I'd like to advocate change for the Trapping Webs skill which would allow it to automatically summon spiders without the need for an ally to activate a synergy. As compensation for automatic spiders, the damage from the webs could be reduced, and to fill the synergy void, activation by allies (if they choose to activate) could extend the duration of the already summoned spiders from 15 to 25 seconds.
In the game's current state, most allies don't waste time and precious dps by activating synergies which don't provide substantial boosts to the team's overall damage. Having two spiders from Trapping Webs does not quite fit into that category, which usually means that the spiders won't see the light of day. I rarely see Trapping Webs used, and when I try to implement it into my rotation, most players just scoff at the skill or ignore it altogether.
It's a shame to see such a cool idea - summoned spiders - go to waste because some players do not consider it strong or valuable enough. Perhaps this change could make the skill a bit more attractive - because it's a ton of fun and a really cool skill idea that unfortunately relies too much on, in my experience, uninterested players to fulfill its potential. Thoughts?