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lol... currently ZOS has nerfed me more so than anyone else.

Smasherx74
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First they remove PVP Enchantments (unique enchantments meant to be more powerful, were later a few days ago deemed "bugs" that weren't intended, yeah okay say that after having them as unique enchants and powerful PVP gear that costs 20k to get a chance at having for years...)

Second the Thaurmage is broken, recently saw a video showing 100CP into thaurmage and it had 0 effect on jabs (which is suppose to be a dot unless they changed that too...)

My build specifically used Jabs as much as possible, 5 fighter guild slots on a single bar just for jabs. I Find out my CP specs have been useless so I'm going to put everything into mighty and critical strike. I have no idea what effect that will have on my bow dots but hopefully somehow I can still manage to keep this unique build viable. It does a *** ton of dps, got close to 40k before they nerfed me to hell over the past week. Now I'm pulling maybe 30k, at least 10k decrease in the dps by how much they specifically nerfed my build.


So what do you say ZOS? Should I go farm gold so I can build a traditional setup like Hunding/Nightmother with Rapid strikes and steel nado? That seems to be what you have forced me to focus on, at this point you're just not allowing me to be creative with a reliable build. Good job on the game, glad to see basic game mechanics like jabs counting as dot or unique PVP weapon enchantments being stronger out the window for the sake of "balancing" the game. Yeah, everyone running the exact same builds is really good for the balance of the game. This way everyone is on a semi-equal playing field because nobody is wasting their gold on unique builds revolving around specific game features. 10/10 ZOS thank you for all the great work as of late.
Master Debater
  • Epona222
    Epona222
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    Thaumaturge not working on sweeps/jabs is a bug as far as I know, it will be fixed.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • InvitationNotFound
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    Epona222 wrote: »
    Thaumaturge not working on sweeps/jabs is a bug as far as I know, it will be fixed.

    no ETA
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
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  • Destruent
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    On PC it's already fixed.
    Noobplar
  • Julianos
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    Im not expert on templar but i dont think jabs are DOT. Its four seperate hits. If your target out of range it wont register all of them maybe 1 or 2 but not all of them. But you can apply dots on target from range or meele and leave them and they will still suffer from its damage this is dot.

    DOTs have duration and they stick to target

    Jabs has cast time and it doesnt stick to target
    Edited by Julianos on June 17, 2016 3:14PM
  • Semner
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    It's a DoT. So is Radiance Destruction. So is Flurry. Any ability that does multiple ticks of damage on a duration is a DoT.
  • SwaminoNowlino
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    @Axorn before this turns into another discussion of the same dead horse (not directed at or related to you in anyway in specific) jabs and sweeps are indeed considered a DOT. You can agree or disagree, but straight from Wrobel's mouth it is a DOT. The mechanics of this game in particular regard channeled abilities as DOTs.

    Just want to (try) avoiding the inevitable devolution of the threads into that same discussion. It has been stated on the PTS forum and by devs in other threads that this is indeed a bug that they already addressed on PC and there is now some debate on whether or not the fix made it to the consoles.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • The_Lex
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    Axorn wrote: »
    Im not expert on templar but i dont think jabs are DOT. Its four seperate hits. If your target out of range it wont register all of them maybe 1 or 2 but not all of them. But you can apply dots on target from range or meele and leave them and they will still suffer from its damage this is dot.

    DOTs have duration and they stick to target

    Jabs has cast time and it doesnt stick to target

    Wrobel confirmed that Jabs/Puncturing Sweeps are DOTs.
  • Julianos
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    if its a dot then i demand to purge it with cleansing ritual and purge :/:s
  • Destruent
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    Axorn wrote: »
    if its a dot then i demand to purge it with cleansing ritual and purge :/:s

    it's an AoE-Dot, so just walk out of it's area like you do with caltrops, eruption, liquid lightnig and so on...
    Noobplar
  • Julianos
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    Axorn wrote: »
    Im not expert on templar but i dont think jabs are DOT. Its four seperate hits. If your target out of range it wont register all of them maybe 1 or 2 but not all of them. But you can apply dots on target from range or meele and leave them and they will still suffer from its damage this is dot.

