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When arenas and battlegrounds do come out. They better be perfect

attackjet
attackjet
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Seriously for how long we have been waiting we better get some thing amazing.

And some CTF would be fun.

Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

2v2s and 4v4s for arenas and 12v12 for battleground.
  • Grabmoore
    Grabmoore
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    Meanwhile I'm still waiting for separate forums for PC and consoles....
    Unfortunally, we don't always get what we want.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Grabmoore wrote: »
    Meanwhile I'm still waiting for separate forums for PC and consoles....
    Unfortunally, we don't always get what we want.

    Why segregate the players? It's not hard to say "I'm on PC" or "I'm on console".
    PC and PS4 EP only player
  • vyrusb23
    vyrusb23
    ✭✭✭✭✭
    Eshelmen wrote: »
    Grabmoore wrote: »
    Meanwhile I'm still waiting for separate forums for PC and consoles....
    Unfortunally, we don't always get what we want.

    Why segregate the players? It's not hard to say "I'm on PC" or "I'm on console".

    Actually, for a lot of people, it is.
  • Grabmoore
    Grabmoore
    ✭✭✭✭✭
    Eshelmen wrote: »
    Grabmoore wrote: »
    Meanwhile I'm still waiting for separate forums for PC and consoles....
    Unfortunally, we don't always get what we want.

    Why segregate the players? It's not hard to say "I'm on PC" or "I'm on console".

    I prefer to see relevant threads about ongoing issues on PC.
    Since the game runs worse on consoles and (not all but most) console players are pretty immature, you see innoumerous threads of console players flooding the forum. That's annyoing at least.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • bedlom
    bedlom
    ✭✭✭✭✭
    Grabmoore wrote: »
    Eshelmen wrote: »
    Grabmoore wrote: »
    Meanwhile I'm still waiting for separate forums for PC and consoles....
    Unfortunally, we don't always get what we want.

    Why segregate the players? It's not hard to say "I'm on PC" or "I'm on console".

    I prefer to see relevant threads about ongoing issues on PC.
    Since the game runs worse on consoles and (not all but most) console players are pretty immature, you see innoumerous threads of console players flooding the forum. That's annyoing at least.

    Really? Are you sure? Maybe you wanna check your comments and have a rethink about what you're saying.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.
  • mb10
    mb10
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    ✭✭✭
    lmao you've got people ready to complain before its even come out.

    what a forum we post on...
  • Valrien
    Valrien
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    ✭✭✭
    Lysette wrote: »
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.

    Simple...

    It should be a game where you hold a ball or capture a flag. Does there really need to be lore behind stealing a flag and bringing it back?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Valrien wrote: »
    Lysette wrote: »
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.

    Simple...

    It should be a game where you hold a ball or capture a flag. Does there really need to be lore behind stealing a flag and bringing it back?

    Well, I see it like this - if you want a different type of game, why don't you just play a different game then, which has all what you want. Why does it have to be integrated into ESO, if it is not related to Elder Scrolls?
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Lysette wrote: »
    Valrien wrote: »
    Lysette wrote: »
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.

    Simple...

    It should be a game where you hold a ball or capture a flag. Does there really need to be lore behind stealing a flag and bringing it back?

    Well, I see it like this - if you want a different type of game, why don't you just play a different game then, which has all what you want. Why does it have to be integrated into ESO, if it is not related to Elder Scrolls?

    Because some people love Elder Scrolls and what it has to offer but feel like it would be good for the game to add more modes of gameplay and expand its horizons. There's no lore behind opening a screen and being randomly teleported to a dungeon with 3 random people and yet it makes completing dungeons much easier and overall more interesting. There's no lore behind how a fruit vendor is a master blacksmith who knows how to repair godlike arms and armor yet it adds so much convenience.
    Edited by Valrien on July 20, 2018 6:34AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    You know the old sayin... "poop in 1 hand and wish in the other, see which fills up faster."

    Realistically you can't expect anything and demand perfection. This game wasn't built upon 1v1 nor small scale pvp. There is no possible way, nor should there be, balance for 1v1 pvp.

