I do not know how it will play out, but the locations of the capturable towns is definitely not balanced. The will promote activity in the North, SE, and SW.
The_Outsider wrote: »But Kena, Cyrodiil is a sterile and balanced testing environment. A place where players and factions can pit themselves against each other to determine self-worth without interference from any external factors. A harmonious battlefield where no one has an advantage against any other. It is because of this that we can draw conclusions about our value as human beings based on our performance in this never ending, holy war.
How can you say that the geographical locations of the 3 towns are find how they are?
The_Outsider wrote: »But Kena, Cyrodiil is a sterile and balanced testing environment. A place where players and factions can pit themselves against each other to determine self-worth without interference from any external factors. A harmonious battlefield where no one has an advantage against any other. It is because of this that we can draw conclusions about our value as human beings based on our performance in this never ending, holy war.
How can you say that the geographical locations of the 3 towns are find how they are?
fastolfv_ESO wrote: »i play dc and i think the placement is absolute bs, ep gets hosed hard having their town in ad territory and ads town between 4 bloody keeps
TheAngelofDeath99 wrote: »TWO, I repeat TWO of the towns, Cropsford and Vlastarus are semi-deep in AD territory. I get that that's what's canon, but seriously? Bruma is the only town that will see fair fights, but only between DC and EP. We all know that AD has the most players and they will easily be able to defend Cropsford and Vlastarus.
Cropsford is less than two minutes from drakelowe, three from Sejanus. There's also no river blocking those paths.
Astanphaeus wrote: »Cropsford is in EP territory. This is not opinion, it is fact. If your complaint is that EP isn't frequently holding Drake, then you need to get the EP on your server into shape, because it is a home keep and they should be.
If the sets are motivating enough for you to capture towns, go for it. Let see how many will follow after 2-3 weeks.
The main issue with PvP objectives didn't change because they not good enough to keep PvPers happy on a long run.
Buying armor , how innovative. It's hilarious.
The_Outsider wrote: »But Kena, Cyrodiil is a sterile and balanced testing environment. A place where players and factions can pit themselves against each other to determine self-worth without interference from any external factors. A harmonious battlefield where no one has an advantage against any other. It is because of this that we can draw conclusions about our value as human beings based on our performance in this never ending, holy war.
How can you say that the geographical locations of the 3 towns are find how they are?
If the sets are motivating enough for you to capture towns, go for it. Let see how many will follow after 2-3 weeks.
The main issue with PvP objectives didn't change because they not good enough to keep PvPers happy on a long run.
Buying armor , how innovative. It's hilarious.
Except for that armor/jewelry is going to contain some of the highest value items on market for the next several weeks if not months (until level caps go up again)
So motivation is purely financial, and i assure you, the value is there (elf bane rings and cyro light necks anyone? kek)
And dont forget the cost on that RNG (50k AP a pop) is going to prohibit flooding the market, so prices will stay relatively steady and high compared to the rewards for the worthy glut we see today.
If the sets are motivating enough for you to capture towns, go for it. Let see how many will follow after 2-3 weeks.
The main issue with PvP objectives didn't change because they not good enough to keep PvPers happy on a long run.
Buying armor , how innovative. It's hilarious.
Except for that armor/jewelry is going to contain some of the highest value items on market for the next several weeks if not months (until level caps go up again)
So motivation is purely financial, and i assure you, the value is there (elf bane rings and cyro light necks anyone? kek)
And dont forget the cost on that RNG (50k AP a pop) is going to prohibit flooding the market, so prices will stay relatively steady and high compared to the rewards for the worthy glut we see today.
Overrated , all what you have said is great after releasing a game to work and fight for virtual currencies and finally buy rare items with APs or Gold, but not after 2 years since most of us have millions of gold and millions of AP.
Beside the fact, that we already have most of the sets in vault, why would I raid a town for a merchant as a Gold, AP and Telvar stones millionaire?
The problem is that ESO never released a real gold sink DLC , the result is that our virtual currencies stacked up because ESO never had something great to offer to spend a fortune.
A PvP objective should be challenging and rewarding and I can't really see that anywhere in Cyrodiil.
Is that your understanding of innovative PvP concepts?
Just asking, because you have just confirmed that new players will not catch up with us because the only idea behind of PvP objectives is money. And you seriously think that's innovative enough from gaming perspective?
Well, thank you for making me more rich on cost of others, but it doesn't improve anything in Cyrodiil.
You do realize PvPers are among the poorest players in terms of game currency, right?
Millions of AP? one million AP is 20 chances at a specific piece of the set. Chances, its RNG.