    DOTs have duration and they stick to target

    Jabs has cast time and it doesnt stick to target

    Wrobel confirmed that Jabs/Puncturing Sweeps are DOTs.

    lol im not surprised only he would say such thing /facepalm
  • SwaminoNowlino
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    @Axorn the wording of cleansing ritual states it removes harmful effects, which is why it removes bleeds and other such effects. It doesn't state anything about DOTS. It may actually cleanse jabs, but I doubt it. Never actually tried it or thought to try it, though you can cleanse and purge RD. Would probably be a waste of magicka. If you want to have that conversation though, I'd recommend heading over to the Combat and Character Mechanics section, read what the Devs have said, and voice your opinion. Note that you will absolutely be shouted down by all the templars though, so it probably isn't worth the effort, but that is up to you.

    Anywell..

    OP I think you'll be fine. The Jabs thing is a confirmed bug. I do agree with the annoyance over the nerf to the AVA weapons. Bad deal in my opinion but oh well :/
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Julianos
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    Destruent wrote: »
    Axorn wrote: »
    if its a dot then i demand to purge it with cleansing ritual and purge :/:s

    it's an AoE-Dot, so just walk out of it's area like you do with caltrops, eruption, liquid lightnig and so on...

    So wrecking blow is dot too if you stay on its range you get its damage every 1 sec :p I've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.
  • SwaminoNowlino
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    Axorn wrote: »
    Destruent wrote: »
    Axorn wrote: »
    if its a dot then i demand to purge it with cleansing ritual and purge :/:s

    it's an AoE-Dot, so just walk out of it's area like you do with caltrops, eruption, liquid lightnig and so on...

    So wrecking blow is dot too if you stay on its range you get its damage every 1 sec :p I've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.

    Yes, in this game it is indeed a DOT. There was some discussion of reclassifying WB in particular, don't think it happened though. The ones that were reclassified are Velocious Curse and Proxy det, which until recently were also considered DOTs.

    Again, please, Combat and Character Mechanics are where you should go to debate this, if you so desire.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Destruent
    Destruent
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    Axorn wrote: »
    Destruent wrote: »
    Axorn wrote: »
    if its a dot then i demand to purge it with cleansing ritual and purge :/:s

    it's an AoE-Dot, so just walk out of it's area like you do with caltrops, eruption, liquid lightnig and so on...

    So wrecking blow is dot too if you stay on its range you get its damage every 1 sec :p I've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.

    XD at your wrecking blow example, really nice

    DoT = Damage over time
    So everything which has multiple damage ticks after one activation is considered a DoT in this game.
    There are also different type of DoTs:
    - ground target AoE-Dots (eruption, liquid lightning, caltrops)
    - player based AoE-Dots (jabs, hurricane)
    - single or multitarget DoT (reflective Light, burning embers and so on)

    only the last one is purgable.
    Noobplar
  • Epona222
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    Epona222 wrote: »
    Thaumaturge not working on sweeps/jabs is a bug as far as I know, it will be fixed.

    no ETA

    Yeah as @Destruent said, it's already fixed on PC, will probably be fixed in your next incremental patch.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Julianos
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    So its not bugged on pc ? If not i will take out of my stamplar from the garage :p
  • Smasherx74
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    OP I think you'll be fine. The Jabs thing is a confirmed bug. I do agree with the annoyance over the nerf to the AVA weapons. Bad deal in my opinion but oh well :/

    These are PVP exclusive items, they cost 20k AP for a chance to get the drop of what item you want. There is also random drops from what I remember from quests I think as well. The point is this gear like certain abilities is PVP related and due to that it has extra useful effects, such as PVP skills have the only Stam heals, having warhorn the best major buff, the biggest AOE in game cattletrops, all these PVP abilities are exclusive to the PVP skill lines and are very useful and unique in them self's.

    I was under the impression the day before that patch changed PVP gear that PVP enchantments were specifically different for like Glyph of rage (increase wep/spell damage for 300) to Increase Power by 600 because they were PVP gear and suppose to be harder to obtain therefor they have unique enchantments that are extra powerful compared to the craftable versions of them. Also since they were a different enchantment all together they could stack Glyph of Rage with Power increase.

