Thaumaturge not working on sweeps/jabs is a bug as far as I know, it will be fixed.
Im not expert on templar but i dont think jabs are DOT. Its four seperate hits. If your target out of range it wont register all of them maybe 1 or 2 but not all of them. But you can apply dots on target from range or meele and leave them and they will still suffer from its damage this is dot.
DOTs have duration and they stick to target
Jabs has cast time and it doesnt stick to target
The_Patriarch wrote: »Im not expert on templar but i dont think jabs are DOT. Its four seperate hits. If your target out of range it wont register all of them maybe 1 or 2 but not all of them. But you can apply dots on target from range or meele and leave them and they will still suffer from its damage this is dot.
DOTs have duration and they stick to target
Jabs has cast time and it doesnt stick to target
Wrobel confirmed that Jabs/Puncturing Sweeps are DOTs.
So wrecking blow is dot too if you stay on its range you get its damage every 1 secI've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.
So wrecking blow is dot too if you stay on its range you get its damage every 1 secI've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.
InvitationNotFound wrote: »
SwaminoNowlino wrote: »OP I think you'll be fine. The Jabs thing is a confirmed bug. I do agree with the annoyance over the nerf to the AVA weapons. Bad deal in my opinion but oh well
So its not bugged on pc ? If not i will take out of my stamplar from the garage
Smasherx74 wrote: »I was under the impression the day before that patch changed PVP gear that PVP enchantments were specifically different for like Glyph of rage (increase wep/spell damage for 300) to Increase Power by 600 because they were PVP gear and suppose to be harder to obtain therefor they have unique enchantments that are extra powerful compared to the craftable versions of them. Also since they were a different enchantment all together they could stack Glyph of Rage with Power increase.
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Smasherx74 wrote: »I was under the impression the day before that patch changed PVP gear that PVP enchantments were specifically different for like Glyph of rage (increase wep/spell damage for 300) to Increase Power by 600 because they were PVP gear and suppose to be harder to obtain therefor they have unique enchantments that are extra powerful compared to the craftable versions of them. Also since they were a different enchantment all together they could stack Glyph of Rage with Power increase.
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sry, but:
step 1: go to a guildtrader
step 2: select weapon
step 3: buy weapon
step 4: use the weapon
not that hard at all...
ye...vMoL/Hm is actually a lot harder than getting AP.
It's a DoT. So is Radiance Destruction. So is Flurry. Any ability that does multiple ticks of damage on a duration is a DoT.
So wrecking blow is dot too if you stay on its range you get its damage every 1 secI've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.
Rune_Relic wrote: »It's a DoT. So is Radiance Destruction. So is Flurry. Any ability that does multiple ticks of damage on a duration is a DoT.
A DoT operates autonomously in the background (they operate regardles off your current activity).
Flurry and such are skill that need active control in the foreground (they override anything else you are currently doing).
They are not a DoT as they dont work in the background.
So wrecking blow is dot too if you stay on its range you get its damage every 1 secI've been playing games for 20 years and dots sticks with target. If you avoid by moving away from it its not a dot.
Smasherx74 wrote: »Should I go farm gold so I can build a traditional setup like Hunding/Nightmother with Rapid strikes and steel nado?