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What if searching for Dungeons wasn't so stressful???

Travy_2Hype
Travy_2Hype
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So as the title says, what if searching for dungeons wasn't so stressful?
Have you ever queued for a dungeon, just to end up becoming regretful that you ever even queued? Damage dealer does poor damage, your healer never heals and probably doesn't even have skill points in a restoration skill line, your tank doesn't take in damage or taunt enemies, one or more players is constantly inactive, after one failure during a boss players up and quit, etc.

Today a friend and I did a dungeon search for Imperial City (the undaunted pledge for the day). Throughout the dungeon we had one player who constantly kept disappearing (becoming inactive) during the dungeon and another that would literally die as soon as you'd revive him. Finally one of the guys left and we queued for another guy. After waiting for the guy to get into the dungeon and run to the point where we were, it was more issues after another. Finally the other two guys left the group and we queued for two more players. Once the two new players joined and caught up to where we were we literally flew through the dungeon!

During the entire escapade my friend and I had a few interesting conversations and ideas.

Now imagine this!

At the end of each dungeon there was an "after action summary" of the dungeon.
Have you ever been doing a dungeon and said to yourself; "this healer isn't even healing, I wonder how much they've even healed!"; "this damage dealer is awful, he's not even doing that much damage!"; "this tank isn't even taking damage or taunting enemies, I'm taking more damage than them!".

The summary would include: Damage dealt, damage taken/blocked, health healed, etc. and would rank them in order of what your role in the dungeon is. For a tank their damage taken/blocked would be at the top of their list, damage dealers would have damage dealt at the top of their list, and healers would have amount of health healed at the top of their list.
This summary function would also help aid in a rating function as well.

Now in addition to this summary function, what if, at the end of each dungeon you were able to rate other players that participated in the dungeon?
So at the end of each dungeon you would be able to rate each player based on your experience playing with that player. This could literally be as simple as a Thumbs Up, Thumbs Down rating or more intensive with multiple categories and a Likert scale. Regardless of the rating system function - as you queued for dungeons it would not be completely random, but would place you with other players with similar dungeon ratings.

Henceforth:
If you have a poor experience with a player - inactive constantly, tank who never taunts and eats damage, a healer that never actually heals through the dungeon - whatever the situation, you rate your experience with that player as poor. If someone has a positive experience playing with you, then they rate the experience as being positive. Then, as you continue to queue for dungeons moving forward you would be matched with other players who also have been rated as receiving positive experiences from other players.

I'm not sure if this is the right Forum Section for this thread, or if there is an appropriate section. Not even sure if these are good ideas.
I am curious what others think about this and what some other people's frustrations or experiences during dungeon have been.
Edited by Travy_2Hype on July 22, 2016 3:19AM
X-Box: EU

Orc Stamina DragonKnight - Tank
Altmer Magicka Templar - DPS
Redguard Stamina Sorcerer - DPS
  • Mojmir
    Mojmir
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    No stress here,I don't use the finder and I don't pug.join...a...guild.
  • PurifedBladez
    PurifedBladez
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    You'd just add stress onto the already stressed out people.
  • AzraelKrieg
    AzraelKrieg
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    Mojmir wrote: »
    No stress here,I don't use the finder and I don't pug.join...a...guild.
    You'd just add stress onto the already stressed out people.

    Both of these.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • notimetocare
    notimetocare
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    If they don;t want damage/healing meters for group, why would they have an after dungeon report of stats?
  • Ep1kMalware
    Ep1kMalware
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    if it wasn't so stressfuk I'll go back to pugging random dungeons all day again. I kinda enjoyed that.
  • Travy_2Hype
    Travy_2Hype
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    Mojmir wrote: »
    No stress here,I don't use the finder and I don't pug.join...a...guild.
    You'd just add stress onto the already stressed out people.

    Both of these.

    I am in Guilds, but not everyone is and not everyone dungeons through guilds.

    Some players are also "solo" players and prefer using the activity finder. Some players avoid "group" play all together because of the grouping.

    I also don't think it'd add stress but give those stressed out an outlet for the stress.
    X-Box: EU

    Orc Stamina DragonKnight - Tank
    Altmer Magicka Templar - DPS
    Redguard Stamina Sorcerer - DPS
  • Mojmir
    Mojmir
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    Mojmir wrote: »
    No stress here,I don't use the finder and I don't pug.join...a...guild.
    You'd just add stress onto the already stressed out people.

    Both of these.

    I am in Guilds, but not everyone is and not everyone dungeons through guilds.

    Some players are also "solo" players and prefer using the activity finder. Some players avoid "group" play all together because of the grouping.

    I also don't think it'd add stress but give those stressed out an outlet for the stress.

    now im stressed from reading this,thanks
  • idk
    idk
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    While I rarely use GF because I run with guildies, I have used it maybe 20 times during the past few months and maybe, maybe once had a horrible group. I do not expect everyone to be excellent.

