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Help with Redguard Stam DK DPS

TheMilkMan
TheMilkMan
Soul Shriven
Hello,
I have a Redguard Stam Dragonknight and I recently hit CP 160 so I was wondering which crafted gear would be most helpful for endgame DPS. I do mostly PvE. I was also wondering if someone could give me an idea of how I should allocate my CP.

Here are my (somewhat pitiful) stats (unbuffed):

Health: 12555
Stamina: 22404
Stam Recovery: 881
Weapon Damage 2019
Weapon Crit: 20.3% (Yikes, I know)
CP:166

Attributes:

Magicka: 0
Health: 5
Stam: 59
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    CP:

    Red 

    Mostly Hardy and Elemental Defender
    Some in Quick Healing and Thick-Skinned

    Blue
    Mostly in Mighty
    Some in Thaumaturge, Precise Strikes, Blessed, and Piercing

    Green
    Spread between ability and roll dodge cost reduction and stam regen
  • TheMilkMan
    TheMilkMan
    Soul Shriven
    TheMilkMan wrote: »
    Hello,
    I have a Redguard Stam Dragonknight and I recently hit CP 160 so I was wondering which crafted gear would be most helpful for endgame DPS. I do mostly PvE. I was also wondering if someone could give me an idea of how I should allocate my CP.

    Here are my (somewhat pitiful) stats (unbuffed):

    Health: 12555
    Stamina: 22404
    Stam Recovery: 881
    Weapon Damage 2019
    Weapon Crit: 20.3% (Yikes, I know)
    CP:166

    Attributes:

    Magicka: 0
    Health: 5
    Stam: 59


    I should've included my bar setup.

    First bar: DW
    Rapid Strikes, Noxious Breath, Igneous Weapons, Steel Tornado, Venomous Claw. Ultimate: Flawless Dawnbreaker

    Second Bar: 2H
    Critical Rush, Wrecking Blow, Green Dragon Blood, Executioner, Forward Momentum. Ult: Corrosive Armor

    I also typically run 5 Medium and 2 Heavy.
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Hunding's is the go-to craftable stam DPS gear.
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Start with something like 5 hundings, 3-4 nights silence, with agility or jewlery. That's a good starter set.
  • sickboy2808
    sickboy2808
    ✭✭✭
    Start with something like 5 hundings, 3-4 nights silence, with agility or jewlery. That's a good starter set.

    Exactly how i have set up my new Redguard Stam DK but with kena shoulders
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • TheMilkMan
    TheMilkMan
    Soul Shriven
    What kind of traits should i be putting on my weapons/armor?
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    For PvE, all divines.
  • TheMilkMan
    TheMilkMan
    Soul Shriven
    For PvE, all divines.

    Right on, thanks man! What about enchantments though?

  • sickboy2808
    sickboy2808
    ✭✭✭
    Divines with stam enchant for armour is what i have done
    ZOS takes cheating very Lightly. You have been warned, and any cheaters found out will get the Least punishment possible...
  • Alcast
    Alcast
    Class Representative
    http://alcasthq.com/venom/


    I really recommend grinding more CP asap.
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  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    5 medium Hunding`s Range, 3 medium Nightmother`s gaze, Agility robust jewelry (or at least Ravager as I have, Agility expensive...)

    cp into Mighty, Warlord, Mooncalf, Blessed, Medium armor focus (or was it expert :smiley: ),
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    Traits armor: all divines/infused,
    weapons: precise, sharpened
    Enchant Increase max stamina enchant/increase max health enchant, weapons 2H (fire damage enchant), bow (frost damage entchant)
  • Asmael
    Asmael
    ✭✭✭✭✭
    ✭✭
    Start with something like 5 hundings, 3-4 nights silence, with agility or jewlery. That's a good starter set.

    5 Night Mother Gaze / 4 Hundings / 3 Agility (all Robust with Weapon damage enchants) is actually better for those who don't have vMA weapons. All medium, full Divines, Thief mundus, only stamina glyphs on armor. 1 Dagger, 1 axe (1 Sharpened / 1 Precise or 2 Sharpened). All attribute points into stamina. Use Health / stamina food.
    First bar: DW
    Rapid Strikes, Noxious Breath, Igneous Weapons, Steel Tornado, Venomous Claw. Ultimate: Flawless Dawnbreaker

    Second Bar: 2H
    Critical Rush, Wrecking Blow, Green Dragon Blood, Executioner, Forward Momentum. Ult: Corrosive Armor

    If you really want to run this setup, I guess you're not the "flower picking" kind (for short, you don't get Major Brutality from potions), so assuming this, you'll get your Major Brutality buff from abilities. Now, DW / Bow is superior to DW / 2H, but this is how I'd set a DW / 2H setup:

