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Stamina regen is SUPER low on my character after patch

mmcgibbo
mmcgibbo
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Does anyone know why this happened? I'm a NB Khajiit. Before patch I had like 1700 stamina recovery unbuffed and now I have around 1300 lol. my 1700 was pretty bad to begin with but I made it work with my build but now its just not possible for me to sustain in a fight.
  • bebynnag
    bebynnag
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    there were changes made to how regen & max stats are calculated, it's in the patchnotes... somewhere
  • mmcgibbo
    mmcgibbo
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    so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer
  • SienneYviete
    SienneYviete
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    From the newest patch notes (2.5.5):

    Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).

    Your numbers shown are correct stam recovery has decreased since the patch.
    Delta
    Valheru's
  • GivvumBoane
    GivvumBoane
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    mmcgibbo wrote: »
    so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer

    The latter
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • GreenSoup2HoT
    GreenSoup2HoT
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    From the newest patch notes (2.5.5):

    Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).

    Your numbers shown are correct stam recovery has decreased since the patch.

    I don't quiet understand how the numbers for stamina recovery are totaled now. Do all your percentage based bonuses to stats only use the base stat for its calculation then just totaled after?
    PS4 NA DC
  • TheDarkoil
    TheDarkoil
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    Ahhhhhhhhhhhhh maaaaannn I thought my magicka was regening slower yesterday.
  • Lysette
    Lysette
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    From the newest patch notes (2.5.5):

    Fixed an issue where percentage bonuses to the same type of stat (Magicka Recovery, Max Magicka, etc.) would stack multiplicatively rather than additively. This will result in some stats changing slightly (generally going down).

    Your numbers shown are correct stam recovery has decreased since the patch.

    I don't quiet understand how the numbers for stamina recovery are totaled now. Do all your percentage based bonuses to stats only use the base stat for its calculation then just totaled after?

    that basically, otherwise it would be multiplicative - what was changed to additive.
  • Nhilandra77
    Nhilandra77
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    aha, I noticed my mage magicka regen was slow. understood. still pretty good with 7 light high elf ring necklace sets etc, but I still noticed the difference
  • Wolfenbelle
    Wolfenbelle
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    Folks, although ZOS did make that math change, yesterday there was something seriously wrong with the game. Stats were fluctuating wildly and often would not change even with a weapon swap. That's why today's hot patch is happening. So it's impossible to know the true impact of the math change based on yesterday's game performance. Hopefully after they get things fixed, the stat changes won't be as severe as they were yesterday.
    Edited by Wolfenbelle on August 3, 2016 10:31AM
  • Rikumaru
    Rikumaru
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    Folks, although ZOS did make that math change, yesterday there was something seriously wrong with the game. Stats were fluctuating wildly and often would not change even with a weapon swap. That's why today's hot patch is happening. So it's impossible to know the true impact of the math change based on yesterday's game performance. Hopefully after they get things fixed, the stat changes won't be as severe as they were yesterday.

    Yep, I lost 6% crit yesterday for no reason. Then later on I gained 3% of that crit back.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • idk
    idk
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    mmcgibbo wrote: »
    so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer

    Everything that increases your regen or max stat by % is now done multiplicative vs additive as it was before. This would include CP points. As a result, the increase from these passives and CP end up being less than they were before.

    This information, including that the results would be less, are in the patch notes. While they are long, it is always a good idea to read them.
    Really, idk
  • makreth
    makreth
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    mmcgibbo wrote: »
    so does that essentially mean that my 1300 will work the same as my 1700? or do you mean it was calculated and nerf bombed stamina recovery to where 1300 is 1300 and your character will now perform more poorly than it did before the patch? @puffytheslayer

    Everything that increases your regen or max stat by % is now done multiplicative vs additive as it was before. This would include CP points. As a result, the increase from these passives and CP end up being less than they were before.

    This information, including that the results would be less, are in the patch notes. While they are long, it is always a good idea to read them.

    you mean it's now additive as it should be, multiplicative wasn't intented.
  • Egonieser
    Egonieser
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    My stamina regen went down from 2.3k to 1.9k on my Bosmer NB, then some random idiot in Cyrodiil zone chat proceeded to call me a "cancer of PvP" because I like having high regen and sustain and then kept having a go at me in private chat. Like wtf is wrong with people nowadays, and GG ZoS for yet another nerf.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Reorx_Holybeard
    Reorx_Holybeard
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    mmcgibbo wrote: »
    Does anyone know why this happened? I'm a NB Khajiit. Before patch I had like 1700 stamina recovery unbuffed and now I have around 1300 lol. my 1700 was pretty bad to begin with but I made it work with my build but now its just not possible for me to sustain in a fight.

