|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I wouldn't bother with Inner Beast on your bar. Get the skill for sure, but 95% of fights you don't need it, so don't keep it on your bar normally. When you're about to go into a fight where a ranged taunt is useful, put it on your bar before the fight.
For a DK I also wouldn't bother with Unstoppable, as Hardened Armour already gives you Major Ward and Major Resolve, and it lasts for longer. The immunity to disabling effects is nice, but IMO not really worth it over Hardened Armour. Since you're using Armour Master, you're going to want an Armour skill on both bars (Harness Magicka on the other bar is good - you probably won't use it every fight, but in a lot of fights it can be a life saver, and it's handy to have in case you need it), so I'd replace Unstoppable with Shuffle. This is what you should usually be using to proc Armour Master.
For your ultimate on your second bar, usually I prefer DK Standard while tanking, but for some fights where the incoming damage is just gross and you may want to resurrect someone while you've got loads of damage coming in, Magma Shell is good.
Otherwise looks like a pretty good setup.
I like Armour Master with Shuffle a lot better than Hist Bark. It's not just about hitting the caps - it's also about getting the additional health, and not having to perma-block to get the dodge. Also, if you're a stamina build with Armour Master if you want you can go 5-piece medium (make sure you've got a heavy chest), and between Hardened Armour and the Armour Master proc you can still reach the caps, so you've got better stamina recovery etc.I wouldn't bother with Inner Beast on your bar. Get the skill for sure, but 95% of fights you don't need it, so don't keep it on your bar normally. When you're about to go into a fight where a ranged taunt is useful, put it on your bar before the fight.
For a DK I also wouldn't bother with Unstoppable, as Hardened Armour already gives you Major Ward and Major Resolve, and it lasts for longer. The immunity to disabling effects is nice, but IMO not really worth it over Hardened Armour. Since you're using Armour Master, you're going to want an Armour skill on both bars (Harness Magicka on the other bar is good - you probably won't use it every fight, but in a lot of fights it can be a life saver, and it's handy to have in case you need it), so I'd replace Unstoppable with Shuffle. This is what you should usually be using to proc Armour Master.
For your ultimate on your second bar, usually I prefer DK Standard while tanking, but for some fights where the incoming damage is just gross and you may want to resurrect someone while you've got loads of damage coming in, Magma Shell is good.
Otherwise looks like a pretty good setup.
Should I be running Armor Master with Shuffle? People say it's useless since you can hit caps without it. Hist Bark saves me a skill spot. Not sure which one would be better.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
we run icp with 3 dps and a magicka templar tank+healer in spell power cure, worm and engine guardian, who has 19k hp... so in this game you can tank in any way you want. not in trials ofc