    Once arena or small scale, whatever you guys call it, happens... the forums will be flooded with more nerf/buff, crying/complaining...

    ZOS will be able to do nothing without ruining other aspects of the game because people will cry regardless.

    If it happens, cool... If not, no big deal.
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Valrien wrote: »
    Lysette wrote: »
    Valrien wrote: »
    Lysette wrote: »
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.

    Simple...

    It should be a game where you hold a ball or capture a flag. Does there really need to be lore behind stealing a flag and bringing it back?

    Well, I see it like this - if you want a different type of game, why don't you just play a different game then, which has all what you want. Why does it have to be integrated into ESO, if it is not related to Elder Scrolls?

    Because some people love Elder Scrolls and what it has to offer but feel like it would be good for the game to add more modes of gameplay and expand its horizons. There's no lore behind opening a screen and being randomly teleported to a dungeon with 3 random people and yet it makes completing dungeons much easier and overall more interestinh. There's no lore behind how a fruit vendor is a master blacksmith who knows how to repair godlike arms and armor while yet it adds so much convenience.

    True, I would have preferred that it would be a skill like in Oblivion and we could learn to repair it on our own - not with repair kits, but with skill instead.
  • JWKe
    JWKe
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    Hutball in SWToR has to easily be one of THE funnest PvP game modes I've ever played in any MMO. It's a shame the same can't be said for the rest of the game.
    Edited by JWKe on July 10, 2016 12:50AM
  • UltimaJoe777
    UltimaJoe777
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    So exactly how many threads do you plan to create about small-scale PvP? We get it, you want it and can't wait for it.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Brittany_Joy
    Brittany_Joy
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    I really think Battlegrounds need to be more small scale than 12v12. The battleground PvP needs to be a number were one individual can make a significant impact. 12v12 is just another zergfest and is not a different PvP experience from Cyrodiil. Battleground PvP needs to be 4v4, cause 4v4 arenas are rather unpopular while 2v2 and 3v3 reign supreme, or at least 4-6 players. It needs to be objective based and it needs to provide ways for failing teams to gain a chance to win and single players to significantly contribute to the team win chance.

    Using Guild Wars as an example their PvP is failing to gain any attention in competitive PvP because their battleground player count is far too high for individual skill to matter. A smaller scale team requires players to have higher individual skill and thus we see big plays instead of DPS counters and raid-like PvP zergfest that is caused from too many players.

    Also the reason why 4v4 or any arena above 3v3 should not exist is because, using wow as an example, it again relies on zergfest mechanics. 5v5 arenas is unpopular in WoW and is being removed for a reason, no one wants to play zergfest PvP. Also realistically speaking its hard to get other people to be persistent players in your arena group. Its easy to recruit one or two players but anything above it you get people leaving cause no one wants to wait so long for a PvP zergfest experience. All I am saying is ZoS would be wasting their time by building unpopular arena types. Its best to focus on the popular ones which is 1v1, 2v2, 3v3, and 4v4 -5v5 (maintain that individual skill contribution) for Objective based battlegrounds.
  • FrostFallFox
    FrostFallFox
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    Lulż it won't be perfect.
    \(^-,,-^)/
  • nordsavage
    nordsavage
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    Do not hold your breath you will pass out.
    I didn't choose tank life, tank life chose me.
  • BlackEar
    BlackEar
    ✭✭✭✭✭
    try the new IC pvp
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

    Achievement hunter:

    Visit my profile page to find out about which achievement I am currently hunting.

    Check out Anemonean's thieving guide!
  • attackjet
    attackjet
    ✭✭✭✭
    I really think Battlegrounds need to be more small scale than 12v12. The battleground PvP needs to be a number were one individual can make a significant impact. 12v12 is just another zergfest and is not a different PvP experience from Cyrodiil. Battleground PvP needs to be 4v4, cause 4v4 arenas are rather unpopular while 2v2 and 3v3 reign supreme, or at least 4-6 players. It needs to be objective based and it needs to provide ways for failing teams to gain a chance to win and single players to significantly contribute to the team win chance.

