So as the title says, what if searching for dungeons wasn't so stressful?
Have you ever queued for a dungeon, just to end up becoming regretful that you ever even queued? Damage dealer does poor damage, your healer never heals and probably doesn't even have skill points in a restoration skill line, your tank doesn't take in damage or taunt enemies, one or more players is constantly inactive, after one failure during a boss players up and quit, etc.
Today a friend and I did a dungeon search for Imperial City (the undaunted pledge for the day). Throughout the dungeon we had one player who constantly kept disappearing (becoming inactive) during the dungeon and another that would literally die as soon as you'd revive him. Finally one of the guys left and we queued for another guy. After waiting for the guy to get into the dungeon and run to the point where we were, it was more issues after another. Finally the other two guys left the group and we queued for two more players. Once the two new players joined and caught up to where we were we literally flew through the dungeon!
During the entire escapade my friend and I had a few interesting conversations and ideas.
Now imagine this!
At the end of each dungeon there was an "after action summary" of the dungeon.
Have you ever been doing a dungeon and said to yourself; "this healer isn't even healing, I wonder how much they've even healed!"; "this damage dealer is awful, he's not even doing that much damage!"; "this tank isn't even taking damage or taunting enemies, I'm taking more damage than them!".
The summary would include: Damage dealt, damage taken/blocked, health healed, etc. and would rank them in order of what your role in the dungeon is. For a tank their damage taken/blocked would be at the top of their list, damage dealers would have damage dealt at the top of their list, and healers would have amount of health healed at the top of their list.
This summary function would also help aid in a rating function as well.
Now in addition to this summary function, what if, at the end of each dungeon you were able to rate other players that participated in the dungeon?
So at the end of each dungeon you would be able to rate each player based on your experience playing with that player. This could literally be as simple as a Thumbs Up, Thumbs Down rating or more intensive with multiple categories and a Likert scale. Regardless of the rating system function - as you queued for dungeons it would not be completely random, but would place you with other players with similar dungeon ratings.
Henceforth:
If you have a poor experience with a player - inactive constantly, tank who never taunts and eats damage, a healer that never actually heals through the dungeon - whatever the situation, you rate your experience with that player as poor. If someone has a positive experience playing with you, then they rate the experience as being positive. Then, as you continue to queue for dungeons moving forward you would be matched with other players who also have been rated as receiving positive experiences from other players.
I'm not sure if this is the right Forum Section for this thread, or if there is an appropriate section. Not even sure if these are good ideas.
I am curious what others think about this and what some other people's frustrations or experiences during dungeon have been.
Edited by Travy_2Hype on July 22, 2016 3:19AM X-Box: EU
Orc Stamina DragonKnight - Tank
Altmer Magicka Templar - DPS
Redguard Stamina Sorcerer - DPS