arkansas_ESO wrote: »So, an end-game ganking build will look something like this:
5pc Clever Alchemist (4 body pieces, 1 weapon on your offbar (usually bow))
3pc Agility, robust
1pc Kena
2pc Leki's Focus (1 body piece+greatsword)
Assuming you have no access to any BoP gear (Kena, Bloodspawn, Maelstrom weapons, etc.), you could run something like:
5pc Clever Alchemist (again, 4 body pieces, bow on your offbar)
5pc Hunding's (3 body pieces, dual swords/maces)
*Note: daggers won't work as, with ganking, you're focusing more on crit damage than crit chance, nor will axes work as the bleed can take time to proc and, by the time it's procced, your target has usually healed back to full and his friends have come to help him.
For a pure ganking build, go full Divines (or Infused on chest+legs and Divines on rest, I haven't tested which one is better, maybe somebody else can comment)
You'll want to go Sharpened on your weapons for the extra armor penetration, enchanted with Unresistable Damage.
Enchant everything for max stamina.
If you can't afford 3pc Robust agility, you could go for 3pc robust Endurance, 3pc robust Leki's, or 3pc robust Night Mother's Embrace. Enchant everything with Increase Weapon Damage.
Shadow Mundus.
All attributes into stam, running food that increases your max health+max stamina or just max stamina.
Ideal race is Bosmer (max stam+increased crit damage.)
Stam NB.
Buff up by using any potion that grants Major Brutality on your bow bar (you can get these for cheap from Cyrodiil siege merchants), Relentless Focus, and Radiant Magelight (to proc the Might of the Guild passive in the Mage's Guild line.) Charge up a heavy attack with your bow and, as your character has the bowstring fully pulled back, bar swap to your DW bar and use Surprise Attack. Spam Surprise Attack until they're dead or you are.
Use Shadowy Disguise (morph of Cloak that guarantees a crit) to position yourself, and Shadow Image to escape a failed gank/the impending zerg that's coming to rez their now dead friend.
CP goes something like 100 points into Mighty, rest into Piercing/the CP that increases crit damage. 100 pts into stam recovery, rest into reduced stamina cost. 60 points into Elemental Defender, 60 points into Hardy (unlocking the Unchained passive is key.) You can put the rest of your points into Elemental Defender, Hardy, or the CP that reduces crit damage taken, there's probably a best choice here but I haven't tested enough to know it.
With this build, you'll be pretty good at ganking but squishy as hell. If you feel like you're missing out on the heal from Rally, you could drop 5pc Hundings and DW and go something like 1pc Kena 2pc Leki's, or any other combo that gives you weapon damage+max stamina. The best way to find out is to test for yourselves.
How valuable would a vampire be to this type of build?
- Increases Magicka and Stamina recovery by 10%
- Reduces damage dealt to you when you fall below 50% health. Lower health increases the effect, reducing damage by up to 33%
- Reduce the movement speed penalty while in crouch by 50%. Decrease the time it takes to crouch by 50% during the night.
These may or may not help? Thoughts? Opinions?
How valuable would a vampire be to this type of build?
- Increases Magicka and Stamina recovery by 10%
- Reduces damage dealt to you when you fall below 50% health. Lower health increases the effect, reducing damage by up to 33%
- Reduce the movement speed penalty while in crouch by 50%. Decrease the time it takes to crouch by 50% during the night.
These may or may not help? Thoughts? Opinions?
How valuable would a vampire be to this type of build?
- Increases Magicka and Stamina recovery by 10%
- Reduces damage dealt to you when you fall below 50% health. Lower health increases the effect, reducing damage by up to 33%
- Reduce the movement speed penalty while in crouch by 50%. Decrease the time it takes to crouch by 50% during the night.
These may or may not help? Thoughts? Opinions?
