starlizard70ub17_ESO wrote: »I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.
lolo_01b16_ESO wrote: »If you remove the stun, noone will use it anymore. The little bit of extra damage you get on the skill does not make up for the weapon damage you would get from flawless.
starlizard70ub17_ESO wrote: »I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.
I guess you use Dbs and are happy using op abilities.
starlizard70ub17_ESO wrote: »starlizard70ub17_ESO wrote: »I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.
I guess you use Dbs and are happy using op abilities.
Why yes I am
Forestd16b14_ESO wrote: »
This come straight from wrobels mouth " we want meteor to be on par with all the other ultimates. Thats why we made it non-reflectable and no -cloakable "
Yea the already most powerful ult in the game appearntly on par with the other ults
IzakiBrotheSs wrote: »I agree with the whole comparison with Meteor, but I must say that Dawnbreaker Of Smiting should maybe reduce the stun duration but not remove it. Its an ultimate its supposed to OP. Though yeah meteor is a bit lackluster.
I still use Incapacitating Strike on my NB, well at least when I play on my NB, which is VERY rare. Too many of them running around, no fun in running the exact same char as everyone else. MAG SORC Rules m8, Mag Sorc still kicks asss m8
As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.
Dbs > meteor.
Dbs and meteor are both undodgeable.
Dbs upfront damage is only slightly lower than meteor.
Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).
Dbs aoe range is 10 metres, meteors is 5 metres.
Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.
Dbs stun duration is longer than meteors.
Dbs costs 100, meteor costs 200.
To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.
leepalmer95 wrote: »As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.
Dbs > meteor.
Dbs and meteor are both undodgeable.
Dbs upfront damage is only slightly lower than meteor.
Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).
Dbs aoe range is 10 metres, meteors is 5 metres.
Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.
Dbs stun duration is longer than meteors.
Dbs costs 100, meteor costs 200.
To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.
Your a stam nb using incap.
Shh..
leepalmer95 wrote: »As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.
Dbs > meteor.
Dbs and meteor are both undodgeable.
Dbs upfront damage is only slightly lower than meteor.
Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).
Dbs aoe range is 10 metres, meteors is 5 metres.
Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.
Dbs stun duration is longer than meteors.
Dbs costs 100, meteor costs 200.
To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.
Your a stam nb using incap.
Shh..
Tbh I was going to add that the stun from incap should be removed aswell but there's already posts about it.
leepalmer95 wrote: »leepalmer95 wrote: »As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.
Dbs > meteor.
Dbs and meteor are both undodgeable.
Dbs upfront damage is only slightly lower than meteor.
Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).
Dbs aoe range is 10 metres, meteors is 5 metres.
Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.
Dbs stun duration is longer than meteors.
Dbs costs 100, meteor costs 200.
To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.
Your a stam nb using incap.
Shh..
Tbh I was going to add that the stun from incap should be removed aswell but there's already posts about it.
Ok then.
Meteor hits harder.
Meteor's dot lasts longer and hits harder, it's not hard to simple snare/root someone in it.
You can't dodge meteor.
Basically if use it right meteor is 100% hit rate, as long as you cc them.
DBOS can be dodged, not by dodge roll but if you outrange it, walk through them etc...
The dot can easily be purged or supressed.
DBOS is melee ranged.
Use Imov pots.
You failed to mention meteor is a ranged ult, dbs is not it is a melee ult, ranged things tend to have lower stats, look at bows and staves, less wpn dmg on it to make up for the fact they are ranged, everything is fine the way it is, just because you got killed by dbs twice doesnt mean its broken, the last thing this game needs is to nerf even more stuff(NERF RADIANT THO)
Bonus points to whoever can spot to whats wrong with this videohttps://www.youtube.com/watch?v=51An76JmahM
Make Meteor Cloakable and Reflectable and we will talk.
KundaliniHero wrote: »Meteor is super easy to avoid, the only time I ever die to it is if I am out of stamina this is due to the fact it blatantly advertises its approach and gives you ample time to prepare for the hit (ie; block and walk out). Experienced players don't even worry about meteor all that much I would suspect.