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Major Evasion Should Be Removed From This Game

  • dodgehopper_ESO
    dodgehopper_ESO
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    KenaPKK wrote: »
    This sounds like a PvP problem. Stop asking to nerf everything. Major evasion is akin to shields in damage negation.
    PvP and PvE fixes need to be separated and not effect the other.

    Welcome to the PvP forum.

    Shields and mitigation and dodge chance are akin but keenly different, which you clearly don't understand. This makes sense since the differences are crucial in PvP but not so much in PvE. And PvE can be balanced around PvP changes. It's not hard, and you're not special. Just because changing something in PvP would require a compensatory change in PvE does not mean that the PvP mechanic should be allowed to remain op.

    Well said. I much prefer when PVE is balanced around PvP - and games that do this make it so that PVE players often have a heck of a lot more fun in PVP because the game will perform AS EXPECTED!!!
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • zuto40
    zuto40
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    dodge chance is cancer and anyone who says otherwise is a pug who cant fight without the 50% dodge chance it really gives
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • Erondil
    Erondil
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    zuto40 wrote: »
    dodge chance is cancer and anyone who says otherwise is a pug who cant fight without the 50% dodge chance it really gives

    Hahaha just fyi I dont use major evasion and I say its no cancer, its actually balanced imo. Also tests showed that 50% shuffle is a myth, the 20% value is actually correct.
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
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    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • PrinceFabious
    PrinceFabious
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    Erondil wrote: »
    zuto40 wrote: »
    dodge chance is cancer and anyone who says otherwise is a pug who cant fight without the 50% dodge chance it really gives

    Hahaha just fyi I dont use major evasion and I say its no cancer, its actually balanced imo. Also tests showed that 50% shuffle is a myth, the 20% value is actually correct.
    Either way, 20% is too high
  • Armitas
    Armitas
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    Start by removing the I-Frame from dodge roll that makes it worse when multiple people are attacking. It shouldn't be there in the first place. Each attack should have it's own chance to be dodged wholly apart from anyone elses attack.
    Retired.
    Nord mDK
  • caeliusstarbreaker
    caeliusstarbreaker
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    1. Shorten snare durations to anything not a targeted ground aoe to 2 seconds.
    2. Remove unnecessary snares, here's looking at you fear, bombard, et al. Place major snare 30% on ST snares and minor snare 15% on aoe snares.... Again only exceptions being targeted ground aoe's... Or potentially just caltrops.
    3. Double the resist values on armor types.. Heavy will be the tanks they want to be, and if they have very high survivability, maybe will actually slot utility skills instead of holding the rmb waiting to die. Medium armor wearers won't be made of paper and have to rely on rng dodge chances to not take a ridiculously high amount of damage. Light armor users will have current in game medium armor resists on top of their shields and heals.

    With TTK being lowered( or raised... I don't know, which ever makes it take longer for you to kill), and people not being bogged down by snares.. People should naturally gravitate to something more useful. If they aren't being brought to a snails pace, because ZoS wants everyone to stay in place and die to minimize server strain, and dying in a second.
    Rhage Lionpride DC Stamina Templar
    K-Hole
  • Sheuib
    Sheuib
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    This is an ability that is available to everyone making everyone equal in regards to how it works. This is not the only RNG in the game so don't talk like removing this makes the game all skill based. It is a good ability as is. It is just enough damage reduction if you are good but not enough if you are bad.
  • Roechacca
    Roechacca
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    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
  • PrinceFabious
    PrinceFabious
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    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
  • Roechacca
    Roechacca
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    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.

    Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.
  • PrinceFabious
    PrinceFabious
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    Roechacca wrote: »
    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.

    Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.

    When you combine 20% dodge WITH roll dodge. It because a problem.
  • Roechacca
    Roechacca
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    Roechacca wrote: »
    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.

    Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.

    When you combine 20% dodge WITH roll dodge. It because a problem.

    Even with roll dodge it's difficult to sustain an open fight with a NB with all the Bombard and root stacking in this patch. The 1vsX meta is possible against the cp gap and under skilled player base but I have yet to see anyone 1vsX any mildly skilled raid groups this patch using a diverse complimentary class setup with roots, stuns and debuffs.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Roechacca wrote: »
    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.

    Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.

    When you combine 20% dodge WITH roll dodge. It because a problem.

