AverageJo3Gam3r wrote: »Yeah, we cleared it last night with one wipe. The fight requires more mobility than most. As a magDK tank, this is one of the harder gifts because the mobility required and how many of the boss's attacks are untauntable.
One reason why players get pulled into portals is if you let too many orbs spawn in one spot. The tether applies as slow, so if too many orbs are in the middle of the room it makes it difficult after the drop from the sky.
DRXHarbinger wrote: »Rinsed it 5 times today. ..not hard at all. Make your tank carry a dps set up, only need to tank overfiend and abomination. It's painful to tank and not needed at all for that fight. Makes it much much quicker.
VinyParsley2016 wrote: »Thank you for your information. Actually, what we did last night was almost the same as you told.
We usually moved together, and used “you/we, near/far” to tell each other which portal we are supposed to jump. However, sometimes, we were confused with which portal the players should enter because the portals always move and move fast, and they swap or overlap time to time. And most ridiculous thing is it might show 3 portals sometimes.
Another problem is that our DPS maybe not high enough. We don't have Meteor, so we could only use bow and staff to attack the BOSS. So, after long time fight, the orbs spam a lot.
rhapsodious wrote: »VinyParsley2016 wrote: »Thank you for your information. Actually, what we did last night was almost the same as you told.
We usually moved together, and used “you/we, near/far” to tell each other which portal we are supposed to jump. However, sometimes, we were confused with which portal the players should enter because the portals always move and move fast, and they swap or overlap time to time. And most ridiculous thing is it might show 3 portals sometimes.
Another problem is that our DPS maybe not high enough. We don't have Meteor, so we could only use bow and staff to attack the BOSS. So, after long time fight, the orbs spam a lot.
Good to hear, then! It is a bit of a learning curve, especially since as I said he moves around so frigging much. If you're getting three portals, that's because either one was used once or a bug... and I wouldn't count out it being a bug, because I have firsthand experience with Lord Ugly spawning a single portal.
If you're stam, make sure you have a bow and are using Snipe (either morph is fine), Poison Injection and any ranged class abilities you may have. If you run a DW bar you can use Flying Blade, too. It's a lot, and I mean a lot, of moving. I only have one magicka character right now and he's a healer so I can't speak much for magicka ranged attacking.
Oh, and if you see an opportunity, you can totally run in, Dawnbreaker his face and then run away.
Another thing I can suggest is to use Harness Magicka on this fight (Light Armour skill line). This is pretty helpful, as anyone can eat the boss' shadow bullet barrage.....thing, with Harness up and blocking. Usually the tank can get in between you and him and intercept this attack, but if he/she can't, and you don't have Harness Magicka, you will probably die. Harness is also good for shielding against the adds when he splits into 4, as they fire off magick projectiles at you. It will also give you a bit of magicka back.
Dying in this fight can be hard to recover from, as it can be hard to rez. The boss will be throwing those big red AOE circles down that you have to avoid, portals will be constantly moving all around/towards you, and those orbs can slow your movements, making it hard to get someone up. All that plus the players still left alive still have to watch for the portal phase so they don't get caught outside a portal when they should be going down. Having some defensive abilities like Harness, or some self healing, is a good idea to help keep yourself up
As for the rest, you will get a better feel for how the fight progresses the more times you do it. Once you get a feel for it, you will have a better idea of when the portal phase is about to begin. You can then start to move closer to a portal in preparation for the portal phase. The boss has an animation for the portal phase that you will begin to recognize. He will fly up in the air, and he will stay there while forming a purple ball in his hands. At this time, you only have a few seconds to get to a portal.
Always be ready to move, as the fight requires a ton of movement. I find it helpful to use tri pots/tri food on this fight, as it gives me extra stamina. As a magicka character, I don't have a lot of stamina to begin with, so this really helps.
You may already know this, but during the add phase, make sure you are hitting the right one. Some will be see through - you should not hit those. Others will be "solid" - those are the ones you hit. Kill them as fast as you can. Solid ones will switch to see through if they are not killed fast enough. When this happens, you will need to look for the solid one and start hitting it.
So basically, this is the fight:
1) Avoid big red AOE
2) Avoid portals unless its portal phase
3) Watch boss for portal animation and get in portals quickly
4) During split, hit the "solid" add
5) Use some defensives and self heals
With practice, all of this will start to make more sense.
VinyParsley2016 wrote: »One thing I want to ask you is how the tank interrupts the shadow bullets phase? by dash? Our tank is very good. He can survival alone without healer for a long time. Many times, he rez 3 of us. The annoying thing is that the Boss often interrupts the rez.
Another thing I want to ask is that my friends told me if the group's DPS is high enough, the BOSS will be split very soon. After that, the players don't need to jump the portals any more. Is that true?