Most "gank" builds like what @arkansas_ESO suggested run vampire for the run speed in stealth alone. Their entire play style is to stay in stealth and attempt to 1 shot-combo someone. More universal stam NB builds like I suggested above to are really up to you. I personally don't run it on my stam NB but I don't run a 1 shot gank build. I instead run werewolf ulti on my bow bar for 15% stam regen.
How valuable would a vampire be to this type of build?
- Increases Magicka and Stamina recovery by 10%
- Reduces damage dealt to you when you fall below 50% health. Lower health increases the effect, reducing damage by up to 33%
- Reduce the movement speed penalty while in crouch by 50%. Decrease the time it takes to crouch by 50% during the night.
These may or may not help? Thoughts? Opinions?
Most "gank" builds like what @arkansas_ESO suggested run vampire for the run speed in stealth alone. Their entire play style is to stay in stealth and attempt to 1 shot-combo someone. More universal stam NB builds like I suggested above to are really up to you. I personally don't run it on my stam NB but I don't run a 1 shot gank build. I instead run werewolf ulti on my bow bar for 15% stam regen.
Okay awesome. Did they not recently nerf that movement speed bonus? I remember early on as a vampire when crouched you went almost as fast as people normal running. As in non-sprinting default running and vampire crouch movement were roughly equal, if not the vampire being slightly faster.
arkansas_ESO wrote: »How valuable would a vampire be to this type of build?
- Increases Magicka and Stamina recovery by 10%
- Reduces damage dealt to you when you fall below 50% health. Lower health increases the effect, reducing damage by up to 33%
- Reduce the movement speed penalty while in crouch by 50%. Decrease the time it takes to crouch by 50% during the night.
These may or may not help? Thoughts? Opinions?
Most "gank" builds like what @arkansas_ESO suggested run vampire for the run speed in stealth alone. Their entire play style is to stay in stealth and attempt to 1 shot-combo someone. More universal stam NB builds like I suggested above to are really up to you. I personally don't run it on my stam NB but I don't run a 1 shot gank build. I instead run werewolf ulti on my bow bar for 15% stam regen.
Okay awesome. Did they not recently nerf that movement speed bonus? I remember early on as a vampire when crouched you went almost as fast as people normal running. As in non-sprinting default running and vampire crouch movement were roughly equal, if not the vampire being slightly faster.
There used to be a build that stacked the everloving *** out of movement speed with vamp passives+Concealed Weapon+Retreating Maneuvers+some 5pc set that I cannot remember the name of at the moment. They changed it to where the vamp passives don't stack with certain other stealth movement speed buffs.
How valuable would a vampire be to this type of build?
- Increases Magicka and Stamina recovery by 10%
- Reduces damage dealt to you when you fall below 50% health. Lower health increases the effect, reducing damage by up to 33%
- Reduce the movement speed penalty while in crouch by 50%. Decrease the time it takes to crouch by 50% during the night.
These may or may not help? Thoughts? Opinions?
Most "gank" builds like what @arkansas_ESO suggested run vampire for the run speed in stealth alone. Their entire play style is to stay in stealth and attempt to 1 shot-combo someone. More universal stam NB builds like I suggested above to are really up to you. I personally don't run it on my stam NB but I don't run a 1 shot gank build. I instead run werewolf ulti on my bow bar for 15% stam regen.
Okay awesome. Did they not recently nerf that movement speed bonus? I remember early on as a vampire when crouched you went almost as fast as people normal running. As in non-sprinting default running and vampire crouch movement were roughly equal, if not the vampire being slightly faster.
arkansas_ESO wrote: »So, an end-game ganking build will look something like this:
5pc Clever Alchemist (4 body pieces, 1 weapon on your offbar (usually bow))
3pc Agility, robust
1pc Kena
2pc Leki's Focus (1 body piece+greatsword)
Assuming you have no access to any BoP gear (Kena, Bloodspawn, Maelstrom weapons, etc.), you could run something like:
5pc Clever Alchemist (again, 4 body pieces, bow on your offbar)
5pc Hunding's (3 body pieces, dual swords/maces)
*Note: daggers won't work as, with ganking, you're focusing more on crit damage than crit chance, nor will axes work as the bleed can take time to proc and, by the time it's procced, your target has usually healed back to full and his friends have come to help him.
