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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Heavy armor and the worse update in ESO to date: updated.

ClassicIX
ClassicIX
I'm not as much of a veteran as the pc players are since I got it for Xbox, however I've played this game for over a year now and watched it slowly become worse and worse. I play this game mainly for PvP so if you're a PvE player this will not pertain to you ( most likely). Getting to the point who was the bright person to buff heavy armor in both damage and sustain than add in the vitality potions? Every person whether skilled or not is running a don't die build with heavy armor and can sustain perfectly fine. Ive ran heavy armor armor on my Dk since the begin, now everyone is using it and it doesn't take skill to play heavy armor anymore. Can you just for one time Zenimax listen to your PvP community.

PC/PS4/Xbox we all share the exact same problem. We all know you don't care about doing anything else but making money off this game until the next big Elder Scroll title comes out, but out of pure morals fix this game that you keep breaking patch, after patch. I've side tracked into a rant and I'm sorry. Back to heavy armor I duel, small scale, open world, etc. the heavy armor vitality potions and even the poisons to a degree have made this game unplayable and you can't 1vX even the bad players anymore b/c they run the don't die builds that you (Zenimax) have allow people to make, still you don't care enough to fix this game.

Going off of this you don't even Fix the countless bugs probably in the hundreds by this time in you're PvP and even your cherished PvE community. Let me elaborate on this, You unbanned players who directly hacked you're game and used cheats, but you ban players for using YOUR MESS UP on fixing the game closers. You're banning players for gap closing over walls when it's you're own bad coding that made them function like that in the first place, how can you ban players for that? I don't like to make rants or even bash people but you're a company that acts worse than pre school kids on a playground.

My only suggestion is raise damage and take away the bandaid fix of IC with the reduce damage. add hard caps back into the game but modify them so sorcs can actually exist, Please nerf the magic templar b/c they are the biggest problem in Cryodiil as of right now, make Dk more viable in open world rather than just pure tanks, nerf incap, take away the sustain on heavy armor, you're a tank not a medium armor build. I can go on forever what should be changed to better this game but No one will ever read this or take it seriously so what's the point of fixing this toxic game.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So waca saying is ....

    Brings back soft caps

    Make sorcerers god mode again

    nerf nightblades.

    nerf templars.

    buff dks to be something else than what they were designed to be.

    nerf heavy armor.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.

    Heavy armor is meant for tanking yes that is fact. But with Wrobel in charge he is making it a poor mans DPS armor.

    It is as you said DPS is for LA and MA and defense is for HA and players need to deal with it but won't cause of Wrobel making all these stupid changes not only to it but all of the defense options.

    Seriously why even make 3 different armor types if they don't serve a single purpose.
  • Solariken
    Solariken
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    Heavy Armor is in a great spot now actually, I just wish they would replace Wrath with something more appropriate, like cost reduction for break-free, or reduced snare duration, or increased bash damage, etc.
    Adding weapon and spell damage was a terrible idea.
  • Armitas
    Armitas
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    Use penetration.
    Retired.
    Nord mDK
  • ClassicIX
    ClassicIX
    So waca saying is ....

    Brings back soft caps

    Make sorcerers god mode again

    nerf nightblades.

    nerf templars.

    buff dks to be something else than what they were designed to be.

    nerf heavy armor.

    screw making sorcs 1.6 op, dk should be tanky yes but it should take skill to actually play not just scouger+ black rose= not dying. but yes to the soft caps and no aoe caps :)
  • ClassicIX
    ClassicIX
    Solariken wrote: »
    Heavy Armor is in a great spot now actually, I just wish they would replace Wrath with something more appropriate, like cost reduction for break-free, or reduced snare duration, or increased bash damage, etc.
    Adding weapon and spell damage was a terrible idea.

    heavy armor imo has way too much sustain for how much damage it can do combine that with the perma block builds and you can't be killed unless you get zerged which is doesnt matter if your heavy armor or not. but the increase bash damage is a good idea.
  • ClassicIX
    ClassicIX


    Heavy armor is meant for tanking yes that is fact. But with Wrobel in charge he is making it a poor mans DPS armor.

    It is as you said DPS is for LA and MA and defense is for HA and players need to deal with it but won't cause of Wrobel making all these stupid changes not only to it but all of the defense options.

