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Nord Passive - 6% Mitigation - Explained?

raasdal
raasdal
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I have been reviewing the new Passives, to determine wether i want to racechange my Imperial DK.

When i look at the last racial passive or Nord, called Rugged, it says "Increases Damage Reduction by 6%"

Can someone confirm wether this is a flat 6% damage reduction that you get or if it just increases your Resistances by 6% ?

If it actually gives flat 6% damage reduction that sounds just too OP, as that would be about 3900 free Spell and Physical Resistance.

But i will assume it "just" increases your existing mitigation by multiplying by 1,06. So if you have 25k resistance, which should be about 38% mitigation (at least according to the old VR16 Calc. "level 66" which i assume still holds, despite us all now being lvl 50 only), you will now get 38% * 1,06 = 40,28%.

But the question is, if it is not the OP flat increase, what will it stack with? If i have 25K base Resistance + Major Ward, will it give bonus to these?

Someone must have made some extensive testing of this passive and what it actually does in terms of raw numbers here?
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • raasdal
    raasdal
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    @Asayre - Worth a shot...
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • raasdal
    raasdal
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    Asayre wrote: »
    It reduces incoming damage by 6%. This is applied before your resistance. For example, if your enemy does 10000 damage to you and you have 33100 resistance (50%) you would take 4700 damage ( 10000*0.94[Nord]*0.5[Resistance])

    Okay, so to reference your own material (http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/), the Nord Bonus is considering a Defender Bonus, and therefore applied like you just described, before mitigation. Thereby giving you an effective 53% mitigation, instead of 50%. This extra 3% would then of course get higher, as your mitigation gets lower. Correct?

    Btw - THANK YOU for the awesome calculations. I cannot count the number of visits i make to your thread, when making builds. Simply invaluable.
    Edited by raasdal on August 2, 2016 1:56PM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Reevster
    Reevster
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    Not sure why someone would want to switch from Imp to Nord if they are a Stam class....

    You lose Red Diamond - Melee attacks have a 10% chance to restore (6 percent of you max heath) Health. For 6 % damage reduction, really means nothing with the amount of inc damage players dish out now.
  • psychotic13
    psychotic13
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    Reevster wrote: »
    Not sure why someone would want to switch from Imp to Nord if they are a Stam class....

    You lose Red Diamond - Melee attacks have a 10% chance to restore (6 percent of you max heath) Health. For 6 % damage reduction, really means nothing with the amount of inc damage players dish out now.

    Wut, red diamond is crap in pvp
  • Reevster
    Reevster
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    Reevster wrote: »
    Not sure why someone would want to switch from Imp to Nord if they are a Stam class....

    You lose Red Diamond - Melee attacks have a 10% chance to restore (6 percent of you max heath) Health. For 6 % damage reduction, really means nothing with the amount of inc damage players dish out now.

    Wut, red diamond is crap in pvp

    Really? Stam classes dont use melee in PvP?
  • Asayre
    Asayre
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    raasdal wrote: »
    Asayre wrote: »
    It reduces incoming damage by 6%. This is applied before your resistance. For example, if your enemy does 10000 damage to you and you have 33100 resistance (50%) you would take 4700 damage ( 10000*0.94[Nord]*0.5[Resistance])

    Okay, so to reference your own material (http://tamrielfoundry.com/topic/pts-2-1-2-sorcerer-arithmagic/), the Nord Bonus is considering a Defender Bonus, and therefore applied like you just described, before mitigation. Thereby giving you an effective 53% mitigation, instead of 50%. This extra 3% would then of course get higher, as your mitigation gets lower. Correct?

    Btw - THANK YOU for the awesome calculations. I cannot count the number of visits i make to your thread, when making builds. Simply invaluable.

    Yes, that's right and thank you =)
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Solariken
    Solariken
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    Reevster wrote: »
    Reevster wrote: »
    Not sure why someone would want to switch from Imp to Nord if they are a Stam class....

    You lose Red Diamond - Melee attacks have a 10% chance to restore (6 percent of you max heath) Health. For 6 % damage reduction, really means nothing with the amount of inc damage players dish out now.

    Wut, red diamond is crap in pvp

    Really? Stam classes dont use melee in PvP?

    It's true, Red Diamond is pure garbage. The Nord damage reduction passive is infinitely superior.

    RD used to be situationally decent when it could proc on Caltrops. But ZOS "fixed" that and now it's just worthless.
  • sluice
    sluice
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    @Reevster, @psychotic13
    Personally, I think that both third passive from Imperial and Nord are "meh".



