RandalMarrs wrote: »This sounds like a PvP problem. Stop asking to nerf everything. Major evasion is akin to shields in damage negation.
PvP and PvE fixes need to be separated and not effect the other.
Welcome to the PvP forum.
Shields and mitigation and dodge chance are akin but keenly different, which you clearly don't understand. This makes sense since the differences are crucial in PvP but not so much in PvE. And PvE can be balanced around PvP changes. It's not hard, and you're not special. Just because changing something in PvP would require a compensatory change in PvE does not mean that the PvP mechanic should be allowed to remain op.
dodge chance is cancer and anyone who says otherwise is a pug who cant fight without the 50% dodge chance it really gives
Either way, 20% is too highdodge chance is cancer and anyone who says otherwise is a pug who cant fight without the 50% dodge chance it really gives
Hahaha just fyi I dont use major evasion and I say its no cancer, its actually balanced imo. Also tests showed that 50% shuffle is a myth, the 20% value is actually correct.
I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
PrinceFabious wrote: »I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
PrinceFabious wrote: »I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.
PrinceFabious wrote: »PrinceFabious wrote: »I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.
When you combine 20% dodge WITH roll dodge. It because a problem.
PrinceFabious wrote: »PrinceFabious wrote: »I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.
When you combine 20% dodge WITH roll dodge. It because a problem.
dodgehopper_ESO wrote: »PrinceFabious wrote: »PrinceFabious wrote: »I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.
When you combine 20% dodge WITH roll dodge. It because a problem.
It sounds like you have a problem with roll dodge. I'm fine with roll dodge, the issue is more to do with infinite resources. The counter-issue is that stamina builds pull resources for defense/offense/mobility all on the same resources (I personally think we should have a separate endurance bar for things like blocking/dodging which might open things up for magic/stam builds and give a little more meaning to health perhaps.). The reason dodge is so popular (and noticeable) in pvp is that its so much better than block right now, and to an extent bubbling. I personally think general balance is more important than wrecking a couple of skills because you don't like having 1/5 of your single target attacks whiffling by your enemy and screwing up your damage numbers. This preference toward dps is great until you start wanting to gut the tank build to the point you can guaranty a win for the dps build.
Wow, first people complain about the templars RD to be undodgable, the next day someone wants to remove the ability to evade stuff (not meant directly to you LeifEricsson). I don´t understand this community....
PrinceFabious wrote: »dodgehopper_ESO wrote: »PrinceFabious wrote: »PrinceFabious wrote: »I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.
When you combine 20% dodge WITH roll dodge. It because a problem.
It sounds like you have a problem with roll dodge. I'm fine with roll dodge, the issue is more to do with infinite resources. The counter-issue is that stamina builds pull resources for defense/offense/mobility all on the same resources (I personally think we should have a separate endurance bar for things like blocking/dodging which might open things up for magic/stam builds and give a little more meaning to health perhaps.). The reason dodge is so popular (and noticeable) in pvp is that its so much better than block right now, and to an extent bubbling. I personally think general balance is more important than wrecking a couple of skills because you don't like having 1/5 of your single target attacks whiffling by your enemy and screwing up your damage numbers. This preference toward dps is great until you start wanting to gut the tank build to the point you can guaranty a win for the dps build.
No. I cleary capitalized "WITH" to emphasize the problem is the combination of major evasion and dodge roll. People who build glass cannon builds shouldnt have so much defensive capabilities.
Instead of shuffle I would like to see something like assasin class had in Aion: Focused Evasion with some tweaks ofc,
Miss 2 next attacks against u (100% chance) - duration 6 sec - why 6 sec, becasue shields are 6 sec, so stamina defensive abilty should be same. Also 1 morph could provide minor mending, resolve and ward - pure defense, and 2nd minor brutality and force.
Instead of shuffle I would like to see something like assasin class had in Aion: Focused Evasion with some tweaks ofc,
Miss 2 next attacks against u (100% chance) - duration 6 sec - why 6 sec, becasue shields are 6 sec, so stamina defensive abilty should be same. Also 1 morph could provide minor mending, resolve and ward - pure defense, and 2nd minor brutality and force.
dodgehopper_ESO wrote: »PrinceFabious wrote: »dodgehopper_ESO wrote: »PrinceFabious wrote: »PrinceFabious wrote: »I ran major evasion with shuffle and double take this weekend. I can't get those results people are reporting where you dodge 80-90% of all attacks. Maybe something is off in my setup but it doesn't work on my stamblade. I dodge maybe 3 attacks in a fight.
You cannot stack major evasion. The argument is that 20% is too high for dodge chance.
Ok. I don't think it's all that great at 20%. In my personal opinion, dodging 2-3 attacks in a fight is helpful but it doesn't decide the outcome. Most fights I get into there's about 10-15 attacks I have to survive.
When you combine 20% dodge WITH roll dodge. It because a problem.
It sounds like you have a problem with roll dodge. I'm fine with roll dodge, the issue is more to do with infinite resources. The counter-issue is that stamina builds pull resources for defense/offense/mobility all on the same resources (I personally think we should have a separate endurance bar for things like blocking/dodging which might open things up for magic/stam builds and give a little more meaning to health perhaps.). The reason dodge is so popular (and noticeable) in pvp is that its so much better than block right now, and to an extent bubbling. I personally think general balance is more important than wrecking a couple of skills because you don't like having 1/5 of your single target attacks whiffling by your enemy and screwing up your damage numbers. This preference toward dps is great until you start wanting to gut the tank build to the point you can guaranty a win for the dps build.
No. I cleary capitalized "WITH" to emphasize the problem is the combination of major evasion and dodge roll. People who build glass cannon builds shouldnt have so much defensive capabilities.
@PrinceFabious I hear where you're coming from, but you'll notice I suggest that there should be an Endurance bar (based off of health -or even health/stam/mag). It would require tweaking on a lot of stamina abilities but might solve a lot of these problems. Mitigation should be the realm of tanks, and tanks are health-based or theoretically are health based. Right now as it stands nothing of value scales with Health except for a couple of shields. In a sense it is a sweeping change I'm offering, but I feel its the solution that's needed with the removal of soft caps (and other changes). I'm offering another way to solve the problem.