    They claimed this was an unintended bug, but if that is the case how come they had it in game for so long and had it as totally different enchantments? I really wish they would of just nerfed the enchantments by like 25% if they really wanted to get rid of them that bad. But setting them to generic enchantments like Glyph of Rage was a terrible *** idea and they completely ruined my build and many others who relied on those unique enchantments. All that change did was HURT the game and community, it didn't balance anything realistically, all it did was severely nerf preexisting content which wasn't in any regard gamebreaking OP, it was just a very useful thing to make your build around. PVP gear was to a degree like maelstrom weapons, but very weaker in it's rarity/effect. That was the logic in my head behind the PVP gear, and them nerfing it to basic generic gear has completely destroyed the concept of using PVP gear for any reason aside from a specific set.
    Master Debater
  • SwaminoNowlino
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    Axorn wrote: »
    So its not bugged on pc ? If not i will take out of my stamplar from the garage :p

    I'm not even entirely convinced it is on console. I got absolutely melted by a guys jabs the other night while wearing full impen gear. Haven't tested it on my stamplar yet as I've been working on finishing leveling a few characters. There is a discussion of this in a couple places, but yet to be confirmed as to whether it is or isn't working on console like it is on PC.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Destruent
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    Smasherx74 wrote: »
    I was under the impression the day before that patch changed PVP gear that PVP enchantments were specifically different for like Glyph of rage (increase wep/spell damage for 300) to Increase Power by 600 because they were PVP gear and suppose to be harder to obtain therefor they have unique enchantments that are extra powerful compared to the craftable versions of them. Also since they were a different enchantment all together they could stack Glyph of Rage with Power increase.

    .

    sry, but:

    step 1: go to a guildtrader
    step 2: select weapon
    step 3: buy weapon
    step 4: use the weapon

    not that hard at all...
    Noobplar
  • Smasherx74
    Smasherx74
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    Destruent wrote: »
    Smasherx74 wrote: »
    I was under the impression the day before that patch changed PVP gear that PVP enchantments were specifically different for like Glyph of rage (increase wep/spell damage for 300) to Increase Power by 600 because they were PVP gear and suppose to be harder to obtain therefor they have unique enchantments that are extra powerful compared to the craftable versions of them. Also since they were a different enchantment all together they could stack Glyph of Rage with Power increase.

    .

    sry, but:

    step 1: go to a guildtrader
    step 2: select weapon
    step 3: buy weapon
    step 4: use the weapon

    not that hard at all...

    I couldn't find a Pact AXE in any of the traders I tried, I had to spend like AP to get the pact axe from the elite vendor. Which AP requires PVP content which in it's self is "harder" than PVE content where items generically drop. The point was it's out of the way of PvE players and forces you into PVP. It's not about whether it was harder or not to be honest, it's the simply fact is a PVP item, you require PVP rewards to obtain it which there is a chance you wont get it even if you bought it. IF you're lucky enough to find someone selling it for gold then good for you but for me I didn't get that lucky with the specific Item I wanted.

    The fact is they are PVP gear, whether or not they are obtainable through other people is an irrelevant conclusion. To my logic they were unique and extra powerful enchants specifically because they were PVP gear. The sets aside the enchants them selfs were suppose to amplify the usefulness of PVP gear making them BiS even despite not using the set. The justification for this was it's located in PVP, and unless you're lucky enough to find it being sold you had to get lucky to even buy it, which the amount if costed required you to play PVP content for a while anyways.


    Edited by Smasherx74 on June 17, 2016 3:53PM
    Master Debater
  • Destruent
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    sry, but you can make AP by running in a zerg spamming rapid regen...pls don't call that hard. Try to get golden aether/moondancer jewelry and compare this to getting AP.
    Noobplar
  • Bramir
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    Destruent wrote: »
    sry, but you can make AP by running in a zerg spamming rapid regen...pls don't call that hard. Try to get golden aether/moondancer jewelry and compare this to getting AP.

    Yeah, because scripted encounters that you can watch a video to learn are just so hard...
  • Khaos_Bane
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    @Wrobel likes to nerf all classes and give that DPS to STA DK !
  • Destruent
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    Bramir wrote: »
    Destruent wrote: »
    sry, but you can make AP by running in a zerg spamming rapid regen...pls don't call that hard. Try to get golden aether/moondancer jewelry and compare this to getting AP.

