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Dawnbreaker of smiting's stun should go.

tennant94
tennant94
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As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.

Dbs > meteor.

Dbs and meteor are both undodgeable.

Dbs upfront damage is only slightly lower than meteor.

Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).

Dbs aoe range is 10 metres, meteors is 5 metres.

Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.

Dbs stun duration is longer than meteors.

Dbs costs 100, meteor costs 200.

To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.
  • starlizard70ub17_ESO
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    I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Lokey0024
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    Hows about up the speed of meteor?
  • tennant94
    tennant94
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    I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.

    I guess you use Dbs and are happy using op abilities.
  • tennant94
    tennant94
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    Lokey0024 wrote: »
    Hows about up the speed of meteor?

    No the stun from dbs needs removing it already outclasses every other ultimate in the game. Even the top nb's are using it instead of incapaciting strike.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    If you remove the stun, noone will use it anymore. The little bit of extra damage you get on the skill does not make up for the weapon damage you would get from flawless.
  • tennant94
    tennant94
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    If you remove the stun, noone will use it anymore. The little bit of extra damage you get on the skill does not make up for the weapon damage you would get from flawless.

    Then everyone can just use flawless xd
  • starlizard70ub17_ESO
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    tennant94 wrote: »
    I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.

    I guess you use Dbs and are happy using op abilities.

    Why yes I am >:)

    By the way, this is the reason why ESO either needs to get rid of PvP all together, (they won't) or redefine skills as PvP or PvE. PvE skills work differently, ie more balanced in PvP. As an example, Dbs works exactly as it does now in PvE, and in PvP it's stun ability is lowered or removed completely. This would solve so many skill/class balance issues in PvP without screwing the PvE players.
    Edited by starlizard70ub17_ESO on July 22, 2016 4:47PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • tennant94
    tennant94
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    tennant94 wrote: »
    I'm guessing you've been killed by DBS a few times and now you want it nerfed so it doesn't bother you anymore.

    I guess you use Dbs and are happy using op abilities.

    Why yes I am >:)

    At least you agree that it's overpowered.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Ok that can happen when meteror becomes reflectable again along with its removal of its knock back and it becomes a aoe instead of single target with splash damage.
  • susmitds
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    Make Meteor Cloakable and Reflectable and we will talk.
  • tennant94
    tennant94
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    susmitds wrote: »
    Make Meteor Cloakable and Reflectable and we will talk.

    Meteor should be cloak able and reflectable dunno why zos even changed it.
  • DemonDruaga
    DemonDruaga
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    Just leave it... those nerf everything brotherhood is real
    Ardor // Dunkelsicht // Pakt
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    tennant94 wrote: »
    susmitds wrote: »
    Make Meteor Cloakable and Reflectable and we will talk.

    Meteor should be cloak able and reflectable dunno why zos even changed it.

    This come straight from wrobels mouth " we want meteor to be on par with all the other ultimates. Thats why we made it non-reflectable and no -cloakable "

    Yea the already most powerful ult in the game appearntly on par with the other ults
  • Waffennacht
    Waffennacht
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    tennant94 wrote: »
    susmitds wrote: »
    Make Meteor Cloakable and Reflectable and we will talk.

    Meteor should be cloak able and reflectable dunno why zos even changed it.

    This come straight from wrobels mouth " we want meteor to be on par with all the other ultimates. Thats why we made it non-reflectable and no -cloakable "

    Yea the already most powerful ult in the game appearntly on par with the other ults

    Meteor is such a silly move. It's like... oh I need to dodge roll... ok...

    If you wanna make it less OP, i would say either or both: DoT non stick but AoE ground, and/or non AC able
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Izaki
    Izaki
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    I agree with the whole comparison with Meteor, but I must say that Dawnbreaker Of Smiting should maybe reduce the stun duration but not remove it. Its an ultimate its supposed to OP. Though yeah meteor is a bit lackluster.

    I still use Incapacitating Strike on my NB, well at least when I play on my NB, which is VERY rare. Too many of them running around, no fun in running the exact same char as everyone else. MAG SORC Rules m8, Mag Sorc still kicks asss m8
    @ Izaki #PCEU
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  • Waffennacht
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    I agree with the whole comparison with Meteor, but I must say that Dawnbreaker Of Smiting should maybe reduce the stun duration but not remove it. Its an ultimate its supposed to OP. Though yeah meteor is a bit lackluster.

    I still use Incapacitating Strike on my NB, well at least when I play on my NB, which is VERY rare. Too many of them running around, no fun in running the exact same char as everyone else. MAG SORC Rules m8, Mag Sorc still kicks asss m8

    Meh, pre db a sorc was uh oh... Now I see a ward up and go, "as soon as he gets focused on offense I attack" knowing if they get too focused they at the worst time will have the ward lapse and be too engrossed in burst to defend.