    Seriously why even make 3 different armor types if they don't serve a single purpose.[/quote]

    there is no point in playing medium armor this patch and everyone is on the don't die builds. my heavy armor dk has 43k stam and over 4k weapon damage, my db's oneshot people, yet I have 30k health and almost unlimited sustain.
  • ClassicIX
    ClassicIX
    Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.

    you miss my whole point heavy armor use to take skill to play. I play heavy armor too, if you took the time to read this post instead of just disliking it. However the problem is that heavy armor has such easy sustain and is being abused with the combination of shuffles broken proc chances. Also I have more damage, easier time sustaining, more health and more healing than my medium armor. There is no point to run anything different than a Unkillable build this patch and it makes PvP so toxic and boring when its nothing but tank v tank.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ClassicIX wrote: »
    So waca saying is ....

    Brings back soft caps

    Make sorcerers god mode again

    nerf nightblades.

    nerf templars.

    buff dks to be something else than what they were designed to be.

    nerf heavy armor.

    screw making sorcs 1.6 op, dk should be tanky yes but it should take skill to actually play not just scouger+ black rose= not dying. but yes to the soft caps and no aoe caps :)

    That what you said not me, DK were designed to be tank but magicka DK are always going on about this and that DK are the tank class get over it, don't blame black rose for Wrobels mistakes guy has no idea what he is doing, oft caps need to come back right now, and lastly yes to AoE caps cause thing 1vX is bad now giving that 1 a power to deal full damage to every one around them would make them divine beings which is a cancer to any MMO plus look at ZoS past 2 attempts at a anti-zerg mechanic via magicka det and vicious death.
  • Baconlad
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    DK are not "the tank class"....no more than template are "the heal class". Everyone can heal/tank/dps all content in game. Some do better yes, I will agree, but templar can DPS pretty damn awesomely. They are also REALLY good tanks. Back on topic, its about time heavy armor is strong, it helps your ass be tanky, as far as sustain, you still cannot sustain as well as a five piece medium user. You might live longer yes, but sustain is not GREAT. I think the problem is that with wrath passive, they goofed by not buffing light armor or medium. Don't get me wrong, light and medium are both great, better in pve than pvp, but still good....accually come to think about it, medium armor is a very viable option. Your defense comes from a different form of use. Like dodge rolling, you don't see many heavy users spamming the dog *** out of dodge roll, they block more. And light armor needs a direct damage buff like medium. Or maybe a direct defense buff like medium, like a % value to spell damage, and maybe a passive % value to shield strengths or healing DEALT (not received). Long winded...make sense? Heavy is where heavy should be...(I would say more resist along with raising the cap a bit). Medium is where medium should be. Light needs a buff
  • Waffennacht
    Waffennacht
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    Heavy vs Medium

    Both potentially add 300ish weapon dmg (medium can be higher or lower depending on build)
    Heavy armor adds more resist - medium armor provides crit
    Heavy armor gives resource return - medium armor gives stam regen
    Heavy gives increased heals - medium provides dodge roll cost reduction
    Heavy provides max health - medium gives stamina cost reduction
    Heavy armor increases heavy attack resource return - Medium provides sneak reduction and cost reduction

    They seem rather comparable, it's light armor that is lacking
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Baconlad
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    I believe that what ZOS is trying to do is encourage players to have to make a choice to what armor they want based on the playstyle. On my templar damage build, I use DW and sword and shield, when I'm in defense mode...i block...alot, since I'm melee magicka, light armor does me no good since I need more resist (being melee) medium does me no good because I'm magicka based. If I chose to change my playstyle up a bit to a more group friendly build...i would go resto/destro and light armor (which I do have a full set of) and all ranged abilities. If I wanted to heal, I would go light armor for the sustain. I MAY go heavy, but the point is that now I have build OPTIONS based on my end goal...if I wanted a stamina build, the same applies, most damage from range? Medium armor all the way, dodge rolling to safety when I need to. Do I want to me in the thick of things? MAYBE heavy, MAYBE medium, depending on if I wanted to dodge roll my way to victory or be more tanky and block my way to killing you...options bud...i love the changes. Stop worrying about what other players are doing and do you own thing...build a glass cannon medium armor build. You will wreck face, just learn to deal with the repercussions of you decision...even when I chose heavy for my magplar, I made a choice and have to deal that choice. Cause trust me...there are problems for me wearing heavy I wouldn't have in light and vice versa
  • Baconlad
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    Regarding the block passive from removed from heavy, and the regen from back in the day when they stopped regen while blocking and sprinting. They did this because they wanted tanks to have to worry about blocking, they did this because they want tanks to have to learn when to block, instead of the old meta of mashing block down. They want you to heavy attack for regen...instead off mashing block down. They gave us wrath to make it an option for DPS, being in the middle of the fight. Made it so that you can wear heavy for more than just...being a boring ass tank....three replies now. Sorry! I'm done I promise
  • DPG76
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    Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.

