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Expand Hew's Bane and Gold Coast Zones in Future DLCs

oxxalejandroxxo
oxxalejandroxxo
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They are too small compared to other zones (except for islands), why not expand them in future DLCs instead of adding similarly small-sized zones beside them? Great exploring experience is one of the most essential merits of TES games, but unfortunately Hew's Bane an Gold Coast let us down on this feature.
Edited by oxxalejandroxxo on August 10, 2016 2:34PM
  • oxxalejandroxxo
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    By expanding I mean combining these two zones with parts of the world beside them that are going to be included in future DLCs, not changing the scale of the lands in these two zones. For example, add Colovian Highlands to the current Gold Coast zone.
    Edited by oxxalejandroxxo on August 10, 2016 2:04AM
  • Sneaky-Snurr
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    I'd also like @ZOS to expand and give a little touch-ups here and there for Coldharbour. Would love to see the realm become something like THE endgame for PvE.

    P/S: You might want to avoid double posting to avoid cluttering of the thread. Use 'Edit' function when you have something to change in your post.
    Edited by Sneaky-Snurr on August 9, 2016 4:31AM
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  • Enodoc
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    Agreed they are quite small. But I would rather they focused on making the neighbouring regions full-sized instead of incorporating these into full-sized regions. If these were incorporated into full-sized regions, then the additional playable area is only 2/3 the size of a full zone, instead of a complete full zone.

    I think the only reason these zones exist at all is because of the Tamriel Unlimited model change. It is quite likely that the original (pre-TU) Thieves Guild and Dark Brotherhood would have been incorporated completely into the existing world like the Mages Guild and Fighters Guild, and when they became paid DLC it was decided that a new playable area was required to make the DLC cost worthwhile.

    Since TG and DB are all that remained of planned pre-TU content that needed to be adjusted (aside from Murkmire, which was a full zone anyway), I don't think we will (and certainly hope we won't) be seeing small zones like that again.

    Edited by Enodoc on August 9, 2016 9:47AM
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  • Lysette
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    These 2 zones were exceptions, because they were solely to add these 2 guilds and ZOS could not expect, that all will want to play this DLC content. there are more than enough players, who prefer to play lawful characters and they are not interested into content like this. So it is understandable, that these zones are rather small compared to fully fleshed out zones.
  • Nestor
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    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.
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  • Lysette
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    Oh yes, they are wonderful, I love Abah's landing and it feels like home to see how they did Anvil - that looks really like Oblivion, but much much better.
  • oxxalejandroxxo
    oxxalejandroxxo
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    Lysette wrote: »
    Oh yes, they are wonderful, I love Abah's landing and it feels like home to see how they did Anvil - that looks really like Oblivion, but much much better.

    I really hope so, but there's something really fishy there. Do u remember what Matt said just before DB launch? He said future DLCs would be smaller and coming out quicker, he even want to change DLCs into episodes. I really hope what he meant was not a lot of small zones with numerous loading screens, if that happened I would quit this game for sure.
  • Korah_Eaglecry
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    Not every city state needs to be the size of Vvardenfell.
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  • JD2013
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    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.
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  • Carbonised
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    It really is a pity with both Hew's Bane and Gold Coast.

    As I see it, there are several reasons why these two areas don't really work, compared to Wrothgar