    DW
    • Rapid strikes
    • Venomous claw
    • Steel tornado (AoE) OR Rending slashes (boss fights)
    • Rearming trap
    • Expert hunter (any morph)
    • (R) Flawless Dawnbreaker

    2H
    • Executioner
    • Rally OR Igneous weapons (favor Igneous weapons)
    • Resolving Vigor (GDB meanwhile)
    • Caltrops (any morph, I prefer Razor caltrops for dungeons, anti-cavalry for boss fights)
    • (flex) Flames of Oblivion
    • (R) Standard of Might

    Now, honestly, I'm not even sure Executioner is good enough to compare to the DW bar, even in execute phase, if not, might as well just replace it with a passive damage buff (a Fighters' guild abilities, Silver shards to have a ranged attack for use once in a while I guess).

    Reasons for what abilities are changed
    • Wrecking Blow is redundant and a DPS loss compared to Rapid strikes, especially since it has a bad synergy with weaving
    • We eliminated the redundancy of Major brutality by choosing either Rally or Igneous weapons (I'd pick Igneous weapons)
    • Corrosive Armor is inferior to Standard of Might both for single target DPS and AoE situations. The drop in survivability can be compensated by... learning the mechanics.
    • Forward momentum makes sense in PvP, but Rally (if you use it) is the better choice for dungeons. That said, Igneous weapons is still the preferred choice, as it also gives you extra ultimate, and the Minor brutality buff.

    Still, this is a dungeon setup, true late game, you'll want to look at something like what @Alcast posted above.
    PC EU - Zahraji of the Void, aka "Kitty"
    Poke @AsmaeI (last letter is uppercase "i") and receive a meow today. Retired for Dragonhold
  • Hutch679
    Hutch679
    ✭✭✭✭✭
    TheMilkMan wrote: »
    TheMilkMan wrote: »
    Hello,
    I have a Redguard Stam Dragonknight and I recently hit CP 160 so I was wondering which crafted gear would be most helpful for endgame DPS. I do mostly PvE. I was also wondering if someone could give me an idea of how I should allocate my CP.

    Here are my (somewhat pitiful) stats (unbuffed):

    Health: 12555
    Stamina: 22404
    Stam Recovery: 881
    Weapon Damage 2019
    Weapon Crit: 20.3% (Yikes, I know)
    CP:166

    Attributes:

    Magicka: 0
    Health: 5
    Stam: 59


    I should've included my bar setup.

    First bar: DW
    Rapid Strikes, Noxious Breath, Igneous Weapons, Steel Tornado, Venomous Claw. Ultimate: Flawless Dawnbreaker

    Second Bar: 2H
    Critical Rush, Wrecking Blow, Green Dragon Blood, Executioner, Forward Momentum. Ult: Corrosive Armor

    I also typically run 5 Medium and 2 Heavy.

    Why run igneous weapons? Forward momentum already gives you major brutality and it doesn't stack. Also why do you have 2 damage bars? Even if this is for Pve it's not efficient because you could be using caltrops on your buff bar. IMHO, you should have a buff bar and a damage bar. You currently have two damage bars but are missing some key skills. You don't need wrecking blow if you are using rapid strikes. You also don't need executioner if you are using dual wield skills because the dual wield skills act as an execute already and you have steel tornado slotted which acts as your execute. You'd be better off using igneous shields on your off bar because it gives a 5% stamina return and it gives minor brutality increasing weapon damage by 5%.

    Try this.
    Bar 1 dual wield
    Venomous claw
    Noxious breath
    Steel tornado
    Expert hunter (any morph)
    Rapid strikes
    Flawless dawnbreaker

    Bar 2 2hand
    Igneous shield
    Green dragon blood (vigor if you have it instead)
    Forward momentum
    Reflective scale/volatile armor/ or shuffle
    Critical rush
    Corrosive armor

    ^much more effective I promise you
  • TheMilkMan
    TheMilkMan
    Soul Shriven
    Asmael wrote: »
    Start with something like 5 hundings, 3-4 nights silence, with agility or jewlery. That's a good starter set.