    As a magicka sorc for over a year, I see a MASSIVE difference in Sorcs, far less a daunting opponent now
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • zuto40
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    You failed to mention meteor is a ranged ult, dbs is not it is a melee ult, ranged things tend to have lower stats, look at bows and staves, less wpn dmg on it to make up for the fact they are ranged, everything is fine the way it is, just because you got killed by dbs twice doesnt mean its broken, the last thing this game needs is to nerf even more stuff(NERF RADIANT THO)
    Stamblade- Legate
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    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • KundaliniHero
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    Meteor is super easy to avoid, the only time I ever die to it is if I am out of stamina this is due to the fact it blatantly advertises its approach and gives you ample time to prepare for the hit (ie; block and walk out). Experienced players don't even worry about meteor all that much I would suspect.

    DBOS on the other hand is far more sinister because it's close to near instant and sometimes difficult to see. It can be blocked but you'll need the reflexes of a chinese ping-pong champion to really nail it, I know this because I started a thread about this awhile ago. :) There also seems to be a delayed response, so you have to hit block around the time the arm hits its peak (or before) to get it.
  • zuto40
    zuto40
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    Bonus points to whoever can spot to whats wrong with this video https://www.youtube.com/watch?v=51An76JmahM
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Koolio
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    DBoS is definitely strong as hell. Using it before the change in vet maelstrom on a magic nightblade would hit 47k plus crits on the last boss. With 17k crit dots. But that isn't OP. But now stamina can use it it has to go?
  • GreenSoup2HoT
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    @zuto40 Your cloak did not break after using Lotus Fan.
    PS4 NA DC
  • leepalmer95
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    tennant94 wrote: »
    As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.

    Dbs > meteor.

    Dbs and meteor are both undodgeable.

    Dbs upfront damage is only slightly lower than meteor.

    Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).

    Dbs aoe range is 10 metres, meteors is 5 metres.

    Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.

    Dbs stun duration is longer than meteors.

    Dbs costs 100, meteor costs 200.

    To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.

    Your a stam nb using incap.

    Shh..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • tennant94
    tennant94
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    tennant94 wrote: »
    As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.

    Dbs > meteor.

    Dbs and meteor are both undodgeable.

    Dbs upfront damage is only slightly lower than meteor.

    Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).

    Dbs aoe range is 10 metres, meteors is 5 metres.

    Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.

    Dbs stun duration is longer than meteors.

    Dbs costs 100, meteor costs 200.

    To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.

    Your a stam nb using incap.

    Shh..

    Tbh I was going to add that the stun from incap should be removed aswell but there's already posts about it.
  • leepalmer95
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    tennant94 wrote: »
    tennant94 wrote: »
    As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.

    Dbs > meteor.

    Dbs and meteor are both undodgeable.

    Dbs upfront damage is only slightly lower than meteor.

    Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).

    Dbs aoe range is 10 metres, meteors is 5 metres.

    Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.

    Dbs stun duration is longer than meteors.

    Dbs costs 100, meteor costs 200.

    To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.

    Your a stam nb using incap.

    Shh..

    Tbh I was going to add that the stun from incap should be removed aswell but there's already posts about it.

    Ok then.

    Meteor hits harder.
    Meteor's dot lasts longer and hits harder, it's not hard to simple snare/root someone in it.
    You can't dodge meteor.
    Basically if use it right meteor is 100% hit rate, as long as you cc them.

    DBOS can be dodged, not by dodge roll but if you outrange it, walk through them etc...
    The dot can easily be purged or supressed.
    DBOS is melee ranged.


    Use Imov pots.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • tennant94
    tennant94
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    tennant94 wrote: »
    tennant94 wrote: »
    As the title says. The stun element of this skills makes it too strong in pvp especially when compared with meteor.

    Dbs > meteor.

    Dbs and meteor are both undodgeable.

    Dbs upfront damage is only slightly lower than meteor.

    Dbs dot component sticks to players compared to meteor which is ground based, meaning 100% damage on dot(unless purged).

    Dbs aoe range is 10 metres, meteors is 5 metres.

    Dbs can be animation cancelled allowing a 100% chance it will stun and apply dot, meteor cannot be animation cancelled, takes 2 seconds to hit and gives players a white circle to indicate the ultimate is about to hit you.

    Dbs stun duration is longer than meteors.

    Dbs costs 100, meteor costs 200.

    To summarise, Dbs costs half that of meteor but is twice as good. Remove the stun from dbs and allow it to only stun undead again or have it give you a telegraph similar to meteors, y'know so you can actually react and block instead of being stunned after having no opportunity to dodge or block the skill.

    Your a stam nb using incap.

    Shh..