    It sounds like you have a problem with roll dodge. I'm fine with roll dodge, the issue is more to do with infinite resources. The counter-issue is that stamina builds pull resources for defense/offense/mobility all on the same resources (I personally think we should have a separate endurance bar for things like blocking/dodging which might open things up for magic/stam builds and give a little more meaning to health perhaps.). The reason dodge is so popular (and noticeable) in pvp is that its so much better than block right now, and to an extent bubbling. I personally think general balance is more important than wrecking a couple of skills because you don't like having 1/5 of your single target attacks whiffling by your enemy and screwing up your damage numbers. This preference toward dps is great until you start wanting to gut the tank build to the point you can guaranty a win for the dps build.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Valencer
    Valencer
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    Can we also get crit removed from the game? Nobody likes RNG after all... :p
  • PrinceFabious
    PrinceFabious
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    Roechacca wrote: »
    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.

    Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.

    When you combine 20% dodge WITH roll dodge. It because a problem.

    It sounds like you have a problem with roll dodge. I'm fine with roll dodge, the issue is more to do with infinite resources. The counter-issue is that stamina builds pull resources for defense/offense/mobility all on the same resources (I personally think we should have a separate endurance bar for things like blocking/dodging which might open things up for magic/stam builds and give a little more meaning to health perhaps.). The reason dodge is so popular (and noticeable) in pvp is that its so much better than block right now, and to an extent bubbling. I personally think general balance is more important than wrecking a couple of skills because you don't like having 1/5 of your single target attacks whiffling by your enemy and screwing up your damage numbers. This preference toward dps is great until you start wanting to gut the tank build to the point you can guaranty a win for the dps build.

    No. I cleary capitalized "WITH" to emphasize the problem is the combination of major evasion and dodge roll. People who build glass cannon builds shouldnt have so much defensive capabilities.
  • PainfulFAFA
    PainfulFAFA
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    Qbiken wrote: »
    Wow, first people complain about the templars RD to be undodgable, the next day someone wants to remove the ability to evade stuff (not meant directly to you LeifEricsson). I don´t understand this community....

    People here saying dodge chance is cheese and for pugs and comparing it to Malubeth/Fasallas lol!
    smh
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • svartorn
    svartorn
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    And people yell at templars for using RD when it's the only skill that lands on stamina builds...
  • dodgehopper_ESO
    dodgehopper_ESO
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    Roechacca wrote: »
    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.

    Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.

    When you combine 20% dodge WITH roll dodge. It because a problem.

    It sounds like you have a problem with roll dodge. I'm fine with roll dodge, the issue is more to do with infinite resources. The counter-issue is that stamina builds pull resources for defense/offense/mobility all on the same resources (I personally think we should have a separate endurance bar for things like blocking/dodging which might open things up for magic/stam builds and give a little more meaning to health perhaps.). The reason dodge is so popular (and noticeable) in pvp is that its so much better than block right now, and to an extent bubbling. I personally think general balance is more important than wrecking a couple of skills because you don't like having 1/5 of your single target attacks whiffling by your enemy and screwing up your damage numbers. This preference toward dps is great until you start wanting to gut the tank build to the point you can guaranty a win for the dps build.

    No. I cleary capitalized "WITH" to emphasize the problem is the combination of major evasion and dodge roll. People who build glass cannon builds shouldnt have so much defensive capabilities.

    @PrinceFabious I hear where you're coming from, but you'll notice I suggest that there should be an Endurance bar (based off of health -or even health/stam/mag). It would require tweaking on a lot of stamina abilities but might solve a lot of these problems. Mitigation should be the realm of tanks, and tanks are health-based or theoretically are health based. Right now as it stands nothing of value scales with Health except for a couple of shields. In a sense it is a sweeping change I'm offering, but I feel its the solution that's needed with the removal of soft caps (and other changes). I'm offering another way to solve the problem.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Ishammael
    Ishammael
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    Valencer wrote: »
    Can we also get crit removed from the game? Nobody likes RNG after all... :p

    The difference with critical is that it's dmg can actually be reduced.
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    This thread should be removed from the forum.
  • kevlarto_ESO
    kevlarto_ESO
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    Lets just remove all major what ever and replace them with minor only, maybe do away with cc to while we are at it.
  • RandalMarrs
    RandalMarrs
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    Maybe a better solution would be a way for the attacker to mitigate the defenders dodge chance.
  • Qbiken
    Qbiken
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    svartorn wrote: »
    And people yell at templars for using RD when it's the only skill that lands on stamina builds...

