I prefer to see relevant threads about ongoing issues on PC.
Since the game runs worse on consoles and (not all but most) console players are pretty immature, you see innoumerous threads of console players flooding the forum. That's annyoing at least.
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.
Simple...
It should be a game where you hold a ball or capture a flag. Does there really need to be lore behind stealing a flag and bringing it back?
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.
Simple...
It should be a game where you hold a ball or capture a flag. Does there really need to be lore behind stealing a flag and bringing it back?
Well, I see it like this - if you want a different type of game, why don't you just play a different game then, which has all what you want. Why does it have to be integrated into ESO, if it is not related to Elder Scrolls?
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.
Simple...
It should be a game where you hold a ball or capture a flag. Does there really need to be lore behind stealing a flag and bringing it back?
Well, I see it like this - if you want a different type of game, why don't you just play a different game then, which has all what you want. Why does it have to be integrated into ESO, if it is not related to Elder Scrolls?
Because some people love Elder Scrolls and what it has to offer but feel like it would be good for the game to add more modes of gameplay and expand its horizons. There's no lore behind opening a screen and being randomly teleported to a dungeon with 3 random people and yet it makes completing dungeons much easier and overall more interestinh. There's no lore behind how a fruit vendor is a master blacksmith who knows how to repair godlike arms and armor while yet it adds so much convenience.
Brittany_Joy wrote: »I really think Battlegrounds need to be more small scale than 12v12. The battleground PvP needs to be a number were one individual can make a significant impact. 12v12 is just another zergfest and is not a different PvP experience from Cyrodiil. Battleground PvP needs to be 4v4, cause 4v4 arenas are rather unpopular while 2v2 and 3v3 reign supreme, or at least 4-6 players. It needs to be objective based and it needs to provide ways for failing teams to gain a chance to win and single players to significantly contribute to the team win chance.
Using Guild Wars as an example their PvP is failing to gain any attention in competitive PvP because their battleground player count is far too high for individual skill to matter. A smaller scale team requires players to have higher individual skill and thus we see big plays instead of DPS counters and raid-like PvP zergfest that is caused from too many players.
Also the reason why 4v4 or any arena above 3v3 should not exist is because, using wow as an example, it again relies on zergfest mechanics. 5v5 arenas is unpopular in WoW and is being removed for a reason, no one wants to play zergfest PvP. Also realistically speaking its hard to get other people to be persistent players in your arena group. Its easy to recruit one or two players but anything above it you get people leaving cause no one wants to wait so long for a PvP zergfest experience. All I am saying is ZoS would be wasting their time by building unpopular arena types. Its best to focus on the popular ones which is 1v1, 2v2, 3v3, and 4v4 -5v5 (maintain that individual skill contribution) for Objective based battlegrounds.
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.
Brittany_Joy wrote: »I really think Battlegrounds need to be more small scale than 12v12. The battleground PvP needs to be a number were one individual can make a significant impact. 12v12 is just another zergfest and is not a different PvP experience from Cyrodiil. Battleground PvP needs to be 4v4, cause 4v4 arenas are rather unpopular while 2v2 and 3v3 reign supreme, or at least 4-6 players. It needs to be objective based and it needs to provide ways for failing teams to gain a chance to win and single players to significantly contribute to the team win chance.
Using Guild Wars as an example their PvP is failing to gain any attention in competitive PvP because their battleground player count is far too high for individual skill to matter. A smaller scale team requires players to have higher individual skill and thus we see big plays instead of DPS counters and raid-like PvP zergfest that is caused from too many players.
Also the reason why 4v4 or any arena above 3v3 should not exist is because, using wow as an example, it again relies on zergfest mechanics. 5v5 arenas is unpopular in WoW and is being removed for a reason, no one wants to play zergfest PvP. Also realistically speaking its hard to get other people to be persistent players in your arena group. Its easy to recruit one or two players but anything above it you get people leaving cause no one wants to wait so long for a PvP zergfest experience. All I am saying is ZoS would be wasting their time by building unpopular arena types. Its best to focus on the popular ones which is 1v1, 2v2, 3v3, and 4v4 -5v5 (maintain that individual skill contribution) for Objective based battlegrounds.
Thank you for positively contributing to my post and this is completely true. 3v3 oddball would be really fun in this game same with CTF. 2v2 is personally my favorite, and being an OG old school halo player, skill plays a huge roll in small scale 2v2s and 3v3s.