    Heavy armor is meant for tanking yes that is fact. But with Wrobel in charge he is making it a poor mans DPS armor.

    It is as you said DPS is for LA and MA and defense is for HA and players need to deal with it but won't cause of Wrobel making all these stupid changes not only to it but all of the defense options.

    Seriously why even make 3 different armor types if they don't serve a single purpose.

    yep , while i also agree that one needs to deal the consequences of wearing heavy i see your point where LA and MA is more effective for DPS . My point is that they should've designed LA for HEALING only and leave the dps to MA there's a balance
  • DUTCH_REAPER
    DUTCH_REAPER
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    Sigh.....these posts "nerf HA". Sad. When the real problems are the OP heals almost everyone gets..especially one in particular except mDK but I digress because every stamina build has access to a great heal through AVA tree. It is about time HA is legit to use again. Been overdue for far too long. Stack penetration. Use a health defile. Be smart with burst/cc. If it is one of those stupid never die tanks with stupid weak damage. Just move on.
  • Baconlad
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    Dissagree, medium armor gas specific styles of defense included into it, we don't want magick builds have the same options for dodge rolling as medium does. All they need to do is define the magick specs LA passives for defense. But realistically all the classes have a different style of defense and are minorly similar with common skills. Were as stamina build are majorly influenced by common skills and MINORLY influenced by class skills. So ALL medium armor stamina builds no matter the class, dodge roll and sprint ALOT, but templar has a purge for defense, and nightblades have a semi limited stealth option. Magicka based light armor users use VERY different options for defense based on class, while all magicka LA builds will most likely use resto staff for things like bubbles and HOTs. But really don't have many other options for defense other than that. So my templar would use BOL, purge, channeled focus, remembrance. Were as a sorc would use hardened ward, crit rush (not a sorc so I'm kinda guessing), negate. A DK would heavily rely on wings, and self healing damage skills, night lades have stealth, the dodge skill, and self heals...catch my drift? Most LA magicka user do have resto staff that they use comonly for defense for bubbles. So maybe we should DEFINE bubbles in LA tree and maybe healing outgoing increase, both usable by healer specs and magicka LA specs in general...
  • Dagoth_Rac
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    Baconlad wrote: »
    And light armor needs a direct damage buff like medium.

    The spell penetration passive for Light Armor is a direct damage buff. It decreases enemy mitigation by roughly 10%. Someone has 30% mitigation? You hit them for 15000 damage and it gets reduced to 15000 x 0.7 = 10500. With the spell penetration buff, you reduce that to 20% mitigation. You hit them for 15000 damage and it gets reduced to 15000 x 0.8 = 12000. 12000 / 10500 = almost 15% damage increase. That is better than the 12% weapon damage boost from Medium Armor (which is likely to only be maybe 8% boost to actual damage done because a big chunk of damage scales on max stamina).

    Magicka builds may have some problems, but the Light Armor passives are not one of them.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.

    Heavy armor is meant for tanking yes that is fact. But with Wrobel in charge he is making it a poor mans DPS armor.

    It is as you said DPS is for LA and MA and defense is for HA and players need to deal with it but won't cause of Wrobel making all these stupid changes not only to it but all of the defense options.

    Seriously why even make 3 different armor types if they don't serve a single purpose.

    yep , while i also agree that one needs to deal the consequences of wearing heavy i see your point where LA and MA is more effective for DPS . My point is that they should've designed LA for HEALING only and leave the dps to MA there's a balance

    Well getting technical LA is also healing too cause healing powers do increases with higher spell damage and max magicka like any other spell............But maybe a passive can be changed or add to increase healing done by say 8% like HA passive that increase healing received by 8%.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Sigh.....these posts "nerf HA". Sad. When the real problems are the OP heals almost everyone gets..especially one in particular except mDK but I digress because every stamina build has access to a great heal through AVA tree. It is about time HA is legit to use again. Been overdue for far too long. Stack penetration. Use a health defile. Be smart with burst/cc. If it is one of those stupid never die tanks with stupid weak damage. Just move on.

    Ignorance at it's finest. Some players rather scream their heads off for nerfs instead of using a already proven powerful counter.

    Oh having trouble killing a tank ? Penetration, defile, and stop trying to gank solo or 1vX. If some one is a tank get friends and use penetration and armor de-buffs even use DoT damage cause DoTs go through blocking unlike damage shields.

