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Official Feedback Thread for Ruins of Mazzatun (Dungeon)

  • baratron
    baratron
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    We ran Normal mode and Veteran mode at CP 160.

    How does the difficulty feel for Normal mode and Veteran mode?
    Normal mode is too easy. The dungeon feels long and tedious rather than challenging at all. I agree with @Elloa above - on Normal mode, the bosses died too quickly for you to work out that they even had mechanics, let alone what their mechanics were supposed to be.

    Veteran mode is spot on. Hard enough to be challenging with some interesting boss mechanics.

    Are you happy with the rewards you got for doing this dungeon?
    I think so, but we were doing the Witches Festival at the same time, and were much more excited about the Hollowjack Motifs and new recipes.

    The Amberplasm set looks potentially interesting for my Nightblade. I need to check it out.

    What is your favorite mechanic?
    Mighty Chudan's Mighty Charge! AWESOME!

    Were you able to complete the dungeon?
    Normal - yes, on the first attempt.
    Veteran - not on the first attempt, but mostly because it got too late and it was time for bed.

    How many times did your character die?
    Er... Some. I don't actually feel like sitting through an entire stream to count them ;).

    What level is your character and how many Champion Points do you have?
    Over CP Cap. I think I have 599 CP on PTS.

    How long did it take to complete this dungeon?
    Normal - We were in there for an hour and 10 minutes, but a lot of that time was exploring. Looking for chests and heavy sacks, reading through the story dialogue, doing all the optional parts.
    Veteran - 2 hours 25 minutes, not completed due to players falling asleep.

    What was your group makeup?
    Tank - Imperial Stamina Dragonknight
    DPS - Dunmer Magicka Nightblade and Khajiit Stamina Nightblade
    Healer - Imperial Magicka Sorcerer

    Did you do the Undaunted Pledge?
    No.

    We want to see livestreams of this dungeon! If you and your group livestream or create videos of your runs through the Ruins of Mazzatun, please post a reply in this thread with a link to where we can find it and/or tweet us at TESOnline with the details.

    Veteran Ruins of Mazzatun, complete 2 hour 25 minutes video.

    Highlights:
    First boss - Katzu the Spine-Breaker.
    Second boss - Mighty Chudan.
    Third boss - Xal-Nur the Slaver.
    Final boss - Tree-Minder Na-Kesh (not completed).

    The same group may also be watched from the Stamina Nightblade's perspective:
    Veteran Ruins of Mazzatun, complete video.
    Edited by baratron on July 8, 2016 8:05AM
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Darlon
    Darlon
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    We did Veteran mode of this dungeon yesterday

    How does the difficulty feel for Normal mode and Veteran mode?
    Veteran mode is very fun and not all to difficult. It felt easier to me than the other dungeon (cradle of shadows). We believe it may be a bit 'to easy' as we were able to complete it without to much issues on template characters (300CP). Especially since afterwards we got a few achievements that basically told us we 'missed' some mechanics that would have made it a bit easier ('blind luck' achievement on final boss).
    The mechanics are very fun and interesting and I am really looking forward on doing this dungeon after release.


    Are you happy with the rewards you got for doing this dungeon?
    Unhappy about the properous and training traits on loot. Those traits don't belong on endgame gear. For the rest the drop rate of set items seemed ok.


    What is your favorite mechanic?
    The charge of Mighty Chudan and on the slaver fight the 3 beasts that can be released to eat the archers.

    Were you able to complete the dungeon?
    Veteran - Yes, on our first run through the dungeon (somewhere between 1h30 to 2h) with a few wipes due to figuring out mechanics.

    How many times did your character die?
    Not sure... quite a few times on the slaver fight until we figured out how to handle the archers.. For the rest we needed 3 attempts on the final boss, 2 on mighty chudan (awesome fight) and I died a couple times on those nasty sludge throwers (trash)

    What level is your character and how many Champion Points do you have?
    Template character, 300CP, similar gear to live server (except new monster set)

    How long did it take to complete this dungeon?
    Veteran: somewhere between 1 hour 30 and 2 hours (started at 1900 CET roughly, were done in time to watch Ger-Fra :) )

    What was your group makeup?
    Tank - Dragonknight
    DPS - Stam Sorc and Mag Nightblade
    Healer - Templar

    Did you do the Undaunted Pledge?
    No.

