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I Would rather ....

Jdevil_1018
Jdevil_1018
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I would be pretty fine with the inbalance of classes, some skills not working. Not everything is perfect I understand, certain bugs take time to discover. Horrible customer support, waiting days for the response of a ticket. Telling us they know things are broken and then still pushing them into live instead of holding off until they are fixed.

Okay I'll deal with that whatever, EVENTUALLY it will be fixed. But what I can't take is the RANDOM LOADING SCREENS. Doing the vet pledges 1hour ago. In a Fungal Grotto, horrible lag the entire time. Get to the final boss.... BOOM half way through the fight it kicks me out. Took me 5 minutes to get back in because apparently (my internet connection was not valid) BS. Got kicked from the group and had to wait another 30mins because the broken dungeon finder took forever. And he to re run it all over again.

I will take all that other stuff of bad customer support, things still being broken, pushing out bad content when they know it's bugged, horrible class balance. Id be content with it if I was able to play the game uninterrupted and with low lag and not getting kicked all the time. Because the "Mega Servers" can't handle it.

I'm willing to meet halfway at this point just to be able to play the game and not get booted off at the most inconvenient times. As Sypher Would say "Zenimax screwed me!!"
Edited by Jdevil_1018 on July 15, 2016 8:25PM
  • UltimaJoe777
    UltimaJoe777
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    Actually they're not random. If the game is currently loading stuff, be it textures, statues, or people, and you keep going and have the game need to load even more when it hasn't finished loading the previous things yet, it WILL force a loading screen upon you so you don't overwork it. When the loading screen finishes, everything is loaded and you can carry on. In Cyrodiil what needs to be loaded can actually come to YOU in the form of a large zerg all at once.

    That said, the issue here is not the loading screens but the fact things are not loading quickly enough to keep up with you, thus forcing you to slow your sweetroll. To top it all off it's actually getting WORSE. I hope they find a fix for this soon...
    Edited by UltimaJoe777 on July 15, 2016 8:59PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • disintegr8
    disintegr8
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    Definitely getting worse. Running MoL last week and I froze at least 3 times in the middle of fights, requiring me to quit the application and restart. Fortunately it was with a group I have run with several times so didn't get booted.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Lysette
    Lysette
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    Actually they're not random. If the game is currently loading stuff, be it textures, statues, or people, and you keep going and have the game need to load even more when it hasn't finished loading the previous things yet, it WILL force a loading screen upon you so you don't overwork it. When the loading screen finishes, everything is loaded and you can carry on. In Cyrodiil what needs to be loaded can actually come to YOU in the form of a large zerg all at once.

    That said, the issue here is not the loading screens but the fact things are not loading quickly enough to keep up with you, thus forcing you to slow your sweetroll. To top it all off it's actually getting WORSE. I hope they find a fix for this soon...

    And this is on top of it a horrible way to do loading nowadays - it would be acceptable, even as well pretty unmodern, to have done it this way 20 years ago - but nowadays with multiprocessors in place an asynchronous and dynamically adjustable background loading process is the norm - the game should not stop if loading is pending, but the pixel-error in the scene should instead go up a little (maybe from 1 to 5 pixels, which is hardly recognizable while in motion) and balance the load by this. It is just not state of the art, to have a synchronous loading process which can cause a loading screen as "load balance".
  • Jdevil_1018
    Jdevil_1018
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    Lysette wrote: »
    Actually they're not random. If the game is currently loading stuff, be it textures, statues, or people, and you keep going and have the game need to load even more when it hasn't finished loading the previous things yet, it WILL force a loading screen upon you so you don't overwork it. When the loading screen finishes, everything is loaded and you can carry on. In Cyrodiil what needs to be loaded can actually come to YOU in the form of a large zerg all at once.

    That said, the issue here is not the loading screens but the fact things are not loading quickly enough to keep up with you, thus forcing you to slow your sweetroll. To top it all off it's actually getting WORSE. I hope they find a fix for this soon...

    And this is on top of it a horrible way to do loading nowadays - it would be acceptable, even as well pretty unmodern, to have done it this way 20 years ago - but nowadays with multiprocessors in place an asynchronous and dynamically adjustable background loading process is the norm - the game should not stop if loading is pending, but the pixel-error in the scene should instead go up a little (maybe from 1 to 5 pixels, which is hardly recognizable while in motion) and balance the load by this. It is just not state of the art, to have a synchronous loading process which can cause a loading screen as "load balance".

    I literally have no idea what you just said, but it sounds right and I'm going with it lmao
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