    And this advice is coming from a tank.
  • Baconlad
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    LA does have issues...currently from everything i've gathered, magicka builds are severely lacking behind stamina builds. now, that could be because its so much easier to stack weapon damage and get stupid high tooltip numbers for skills. now...you're right that penetration is amazing, but...lets get real, 5k penetration from LA tree is NOT that different from the weapon damage increase, whether better or not? i don't know i'm willing to bet they will be really close, either way...but...wait HEALS scale off of spell power and are not effected by penetration, so...our defense lacks, a problem conisidering we are in the smallest resist value armor. now we do have shields, ok...great...and we did get a bit of a buff with the harness change to defend against stamina skills. great...but wheres my damage increase? you think i can get a 17k heavy attack crit on a player in cyrodil with my fire staff?....noo.....i cannot, matter of fact in order to get my heavy fire staff attack to hit for 14k i have to stack completely into damage and heavy attack damage. and stamina builds...get to stack all that, and get everything they need from their one resource. ours is split, on my magplar, i HAVE to run tri stat food for the extra stam, i have to run one bloodspawn for a bit extra stam regen. and even though i could get the regen from other sources i chose bloodspawn, but thats a problem, while wearing LA, and speccing fully into offense, i lose out in the break free wars, where a stamina build does not have to do that...i do...problem. now i think medium armor is in an awesome place. and heavy armor now is in an awesome place, but LA, while not lagging TOO far behind DOES need something, i believe that somthing should be a TAD bit more pentration OR spell damage. if spell damage is too much to give on top of more penetration, how about we help magicka out a bit, i would like to see a flat increase to healing DEALT, and shields as i've stated before. give us more damage, give us more defense. and yes, the argument can be made that the passives are the issue since the armors are what we're looking at, maybe we just say "***" the LA tree, leave it as it is, and buff magick skills AS NEEDED (of course not ALL of them). my 2 cents. good convo we're having i think, a lot of people are upset about the heavy armor changes, i hope that maybe i've given som of you a different way to look at the "buffs" (as i see them) to heavy armor
    Edited by Baconlad on August 9, 2016 2:06AM
  • hrothbern
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    The old HA passives made HA especially for PVP a suboptimal or very niche build choice.
    That has changed.
    As remarked by several posts above: HA is now more desirable as a viable option for many more kinds of builds and play styles.

    For PVP:
    The improved HA passives Constitution and Wrath start being beneficial when you are in prolonged combat.
    Constitution gives you a tick every 4 seconds when hit and enough of both Stamina and Magicka for utilities. For example the additional Stamina gain, with some CP's invested in Tumbling and Mooncalf or 1 piece Blood Spawn, is for a HA Magicka build enough to Break Free when needed.
    Wrath needs 10 hits before the 200 SD/WD is build up with 20 SD/WD per tick.
    The overall Resource Sustain is lower than LA/MA, forcing a HA build to use cheaper abilities, unless you are using Heavy Attacks, after the update restoring 50% more Magicka/Stamina for HA. But fully charged Heavy Attacks have a long duration and cause a lower DPS/HPS and slower response time to sudden changes (that happen all the time in PVP).
    For a 5-1-1 or 5-2 HA build, Healing received increased from 5% (1% per piece of HA) to a flat 8% and the increase Health pool from 5% to 10% (1% per piece of HA to 2%). In terms of damage mitigation that is a 3% increase and in terms of surviving a spike damage burst a 5% increase. That is not nothing, but insignificant compared to damage mitigation by mobility, cloak, dodge etc. The LA/MA mobility/damage avoiding is in skilled player hands much more a "don't die" build than a HA holding position.

    So in PVP, choosing for HA is choosing for continuous combat with medium DPS instead of LA/MA killing damage bursts coupled with life saving damage avoiding. And PVP is mostly about getting the kill !

    I think that HA builds got for PVP a well deserved buff, but can only shine when part of a bigger group.
    (and hopefully that HA build is doing something usefull for the group in terms of Group Support, instead of just surviving)

    And no need at all to suggest nerfs on HA or buffs to LA/MA, certainly not at this stage.
    Let's see how many HA builds there are in PVP in 2-3 months after players have tried out HA.
    If that becomes more than 30-40% or so.... ?
    but I guess that will not happen.


    Edited by hrothbern on August 9, 2016 5:27AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Bromburak
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    ClassicIX wrote: »
    Every person whether skilled or not is running a don't die build with heavy armor and can sustain perfectly fine.