    Edited by Darlon on July 8, 2016 8:34AM
  • baratron
    baratron
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    code65536 wrote: »
    On the Argonian Behemoth, is it intended that he sheds aggro? It seems like I must retaunt every time he does a fear. And when the spice carriers are going to the geyser, he'd disengage from me and run at them. I'm really not a fan of these kinds of ignore-the-tank's-taunt mechanics because it removes the amount of control we have over the situation and makes tanks feel redundant in a game where tanks are already often not needed.
    Our Tank experienced the same thing.
    code65536 wrote: »
    On the final boss, is the hallucination random? At one point in our Vet run, the healer got it and was unable to heal the group, causing a wipe (for future attempts, the DPS tried to off-heal in case that happened), and at another point, I got it and the boss went loose because I could not retaunt.
    We also had every member of the group get the hallucination, including both Tank and Healer.
    code65536 wrote: »
    Please lower the health of the Haj Mota throughout the dungeon. They have nearly 1M health, but they are neither difficult nor challenging. They're nothing more than balls of health that we have to tediously burn through. Tedium is not a challenge, and after a while, each Haj Mota just felt like another boring chore to get through.
    In 2.5.1 their health has been lowered to 635,334 HP, but they are still horrendously boring, staying alive long after the rest of the trash pull has died. I would prefer it if they had less HP but more interesting mechanics.
    code65536 wrote: »
    The "puzzle" to free the elders was disappointingly easy. It's very obvious and not really fun.
    We didn't find it easy at all. For some reason the last Elder died, and we don't know why since there was only one possible button left. Video.
    code65536 wrote: »
    And having a wave of trash spawn after each cage just made the entire room feel like an arbitrary road bump in the flow of the dungeon. Again, tedium is not a challenge, and I'm not looking forward to wading through that many trash waves on multiple characters on pledge day. Why not just have one big wave of trash spawn after all 6 cages have opened, instead of having one wave after each cage? Or make it so that we get trash as punishment only if we failed one of the cages? The flow really felt off here in this encounter.
    I feel like the trash should only be a punishment for failing, rather than turning up every time whether you succeed or not. 6-7 minutes to do that one room totally throws off the pacing of the dungeon. Admittedly, it would be less than 7 minutes if you have very high DPS, or if you don't care about trying to save the Elders and open more than one cage at a time, but it must take a while. I watched the FENGRUSH video linked above and it took them a good 4 minutes.
    code65536 wrote: »
    I love the story and the quest-giver NPC.[/b] Whoever wrote the dialog here, kudos to them. The comic relief after each boss was lovely.
    omg, YES! "Outrageous Eel Escape"!
    code65536 wrote: »
    There is quite a bit of overlap in the voice-overs of the theater scenes--NPCs talking over each other. Also, when speaking to the NPCs, their mouths do not animate.
    In 2.5.1 their mouths now animate. However, there is still some overlap in the voice-overs, specifically when Heem-Jas is talking to Meema and Bun-Ti.

    While we're talking about things which might be bugs, I got killed by a Blistering Amber shot from a Sludge-Slinger that I did not see, and I've watched my stream of the dungeon several times, and still can't see it. I'm not sure if I was at an unfortunate angle (e.g. my character was blocking my view of the shot), or if the shot was simply not visible for some reason.
    Edited by baratron on July 8, 2016 8:49AM
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Destruent
    Destruent
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    I think the mechanic, where the behemoth cleanses hisself from taunts is ok, it forces the tank to be aware of retaunting and it is one of the few mechanic tanks have to do in there.

    the hallucination is random, but the one who holds aggro is immune to it. I never got it as a tank as long as i had the boss spotted. You can also avoid it completely if you don't like it.