    At that, I would never consider GF for vICP or vWGT. Those dungeons are more mechanic driven than any others in the game ATM (until next month) making them a poor choice to even pug unless you are confident the group understands the dungeon. But hey, if your a gluten for punishment.

    I would not recommend a rating system. A system that rates players that is either visible to other players or affects who they are grouped with is a system designed to drive players away.

    1. you can place them on ignore. I would expect anyone on your ignore list would not be placed into a group with you.
    2. If it is this big of a deal for you then I suggest finding a decent PvE guild, one where people actually run group content with guildies. A guild with mostly solo players does not seem to be the best fit for someone interested in running dungeons.

    Some people think they are better players than actually are. Some people are harsh on other players regardless. I have seen some players blame the group even though it is themselves that are the weak link. Rating systems are inherently bad as a result.
    Edited by idk on July 22, 2016 5:03AM
  • Vangy
    Vangy
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    Wow now you gone and done it OP. ESO is full of carebear babies who will pop a gasket at even the mention of making anything that they think is private known to the group. Even the group damage addon that summarised damage/healing of players in your group got torn to the ground. Enough about this but here is a solution;

    1. Go to the undaunted zone of your faction. Ie: For AD that is elden root.
    2. Zone chat: (*Role) LF _______ vet, gold key (for example) --> would look like this ie : V16 DPS LF vSpindle gold key
    3. Form or join a group and take note of runs that go smoothly. Keep an eye out for awesome tanks or amazing DDS or good healers.
    4. Send them a PM. "Hey that was an awesome run. I think you did ____ really well. Mind if I add you so we can queue tgt next time?" etc etc. As long as you are polite there is really no need to be shy. This is an mmo after all and most of us play to make friends ;)
    5. Rinse and repeat 2-4 until your friends list has a sizeable number of non-potatoes who dont troll and waste your time. You can also look for a guild before step 2 and do step 2-4 in that PvE guild with a much better success rate than random trolls in zone chat.
    6. Win. You never need to use GF ever again.

    Most people in ESO who are at end game avoid GF like the plague. You should too. Get yourself into a decent PvE guild. Save urself the heart burn and blood pressure.... Not to mention time. Like I dont want to come home after 8 hours of looking through engineering calculations just to carry a nubcake DD who wants to wear full heavy and snipe spam cos he is a special snowflake. My time is precious and so is yours. Let the special snowflakes play together in GF. And those willing to carry special snowflakes use GF.
    Edited by Vangy on July 22, 2016 7:21AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Humatiel
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    Amazing idea but somehow in ZOS mind it would be nerfed to the point that each player could have 1 rating per 15 days of playing >.>
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Travy_2Hype
    Travy_2Hype
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    Vangy wrote: »
    Wow now you gone and done it OP. ESO is full of carebear babies who will pop a gasket at even the mention of making anything that they think is private known to the group. Even the group damage addon that summarised damage/healing of players in your group got torn to the ground. Enough about this but here is a solution;

    1. Go to the undaunted zone of your faction. Ie: For AD that is elden root.
    2. Zone chat: (*Role) LF _______ vet, gold key (for example) --> would look like this ie : V16 DPS LF vSpindle gold key
    3. Form or join a group and take note of runs that go smoothly. Keep an eye out for awesome tanks or amazing DDS or good healers.
    4. Send them a PM. "Hey that was an awesome run. I think you did ____ really well. Mind if I add you so we can queue tgt next time?" etc etc. As long as you are polite there is really no need to be shy. This is an mmo after all and most of us play to make friends ;)
    5. Rinse and repeat 2-4 until your friends list has a sizeable number of non-potatoes who dont troll and waste your time. You can also look for a guild before step 2 and do step 2-4 in that PvE guild with a much better success rate than random trolls in zone chat.
    6. Win. You never need to use GF ever again.

    Most people in ESO who are at end game avoid GF like the plague. You should too. Get yourself into a decent PvE guild. Save urself the heart burn and blood pressure.... Not to mention time. Like I dont want to come home after 8 hours of looking through engineering calculations just to carry a nubcake DD who wants to wear full heavy and snipe spam cos he is a special snowflake. My time is precious and so is yours. Let the special snowflakes play together in GF. And those willing to carry special snowflakes use GF.

    Love how your solution is to 'privately' judge and add friends based on your judgements. I like it ^_^
    And I completely agree, last thing I want after a long day is to come home and end up dragging through a dungeon. The same day after spending approximately 90 minutes on Imperial City, I came home queued for Random Vet and we ran through Crypt of Hearts in approximately 20 minutes.