    Tbh I was going to add that the stun from incap should be removed aswell but there's already posts about it.

    Ok then.

    Meteor hits harder.
    Meteor's dot lasts longer and hits harder, it's not hard to simple snare/root someone in it.
    You can't dodge meteor.
    Basically if use it right meteor is 100% hit rate, as long as you cc them.

    DBOS can be dodged, not by dodge roll but if you outrange it, walk through them etc...
    The dot can easily be purged or supressed.
    DBOS is melee ranged.


    Use Imov pots.

    Nobody ever takes the full amount of damage from meteors dot, the simple root/snare is countered by an even simpler dodge roll. Something that the abundant group of stamina users can do almost infinitely.

    On average people are taking more damage from dawn breaker because meteor is commonly blocked and the dot, as I said above is 1 roll dodge away from being useless.

    Of course you can cc them but that leaves them taking no knock back from meteor. Good players will have broke free from the cc and will already be holding block before meteor hits. Assuming that the target was petrified or feared as those are the only two Cc's that can go through block.

    If you miss your dawn breaker then you simply need to l2p. The dot can be cleansed by 1 class effectively because purge from Ava skill line is rubbish. It costs too much and only removes two random effects. Compared to every class and play style able to simply block meteor and roll dodge out of the dot.

    Earlier today I survived 2 ice comets 1 second apart from each other, I blocked the first and also blocked the attempted stun from cfrags, hit rally and half way through roll dodging out of the dot another one was coming and this time I was fossilised, but I still had time to cc break, block and roll dodge.
    Both players where 501cp light armor, high spell damage builds.

    I would never be able to survive dawn breakers the way I did with the ice comets.

    Dawn breaker costs half meteor so technically you could use 2 in the same time 1 meteor is used, so it even does more dps.
    Edited by tennant94 on July 23, 2016 12:01AM
  • tennant94
    tennant94
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    zuto40 wrote: »
    You failed to mention meteor is a ranged ult, dbs is not it is a melee ult, ranged things tend to have lower stats, look at bows and staves, less wpn dmg on it to make up for the fact they are ranged, everything is fine the way it is, just because you got killed by dbs twice doesnt mean its broken, the last thing this game needs is to nerf even more stuff(NERF RADIANT THO)

    I didn't think of that but realistically what advantage does range have when you can just gap close all day.
  • tennant94
    tennant94
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    zuto40 wrote: »
    Bonus points to whoever can spot to whats wrong with this video https://www.youtube.com/watch?v=51An76JmahM

    A similar thing happened to me today, my incap failed to stun the target despite them not blocking it and having no cc immunity.
  • Jaronking
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    Wow someone finally complaint about DBOs.I can't believe it .
  • Xvorg
    Xvorg
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    susmitds wrote: »
    Make Meteor Cloakable and Reflectable and we will talk.

    If you see the little circle around you, you should

    1. Block
    2. count 2 mississippis
    3. Dodge roll to one side

    Meteor dmg only counts as soon as it hits the ground but if you manage to make contack with it BEFORE it hits the ground (understanding "make contact" as the point in which the IA locks the place where meteor falls) , then the IA will assume that's your position and Meteor will fall there. So, a dodge roll at the right moment will negate all the dmg.

    If your timing is not good enough, then the block will mitigate some of the dmg.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
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    Meteor is super easy to avoid, the only time I ever die to it is if I am out of stamina this is due to the fact it blatantly advertises its approach and gives you ample time to prepare for the hit (ie; block and walk out). Experienced players don't even worry about meteor all that much I would suspect.

    There's a nice trick I learnt from a sorc some time ago while fighting him (meteor/streak). I took that trick and made it lethal for a NB

    You need Meteor and a long range disable skill. For NBs, Agony is perfect (prolongued suffering ideally).

    In a mageblade you must:

    1- With a flame/frost staff, fire a heavy attack (full heavy ideally). You can not use this if you don't want, but is a good idea to reduce enemy's health as much as possible prior to the combo
    2- Cast meteor and count 1 missipi (look at the comment above)
    3. Cast agony. That will prevent any attempt of blocking
    4. Boom shakalaka!!!
    5. If the guy survived. Funnel health him to death (force shock also works)

    Now, with a Stamblade (bow), the trick becomes evil

    1. Snipe your enemy. If possible throw a light attack (weaving). Ideally use lethal arrow, 'cause major defile
    2. Meteor
    3. Agony
    4. Watch him die
    5. To avoid any possible miracle, just throw another snipe or a poison injection.

    In this second trick, the farther you are from the objective, the better. If you are close to him (less than 20mts? 15mts?... why would you do that with a bow?) then just throw meteor, agony and then snipe.

    Works with an argonian... then it works with everyone...
    Edited by Xvorg on July 23, 2016 5:30AM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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