    Nice to see, they reduced the HP of the Haj Mota :)
    Noobplar
  • Kathrein
    Kathrein
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    How does the difficulty feel for Normal mode and Veteran mode? I didn't try the normal only veteran mode and it was ok

    Are you happy with the rewards you got for doing this dungeon? maybe it's just me but i dropped so many *** trait set....

    What is your favorite mechanic? Last boss is very nice but i like the green circle idea on third boss

    Were you able to complete the dungeon? Yes

    How many times did your character die? well i didn't count, but i died far less than my stamina dds lol (didn't have to repair my gear)

    What level is your character and how many Champion Points do you have? template 300 cp

    How long did it take to complete this dungeon? we did a stream about it...with hardmode it took 1 hour? not sure

    What was your group makeup? all template: Argonian healer, nord dk tank, khajiit sorc and dk

    Did you do the Undaunted Pledge? Nope
  • Shadesofkin
    Shadesofkin
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    Keep in mind, that the forum goers are often NOT the typical ESO player. Many of us are capable of beating these dungeons because of how long we've been playing, how we're geared, etc etc etc. This is not typical of the ESO player, there are a lot of "Play how I want damn the consequences" players on live servers.

    Don't get me wrong, we completed it too, but it's not going to be a walk in the park for the pugs of the world.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Destruent
    Destruent
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    Sure, it won't be a walk in the park for most players. But there's nothing wrong with not completing things first-try :)
    Noobplar
  • Shadesofkin
    Shadesofkin
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    Destruent wrote: »
    Sure, it won't be a walk in the park for most players. But there's nothing wrong with not completing things first-try :)

    I'll bet money many of them wont or if they do its because they end up dedicating a few hours to it.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • baratron
    baratron
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    We have now finished Veteran Ruins of Mazzatun on our second attempt! So this is an update to my comments above.

    What was your group makeup?
    Most of the dungeon was:
    Tank - Vampire Dunmer Magicka Dragonknight
    DPS - Imperial Stamina Dragonknight and Khajiit Stamina Nightblade
    Healer - Imperial Magicka Sorcerer

    But then that Tank went to bed so the group became:
    Tank - Imperial Stamina Dragonknight
    DPS - Khajiit Stamina Nightblade and Imperial Magicka Sorcerer (I think? She might be a Breton)
    Healer - Imperial Magicka Sorcerer

    Are you happy with the rewards you got for doing this dungeon?
    Yes, we got ACHIEVEMENTS!

    We got Haj Mota Matador and Savior of the Su-Zahleel and Blind Luck.

    How long did it take to complete this dungeon?
    Pretty much spot-on 2 hours.

    Did you do the Undaunted Pledge?
    Yes! We did not do Hard Mode, but we did the Veteran and were very pleased to get one Gold Key. It is much better than when you do Veteran ICP or WGT without Hard Mode and only get a Silver Key!

    We want to see livestreams of this dungeon! If you and your group livestream or create videos of your runs through the Ruins of Mazzatun, please post a reply in this thread with a link to where we can find it and/or tweet us at TESOnline with the details.

    Second boss - Mighty Chudan.
    Third boss - Xal-Nur the Slaver.
    Final boss - Tree-Minder Na-Kesh.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2200+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist looking for a role

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter & Not-Much-Damage Dealer (Ebonheart Pact) level 50
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief & terrible Tank (Ebonheart Pact) level 50
  • Saturn
    Saturn
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    ButtersEP wrote: »
    Yep just watched the youtube video, if CP 300 level characters are doing this fairly easy then it clearly is not difficult enough for CP 500

    Don't mistake CP for skill. CP only help you get better numbers, but having max CP isn't the same as being a good player.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    I thought this dungeon was pretty good, though not as challenging as Cradle of Shadows. The trash packs are definitely much harder than in Cradle, but most of the bosses aren't. I do really like the boss achievement challenges for this dungeon though, especially on the Slaver boss.