    Sure, but the question is if you can kill decent players because depending on your Magicka build you pretty much have DPS drops when replacing LA with HA. Surviving is great and necessary for dealing damage but if all my fights take forever or end up in a tie I need to make adjustments, and switching back to LA is one of your options.
    Edited by Bromburak on August 9, 2016 5:13AM
  • Orchish
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    Heavy armour has been a joke since release and has finally caught up to the other two. Heavy armour is for tanks. Tanks soak up damage, they are not built to be killed in 10 seconds like a squishy nightblade ganker. Seriously the second people can't kill a player in a few seconds they start calling for nerfs.
  • Ender1310
    Ender1310
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    Heavy armor should be soo viable. That's intuitive. People forget the history of this game. Harry Potter types running around with their robes and sticks used to have all the love. If, and I say if heavy armor is in a good spot and medium armor builds can reliably dodge roll spam then maybe in nerf shields? The simple truth is that for most of the history of this game magick a builds have had too much synergy with shields and max magick.
  • hrothbern
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    Ender1310 wrote: »
    Heavy armor should be soo viable. That's intuitive. People forget the history of this game. Harry Potter types running around with their robes and sticks used to have all the love. If, and I say if heavy armor is in a good spot and medium armor builds can reliably dodge roll spam then maybe in nerf shields? The simple truth is that for most of the history of this game magick a builds have had too much synergy with shields and max magick.

    @Ender1310 ,
    What do you mean with: ... then maybe in nerf Shields ?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    So my HA NB take: HA does not have enough sustain to keep up with skills alone. You have to either reduce cost, change armor traits, divert CP investments, etc. So while yes you get sustain, you can't stack damage and sustain with HA without a sacrifice somewhere.

    Survivability doesn't matter if you can't easily kill others. I would venture to say the HA players you were talking about weren't nuking the battle field at the same time.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Ender1310
    Ender1310
    ✭✭✭✭
    hrothbern wrote: »
    Ender1310 wrote: »
    Heavy armor should be soo viable. That's intuitive. People forget the history of this game. Harry Potter types running around with their robes and sticks used to have all the love. If, and I say if heavy armor is in a good spot and medium armor builds can reliably dodge roll spam then maybe in nerf shields? The simple truth is that for most of the history of this game magick a builds have had too much synergy with shields and max magick.

    @Ender1310 ,
    What do you mean with: ... then maybe in nerf Shields ?

    Unnerf un spell check keeps making un in
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Ender1310 wrote: »
    hrothbern wrote: »
    Ender1310 wrote: »
    Heavy armor should be soo viable. That's intuitive. People forget the history of this game. Harry Potter types running around with their robes and sticks used to have all the love. If, and I say if heavy armor is in a good spot and medium armor builds can reliably dodge roll spam then maybe in nerf shields? The simple truth is that for most of the history of this game magick a builds have had too much synergy with shields and max magick.

    @Ender1310 ,
    What do you mean with: ... then maybe in nerf Shields ?

    Unnerf un spell check keeps making un in

    ok
    thanks

    I think it is too early to review the nerf on damage shields.
    at least for my judgment.

    HA can now played more actively.... as long as you do not add too much more Armor Resistance, otherwise HA is still a lame duck: to be ignored until the DD's and Healers are killed and then finished off.
    But whether HA is really in a good position ?
    As supporting tanky build in a group it is ok now.
    But a group of only LA or MA will easily take down a group of only HA.

    From many posts here on forum you could come to the conclusion that Stamina is now very strong.
    For now I doubt that.
    The achilles heel of MA is I think the Defiles.
    If you stack Stamina stat and Weapon Damage all the way, a not too big Health pool, relying on those fantastic figures on your tooltip of the Vigor Heal, you have become very vulnerable for Defiles.

    Where Armor Penetration is the bane for stacked Armor Resistance of HA,
    Defiles are the bane for MA builds with not enough self heal buffs.
    And once single target DOT's are on you, they tick, whether you dodge or not.

    And on topic to unnerfing LA Shields:
    Shields are NOT affected by Defiles AND Penetrations.

    So.. I am very curious how this all will work out the coming months, also with the upgraded old sets including Duroks Bane.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • EnOeZ
    EnOeZ
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    ClassicIX wrote: »
    Solariken wrote: »
    Heavy Armor is in a great spot now actually, I just wish they would replace Wrath with something more appropriate, like cost reduction for break-free, or reduced snare duration, or increased bash damage, etc.
    Adding weapon and spell damage was a terrible idea.

    heavy armor imo has way too much sustain for how much damage it can do combine that with the perma block builds and you can't be killed unless you get zerged which is doesnt matter if your heavy armor or not. but the increase bash damage is a good idea.

    Heavy Armor SHOULD have resilience and sustain in my conception.
    Medium & Light should have burst and DPS.
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