    It shouldn't have gone down by that much just because of the change to Stamina Recovery. Have you checked that everything else is the same and you haven't changed something or forgot something (like drinks or a broken piece of armor). If you can give your complete build information I can try to see where the large difference comes from.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • Izaki
    Izaki
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    Yeah now you can't have 5k weapon damage and 2k recovery anymore. I like it. Its a big balance change to PvP.
    @ Izaki #PCEU
    #FrenchKiss #MidnightSlayers
    #MoreDPSthanYou #ImmortalRedeemerOnStamblade
    #Stamblade
  • Dagoth_Rac
    Dagoth_Rac
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    Regen bonuses used to be like:

    20% bonus + 15% bonus + 10% bonus + 25% bonus + 9% bonus =
    1.20 * 1.15 * 1.10 * 1.25 * 1.09 = 2.07

    Now it is:
    20% bonus + 15% bonus + 10% bonus + 25% bonus + 9% bonus =
    1 + 0.20 + 0.15 + 0.10 + 0.25 + 0.09 = 1.79

    That is probably a little exaggerated. There were some bonuses already adding together. I think CP regen bonus was biggest culprit for multiplying instead of adding. Nonetheless, it results in a small but definitely noticeable difference. However, it should not drop you all the way from 1700 to 1300. That seems rather extreme.
  • AfkNinja
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    Alcast wrote: »
    Egonieser wrote: »
    My stamina regen went down from 2.3k to 1.9k on my Bosmer NB, then some random idiot in Cyrodiil zone chat proceeded to call me a "cancer of PvP" because I like having high regen and sustain and then kept having a go at me in private chat. Like wtf is wrong with people nowadays, and GG ZoS for yet another nerf.

    It is a fix, not a nerf.

    Are the two mutually exclusive?

    This is essentially a nerf. Changing something to be as it was intended, isn't always a good thing. A lot of folks already have problems with sustain, especially at lower levels. Running out of stamina/magicka is never fun - all you can do is stand there and take it like a b!otch and use light/heavy attacking (yaaaaay)

    Change the formula to be a multiplicative one, rather than additive.

    Un-nerf FUN! This is a movement! #bufffun

    This change was a good thing. You should not be able to have insane dmg + insane regen. There needs to be a point of diminishing returns and there must be sacrifice. The multiplicative bug was very bad for the game as when adding multiplicative % bonuses the more you add the better each one becomes. Thus percentage bonuses were vastly outperforming cost reduction bonuses (which are additive). This issue would only have gotten worse over time with new sets added.

  • EsoRecon
    EsoRecon
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    although this change will make me have to change my wep damage glyphs on my rings to recovery, (which sucks), I am happy about this change because it will help balance the game out more. Hopefully this will somewhat help with the problem of infinite sustain and crazy damage. You gotta choose 1 or the other.
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Koolio
    Koolio
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    Just curious as to what you people think. Since everything that wasn't additive with stats was "fixed" shouldn't this be the same

    Blessing of the Potentates: Fixed an issue where this item set’s Ultimate cost reduction bonus was not multiplicative with other sources of Ultimate cost reduction.
  • SPE825
    SPE825
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    I'm wondering if moving CP into the skill that increases the damage from light and heavy attacks might not be a better use of CP to regen resources (and increase damage) as opposed to something like Mooncalf now.

    Edit: never mind, that's over in a different tree.

    Edit Again: Tenacity may be better now than Mooncalf?
    Edited by SPE825 on August 3, 2016 6:12PM
  • psychotic13
    psychotic13
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    They said before they wanted fights to last longer this is exactly what's happening, cost increase with DB patch and now this. Requires us to focus more on regen, at the cost of damage.

    Less damage + higher regen = longer fights
  • WreckfulAbandon
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    For a split second, I was disappointed to log onto my Bosmer and see the reduction in regen.

    After thinking about it for all of 2 seconds, I was thrilled.
    PC NA

    All my comments are regarding PvP
  • kongkim
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    The nerf if fine. it hit anyone anyway. But maybe now we don't have endless fights :)
  • dodgehopper_ESO
    dodgehopper_ESO
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    It also makes heavy attacks more meaningful. Now if they could just add weapon combinations to the game...
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • altemriel
    altemriel
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    mmcgibbo wrote: »
    Does anyone know why this happened? I'm a NB Khajiit. Before patch I had like 1700 stamina recovery unbuffed and now I have around 1300 lol. my 1700 was pretty bad to begin with but I made it work with my build but now its just not possible for me to sustain in a fight.



    yes, the *** cp buffs nerf, they changed the way it is calculated.......zos too bad...too bad...

    check the patch notes
  • jedtb16_ESO
    jedtb16_ESO
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    Alcast wrote: »
    Egonieser wrote: »
    My stamina regen went down from 2.3k to 1.9k on my Bosmer NB, then some random idiot in Cyrodiil zone chat proceeded to call me a "cancer of PvP" because I like having high regen and sustain and then kept having a go at me in private chat. Like wtf is wrong with people nowadays, and GG ZoS for yet another nerf.

    It is a fix, not a nerf.

    Are the two mutually exclusive?

    This is essentially a nerf. Changing something to be as it was intended, isn't always a good thing. A lot of folks already have problems with sustain, especially at lower levels. Running out of stamina/magicka is never fun - all you can do is stand there and take it like a b!otch and use light/heavy attacking (yaaaaay)

    Change the formula to be a multiplicative one, rather than additive.

    Un-nerf FUN! This is a movement! #bufffun

    'changing something to be as it was intended, isn't always a good thing.'

    wow, that is weird.
    pc eu eso+

    paraphrasing soren kierkegaard.... when we look at the forum all we can do is laugh.
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