    This ^. Shuffle is even more cancer than RD.
  • Ryuho
    Ryuho
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    Instead of shuffle I would like to see something like assasin class had in Aion: Focused Evasion with some tweaks ofc,
    Miss 2 next attacks against u (100% chance) - duration 6 sec - why 6 sec, becasue shields are 6 sec, so stamina defensive abilty should be same. Also 1 morph could provide minor mending, resolve and ward - pure defense, and 2nd minor brutality and force.
    Edited by Ryuho on July 20, 2016 10:59AM
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Valencer
    Valencer
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    Ishammael wrote: »
    Valencer wrote: »
    Can we also get crit removed from the game? Nobody likes RNG after all... :p

    The difference with critical is that it's dmg can actually be reduced.

    Imo it's not as black and white as that though.

    Crit damage done can be increased with the CP system and crit damage taken can be reduced with the CP system too. Impen reduces crit damage, but Divines can increase your crit damage if you use specific mundus stones. And even with 5 impen Im still looking at 10k+ crystal frag crits in my death recaps sometimes.

    Crit chance can also be stacked really high whereas major evasion is always 20%. No way to increase it and no way to lower it. I dont know of any way to get Minor Evasion.

  • thankyourat
    thankyourat
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    Ryuho wrote: »
    Instead of shuffle I would like to see something like assasin class had in Aion: Focused Evasion with some tweaks ofc,
    Miss 2 next attacks against u (100% chance) - duration 6 sec - why 6 sec, becasue shields are 6 sec, so stamina defensive abilty should be same. Also 1 morph could provide minor mending, resolve and ward - pure defense, and 2nd minor brutality and force.

    The ability to cc break more than two times without using a potion is already better than any defensive ability a magicka class has
  • Sallington
    Sallington
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    WTB accuracy trait that counters evasion and dodge roll spam.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Robbmrp
    Robbmrp
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    The only 100% guarantee in this game should be in crafting items. You should never get a 100% chance to dodge something. Even 50% is too high for that. They could leave it in the game and just drop the % chance to dodge to 35-40% max.
    NA Server - Kildair
  • LeifErickson
    LeifErickson
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    Ryuho wrote: »
    Instead of shuffle I would like to see something like assasin class had in Aion: Focused Evasion with some tweaks ofc,
    Miss 2 next attacks against u (100% chance) - duration 6 sec - why 6 sec, becasue shields are 6 sec, so stamina defensive abilty should be same. Also 1 morph could provide minor mending, resolve and ward - pure defense, and 2nd minor brutality and force.

    That is really interesting but sounds really strong as well.
  • Sandman929
    Sandman929
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    Roechacca wrote: »
    Roechacca wrote: »
    I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.

    You cannot stack major evasion. The argument is that 20% is too high for dodge chance.

    Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.

    When you combine 20% dodge WITH roll dodge. It because a problem.

    It sounds like you have a problem with roll dodge. I'm fine with roll dodge, the issue is more to do with infinite resources. The counter-issue is that stamina builds pull resources for defense/offense/mobility all on the same resources (I personally think we should have a separate endurance bar for things like blocking/dodging which might open things up for magic/stam builds and give a little more meaning to health perhaps.). The reason dodge is so popular (and noticeable) in pvp is that its so much better than block right now, and to an extent bubbling. I personally think general balance is more important than wrecking a couple of skills because you don't like having 1/5 of your single target attacks whiffling by your enemy and screwing up your damage numbers. This preference toward dps is great until you start wanting to gut the tank build to the point you can guaranty a win for the dps build.

    No. I cleary capitalized "WITH" to emphasize the problem is the combination of major evasion and dodge roll. People who build glass cannon builds shouldnt have so much defensive capabilities.

    @PrinceFabious I hear where you're coming from, but you'll notice I suggest that there should be an Endurance bar (based off of health -or even health/stam/mag). It would require tweaking on a lot of stamina abilities but might solve a lot of these problems. Mitigation should be the realm of tanks, and tanks are health-based or theoretically are health based. Right now as it stands nothing of value scales with Health except for a couple of shields. In a sense it is a sweeping change I'm offering, but I feel its the solution that's needed with the removal of soft caps (and other changes). I'm offering another way to solve the problem.

    Agreed completely. The majority of problems with balance in this game IMO are rooted in mitigation being tied to the same resource as damage.
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