards a future with race balance. Even with the current changes, Nords, Imperials and Argonians are underperforming (with the exception of some tanking builds). High Elf is significantly better than Breton in most magicka builds, and, as I've mentioned before, why do Khajit and Bosmer have a passive for increasing damage done from stealth, something that mostly only the nightblade class would benefit from. Lately, I've been trying to theorycraft a hybrid build, despite the game mechanics being entirely against it. Why does damage scale off of resource pool? Why do we not have damage caps, favoring DPS, DPS, DPS? Where is the DK spammable? When will magDK be a real class?

    Lastly, I'm looking towards a future with more unique features and less small bugs: filtering in guild stores for consoles, being able to change the style of armor, having a preview feature for armor so you can really see what you're going to get before making it, more guild features to promote group collaboration, unique hairstyles (they didn't even release the hyped ones on PTS), etc. In terms of bugs, I think it's the small ones that have been the most annoying. I'm tired of seeing my character 'ride the ground' and 'mounting it'. It's not sexy.

    I could go on, but really what I want to know is where is this game heading? What do we know from the devs, from ESO live, from those super rare comments on feedback threads on the forums that we have in store for the game in the near future in terms of balance, performance, and those really awesome small features that make a world of difference, like being able to reply to in-game mail, making the in-game mail feature actually useful?

    Please share any insight or information you have about any real changes ZOS has suggested we will be seeing in the near future (not that player housing BS that's going to cost us all a pretty penny in the crown shop).

    1. No one will wear Kena+Velidreth....everyone will wear 2 Velidreth
    2. Dk spammable is whip....
  • Brrrofski
    Brrrofski
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    On the contrary, stop pumping out new DLC's until you fix your old content imo.

    Yeh, i'd be fine with a stability fix for one quarter instead. Really would.
  • Cazzy
    Cazzy
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    Wolfshead wrote: »
    Pandorii wrote: »
    @Wolfshead I can only confirm that they've stated that player housing will be in 2017.

    That i know :) but consider the are playerhouse already on PTS i guess here that we get on 1st half next year or at least i hope so :)

    It's already on the PTS?!
  • Actually_Goku
    Actually_Goku
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    Brrrofski wrote: »
    On the contrary, stop pumping out new DLC's until you fix your old content imo.

    Yeh, i'd be fine with a stability fix for one quarter instead. Really would.

    For sure. The game is in the worst spot it's ever been on console, performance-wise. The actual game itself is still amazing, but I'm really finding the constant bugs and crashes extremely taxing. I couldn't care if there wasn't a new DLC for 3-4 months, if it meant devs had time to fix current content.
  • Pandorii
    Pandorii
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    @Cazzy Some NPCs have been moved around in preparation for player housing. I think that's what they meant?

    I'm going to jump on the performance > new content bandwagon after trying to run the daily today and getting so many bugs, some old and some new.
  • Cazzy
    Cazzy
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    Pandorii wrote: »
    @Cazzy Some NPCs have been moved around in preparation for player housing. I think that's what they meant?

    I'm going to jump on the performance > new content bandwagon after trying to run the daily today and getting so many bugs, some old and some new.

    Oh probably, yeah! Haha. I thought there was sneaky release of it.
  • Ghettokid
    Ghettokid
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    Some orc-based dlc would be awesome.
  • KingYogi415
    KingYogi415
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    I want to kill sea elfes!
  • Actually_Goku
    Actually_Goku
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    Ghettokid wrote: »
    Some orc-based dlc would be awesome.

    Uhhhhhhhh... Like Orsinium?
  • Wolfshead
    Wolfshead
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    Cazzy wrote: »
    Wolfshead wrote: »
    Pandorii wrote: »
    @Wolfshead I can only confirm that they've stated that player housing will be in 2017.

    That i know :) but consider the are playerhouse already on PTS i guess here that we get on 1st half next year or at least i hope so :)

    It's already on the PTS?!

    Yes the few house there but you cant enter them yet
    If you find yourself alone, riding in green fields with the sun on your face, do not be troubled; for you are in Elysium, and you're already dead
    What we do in life, echoes in eternity
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