I've brought this up before and was shot down. Here, I'm going to try again and explain why I feel that this is something that we need.
Vigor simply can't stand against heavy fire (except possibly with a min/maxed build with max stamina, weapon damage/crit chance/damage all driven to their absolute limits), neither can rally, blood craze, or really any of the class-exclusive stamina heals. Even in the event a min/maxed build can get them to heal a decent amount, there's no way it would be viable for the whole team, some of which might rely heavily on heals. This is entirely due to the fact that all of the heals we have for Stamina do healing over time, rather than all at once.
With Vigor as an example, it heals from around 1-4K of health per second, depending on the stats mentioned above. Sure, it might be good enough for the solo player that knows how to dodge, but it's pretty much impossible to have a viable stamina-based healer that the team can rely on.
"Just switch to Magicka." So far, there have been stamina tanks and Magicka tanks (with damage shields and all), Stamina dps and Magicka dps, but only Magicka healers. Not once have I seen a Stamina-based healer build that's remotely good enough to compare with Magicka. It's entirely due to the lack of viable Stamina-based heals, and not "It can work, but only if I dodge and block all attacks for 5 seconds" kind of viable, I mean in an "Oh my god, we're all about to die. Quick, heal us!" kind of way. Magicka heals are more than capable of doing that, but Stamina heals aren't.
Why are viable builds possible for both attributes in 2/3 combat roles, but only one attribute in the 3rd?
I mean, we could just switch to Magicka, but this is a huge imbalance that needs to be rectified. Otherwise it's simply not fair.
"I've got 40K Stamina, high weapon damage, crit chance, etc. and my Vigor heals me 3K health every second. It's good enough." It's good for you, since you likely know how to dodge and block properly. However, there are some situations in which blocking and dodging is impossible and healing is absolutely necessary in order to prevail. Maybe a boss casts a channel spell on you that can't be interrupted, or you're getting burned alive by fire that latched onto you when you stepped in it and won't go away (White-Gold Tower has daedroth that do this, only problem is there's sometimes a bug that doesn't show the fire on the ground or around you. It looks like your health is just going down for no reason).
Even if by some inconceivable miracle you manage to survive, you can't expect it to work for everybody. There are some people who rely heavily on healing in order to maximise their contribution to the team. They won't be able to survive purely on Vigor.
We need stamina heals that affect the whole team and are viable under heavy fire.
"It doesn't make logical sense for stamina to be used for healing spells (believe it or not I've actually seen people making this argument)." What the hell do you call Vigor? Combat medics are a thing in the real world.
"Vigor/Rally will become worthless!" Vigor is dirt cheap in terms of stamina cost and takes time to heal. It has its uses, but it simply won't work in an emergency. The ability I am thinking of will have a significantly higher stamina cost, but will heal instantly so as to make it useful in scenarios where a ton of healing is necessary. Give more stamina, receive health faster. I don't see why so many people are against allowing people to make that trade. As for Rally, that could probably use a buff to keep it worth using.
EDIT: If you STILL believe that Vigor would become worthless if an ability like this were to be introduced, then why not just turn Vigor into that ability? If your response to that question was "no", then think about why that is. Congratulations, you now have your answer as to why Vigor would not be made worthless as a result of this.
I don't care what anybody says. There are a whole bunch of magicka-based healing spells that can effectively save a team from wiping out, and of the few heals we have for Stamina, none of them are instant. We NEED this, even if the puritans on this website refuse to admit it.
Edited by Azurephoenix999 on June 18, 2016 11:11PM Guildmaster of Spectral Liberty - Xbox One - European Megaserver