    @raasdal, I personally wouldn't pay 3k crowns to change from Imperial to Nord...
    If I had to chose between the two for a new StamDK build, I would go Imperial.




    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • psychotic13
    psychotic13
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    Reevster wrote: »
    Reevster wrote: »
    Not sure why someone would want to switch from Imp to Nord if they are a Stam class....

    You lose Red Diamond - Melee attacks have a 10% chance to restore (6 percent of you max heath) Health. For 6 % damage reduction, really means nothing with the amount of inc damage players dish out now.

    Wut, red diamond is crap in pvp

    Really? Stam classes dont use melee in PvP?

    Remember all healing is halved, so straight away it becomes rubbish in PvP.

    So what it's 6% you say? Now it's 3% say you have 25k HP then 3% = 750 health, and you have a 10% chance to restore that. I'll take the mitigation all day.
  • raasdal
    raasdal
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    I am actually changing for the Health Rec. So it is either Orc or Nord.

    The 5% healing taken/received synergizes better than extra stam for me, but the 6% resistance vs 10% sprint is the dealbreaker for me. Will be changing to Nord.

    But RD is crap. Would take 6% mitigation any day.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • sluice
    sluice
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    raasdal wrote: »
    I am actually changing for the Health Rec. So it is either Orc or Nord.

    The 5% healing taken/received synergizes better than extra stam for me, but the 6% resistance vs 10% sprint is the dealbreaker for me. Will be changing to Nord.

    But RD is crap. Would take 6% mitigation any day.

    Orc is lots of fun. Is this for PVP or PVE?


    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • raasdal
    raasdal
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    sluice wrote: »
    raasdal wrote: »
    I am actually changing for the Health Rec. So it is either Orc or Nord.

    The 5% healing taken/received synergizes better than extra stam for me, but the 6% resistance vs 10% sprint is the dealbreaker for me. Will be changing to Nord.

    But RD is crap. Would take 6% mitigation any day.

    Orc is lots of fun. Is this for PVP or PVE?


    For No-CP PvP...
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • sluice
    sluice
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    raasdal wrote: »
    sluice wrote: »
    raasdal wrote: »
    I am actually changing for the Health Rec. So it is either Orc or Nord.

    The 5% healing taken/received synergizes better than extra stam for me, but the 6% resistance vs 10% sprint is the dealbreaker for me. Will be changing to Nord.

    But RD is crap. Would take 6% mitigation any day.

    Orc is lots of fun. Is this for PVP or PVE?

    For No-CP PvP...

    Then, I'd say Orc without a doubt. (If you don't mind the look!)

    You get the same:
    -6% Max Stamina,
    -20% Health Recovery

    Gain with ORC
    -5% healing received
    -4% increase melee damage
    -Reduces sprint cost by 12% and increases Sprint speed by 10%

    Gain with NORD
    -Another 3% max Health (since you Nord gain 9%)
    -2k Cold resistance (Not at all useful in PVP)
    -6% damage mitigation that doesn't add up to too much in the end.


    To me the choice is pretty obvious. Orcs are awesome. :)
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Reevster
    Reevster
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    Reevster wrote: »
    Reevster wrote: »
    Not sure why someone would want to switch from Imp to Nord if they are a Stam class....

    You lose Red Diamond - Melee attacks have a 10% chance to restore (6 percent of you max heath) Health. For 6 % damage reduction, really means nothing with the amount of inc damage players dish out now.

    Wut, red diamond is crap in pvp

    Really? Stam classes dont use melee in PvP?

    Remember all healing is halved, so straight away it becomes rubbish in PvP.

    So what it's 6% you say? Now it's 3% say you have 25k HP then 3% = 750 health, and you have a 10% chance to restore that. I'll take the mitigation all day.

    Ya but , those 80k plus tanks would get healed for 4800 hp er well 2400 hp in pvp.

    and Use Bloodthirst...

    Flood an enemy with steel, battering them with five consecutive attacks that each deal [x] Physical Damage.
    The final hit deals 300% more damage and heals you for 60% of the damage caused.
    The final hit heals you for a percentage of the damage caused.

    Then the Scourge Harvest monster set...

    Be Templar...
    Edited by Reevster on August 2, 2016 3:34PM
  • psychotic13
    psychotic13
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    Yes but now you're talking about a specific set up, not generally which is better, because generally the mitigation is better than RD passive.