    The Slaver boss (2nd to last):
    - It is currently possible to keep the fight going without being in the boss room, and you are able to technically kill the boss without taking damage. I use the word "technically" since the boss will at a certain point take 90-95% less damage if you don't do the Old Spice, sorry, Swamp Spice mechanic. While it would take 1-2 hours to kill the boss without entering the room (and this is only using ground aoes like caltrops, elemental wall and templar damage circle thingy) it is basically an exploit as it would make a group able to kill the boss while ignoring the mechanics and it would be a way to get the achievement for not freeing any Wamasu.
    - It would be nice to have an effect to see who the boss is charging, since if you are bunched up it is hard to tell who has to block.
    - This is probably my favourite fight in Mazzatun. It requires teamwork in a good way by needing at least two people to effectively do the Swamp Spice mechanic, and the challenge achievements for the boss are really interesting and actually challenging.

    Last boss:
    - I think there are too many adds, and I think having endless add waves (similar to Velidreth, Ozara, etc.) is a bad trend in boss fight design ZOS is getting into, it's a cheap way to make a fight difficult without actually using any clever mechanics. Personally I think there should be less adds in this fight, but more Amberplasm to litter the ground with Don't-step-in-that fields.
    - I think the hallucination mechanic is really interesting, but I would actually suggest you remove the "reveal" synergy and force players to call out to the hallucinating player which statue to attack. My group gave all statues a number for effecient call outs, but then noticed the synergy and it just became a fairly straight forward mechanic and nothing like what the developers had said on the Livestream about it requiring teamwork. I think this boss fight is too easy compared to Velidreth, so it would be a way to make it more difficult.
    - The phantom of Mighty Chudan should not come out swinging, for some reason whenever I did this fight, the phantom of Chudan would spawn casting the frontal cleave (which barely has a tell by the way) and oneshot anyone in front of it who wasn't the tank. The attack does about 30-35k damage if you don't block it and I think that attack should have a delay so that the random direction he spawns facing doesn't just mean immediate death to any player standing there.

    Puzzle room:
    I think spawning add waves after releasing a prisoner every single time is a bit silly and will definitely become annoying for groups who are running through the instance repeatedly. Players should be rewarded with no adds if they free the correct target, instead of getting swarmed. Also for a place called the "puzzle city" there sure aren't many puzzles.


    I think both Cradle of Shadows and Ruins of Mazzatun are great dungeons, and I personally like them a lot more than White-Gold Tower and Imperial City Prison.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • IcyDeadPeople
    IcyDeadPeople
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    BUG REPORT:
    Just before the second boss (Mighty Chudan), a fence opened and closed and my character got stuck inside, while the rest of my party were stuck fighting alone. I was clipping inside the fence and unable to attack, but the boss shooting lightning was able to kill me.


    FEEDBACK:

    How does the difficulty feel for Normal mode and Veteran mode?
    We tried only Normal mode. Don't have much experience with any group dungeons in ESO, so it's hard to say, but the normal mode seemed fun and just about right level of difficulty.


    Are you happy with the rewards you got for doing this dungeon?
    Yes, I think they are reasonable. (one or two pieces of jewelry and about 3 armor pieces from the new sets)


    What is your favorite mechanic?
    The spice walk thing was interesting and took us several times to figure out. Also liked the fact that you can kill the guys holding the chained Wamasu and they kind of help you a bit if you release them.

    Were you able to complete the dungeon?
    Yes


    How many times did your character die?
    About 6 or 7

    What level is your character and how many Champion Points do you have?
    PTS Template CP 300

    How long did it take to complete this dungeon?
    About 45min to 1 hr

    What was your group makeup?
    Templar Tank, Templar Healer, Stamplar DPS, Stam DK DPS

    Did you do the Undaunted Pledge?
    No
    Edited by IcyDeadPeople on July 21, 2016 10:03PM
  • driosketch
    driosketch
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    BUG REPORT:
    Just before the second boss (Mighty Chudan), a fence opened and closed and my character got stuck inside, while the rest of my party were stuck fighting alone. I was clipping inside the fence and unable to attack, but the boss shooting lightning was able to kill me.