    - Size. Wrothgar is simply more fun to explore, it is large, you have several regions, several things to do. HB and GC are too small to really enjoy
    - Gathering/harvesting. Also related to size. Wrothgar is a good plac to farm, lots of nodes and everything you need like water, alchemy plants and other things. HB and GC don't seem like great places to farm or harvest. Nodes are too far in between, and the times I have tried to farm there, I end up returning to Wrothgar again shortly because of scarcity of materials and boredom.
    - Hew's Bane. Apart fom the large turtle monsters, HB offers very little new in the zone. Nagas, crocs, lions, skeevers and scorps have all been seen many places before.
    - Gold Coast. Minotaurs are cool, but other than those, all we get are wolves, humans, lions and beetles. Again all seen before.
    - Harvesting nodes. Wrothgar has casseirite sand. While not very valuable, it's a little bonus nevertheless. Hew's has Rogue Soot. This one is the finished product, not the 1/10th fragment as usual. Meaning that prices are already at an extreme low, and I am swimming in the stuff as it is. So while it's nice go get more of it, it's worthless. Should have made the node yield a 10th fragment like the other zones. GC has the sand from nodes. While that is nice, too, you also get sand from the daily quests as well as from decon'ing EQ in the Hour style, meaning the market is already seeing a large influx of sand, and I preduct it will be worthless in a month or two. So while it's nice to get the sand fragments from GC nodes, it's not really worth it, combined with the nodes being far in between like I mentioned. Again Wrothgar wins.
    - Wrothgar has endpoint for daily writs, nothing can compare to that. It also has 6 shareable world boss quests and 1 daily. GC has 1 delve daily and 2 world bosses, HB has the same, 1 daily and 2 bosses. Again Wrothgar has much more content, and reason to do the quests.
    - I really like Abah's Landing. It's a large city in several layers, full of content. However, when you're done with the TG storyline, there's nothing to do here, ghost town. I also like Anvil and Kvatch, but I predict that once the motif hunt is over, they will be as dead as Abah's Landing, which is a pity. What keeps people in Mournhold? (I'm EP) Undaunted quests most of all, easy access to guild traders and all crafting stations plus bank not far off. DLC cities like in GC and HB should really have catered more to that, having your stations and traders within reach of the wayshrine, and maybe even an Undaunted enclave to pick up your dailies. It's a pity to have your design team come up with such great visual and musical quality for these places, just tos ee them die out when the hype is over
  • oxxalejandroxxo
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    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    I don't mean we need to enlarge the scale of Gold Coast nor Hew's Bane, of course not, all places should be in the same scale per Tamriel map. I just want the zone include larger area. For example, as you just mentioned, I hope Colovian Hightlands could be added into the same zone with Gold Coast.
  • Lysette
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    Lysette wrote: »
    Oh yes, they are wonderful, I love Abah's landing and it feels like home to see how they did Anvil - that looks really like Oblivion, but much much better.

    I really hope so, but there's something really fishy there. Do u remember what Matt said just before DB launch? He said future DLCs would be smaller and coming out quicker, he even want to change DLCs into episodes. I really hope what he meant was not a lot of small zones with numerous loading screens, if that happened I would quit this game for sure.

    On the other hand, Kai Schober said in the german forum lately, that there will be as well large DLCs again, it won't be just smaller ones.
  • Lysette
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    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    Oh yes, the Skingrad region is gorgeous as well and east of Skingrad the forest was something I really loved in Oblivion. There is quite some amount of Ayleid ruins in this area as well, this could be made really interesting to play.
    Edited by Lysette on August 10, 2016 1:35AM
  • Legoless
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    Hopefully we still get to see Sutch at some stage, it was a shame that region wasn't included in the Gold Coast.
  • Lysette
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    Carbonised wrote: »
    It really is a pity with both Hew's Bane and Gold Coast.

    As I see it, there are several reasons why these two areas don't really work, compared to Wrothgar