    Using Guild Wars as an example their PvP is failing to gain any attention in competitive PvP because their battleground player count is far too high for individual skill to matter. A smaller scale team requires players to have higher individual skill and thus we see big plays instead of DPS counters and raid-like PvP zergfest that is caused from too many players.

    Also the reason why 4v4 or any arena above 3v3 should not exist is because, using wow as an example, it again relies on zergfest mechanics. 5v5 arenas is unpopular in WoW and is being removed for a reason, no one wants to play zergfest PvP. Also realistically speaking its hard to get other people to be persistent players in your arena group. Its easy to recruit one or two players but anything above it you get people leaving cause no one wants to wait so long for a PvP zergfest experience. All I am saying is ZoS would be wasting their time by building unpopular arena types. Its best to focus on the popular ones which is 1v1, 2v2, 3v3, and 4v4 -5v5 (maintain that individual skill contribution) for Objective based battlegrounds.

    Thank you for positively contributing to my post and this is completely true. 3v3 oddball would be really fun in this game same with CTF. 2v2 is personally my favorite, and being an OG old school halo player, skill plays a huge roll in small scale 2v2s and 3v3s.

    IMHO though, 1v1s, especially in an RPG, don't rely too much on skill but more or less class and luck(because of the 20% dodge rate stuff and 2 second glass cannon builds). But, 2v2s rely extremely upon good teamwork and skill when your playing objective based game modes or even death match type games.

    I just really hope zeni gets it right. And the main reason I want dueling is simply for tournaments and to test out skills.

    Edited by attackjet on July 10, 2016 5:53PM
  • altemriel
    altemriel
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    ✭✭✭
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.



    they will be!! that is exactly what ZOS stated a longer time ago in one Eso Live, that they do not "just want to make them", they "do want to make them really great", so that is why they are still in production and no eta.

    I better wait a bit more and get a great stuff later!!
  • Elloa
    Elloa
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    - We will hear about battleground, arena and duel, next year.
    ESOLive 8 july 2016
    Edited by Elloa on July 10, 2016 6:18PM
  • spawn_to_kill
    spawn_to_kill
    ✭✭✭
    Lysette wrote: »
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.

    it is well within lore, did you play oblvion it had gladiator arenas and the first elder scrolls title was called arena :dizzy:
    Edited by spawn_to_kill on July 10, 2016 7:06PM
    August Palatine
    vr16, dk
    vr 16 sorc,, templar,, nb
    500+1 champion points eups4
  • a1i3nz
    a1i3nz
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    vyrusb23 wrote: »
    Eshelmen wrote: »
    Grabmoore wrote: »
    Meanwhile I'm still waiting for separate forums for PC and consoles....
    Unfortunally, we don't always get what we want.

    Why segregate the players? It's not hard to say "I'm on PC" or "I'm on console".

    Actually, for a lot of people, it is.

    You don't have to say much. Just post an irrelevant, condescending pc master race comment
    Edited by a1i3nz on July 10, 2016 7:19PM
  • Celas_Dranacea
    Celas_Dranacea
    ✭✭✭✭✭
    Happy to wait however long I have to. Take your time Zos I know you guys are working hard!
    A Bosmer Nightblade Werewolf
  • Brittany_Joy
    Brittany_Joy
    ✭✭✭✭
    attackjet wrote: »
    I really think Battlegrounds need to be more small scale than 12v12. The battleground PvP needs to be a number were one individual can make a significant impact. 12v12 is just another zergfest and is not a different PvP experience from Cyrodiil. Battleground PvP needs to be 4v4, cause 4v4 arenas are rather unpopular while 2v2 and 3v3 reign supreme, or at least 4-6 players. It needs to be objective based and it needs to provide ways for failing teams to gain a chance to win and single players to significantly contribute to the team win chance.

    Using Guild Wars as an example their PvP is failing to gain any attention in competitive PvP because their battleground player count is far too high for individual skill to matter. A smaller scale team requires players to have higher individual skill and thus we see big plays instead of DPS counters and raid-like PvP zergfest that is caused from too many players.

