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Keep outer wall climbing?

  • bloodremixpub19_ESO
    I'm for it
    Turelus wrote: »
    I'm against it just because it's always lacked any kind of balance (due to not being intended).

    It also is sucky to lose keeps without any sign of combat in that area, I would be fine for it to stay if guards seeing players inside keeps set off a map flag to say enemies are inside. We shouldn't have to have one actual player sitting doing nothing inside keeps just to scout for people going over walls.

    This system could work, but again steal captures are bad.

    Even if one manages to successfully open the outer gate to let friends in or people all scale the wall inside. they will still have to siege the inner showing burst on the map. As soon as the first siege hits the wall or door then the Infiltration symbol will pop up giving people the heads up to transit there. I don't know I thought it might give a more realistic feel to the game and add more dynamic. Instead of sitting on a breach spamming siege or leathal arrow, one could scout the walls and get some AP dropping oils on people trying to sneaking over. My PvP group can easily drop siege and bring another wall down in under a minute anyway if there is too much anti siege on one breach other faction members are trying to push in on.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    I'm against it
    The game mechanics wouldn't support it in any way.
    If you can be anything, be kind.
  • AJ_1988
    AJ_1988
    ✭✭✭
    Personally I would like to see more types of siege weapons. Fire catapult? Cold harbour catapult? Make oil catapults useful and allow them to leave oil on the ground that can be lit by fire siege. Last year me and a few people were talking about how cool it would be to have fixed siege on the corners of the outta wall, they can be destroyed but can also be repaired like a wall. Even shooting arrows through the gaps in the wall (the little Windows) maybe that as a fixed siege option.

    But yeah more variety would be nice. I know they were looking at possibly making trebs multi manned.
  • Xargomir
    Xargomir
    I'm for it
    I like the keep boss idea, you could put in Group Dungeon boss strength bosses as a final defense to prevent 2 player max CP skeleton crews from night capping keeps. To add to that idea, put in Group dungeon roving bosses as special hidden events in Cyrodiil which give alliance points for the players that do the most killing of said boss. A lot of PvP only players don't ever see those awesome bosses and it makes me sad. :'(
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    I'm for it
    AJ_1988 wrote: »
    Last year me and a few people were talking about how cool it would be to have fixed siege on the corners of the outta wall, they can be destroyed but can also be repaired like a wall.

    A GW2 keep feature doesn't fit in current ESO keep mechanics.
    One reason is that the angles and ranges of any GW2 siege was part of the concept.

    In ESO the flexibility of siege is a key factor for good defense or offense.
    Most players don't know what type of siege they must use and how to set them up properly.

    The problem is that they think its good enough to make some aoe damage just to leech some APs ...
    Imo a terrible design because they never learn how to efficiently play with siege to hold or flip a keep.

  • AJ_1988
    AJ_1988
    ✭✭✭
    Bromburak wrote: »
    AJ_1988 wrote: »
    Last year me and a few people were talking about how cool it would be to have fixed siege on the corners of the outta wall, they can be destroyed but can also be repaired like a wall.

    A GW2 keep feature doesn't fit in current ESO keep mechanics.
    One reason is that the angles and ranges of any GW2 siege was part of the concept.

    In ESO the flexibility of siege is a key factor for good defense or offense.
    Most players don't know what type of siege they must use and how to set them up properly.

    The problem is that they think its good enough to make some aoe damage just to leech some APs ...
    Imo a terrible design because they never learn how to efficiently play with siege to hold or flip a keep.

    Yeah people don't seem to know how to take out siege weapons or place them strategically. It's annoying really. They try and kill people that keep purging and healing.

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