    Besides bloodthirst is useless on a tank with stacked health as they'll have hardly any damage.
    Edited by psychotic13 on August 2, 2016 3:53PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So ..... Any one else dissapointed that it wasnt buffed to 10% though....
  • Strider_Roshin
    Strider_Roshin
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    Yeah Nords are garbage, you should definitely be an imperial...
    >.>
    <.<
    >.>
  • sluice
    sluice
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    Yeah Nords are garbage, you should definitely be an imperial...
    >.>
    <.<
    >.>

    You're a good Nord! ;)

    In my opinion though it's not the best for DPS anyway...
    But the reality is any race can be viable, careless of your build / goals.

    Order of impact: Player > Gear/Build > Race

    EDIT: And regarding OP, I probably wouldn't pay 3k crowns to change race and would stay with Imperial as it's perfectly viable for what he's trying to accomplish.

    But if he wanted to change, I have to suggested an Orc, unless he really doesn't care about movement speed and extra melee damage or couldn't stand the look of an Orc.
    Edited by sluice on August 3, 2016 1:25PM
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Strider_Roshin
    Strider_Roshin
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    ✭✭✭
    sluice wrote: »
    Yeah Nords are garbage, you should definitely be an imperial...
    >.>
    <.<
    >.>

    You're a good Nord! ;)

    In my opinion though it's not the best for DPS anyway...
    But the reality is any race can be viable, careless of your build / goals.

    Order of impact: Player > Gear/Build > Race

    EDIT: And regarding OP, I probably wouldn't pay 3k crowns to change race and would stay with Imperial as it's perfectly viable for what he's trying to accomplish.

    But if he wanted to change, I have to suggested an Orc, unless he really doesn't care about movement speed and extra melee damage or couldn't stand the look of an Orc.

    Oh I completely agree, when it comes to DPS, you can do better with other races. I'm perfectly happy with people underestimating Nords though :wink:
  • Robbmrp
    Robbmrp
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    raasdal wrote: »
    sluice wrote: »
    raasdal wrote: »
    I am actually changing for the Health Rec. So it is either Orc or Nord.

    The 5% healing taken/received synergizes better than extra stam for me, but the 6% resistance vs 10% sprint is the dealbreaker for me. Will be changing to Nord.

    But RD is crap. Would take 6% mitigation any day.

    Orc is lots of fun. Is this for PVP or PVE?


    For No-CP PvP...

    Orc's in all PVP are fun to play. I'm having a ton of fun on my Stamplar Orc right now in Azura. I pvp there because CP makes endless fights where numbers are generally the only thing that can determine the outcome. I'm using D/W on both bars trying things out. It's really fun.
    NA Server - Kildair
  • sluice
    sluice
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    sluice wrote: »
    Yeah Nords are garbage, you should definitely be an imperial...
    >.>
    <.<
    >.>

    You're a good Nord! ;)

    In my opinion though it's not the best for DPS anyway...
    But the reality is any race can be viable, careless of your build / goals.

    Order of impact: Player > Gear/Build > Race

    EDIT: And regarding OP, I probably wouldn't pay 3k crowns to change race and would stay with Imperial as it's perfectly viable for what he's trying to accomplish.

    But if he wanted to change, I have to suggested an Orc, unless he really doesn't care about movement speed and extra melee damage or couldn't stand the look of an Orc.

    Oh I completely agree, when it comes to DPS, you can do better with other races. I'm perfectly happy with people underestimating Nords though :wink:

    Anybody that goes like: "Oh LOL this is a [Insert Race here], [Insert Class here], I'm going to nuke him!" is most probably clueless about the game and will get his a$$ kicked.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Rohaus
    Rohaus
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    Nord buff of 6% stamina is huge! Before this buff, the Nord race was considered JUST a tank race. With this buff, Nord is not only one of the best, if not the best, tank races but NOW they have added damage and sustain.

    If I were re-rolling today and I knew I wanted to be a tanky DK but still have damage output potential I would choose one of the following:
    1. Nord
    2. Orc
    3. Imperial
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • sneakymitchell
    sneakymitchell
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    My Nord health recovery stam DK build doesn't require that much self healing like using vigor in most cases cause I have over 3 to 4k health recovery. My DPS is ok around 2 to 3k buff with the enchantments of weapon and spell damage. I try to use some other ways and craft weapons and armor just to make it better and change my CP. Alittle time to time. The Health recovery doesn't half the healing or has no healing done. It is pure heal to you and that makes it powerful in both PvP and PvE. I don't need that much heals for my nord character. But next patch going to get stamina on console. And I will be hitting alittle bit more and block alittle bit more and such.
    NA-Xbox one- Ebonheart Pact- Nord Dk Stam
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