    Also the reason why 4v4 or any arena above 3v3 should not exist is because, using wow as an example, it again relies on zergfest mechanics. 5v5 arenas is unpopular in WoW and is being removed for a reason, no one wants to play zergfest PvP. Also realistically speaking its hard to get other people to be persistent players in your arena group. Its easy to recruit one or two players but anything above it you get people leaving cause no one wants to wait so long for a PvP zergfest experience. All I am saying is ZoS would be wasting their time by building unpopular arena types. Its best to focus on the popular ones which is 1v1, 2v2, 3v3, and 4v4 -5v5 (maintain that individual skill contribution) for Objective based battlegrounds.

    Thank you for positively contributing to my post and this is completely true. 3v3 oddball would be really fun in this game same with CTF. 2v2 is personally my favorite, and being an OG old school halo player, skill plays a huge roll in small scale 2v2s and 3v3s.

    IMHO though, 1v1s, especially in an RPG, don't rely too much on skill but more or less class and luck(because of the 20% dodge rate stuff and 2 second glass cannon builds). But, 2v2s rely extremely upon good teamwork and skill when your playing objective based game modes or even death match type games.

    I just really hope zeni gets it right. And the main reason I want dueling is simply for tournaments and to test out skills.

    Jessica did say their main focus is Battlegrounds, even though it will be talked about more next year, this means Battlegrounds may effect the game in a huge way. It should because balance is going to need to become focus. So battlegrounds and duels should at least be decent.

    I just want to put it out there that the battlegrounds should be a smallscale objective based PvP otherwise the experience it provides would be no different than Cyrodiil.

    I mentioned competitive 1v1 because Blade and Soul is focused around it and it seems fun, although I never tried it. The way ESO is currently it would rely on luck and class, just as you mentioned, 'cause the game isn't balanced around 1v1 but maybe that needs to change.

    I wonder if they thought about having some sort of banning phase like League of Legends has in order to help balance the game a bit. Were players can pick what skills to ban from the match. I wonder if it would be possible but its worth trying I guess. As well as allowing players to choose a counterbuild based on their opponents choice, that would require skill loadouts or something though.

    ZOS also needs to remove built in weaknesses such as the vampire and werewolf weaknesses cause it just doesnt offer any real competitive fun play. I mean come on it would be like LoL making a champion were they take 25% damage from Ezreal or some other champion. Built in weaknesses work in single player games cause NPCs arent smart like a player and need that edge. But when you give that built in weakness to a PvP situation it just creates a frustrating PvP experience cause your basically restricted from ever using that playstyle in competitive PvP.
  • attackjet
    attackjet
    ✭✭✭✭
    attackjet wrote: »
    I really think Battlegrounds need to be more small scale than 12v12. The battleground PvP needs to be a number were one individual can make a significant impact. 12v12 is just another zergfest and is not a different PvP experience from Cyrodiil. Battleground PvP needs to be 4v4, cause 4v4 arenas are rather unpopular while 2v2 and 3v3 reign supreme, or at least 4-6 players. It needs to be objective based and it needs to provide ways for failing teams to gain a chance to win and single players to significantly contribute to the team win chance.

    Using Guild Wars as an example their PvP is failing to gain any attention in competitive PvP because their battleground player count is far too high for individual skill to matter. A smaller scale team requires players to have higher individual skill and thus we see big plays instead of DPS counters and raid-like PvP zergfest that is caused from too many players.

    Also the reason why 4v4 or any arena above 3v3 should not exist is because, using wow as an example, it again relies on zergfest mechanics. 5v5 arenas is unpopular in WoW and is being removed for a reason, no one wants to play zergfest PvP. Also realistically speaking its hard to get other people to be persistent players in your arena group. Its easy to recruit one or two players but anything above it you get people leaving cause no one wants to wait so long for a PvP zergfest experience. All I am saying is ZoS would be wasting their time by building unpopular arena types. Its best to focus on the popular ones which is 1v1, 2v2, 3v3, and 4v4 -5v5 (maintain that individual skill contribution) for Objective based battlegrounds.

