Put their max stamina back at 1/2/3% and instead change the poison resistance passive to also give a bonus to poison and/or bow damage by 2/4/6%
Put their max stamina back at 1/2/3% and instead change the poison resistance passive to also give a bonus to poison and/or bow damage by 2/4/6%
ParaNostram wrote: »
The fall damage change just makes me think it'll be harder to learn what it's ok to rocket off in Cyrodiil, as only one character will be able to fall marginally farther.
The bow damage idea would be especially terrible in PvP. I don't think we need a return to hordes of snipers in Cyrodiil. And one of my main PvP characters is a bosmer archer NB (non-ganker who hardly ever attacks from stealth, but it's not hard to imagine how OP that would be).
I'm also of the thought that Bosmer should get some sort of poison damage bonus, like their attacks have a % chance to cause 1-3% extra damage as poison or something along that lines.
It'd be something to differentiate them.
Khajiit getting 8% crit for more bursty damage, redguards regenning stam more for sustained dps, bosmer something of doing more normal damage but not critting as often as khajiit and can't sustain as long as redguard.
I'm also of the thought that Bosmer should get some sort of poison damage bonus, like their attacks have a % chance to cause 1-3% extra damage as poison or something along that lines.
It'd be something to differentiate them.
Khajiit getting 8% crit for more bursty damage, redguards regenning stam more for sustained dps, bosmer something of doing more normal damage but not critting as often as khajiit and can't sustain as long as redguard.
I'm also of the thought that Bosmer should get some sort of poison damage bonus, like their attacks have a % chance to cause 1-3% extra damage as poison or something along that lines.
It'd be something to differentiate them.
Khajiit getting 8% crit for more bursty damage, redguards regenning stam more for sustained dps, bosmer something of doing more normal damage but not critting as often as khajiit and can't sustain as long as redguard.
With 'poisons' added to ESO, giving Bosmer a poison damage advantage would make them terribly OP... at least they have resistance to poisons.
I think Bosmer is fine now with the added 3% Stamina... they don't need anything else. And the 10% fall damage reduction is awesome since I impatiently jump from cliffs instead of taking the long journey to climb down.
bowmanz607 wrote: »what is funny is they did this change on the pts about a year or so ago when they messed with racials. It was increased and then decreased again before it went live. I wonder why they are trying it again? I do agree poison damage reduction needs to increase or removed in favor of another passive.
unhander_2 wrote: »Imho, Bosmers must get a buff in Bow damage or range or bonus critical chance (with bow) or an intuitive unique buff to archery skills and abilities to follow in line with the Elder Scrolls Lore that there are no finer Archers than Bosmers. I am mildly disappointed that the this has not been implemented even till now.
If people are worried that such a buff can be an issue in PvP then what about Sorcs or Templars? People always find a way to best optimize their builds.
Please ZOS, make the Bosmer interesting again for us Archery lovers, at least in PvE if not PvP.
I mean, Dunmer get a major buff to fire damage and that isn't breaking the game. Just saying.