Glorious_Basterd wrote: »Hopefully we get answers to this. I could care less about his hardened ward and power surge changes. This one really put a hurt on the sorcerer!
Glorious_Basterd wrote: »PS4: Has anyone else noticed that the sorcerers overload is not doing as much damage as it did before Dark Brotherhood? I haven't done anything to my sorcerer since DB released. My overload used to hit for about 40K crit light attacks and now it's only doing about 32k crits with Molag Kena proc'ed.
Am I missing something here?
Overload spam isnt the best way for sorc to get the best dps. Look at this movie the guy here have not used overload even a once.Glorious_Basterd wrote: »I've gotten used to the new changes. They aren't as bad as everyone makes them out to be. While I agree ward should have a slightly longer duration, it's still usable for those oh crap! moments and is cheaper than healing ward and annulment.
Power surge seems fine to me running liquid lighting and blockade (I don't play PVP much on a sorc, so I can't comment on that) with the occasional ward going out for when you're really low on health. I agree the heal was fine before and didn't need to be changed. However, I feel the heal will be fine with a slight adjustment on their end.
Overload was something I used to burn a boss down quickly and match the damage of other classes. I love running the normal pledges solo and now with this change boss fights are taking longer which tells me the classes overall damage has been reduced.
The sorc wasn't top gun to begin with, was it? So, reducing his only ultimate worth a damn for a sorc's top DPS is absurd to me.
Overload spam isnt the best way for sorc to get the best dps. Look at this movie the guy here have not used overload even a once.Glorious_Basterd wrote: »I've gotten used to the new changes. They aren't as bad as everyone makes them out to be. While I agree ward should have a slightly longer duration, it's still usable for those oh crap! moments and is cheaper than healing ward and annulment.
Power surge seems fine to me running liquid lighting and blockade (I don't play PVP much on a sorc, so I can't comment on that) with the occasional ward going out for when you're really low on health. I agree the heal was fine before and didn't need to be changed. However, I feel the heal will be fine with a slight adjustment on their end.
Overload was something I used to burn a boss down quickly and match the damage of other classes. I love running the normal pledges solo and now with this change boss fights are taking longer which tells me the classes overall damage has been reduced.
The sorc wasn't top gun to begin with, was it? So, reducing his only ultimate worth a damn for a sorc's top DPS is absurd to me.
https://www.youtube.com/watch?v=gTcprvIFDcI
Cinnamon_Spider wrote: »Energy Overload was bugged and doing more damage than Power Overload for months. Maybe it was finally fixed? Try the other morph and see if you notice a difference.
Glorious_Basterd wrote: »PS4: Has anyone else noticed that the sorcerers overload is not doing as much damage as it did before Dark Brotherhood? I haven't done anything to my sorcerer since DB released. My overload used to hit for about 40K crit light attacks and now it's only doing about 32k crits with Molag Kena proc'ed.
Am I missing something here?
They fixed thaumaturge. If i good remember thaumaturge bug was also increasing overload dmg in Theives Guild update. But dont worry overload spam is stronger then it was thx for Elegant set, wear it and check it. Here You have example from YT. Movie is maked after DB release
https://www.youtube.com/watch?v=BT3gIrnkgTA
Glorious_Basterd wrote: »Glorious_Basterd wrote: »PS4: Has anyone else noticed that the sorcerers overload is not doing as much damage as it did before Dark Brotherhood? I haven't done anything to my sorcerer since DB released. My overload used to hit for about 40K crit light attacks and now it's only doing about 32k crits with Molag Kena proc'ed.
Am I missing something here?
They fixed thaumaturge. If i good remember thaumaturge bug was also increasing overload dmg in Theives Guild update. But dont worry overload spam is stronger then it was thx for Elegant set, wear it and check it. Here You have example from YT. Movie is maked after DB release
https://www.youtube.com/watch?v=BT3gIrnkgTA
This can't be the reason. I never put any points in thaumaturge. I feel like they may have raised the resistances on some things? I noticed playing banished cells my overload was hitting the same on the daedroth boss but other bosses it hits for much less.