    - Size. Wrothgar is simply more fun to explore, it is large, you have several regions, several things to do. HB and GC are too small to really enjoy
    - Gathering/harvesting. Also related to size. Wrothgar is a good plac to farm, lots of nodes and everything you need like water, alchemy plants and other things. HB and GC don't seem like great places to farm or harvest. Nodes are too far in between, and the times I have tried to farm there, I end up returning to Wrothgar again shortly because of scarcity of materials and boredom.
    - Hew's Bane. Apart fom the large turtle monsters, HB offers very little new in the zone. Nagas, crocs, lions, skeevers and scorps have all been seen many places before.
    - Gold Coast. Minotaurs are cool, but other than those, all we get are wolves, humans, lions and beetles. Again all seen before.
    - Harvesting nodes. Wrothgar has casseirite sand. While not very valuable, it's a little bonus nevertheless. Hew's has Rogue Soot. This one is the finished product, not the 1/10th fragment as usual. Meaning that prices are already at an extreme low, and I am swimming in the stuff as it is. So while it's nice go get more of it, it's worthless. Should have made the node yield a 10th fragment like the other zones. GC has the sand from nodes. While that is nice, too, you also get sand from the daily quests as well as from decon'ing EQ in the Hour style, meaning the market is already seeing a large influx of sand, and I preduct it will be worthless in a month or two. So while it's nice to get the sand fragments from GC nodes, it's not really worth it, combined with the nodes being far in between like I mentioned. Again Wrothgar wins.
    - Wrothgar has endpoint for daily writs, nothing can compare to that. It also has 6 shareable world boss quests and 1 daily. GC has 1 delve daily and 2 world bosses, HB has the same, 1 daily and 2 bosses. Again Wrothgar has much more content, and reason to do the quests.
    - I really like Abah's Landing. It's a large city in several layers, full of content. However, when you're done with the TG storyline, there's nothing to do here, ghost town. I also like Anvil and Kvatch, but I predict that once the motif hunt is over, they will be as dead as Abah's Landing, which is a pity. What keeps people in Mournhold? (I'm EP) Undaunted quests most of all, easy access to guild traders and all crafting stations plus bank not far off. DLC cities like in GC and HB should really have catered more to that, having your stations and traders within reach of the wayshrine, and maybe even an Undaunted enclave to pick up your dailies. It's a pity to have your design team come up with such great visual and musical quality for these places, just tos ee them die out when the hype is over

    I will go there for the thieve troves - the less people are there, the more items I will find. Due to that I am still a low level, I need lots of these set pieces to upgrade my character's gear - so to me this makes sense to have a look and see what I can find whenever I play. It might be pointless to go there for lvl 50 players, but it makes sense for us lower level players.

    I normally find something, either set pieces, some edicts or stuff I can sell to the fence - and because I do not have a way to sell stuff in another way, I appreciate these zones, and I will appreciate them even more, the less players will want to go there.

    Due to that there is no independent trader and I am not really willing to submit to a trading guild dogma, I am basically dependent on a crimnal life and there is no better place for this than Abah's Landing, especially when the hype will be over.

    Anvil has as well a lot of thieve trove locations and stuff to "find" and sell to the fences. So I am good with those zone, if they will be much less frequented, more stuff for me, less time required to get my quantum of findings sold to a fence. All is conveniently nearby.
    Edited by Lysette on August 10, 2016 1:29AM
  • JD2013
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    Lysette wrote: »
    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    Oh yes, the Skingrad region is gorgeous as well and east of Skingrad the forest was something I really loved in Oblivion. There is quite some amount of Ayleid ruins in this area as well, this could be made really interest to play.

    Oh I LOVE the Skingrad region. All my fingers and toes are crossed for this being put in game!
    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    I don't mean we need to enlarge the scale of Gold Coast nor Hew's Bane, of course not, all places should be in the same scale per Tamriel map. I just want the zone include larger area. For example, as you just mentioned, I hope Colovian Hightlands could be added into the same zone with Gold Coast.

    Apologies! Completely misunderstood what you meant.

    You guys might want to take a look at this then :smile:

    https://www.reddit.com/r/elderscrollsonline/comments/4wv5a1/datamined_vvardenfell_info_new_quest_info/
    Edited by JD2013 on August 10, 2016 1:33AM
    Sweetrolls for all!

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    Crafting bag OP! ZOS nerf pls!
  • oxxalejandroxxo
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    JD2013 wrote: »
    Lysette wrote: »
    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    Oh yes, the Skingrad region is gorgeous as well and east of Skingrad the forest was something I really loved in Oblivion. There is quite some amount of Ayleid ruins in this area as well, this could be made really interest to play.

    Oh I LOVE the Skingrad region. All my fingers and toes are crossed for this being put in game!
    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    I don't mean we need to enlarge the scale of Gold Coast nor Hew's Bane, of course not, all places should be in the same scale per Tamriel map. I just want the zone include larger area. For example, as you just mentioned, I hope Colovian Hightlands could be added into the same zone with Gold Coast.

