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Should stat soft caps be added to the game again?

Dudis
Dudis
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Please state in your comment if you mainly PvE, PvP or both.



(PvP) In my opinion, yes.

Lets say health, magicka and stamina all had soft caps at 30k or so, weapon/spell damage at 2000 and regens at maybe 1500... Imagine what you could do with all the leftover stat points you'd have. You could either spec higher in your secondary stats and go for a hybrid build or you could use a standard magicka or stamina build with some unique 5-piece that fits your playstyle.

With a softcap in place, you have a lot more interesting build options. Want to use Magicka and Bow? Go for it. It might not be optimal but it'll work. Want to play a stamina templar but be able to use your class heals and other abilities? That'd work with soft caps since you won't be pidgeon-holed into going all-in on your main stat.

It would open up for a lot more experimentation. You could try all sorts of builds and really explore the limits of ESOs skill and gear system.
Edited by Dudis on August 1, 2016 5:57PM

Should stat soft caps be added to the game again? 50 votes

YES, reintroduce soft caps
46%
wayfarerxEsquire1980g_ESOAcrolasDirtySmeegs33Nebthet78cjthibsAuriGhost-ShotDudisAsysblabafatMyerscodStranglehandsLiofaDamianosHiero_GlyphEZgoin76Miss_MorphineAfkNinjaLugonal 23 votes
NO, I prefer it as is
54%
SirAndyGrileenorAldruinidkPotenzaMilvanSanTii.92droids097RajajshkaMinscWoelerQUEZ420NeoXanthusMorimizosagitterTicussDerraAzaharysRosviraZerok 27 votes
  • nordsavage
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    It is a moot point it is too late to go back to soft caps and it is certain not to happen due to CP.
    I didn't choose tank life, tank life chose me.
  • idk
    idk
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    NO, I prefer it as is
    it would eliminate a big bonus from CP. really a poor idea considering changes they made to this game.

    Adding it back would not open up experimentation of any value. When there was a soft cap hybrids were weak. The meta of the game defines that hybrids are weak and that goes well beyond soft caps.
    Edited by idk on August 1, 2016 6:06PM
    Really, idk
  • UltimaJoe777
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    Raise the Damage Mitigation cap and it's all good B)
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Vaoh
    Vaoh
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    Where's the "Not Sure" option....

    I never played ESO when there were soft caps.

    Was it actually better?
    Edited by Vaoh on August 1, 2016 6:07PM
  • SanTii.92
    SanTii.92
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    NO, I prefer it as is
    Do both, pve and pvp. And no, something like this would required massive balance and so many resources I'd rather see working on anything else.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Milvan
    Milvan
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    NO, I prefer it as is
    Dudis wrote: »
    It would open up for a lot more experimentation. You could try all sorts of builds and really explore the limits of ESOs skill and gear system.

    Well, actually, implementing a softcaps you ended up limiting people options, not expanding them.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • Nebthet78
    Nebthet78
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    YES, reintroduce soft caps
    Yes, but in PVP only. That way every one is on the same playing field and it is only the players actual skills that determine if they win or lose. This way, other players can stop complaining about it not being balanced.
    Far too many characters to list any more.
  • Milvan
    Milvan
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    NO, I prefer it as is
    Nebthet78 wrote: »
    (...) That way every one is on the same playing field and it is only the players actual skills that determine (...)

    What about the skill to create min/max builds? It requires a lot of effort and theorycraft to create a very good build and you are literally saying that this skill shouldn't count, only in-game skills.

    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • UltimaJoe777
    UltimaJoe777
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    By the way, why is Weapon Critical hard-capped at 70%? Didn't used to be...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Hiero_Glyph
    Hiero_Glyph
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    YES, reintroduce soft caps
    I don't think softcaps are the answer on their own but something needs to be done and softcaps could be a good start to making hybrid builds viable. Personally I would separate max stamina/magicka from weapon/spell power and force players to use smaller resource pools if they want higher damage, which also places more emphasis on resource regeneration.

    EDIT: This would also help to provide more class diversity since having a 6-10% stat bonus would not be required for optimizing builds. As it stands now there is a reason why Altmer and Redguard are conisdered ideal picks for most builds.
    Edited by Hiero_Glyph on August 1, 2016 6:28PM
  • Potenza
    Potenza
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    NO, I prefer it as is
    Doncellius wrote: »
    Where's the "Not Sure" option....

    I never played ESO when there were soft caps.

    Was it actually better?

    No it wasent better, thats why it was removed
    People QQ'd until it was removed - NOW we have someone discussing its reinstatement?! People boggle my mind.
    Edited by Potenza on August 1, 2016 6:20PM
  • Shadesofkin
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    I'm not convinced that Soft Caps are the answer (although they're a better answer than many of the bad ideas that float around). Something does need to be done, but not sure what.
    @shadesofkin -NA Server.
    Tier 2 Player.
    If you run in Trials and you wonder why you're not doing the sorts of damage you see on youtube videos and on forums, but you reject advice based on extensive testing, claiming "I don't agree" you're the toxic one.
  • susmitds
    susmitds
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    NO, I prefer it as is
    By the way, why is Weapon Critical hard-capped at 70%? Didn't used to be...

    Huh? I am running with 102.3% crit chance just for LOLs, and yes I know that the 2.3% extra is useless.
  • Ghost-Shot
    Ghost-Shot
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    YES, reintroduce soft caps
    it would eliminate a big bonus from CP. really a poor idea considering changes they made to this game.

    Adding it back would not open up experimentation of any value. When there was a soft cap hybrids were weak. The meta of the game defines that hybrids are weak and that goes well beyond soft caps.

    Hybrids were a thing with soft caps, now they are garbage.
  • UltimaJoe777
    UltimaJoe777
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    susmitds wrote: »
    By the way, why is Weapon Critical hard-capped at 70%? Didn't used to be...

    Huh? I am running with 102.3% crit chance just for LOLs, and yes I know that the 2.3% extra is useless.

    And it actually says that in your Character menu? Because on my Archer who I give as much crit chance as I can he hard caps at 70%. I know for a fact the cap used to be higher though...
    it would eliminate a big bonus from CP. really a poor idea considering changes they made to this game.

    Adding it back would not open up experimentation of any value. When there was a soft cap hybrids were weak. The meta of the game defines that hybrids are weak and that goes well beyond soft caps.

    Last I checked the meta wasn't a dictionary...
    Edited by UltimaJoe777 on August 1, 2016 6:26PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • wayfarerx
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    YES, reintroduce soft caps
    I'm not convinced that Soft Caps are the answer (although they're a better answer than many of the bad ideas that float around). Something does need to be done, but not sure what.

    This is more or less how I feel. I miss hybrids being possible like they were with softcaps, but the game is very different now and I'm not positive that soft caps would provide the same utility that they did before. It would be great, however, if ZOS could find a way to make all these dual-sword wielding wizards running around everywhere actually want to stab something sometime.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Acrolas
    Acrolas
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    YES, reintroduce soft caps
    Soft caps base plus CP bonus.

    There should always be diminishing returns on stats. Not to promote hybrids but to retain value in the choices you haven't made.
    signing off
  • DirtySmeegs33
    DirtySmeegs33
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    YES, reintroduce soft caps
    PVE
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