    Thank you for positively contributing to my post and this is completely true. 3v3 oddball would be really fun in this game same with CTF. 2v2 is personally my favorite, and being an OG old school halo player, skill plays a huge roll in small scale 2v2s and 3v3s.

    IMHO though, 1v1s, especially in an RPG, don't rely too much on skill but more or less class and luck(because of the 20% dodge rate stuff and 2 second glass cannon builds). But, 2v2s rely extremely upon good teamwork and skill when your playing objective based game modes or even death match type games.

    I just really hope zeni gets it right. And the main reason I want dueling is simply for tournaments and to test out skills.

    Jessica did say their main focus is Battlegrounds, even though it will be talked about more next year, this means Battlegrounds may effect the game in a huge way. It should because balance is going to need to become focus. So battlegrounds and duels should at least be decent.

    I just want to put it out there that the battlegrounds should be a smallscale objective based PvP otherwise the experience it provides would be no different than Cyrodiil.

    I mentioned competitive 1v1 because Blade and Soul is focused around it and it seems fun, although I never tried it. The way ESO is currently it would rely on luck and class, just as you mentioned, 'cause the game isn't balanced around 1v1 but maybe that needs to change.

    I wonder if they thought about having some sort of banning phase like League of Legends has in order to help balance the game a bit. Were players can pick what skills to ban from the match. I wonder if it would be possible but its worth trying I guess. As well as allowing players to choose a counterbuild based on their opponents choice, that would require skill loadouts or something though.

    ZOS also needs to remove built in weaknesses such as the vampire and werewolf weaknesses cause it just doesnt offer any real competitive fun play. I mean come on it would be like LoL making a champion were they take 25% damage from Ezreal or some other champion. Built in weaknesses work in single player games cause NPCs arent smart like a player and need that edge. But when you give that built in weakness to a PvP situation it just creates a frustrating PvP experience cause your basically restricted from ever using that playstyle in competitive PvP.

    Yes, thank you again for positively contributing instead of a 3 sentence comment about nothing lmao. I see what you are saying with banning abilities, but I don't see it being implemented due to the fact that the arenas will most likely not be customizable games.

    Built in weaknesses are always going to be a part of the game, simply because you get a buff with the weakness. I think werewolf form needs a buff though, or a more attainable way to get into werewolf form.

    Did you ever play halo? So you would like to see objective games also? Death match playlist would be fun but not as much skill involved. And a scoreboard would have to be put in. Oddball, CTF and koth would be so fun in this game.

    I've mentioned before in other posts that the map I would like to see most would be a cold harbour oriented map where your on the big floating rocks with mabye a couple bridges linking the two teams bases.

    What would you like to see as arena maps?
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Would be good for fans of arenas and battlegrounds to start threads about ideas and expectations. Many people are asking these but don't see many threads about ideas and such.

    I'll play those casually at first. I just expect it to be epic, have a gladiator theme all aroud it just like ES:Arena box art or maybe more oblivion pocket realms alas MSA.

    I hope they do have a very competitive setting, global tournaments leaning towars the e-sports scene, very juicy rewards in terms of costumes, titles, trophies, maybe some crown store or cash rewards for seasons finals and stuff like that.

    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Lysette
    Lysette
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    ✭✭✭✭✭
    Lysette wrote: »
    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    2v2s and 4v4s for arenas and 12v12 for battleground.

    And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.

    it is well within lore, did you play oblvion it had gladiator arenas and the first elder scrolls title was called arena :dizzy:

    yes, arena style fits well, but battlegrounds, I don't know.
  • ArchMikem
    ArchMikem
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    attackjet wrote: »
    Seriously for how long we have been waiting we better get some thing amazing.

    And some CTF would be fun.

    Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.

    The Oblivion are you on about? This is Elder Scrolls, not CoD.

    Also demanding perfection is a no no.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
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  • waterfairy
    waterfairy
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    Perfect and ZOS are like water and oil...they just can't mix right.
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