    FEEDBACK:

    How does the difficulty feel for Normal mode and Veteran mode?
    We tried only Normal mode. Don't have much experience with any group dungeons in ESO, so it's hard to say, but the normal mode seemed fun and just about right level of difficulty.


    Are you happy with the rewards you got for doing this dungeon?
    Yes, I think they are reasonable. (one or two pieces of jewelry and about 3 armor pieces from the new sets)


    What is your favorite mechanic?
    The spice walk thing was interesting and took us several times to figure out. Also liked the fact that you can kill the guys holding the chained Wamasu and they kind of help you a bit if you release them.

    Were you able to complete the dungeon?
    Yes


    How many times did your character die?
    About 6 or 7

    What level is your character and how many Champion Points do you have?
    PTS Template CP 300

    How long did it take to complete this dungeon?
    About 45min to 1 hr

    What was your group makeup?
    Templar Tank, Templar Healer, two stam DK DPS

    Did you do the Undaunted Pledge?
    No

    Just to add to this, some of our team had limited dungeon experience, and we picked up a random from zone to be our healer, I think he said it was his first time healing. I slapped together a quick tank build, I have a little experience running as a tank.

    We got held up with the two big bosses, the ones with the lightning caster and the spice walk, until a guild mate in voice chat gave us some hints. (The tunnel with the crabs before the Argonian Hulk gives some insight into how the spice walk works.) Other than those two hints once we were already in those fights, we went in blind. Took a couple tries to figure out the cage release at the end, and pretty much rolled the final boss.

    Overall, I'd say normal mode for this dungeon is perfect for random groups, with a guide. There was one point in the middle with the big square pit where I was expecting something epic, but we only got a few waves of enemies. I found the Argonian that follows along pretty funny. Dugeon is pretty long, I think someone called it tedious, but I've also heard that about ICP. Between the two I found this one more entertaining.
    Edited by driosketch on July 21, 2016 9:38PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • ThatKidd_Anthony
    Rewards?
    Is there a new skin for completing this on Veteran mode like there was for Maw of Lorkhaj?
  • altemriel
    altemriel
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    Elloa wrote: »
    Feedback about my first try

    Group compostion: Argonian DK healer Premade character + 1 Nord DK tank Premade character + 1 Redguard Templar Stamina DD (NA copy character 501 CP)


    How does the difficulty feel for Normal mode? It felt too easy. It was the first time we did this dungeon, all of us. We were only 3 players. I wasn't doing any sort of DPS. But the mobs were dying too fast. On Some bosses, we realised that we even didn't had the time to understand their mechanic as we killed them too fast. I think the normal mode would beneficiate too have the life of mobs and bosses a bit buffed. Just so the fight last a bit longer, without punishing groups of new players.

    Are you happy with the rewards you got for doing this dungeon? I was very interested by the Widowmaker set for my khajiit. Going to get that one on life server.

    What is your favorite mechanic?I found several bosses to be very interesting. We didn't understood immediately how to defeat them, we had to think. That was great! The fight I enjoyed the most was the last one.

    Were you able to complete the dungeon? Yes, no problem.

    How many times did your character die?2 or 3 time. I stand in stupid and we wiped once on last boss as we didnd't understood how it was working immediately.

    What level is your character and how many Champion Points do you have? Premade lvl 50 with 300 CP

    How long did it take to complete this dungeon?I'd say 40min. But we toke our time to enjoy the scenery

    What was your group makeup? Argonian DK healer Premade character + 1 DK tank Premade character + 1 Templar Stamina DD (NA copy character 501 CP)

    Did you do the Undaunted Pledge?No



    Opinion:
    I really Love the settings. The dungeon is gorgeous, feels very different from everything you have seen so far.
    The bosses fight are very interesting and the mechanics are great, force players to think, and do different things while fighting. The last boss feel totaly CRAZY! Love it!!
    However, bosses could have a little bit more Life in normal mode, and it's still possible to bypass some mechanics with high DPS. Trash mobs need more life too. They are not dangerous enough



    wait what does this mean :)? you did not do any Undaunted Pledge yet? Or do I understand you wrong :)?
    Did you do the Undaunted Pledge?No



    edit: admin, pls delete this post, now I get it.... :smiley:
    Edited by altemriel on July 28, 2016 7:37PM
  • Vaoh
    Vaoh
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    How does the difficulty feel for Normal mode and Veteran mode?
    Normal is soloable for the most part until the forced help ally situations. Veteran is definitely not soloable at all.

