dodgehopper_ESO wrote: »Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.
Forestd16b14_ESO wrote: »So waca saying is ....
Brings back soft caps
Make sorcerers god mode again
nerf nightblades.
nerf templars.
buff dks to be something else than what they were designed to be.
nerf heavy armor.
Heavy Armor is in a great spot now actually, I just wish they would replace Wrath with something more appropriate, like cost reduction for break-free, or reduced snare duration, or increased bash damage, etc.
Adding weapon and spell damage was a terrible idea.
dodgehopper_ESO wrote: »Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.
Forestd16b14_ESO wrote: »So waca saying is ....
Brings back soft caps
Make sorcerers god mode again
nerf nightblades.
nerf templars.
buff dks to be something else than what they were designed to be.
nerf heavy armor.
screw making sorcs 1.6 op, dk should be tanky yes but it should take skill to actually play not just scouger+ black rose= not dying. but yes to the soft caps and no aoe caps
Forestd16b14_ESO wrote: »dodgehopper_ESO wrote: »Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.
Heavy armor is meant for tanking yes that is fact. But with Wrobel in charge he is making it a poor mans DPS armor.
It is as you said DPS is for LA and MA and defense is for HA and players need to deal with it but won't cause of Wrobel making all these stupid changes not only to it but all of the defense options.
Seriously why even make 3 different armor types if they don't serve a single purpose.
And light armor needs a direct damage buff like medium.
DeepPlayGamer wrote: »Forestd16b14_ESO wrote: »dodgehopper_ESO wrote: »Its about damn time heavy armor is meaningful, particularly after the Block nerf. Sorry for someone who likes to play a tanker, and would like it to be effective and useful in pvp, too bad. Tanks have their place in pvp as scroll carriers and rabble rousers who annoy and keep people off their squishier team mates. Sure they make kills but it is more work for them. I disagree with the whole notion of this. The Light armor magical tank of the past was lame. I'm fine with niche builds that make it happen, but Heavy armor has been mostly terrible for the life of the game. I find it odd that in a battlefield scenario you would actually WANT to wade into spears and swords WITHOUT armor. You get your dps as a light armor/medium armor character. Heavy gets its resiliency. Deal with it.
Heavy armor is meant for tanking yes that is fact. But with Wrobel in charge he is making it a poor mans DPS armor.
It is as you said DPS is for LA and MA and defense is for HA and players need to deal with it but won't cause of Wrobel making all these stupid changes not only to it but all of the defense options.
Seriously why even make 3 different armor types if they don't serve a single purpose.
yep , while i also agree that one needs to deal the consequences of wearing heavy i see your point where LA and MA is more effective for DPS . My point is that they should've designed LA for HEALING only and leave the dps to MA there's a balance
DUTCH_REAPER wrote: »Sigh.....these posts "nerf HA". Sad. When the real problems are the OP heals almost everyone gets..especially one in particular except mDK but I digress because every stamina build has access to a great heal through AVA tree. It is about time HA is legit to use again. Been overdue for far too long. Stack penetration. Use a health defile. Be smart with burst/cc. If it is one of those stupid never die tanks with stupid weak damage. Just move on.
Every person whether skilled or not is running a don't die build with heavy armor and can sustain perfectly fine.
Heavy armor should be soo viable. That's intuitive. People forget the history of this game. Harry Potter types running around with their robes and sticks used to have all the love. If, and I say if heavy armor is in a good spot and medium armor builds can reliably dodge roll spam then maybe in nerf shields? The simple truth is that for most of the history of this game magick a builds have had too much synergy with shields and max magick.
Heavy armor should be soo viable. That's intuitive. People forget the history of this game. Harry Potter types running around with their robes and sticks used to have all the love. If, and I say if heavy armor is in a good spot and medium armor builds can reliably dodge roll spam then maybe in nerf shields? The simple truth is that for most of the history of this game magick a builds have had too much synergy with shields and max magick.
@Ender1310 ,
What do you mean with: ... then maybe in nerf Shields ?
Heavy armor should be soo viable. That's intuitive. People forget the history of this game. Harry Potter types running around with their robes and sticks used to have all the love. If, and I say if heavy armor is in a good spot and medium armor builds can reliably dodge roll spam then maybe in nerf shields? The simple truth is that for most of the history of this game magick a builds have had too much synergy with shields and max magick.
@Ender1310 ,
What do you mean with: ... then maybe in nerf Shields ?
Unnerf un spell check keeps making un in
Heavy Armor is in a great spot now actually, I just wish they would replace Wrath with something more appropriate, like cost reduction for break-free, or reduced snare duration, or increased bash damage, etc.
Adding weapon and spell damage was a terrible idea.
heavy armor imo has way too much sustain for how much damage it can do combine that with the perma block builds and you can't be killed unless you get zerged which is doesnt matter if your heavy armor or not. but the increase bash damage is a good idea.