    Even if the 'rating function' idea is a complete wash, especially since it seems a lot of people's solution is to just join a Guild or find a small group of people to normally run the dungeons with. I still think it would be cool, or at least add a competitive edge amongst friends if there was a summary report of the dungeon.
    X-Box: EU

    Orc Stamina DragonKnight - Tank
    Altmer Magicka Templar - DPS
    Redguard Stamina Sorcerer - DPS
  • Reverb
    Reverb
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    This would add even more toxicity to the community than already exists, and make it even harder for new players to break in. They would then have the stigma of not having ratings in addition to not having "enough" cp. When wielded against New and seasoned players alike, iIt would only serve as a tool for exclusion, not for assistance.

    If you want to be picky about your groups, find them through guilds or friends. If you group with random, expect random outcomes. Most players are very open to helpful guidance, and can improve dramatically during the course of a dungeon run. All it takes is a party member or 2 willing to be helpful instead of judgemental. A summary and rating system would work exactly against that.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Travy_2Hype
    Travy_2Hype
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    Reverb wrote: »
    This would add even more toxicity to the community than already exists, and make it even harder for new players to break in. They would then have the stigma of not having ratings in addition to not having "enough" cp. When wielded against New and seasoned players alike, iIt would only serve as a tool for exclusion, not for assistance.

    If you want to be picky about your groups, find them through guilds or friends. If you group with random, expect random outcomes. Most players are very open to helpful guidance, and can improve dramatically during the course of a dungeon run. All it takes is a party member or 2 willing to be helpful instead of judgemental. A summary and rating system would work exactly against that.

    There's a huge difference between being judgmental and judging someone based on their CP. Not to mention dungeons will scale lower levels. But players who come in and are inactive for majority of the dungeon or come in and bounce out, is not only frustrating but time consuming.

    And yes, as has been stated multiple times - just join a guild, etc.
    X-Box: EU

    Orc Stamina DragonKnight - Tank
    Altmer Magicka Templar - DPS
    Redguard Stamina Sorcerer - DPS
  • Mush55
    Mush55
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    I've had some damn good icp and wgt runs using grp finder, made a good friend out of it as well.

    By using finder you open yourself up to all sorts of players if you want smooth go with the guild
  • Reverb
    Reverb
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    There's a huge difference between being judgmental and judging ...
    No there's not. That's very literally the same thing.
    But players who come in and are inactive for majority of the dungeon or come in and bounce out, is not only frustrating but time consuming.

    Agreed that is frustrating. But proposing a utility to display member performance and provide publicly displayed ratings on it is a sweeping overreaction to being upset about somebody going afk in a dungeon. If you can't see how this would be used negatively throughout the game, on all platforms, you are very short sighted.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • nine9six
    nine9six
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    I pause for the cause before each run. No stress here. ;)
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I run GF dungeons with my VMSA builds, that way I can make sure I can solo almost all pulls. Sad news is when I get a dungeon very heavy in mechanics tho.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Travy_2Hype
    Travy_2Hype
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    [/quote]

    Agreed that is frustrating. But proposing a utility to display member performance and provide publicly displayed ratings on it is a sweeping overreaction to being upset about somebody going afk in a dungeon. If you can't see how this would be used negatively throughout the game, on all platforms, you are very short sighted. [/quote]

    Not saying how it would be used negatively throughout the game. Just thought it could also be useful. Two sides to every sword I suppose.
    X-Box: EU

    Orc Stamina DragonKnight - Tank
    Altmer Magicka Templar - DPS
    Redguard Stamina Sorcerer - DPS
  • Ep1kMalware
    Ep1kMalware
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    I'm not carebear about this, but I can say with absolute certainty (on ps4) that many of the 'elitestly elite' playerd are down to earth and g=farm the group finder when they're bored.

    everyone from the group that just cleared vet maw again, to the entire top10 of the maelstrom leaderboards.

    sure they have friends they dont mind runnig the daily with, but after that? then what? we all get bored, and tbh we want to show off our skins/petd/hoarvers/titles. We might meet other good chill pkayers to recruit, alot of the top players in eso pug for fun/kill time.

    the finder taking all day to work makes that harder to do, because we'vr got guikd events to help with. being an officer in certain guilds also means your psn inbox is getting spammed with msges to helo here and there, and I often do. but at the end of the day I s
  • KICHZY
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    My only issue I have with dungeon finder is when people tick Tank/Healer roles when you can tell they've only ticked that so they can get into it faster. I wish there was some system/calculation in place that automatically selected your role based of your stats, cp and gear so this would put an end to it.
  • MasterSpatula
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    Just last night, I was in a group where, after one wipe, a few deaths, and several fights that were harder than they should have been, the "healer" of the group said in chat, "WTF, no heals?"

    Annoying, but that's the risk of PUGging.

    Accepting the risk of a lousy group is part of PUGging. It's why I think there shouldn't be rewards for GF activity with pre-made groups. You're getting the reward without taking the risk. (That and that pre-mades don't help GF find groups, which is the kind of the point of offering the reward in the first place.)
    Edited by MasterSpatula on July 22, 2016 11:43PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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