    I'll test this theory :)
    Edited by Vaoh on July 31, 2016 7:49PM
  • code65536
    code65536
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    Doncellius wrote: »
    How does the difficulty feel for Normal mode and Veteran mode?
    Normal is soloable for the most part until the forced help ally situations. Veteran is definitely not soloable at all.

    I'll test this theory :)

    Uh, after having 2-manned normal, I would say normal is probably not soloable, for mechanical reasons. Specifically, the mechanics on the Argonian behemoth boss are not designed for an undersized group, and it was a bit of a challenge doing that with a 2-person group. I can't imagine it with just one person. Needless to say, veteran is definitely not soloable.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • Almakor
    Almakor
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    I just did RoM on vet. Hard mode was too much for us because when ever the healer got his skills locked we would die while he looked for the right statue. A lot of times he would die because he couldn't find the right statue. Even when we stopped doing hard mode getting past the end was impossible because we would wipe when ever the endless, omnidirectional root attack overlapped with the totem the healing can't keep up. The roots+totem+statue attack always ensured a party wipe. I would suggest at least to take out the totem, or at least keep it from draining magkia for healing sake, when the endless roots skill activates. On hard mode, keep the reveal synergy but just have it narrow down to 2 or 3 statues instead of only showing the right one.
    Edited by Almakor on August 14, 2016 8:48PM
  • Wifeaggro13
    Wifeaggro13
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    This is the official feedback thread for the Ruins of Mazzatun dungeon that comes with the Shadows of the Hist Dungeon DLC Pack. Specific feedback that the team is looking for includes the following:
    • How does the difficulty feel for Normal mode and Veteran mode?
    • Are you happy with the rewards you got for doing this dungeon?
    • What is your favorite mechanic?
    • Were you able to complete the dungeon?
    • How many times did your character die?
    • What level is your character and how many Champion Points do you have?
    • How long did it take to complete this dungeon?
    • What was your group makeup?
    • Did you do the Undaunted Pledge?

    We want to see livestreams of this dungeon! If you and your group livestream or create videos of your runs through the Ruins of Mazzatun, please post a reply in this thread with a link to where we can find it and/or tweet us at TESOnline with the details.

    1 .veteran mode is way too easy in all honesty. Sure if the group is new to game and low CP they will find it hard. But just way to easy if your on voice Com easily puggable. Vicp is harder then this even after having it neutered.

    2. the new 5 piece sets are nice. Both monster helms are garbage . The meta is shifting with less resource mange ment helm shoulder sets ate becoming less desirable. The tank 2 piece is garbage the wards do nothing for you every class can buff this in a rotation. They should really consider redoing all those sets too 5 piece sets . Will give more incentive to play this content.
    3. The mechanics are better they need more variety though as the gear creep increases there will be more 4 dps runs with again. The trash pulls are definitely more tank friendly but again with this design not having Tru cc and a real aggro system your peeing in the wind. My favorite boss in there is last one lots of group dynamic. Heals dps and tank all need to execute a role properly.
    4. Yes I was able to complete it once I got people on team speak
    5. 290 CP
    6. 1 hour
    7. DK stam tank, stamsorc, stampler ,and Tempa heals
    8. Yes did the pledge.
  • Therwind
    Therwind
    ✭✭✭
    Just adding my late cents. I couldn't wait to get threw this and just log off. By far the worst 4 man content known to gamers. Boring. The trash is stupid easy but every mob has a tremendous health pool. Ugh....
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