Also, how does this guy get overload to hit for 54k? I have the elegant set (3 jewelry arcane, and 2 swords, 5 julianos) and mine will hit for 44k at the most with molag kena proc'ed. It basically just brings overload back to the state it was at.
Any ideas?
Edit: I don't think he is running the elegant set after looking closer. His overload was hitting for 54k because he uses spectral explosion in the beginning of the fight. During the rest of the fight he was getting crits as high as 36k. Which is still lower than what it used to hit for. Also, his back bar looks like a maelstrom dagger and axe. Which could work with liquid lighting and blockade.
Glorious_Basterd wrote: »Glorious_Basterd wrote: »PS4: Has anyone else noticed that the sorcerers overload is not doing as much damage as it did before Dark Brotherhood? I haven't done anything to my sorcerer since DB released. My overload used to hit for about 40K crit light attacks and now it's only doing about 32k crits with Molag Kena proc'ed.
Am I missing something here?
They fixed thaumaturge. If i good remember thaumaturge bug was also increasing overload dmg in Theives Guild update. But dont worry overload spam is stronger then it was thx for Elegant set, wear it and check it. Here You have example from YT. Movie is maked after DB release
https://www.youtube.com/watch?v=BT3gIrnkgTA
This can't be the reason. I never put any points in thaumaturge. I feel like they may have raised the resistances on some things? I noticed playing banished cells my overload was hitting the same on the daedroth boss but other bosses it hits for much less.
Also, how does this guy get overload to hit for 54k? I have the elegant set (3 jewelry arcane, and 2 swords, 5 julianos) and mine will hit for 44k at the most with molag kena proc'ed. It basically just brings overload back to the state it was at.
Any ideas?
Edit: I don't think he is running the elegant set after looking closer. His overload was hitting for 54k because he uses spectral explosion in the beginning of the fight. During the rest of the fight he was getting crits as high as 36k. Which is still lower than what it used to hit for. Also, his back bar looks like a maelstrom dagger and axe. Which could work with liquid lighting and blockade.
54k is because he is using the Ghost detonation that is only available in the arena.
It increases the damage you deal.
Glorious_Basterd wrote: »Glorious_Basterd wrote: »Glorious_Basterd wrote: »PS4: Has anyone else noticed that the sorcerers overload is not doing as much damage as it did before Dark Brotherhood? I haven't done anything to my sorcerer since DB released. My overload used to hit for about 40K crit light attacks and now it's only doing about 32k crits with Molag Kena proc'ed.
Am I missing something here?
They fixed thaumaturge. If i good remember thaumaturge bug was also increasing overload dmg in Theives Guild update. But dont worry overload spam is stronger then it was thx for Elegant set, wear it and check it. Here You have example from YT. Movie is maked after DB release
https://www.youtube.com/watch?v=BT3gIrnkgTA
This can't be the reason. I never put any points in thaumaturge. I feel like they may have raised the resistances on some things? I noticed playing banished cells my overload was hitting the same on the daedroth boss but other bosses it hits for much less.
Also, how does this guy get overload to hit for 54k? I have the elegant set (3 jewelry arcane, and 2 swords, 5 julianos) and mine will hit for 44k at the most with molag kena proc'ed. It basically just brings overload back to the state it was at.
Any ideas?
Edit: I don't think he is running the elegant set after looking closer. His overload was hitting for 54k because he uses spectral explosion in the beginning of the fight. During the rest of the fight he was getting crits as high as 36k. Which is still lower than what it used to hit for. Also, his back bar looks like a maelstrom dagger and axe. Which could work with liquid lighting and blockade.
54k is because he is using the Ghost detonation that is only available in the arena.
It increases the damage you deal.
Yeah, I saw that and edited my post. I was trying to point out that it is not hitting harder than ever with the elegant set. If anything it hits for 2k more damage on "some" mobs. Which I feel is not worth it considering how expensive the set is. Just my two cents.