    Apologies! Completely misunderstood what you meant.

    You guys might want to take a look at this then :smile:

    https://www.reddit.com/r/elderscrollsonline/comments/4wv5a1/datamined_vvardenfell_info_new_quest_info/

    What if they cut Vvardenfell into 2 or even 3? Based what they have been doing recently, it is highly probable.
  • Lysette
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    JD2013 wrote: »
    Lysette wrote: »
    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    Oh yes, the Skingrad region is gorgeous as well and east of Skingrad the forest was something I really loved in Oblivion. There is quite some amount of Ayleid ruins in this area as well, this could be made really interest to play.

    Oh I LOVE the Skingrad region. All my fingers and toes are crossed for this being put in game!
    JD2013 wrote: »
    Nestor wrote: »
    I will say that the towns in the new zones are much more detailed and interesting than the towns in the legacy content. I hope they continue that in the future.

    Agree completely. The cities from Orsinium onwards in the world have just been a treat to wander through. Anvil and Kvatch got me all nostalgia filled.

    They are small zones, OP but the Gold Coast is exactly that as per normal Tamriel maps. I would certainly like to see the neighbouring Colovian Highlands added at some point for sure though.

    I don't mean we need to enlarge the scale of Gold Coast nor Hew's Bane, of course not, all places should be in the same scale per Tamriel map. I just want the zone include larger area. For example, as you just mentioned, I hope Colovian Hightlands could be added into the same zone with Gold Coast.

    Apologies! Completely misunderstood what you meant.

    You guys might want to take a look at this then :smile:

    https://www.reddit.com/r/elderscrollsonline/comments/4wv5a1/datamined_vvardenfell_info_new_quest_info/

    What if they cut Vvardenfell into 2 or even 3? Based what they have been doing recently, it is highly probable.

    I am really in doubt - because I hope for that they will do the 3 great houses and those should be in the game at the same time and not come one after the other - given that Ald'run could be in a first big Zone from the ascadian isles in the south up the bitter coast into the ashlands - including Vivec, Balmora and Ald'run. The east with the house of Telvanni is as well a quite big zone. Then in which one should the red mountain be?- It would have to be in both of those zones.

    On the other side, I think that Vvardenfell looks on the ESO map a lot smaller than on other maps from Bethesda - maybe it will fit into one zone and could be released as one - basically about the size of Cyrrodil.
  • LeDave
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    Yes they are too small, I don't like having to share the hunt for Kutas with other players. :D:D:D
  • Forestd16b14_ESO
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    I wouldn't mind like them actually being part of the same map like in Oblivion Khavtach was straight south of Chorrol in ESO .... yea kinda of a giant gap
  • Lysette
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    I wouldn't mind like them actually being part of the same map like in Oblivion Khavtach was straight south of Chorrol in ESO .... yea kinda of a giant gap

    Eh what?-- south of Chorrol was Hackdirt, that small village with these strange worshippers who held the daughter of the merchant of Chorrol imprisoned. What is Khavtach, this tells me nothing at all.

    Hm, when I think of it, it might not be straight south but more like SSW from Chorrol.
    Edited by Lysette on August 10, 2016 2:50AM
  • AzraelKrieg
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    Hew's Bane would be hard to expand as there is a mountain range that separates it from the rest of Hammerfell. As the Gold Coast, expanding that would take in West Weald and the Colovian Highlands which would make better DLC on their own, especially West Weald as there is a gate in Arenthia in Reaper's March that would connect to it
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  • Thevampirenight
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    I would love to see Skingrad being added into the game, they can add it as a zone that expands apon the guilds. The mages guild the fighters guild the dark brotherhood and the Thieves guild. They could also add quests involving vampires, since the area seems to attract them. Maybe a special vampire hideout. They could add a werewolf pack that is rivels with the vampires and you can chose sides. Or you can join a order of vampire hunters/werewolf hunters. They can do a lot of interesting things with it.
    Edited by Thevampirenight on August 10, 2016 7:57AM
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  • oxxalejandroxxo
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    Hew's Bane would be hard to expand as there is a mountain range that separates it from the rest of Hammerfell. As the Gold Coast, expanding that would take in West Weald and the Colovian Highlands which would make better DLC on their own, especially West Weald as there is a gate in Arenthia in Reaper's March that would connect to it