    Yeah, because scripted encounters that you can watch a video to learn are just so hard...

    ye...vMoL/Hm is actually a lot harder than getting AP.
    Noobplar
  • Smasherx74
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    Destruent wrote: »
    Bramir wrote: »
    Destruent wrote: »
    sry, but you can make AP by running in a zerg spamming rapid regen...pls don't call that hard. Try to get golden aether/moondancer jewelry and compare this to getting AP.

    Yeah, because scripted encounters that you can watch a video to learn are just so hard...

    ye...vMoL/Hm is actually a lot harder than getting AP.

    That's also an irrelevant conclusion, I see why these threads don't get proper attention. See you're arguing the maelstorm weapons are harder to obtain then the PVP weapons which is obviously true and it is reflected by their usefulness. The PVP enchants just made them distinct enough to be compared to maelstorm, now unless you're running a specific set then the PVP gear is absolutely pointless. It was only because of those unique enchants that people like my self used those weapons. And the difficulty it took to obtain it justified it's usefulness, maybe it did deserve a nerf but not substituting the unique enchant for a generic one. It made absolutely no sense, why not just nerf the enchants them self and allow people to continue stacking generic enchants with unique enchants.
    Master Debater
  • Rune_Relic
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    Semner wrote: »
    It's a DoT. So is Radiance Destruction. So is Flurry. Any ability that does multiple ticks of damage on a duration is a DoT.

    A DoT operates autonomously in the background (they operate regardles off your current activity).
    Flurry and such are skill that need active control in the foreground (they override anything else you are currently doing).
    They are not a DoT as they dont work in the background.
    Edited by Rune_Relic on June 17, 2016 7:49PM
    Anything that can be exploited will be exploited
  • Autolycus
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    Axorn wrote: »
    Destruent wrote: »
    Axorn wrote: »
    if its a dot then i demand to purge it with cleansing ritual and purge :/:s

    it's an AoE-Dot, so just walk out of it's area like you do with caltrops, eruption, liquid lightnig and so on...

    So wrecking blow is dot too if you stay on its range you get its damage every 1 sec :p I've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.

    Obvious troll is obvious.
    Edited by Autolycus on June 17, 2016 8:33PM
  • SwaminoNowlino
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    Rune_Relic wrote: »
    Semner wrote: »
    It's a DoT. So is Radiance Destruction. So is Flurry. Any ability that does multiple ticks of damage on a duration is a DoT.

    A DoT operates autonomously in the background (they operate regardles off your current activity).
    Flurry and such are skill that need active control in the foreground (they override anything else you are currently doing).
    They are not a DoT as they dont work in the background.

    I'll say again, in other games that may be the case. But ESO has a combat system unlike any other game. So as far as ESO is concerned, these channeled abilities where you press a button and your character does damage over time are considered DOTs. These are not my words but are Wrobel's. If you would like to debate it, there is a Combat and Character mechanics section of the forum with a number of such threads.

    Regardless of your personal definition of a DOT, or the definition other games use, the reality in THIS game is that these abilities are Damage Over Time abilities and thusly benefit from Thamaturge.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Axorn wrote: »
    Destruent wrote: »
    Axorn wrote: »
    if its a dot then i demand to purge it with cleansing ritual and purge :/:s

    it's an AoE-Dot, so just walk out of it's area like you do with caltrops, eruption, liquid lightnig and so on...

    So wrecking blow is dot too if you stay on its range you get its damage every 1 sec :p I've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.

    have some common sense. wrecking blow has a cast time sure, but it does all its damage in one hit. its obviously direct damage. sweeps takes one second and does damage 5 seperate times; damage over time.
    whats with this idiot notion that damage over time has to stick to you? so what caltrops doesnt do damage over time because its ground based.
    jesus *** christ its not that hard to wrap your head around. things that do damage over time in this game are dots and if they do all the damage in one hit they are DD
  • newtinmpls
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    Smasherx74 wrote: »
    Should I go farm gold so I can build a traditional setup like Hunding/Nightmother with Rapid strikes and steel nado?

    Why in the world would you have to farm to craft a set?

    If you have been playing more than a couple of weeks, you would pick up enough mats wandering around.
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    ***
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