    5 Night Mother Gaze / 4 Hundings / 3 Agility (all Robust with Weapon damage enchants) is actually better for those who don't have vMA weapons. All medium, full Divines, Thief mundus, only stamina glyphs on armor. 1 Dagger, 1 axe (1 Sharpened / 1 Precise or 2 Sharpened). All attribute points into stamina. Use Health / stamina food.
    First bar: DW
    Rapid Strikes, Noxious Breath, Igneous Weapons, Steel Tornado, Venomous Claw. Ultimate: Flawless Dawnbreaker

    Second Bar: 2H
    Critical Rush, Wrecking Blow, Green Dragon Blood, Executioner, Forward Momentum. Ult: Corrosive Armor

    If you really want to run this setup, I guess you're not the "flower picking" kind (for short, you don't get Major Brutality from potions), so assuming this, you'll get your Major Brutality buff from abilities. Now, DW / Bow is superior to DW / 2H, but this is how I'd set a DW / 2H setup:

    DW
    • Rapid strikes
    • Venomous claw
    • Steel tornado (AoE) OR Rending slashes (boss fights)
    • Rearming trap
    • Expert hunter (any morph)
    • (R) Flawless Dawnbreaker

    2H
    • Executioner
    • Rally OR Igneous weapons (favor Igneous weapons)
    • Resolving Vigor (GDB meanwhile)
    • Caltrops (any morph, I prefer Razor caltrops for dungeons, anti-cavalry for boss fights)
    • (flex) Flames of Oblivion
    • (R) Standard of Might

    Now, honestly, I'm not even sure Executioner is good enough to compare to the DW bar, even in execute phase, if not, might as well just replace it with a passive damage buff (a Fighters' guild abilities, Silver shards to have a ranged attack for use once in a while I guess).

    Reasons for what abilities are changed
    • Wrecking Blow is redundant and a DPS loss compared to Rapid strikes, especially since it has a bad synergy with weaving
    • We eliminated the redundancy of Major brutality by choosing either Rally or Igneous weapons (I'd pick Igneous weapons)
    • Corrosive Armor is inferior to Standard of Might both for single target DPS and AoE situations. The drop in survivability can be compensated by... learning the mechanics.
    • Forward momentum makes sense in PvP, but Rally (if you use it) is the better choice for dungeons. That said, Igneous weapons is still the preferred choice, as it also gives you extra ultimate, and the Minor brutality buff.

    Still, this is a dungeon setup, true late game, you'll want to look at something like what @Alcast posted above.

    Thanks for all the information that you're giving me man! Wouldn't it be more beneficial to have maybe one health enchant on my armor? Seeing as how my health is fairly low.
  • Holy-Dope
    Holy-Dope
    ✭✭✭
    Use food and start doing the dungeons to level undaunted . That'd give u 6% extra states. W/ Cp-150 food you and be close to 17k health which is more than enough
    Edited by Holy-Dope on August 4, 2016 9:50PM
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Holy-Dope
    Holy-Dope
    ✭✭✭
    And also once you allocate your cp, that give you extra base stats as well.
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Stannum
    Stannum
    ✭✭✭✭
    DPS buld for redguard DK
    1. CP. Blue: Taumaturg and Precious strikes until inc<=0.4% rest all to mighty until caps. When mighty at cap put to taumaturg and precious strike at 2\1 rate.
    CP. Red mostly spread between mitigations (dont remeber both in middle const) adn some for healing resieved.
    CP Green to stam regen until caps then to stam cost reduction.
    2. Armour. light divines belt, heavy infused chest, 5 medim (head and guards infused else - divines), Mundus - thief.
    3. Sets, 5Hundings+4mothers gase + (need to buy 3 agility jewelry). Armour with stamina enchanment, weapon with poison.
    4. Weapon DW both. 1st bar 2x daggers, 2nd bar 2x hammers or hammer+sword. Everything sharpened.
    5. bars:
    main AoE\trashmobs bar (2xdaggers)
    tornado-hunter-cloak-nox breath-igneous weapons \\FDB
    main boss bar (2x hammers or hammer+sword)
    rapid strikes-hunter-blood craze- venom claw-vigor \\FDB

    If you have good heal in party and have no need in emergensy heal you can put away vigor and put nox breath on both bars (for conviniense not tu tuggle bars on boss fight) or put shadow silk or rearming trap for extra damaging skill.
    Edited by Stannum on August 5, 2016 10:54AM
    Blood for the Pact!
    Shee'Dla NB Khajit bow/2H/SS/dw PvE bow DPS
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    Strawberry-Heals-Forever DK Argonian resto/destro PvE/PvP Heal
    Abyr Valg sOrc WW 2H/DW/bow/SS PvE DPS, PvP
    Bogdan le Sta Templar Breton resto/destro/SS PvE any role
    Tuirill Biccreo Sorc Breton destro/resto PvE shock DPS
    Emiel Regis Rohellec T-G NB Breton Vampire SS/resto PvP/PvE tank
    Qara Telvanni DK Dunmer destro/dw PvE fire DPS
    Dino Lucci NB WW Redguard 2H/DW/SS/bow PvP gunker
    Spinner Electronia Templar WW Bosmer 2H/SS/DW/bow PvE DPS, PvP
    Tarja Turunen Nightwish Warden Nord bow/destro DPSing tank, PvE/PvP
    Elsa the Iceheart Warden Altmer destro DPS
    CP cap
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