    Correct me if I'm wrong, but is a big chunk of West Weald already included in Cyrodiil war zone? I personally would not think combining the Gold Coast with the rest West Weald a bad idea. Moreover, I really hope ZOS could aim higher and bring us some real satisfying exploring experience. Why not put Colovian Highlands, West Weald, and the Gold Coast all together to form a zone called West Cyrodiil??
  • Wolfshead
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    They are too small compared to other zones (except for islands), why not expand them in future DLCs instead of adding similarly small-sized zones beside them? Great exploring experience is one of the most essential merits of TES games, but unfortunately Hew's Bane an Gold Coast let us down on this feature.

    Sure the are small but you need look where are on map both of them are both coast region and therefore the cant be bigger and honest combining with other zone i think is very bad move for them both have there own story and mix them with other zone well just confuse/mess up the storys i think.
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  • Enodoc
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    Correct me if I'm wrong, but is a big chunk of West Weald already included in Cyrodiil war zone?
    Yeah, about half. Vlastarus, Black Boot, and Nisin Cave are all in the West Weald.
    Why not put Colovian Highlands, West Weald, and the Gold Coast all together to form a zone called West Cyrodiil??
    In this time period, such a zone would be called the Colovian Estates :)

    I wouldn't mind like them actually being part of the same map like in Oblivion Khavtach was straight south of Chorrol in ESO .... yea kinda of a giant gap
    Kvatch isn't straight south of Chorrol. That's Skingrad.
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  • elias.stormneb18_ESO
    Lysette wrote: »
    Oh yes, they are wonderful, I love Abah's landing and it feels like home to see how they did Anvil - that looks really like Oblivion, but much much better.

    I really hope so, but there's something really fishy there. Do u remember what Matt said just before DB launch? He said future DLCs would be smaller and coming out quicker, he even want to change DLCs into episodes. I really hope what he meant was not a lot of small zones with numerous loading screens, if that happened I would quit this game for sure.

    He said nothing about changing anything. What he talked about is exactly what they have been already doing, with most DLCs being relatively small (like the Dark Brotherhood or Thieves Guild) with other DLCs being larger (like Orsinium and the upcoming Vvardenfell).
    Edited by elias.stormneb18_ESO on August 10, 2016 12:39PM
  • GreenhaloX
    GreenhaloX
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    I wouldn't say Hew's Bane or the Gold Coast are really a letdown; however, I do agree both should be expanded. I mean, yes, the quests are fairly short, compared to Wrothgar/Orsinium, but both areas are still very good to harvest materials/ores, getting loots/drops, treasure chests and troves. The daily repeatable quests and bounties are still good to do for XP leveling up towards CP. It does give a good amount of XP per daily quest/bounty as well as those world boss pits that are part of the dailies. I would love to see an addition, or an expansion, to Wrothgar/Orsinium as well.
  • arkansas_ESO
    arkansas_ESO
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    They can't sell you something you've already bought, so ZOS has no real incentive to go back and rework/add onto old areas when they could work on entirely new content instead. I'm not a fan of it myself, but it's the nature of the B2P beast.


    Grand Overlord 25/8/17
  • Lysette
    Lysette
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    i don't think these zones are too small for the purpose for which they are created - those guild contracts you can fulfill are not bound to the DLC zone, they are taking place all over Tamriel and who is interested in this kind of gameplay can enjoy it. There is nothing wrong with these zones, they are meant for TG and DB gameplay and that is delivered.

    And don't forget that with TG all of Tamriel has thief troves in many locations - and if you remember where those troves are you will always find something when you do a fetch run for those. They are as well out in the wilderness in many places and you can combine the fetch run with some combat and picking flowers and mushrooms as well and mine some ore - there is enough gameplay with this.
    Edited by Lysette on August 10, 2016 1:29PM
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