IMHO though, 1v1s, especially in an RPG, don't rely too much on skill but more or less class and luck(because of the 20% dodge rate stuff and 2 second glass cannon builds). But, 2v2s rely extremely upon good teamwork and skill when your playing objective based game modes or even death match type games.
I just really hope zeni gets it right. And the main reason I want dueling is simply for tournaments and to test out skills.
Brittany_Joy wrote: »Brittany_Joy wrote: »I really think Battlegrounds need to be more small scale than 12v12. The battleground PvP needs to be a number were one individual can make a significant impact. 12v12 is just another zergfest and is not a different PvP experience from Cyrodiil. Battleground PvP needs to be 4v4, cause 4v4 arenas are rather unpopular while 2v2 and 3v3 reign supreme, or at least 4-6 players. It needs to be objective based and it needs to provide ways for failing teams to gain a chance to win and single players to significantly contribute to the team win chance.
Using Guild Wars as an example their PvP is failing to gain any attention in competitive PvP because their battleground player count is far too high for individual skill to matter. A smaller scale team requires players to have higher individual skill and thus we see big plays instead of DPS counters and raid-like PvP zergfest that is caused from too many players.
Also the reason why 4v4 or any arena above 3v3 should not exist is because, using wow as an example, it again relies on zergfest mechanics. 5v5 arenas is unpopular in WoW and is being removed for a reason, no one wants to play zergfest PvP. Also realistically speaking its hard to get other people to be persistent players in your arena group. Its easy to recruit one or two players but anything above it you get people leaving cause no one wants to wait so long for a PvP zergfest experience. All I am saying is ZoS would be wasting their time by building unpopular arena types. Its best to focus on the popular ones which is 1v1, 2v2, 3v3, and 4v4 -5v5 (maintain that individual skill contribution) for Objective based battlegrounds.
Thank you for positively contributing to my post and this is completely true. 3v3 oddball would be really fun in this game same with CTF. 2v2 is personally my favorite, and being an OG old school halo player, skill plays a huge roll in small scale 2v2s and 3v3s.
IMHO though, 1v1s, especially in an RPG, don't rely too much on skill but more or less class and luck(because of the 20% dodge rate stuff and 2 second glass cannon builds). But, 2v2s rely extremely upon good teamwork and skill when your playing objective based game modes or even death match type games.
I just really hope zeni gets it right. And the main reason I want dueling is simply for tournaments and to test out skills.
Jessica did say their main focus is Battlegrounds, even though it will be talked about more next year, this means Battlegrounds may effect the game in a huge way. It should because balance is going to need to become focus. So battlegrounds and duels should at least be decent.
I just want to put it out there that the battlegrounds should be a smallscale objective based PvP otherwise the experience it provides would be no different than Cyrodiil.
I mentioned competitive 1v1 because Blade and Soul is focused around it and it seems fun, although I never tried it. The way ESO is currently it would rely on luck and class, just as you mentioned, 'cause the game isn't balanced around 1v1 but maybe that needs to change.
I wonder if they thought about having some sort of banning phase like League of Legends has in order to help balance the game a bit. Were players can pick what skills to ban from the match. I wonder if it would be possible but its worth trying I guess. As well as allowing players to choose a counterbuild based on their opponents choice, that would require skill loadouts or something though.
ZOS also needs to remove built in weaknesses such as the vampire and werewolf weaknesses cause it just doesnt offer any real competitive fun play. I mean come on it would be like LoL making a champion were they take 25% damage from Ezreal or some other champion. Built in weaknesses work in single player games cause NPCs arent smart like a player and need that edge. But when you give that built in weakness to a PvP situation it just creates a frustrating PvP experience cause your basically restricted from ever using that playstyle in competitive PvP.
spawn_to_kill wrote: »Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.
2v2s and 4v4s for arenas and 12v12 for battleground.
And how would that fit into an Elder Scrolls game - what is this stuff lore-wise?- I don't see this happening in this way, simply because it would be another type of game and not ESO.
it is well within lore, did you play oblvion it had gladiator arenas and the first elder scrolls title was called arena
Seriously for how long we have been waiting we better get some thing amazing.
And some CTF would be fun.
Also some oddball, similar to halo. Where one guy gets the ball and holds it and every second with the ball I'd a point and first to 250 points wins.