For a pure ganking build, go full Divines (or Infused on chest+legs and Divines on rest, I haven't tested which one is better, maybe somebody else can comment)
You'll want to go Sharpened on your weapons for the extra armor penetration, enchanted with Unresistable Damage.
Enchant everything for max stamina.
If you can't afford 3pc Robust agility, you could go for 3pc robust Endurance, 3pc robust Leki's, or 3pc robust Night Mother's Embrace. Enchant everything with Increase Weapon Damage.
Shadow Mundus.
All attributes into stam, running food that increases your max health+max stamina or just max stamina.
Ideal race is Bosmer (max stam+increased crit damage.)
Stam NB.
Buff up by using any potion that grants Major Brutality on your bow bar (you can get these for cheap from Cyrodiil siege merchants), Relentless Focus, and Radiant Magelight (to proc the Might of the Guild passive in the Mage's Guild line.) Charge up a heavy attack with your bow and, as your character has the bowstring fully pulled back, bar swap to your DW bar and use Surprise Attack. Spam Surprise Attack until they're dead or you are.
Use Shadowy Disguise (morph of Cloak that guarantees a crit) to position yourself, and Shadow Image to escape a failed gank/the impending zerg that's coming to rez their now dead friend.
CP goes something like 100 points into Mighty, rest into Piercing/the CP that increases crit damage. 100 pts into stam recovery, rest into reduced stamina cost. 60 points into Elemental Defender, 60 points into Hardy (unlocking the Unchained passive is key.) You can put the rest of your points into Elemental Defender, Hardy, or the CP that reduces crit damage taken, there's probably a best choice here but I haven't tested enough to know it.
With this build, you'll be pretty good at ganking but squishy as hell. If you feel like you're missing out on the heal from Rally, you could drop 5pc Hundings and DW and go something like 1pc Kena 2pc Leki's, or any other combo that gives you weapon damage+max stamina. The best way to find out is to test for yourselves.
arkansas_ESO wrote: »So, an end-game ganking build will look something like this:
5pc Clever Alchemist (4 body pieces, 1 weapon on your offbar (usually bow))
3pc Agility, robust
1pc Kena
2pc Leki's Focus (1 body piece+greatsword)
Assuming you have no access to any BoP gear (Kena, Bloodspawn, Maelstrom weapons, etc.), you could run something like:
5pc Clever Alchemist (again, 4 body pieces, bow on your offbar)
5pc Hunding's (3 body pieces, dual swords/maces)
*Note: daggers won't work as, with ganking, you're focusing more on crit damage than crit chance, nor will axes work as the bleed can take time to proc and, by the time it's procced, your target has usually healed back to full and his friends have come to help him.
For a pure ganking build, go full Divines (or Infused on chest+legs and Divines on rest, I haven't tested which one is better, maybe somebody else can comment)
You'll want to go Sharpened on your weapons for the extra armor penetration, enchanted with Unresistable Damage.
Enchant everything for max stamina.
If you can't afford 3pc Robust agility, you could go for 3pc robust Endurance, 3pc robust Leki's, or 3pc robust Night Mother's Embrace. Enchant everything with Increase Weapon Damage.
Shadow Mundus.
All attributes into stam, running food that increases your max health+max stamina or just max stamina.
Ideal race is Bosmer (max stam+increased crit damage.)
Stam NB.
Buff up by using any potion that grants Major Brutality on your bow bar (you can get these for cheap from Cyrodiil siege merchants), Relentless Focus, and Radiant Magelight (to proc the Might of the Guild passive in the Mage's Guild line.) Charge up a heavy attack with your bow and, as your character has the bowstring fully pulled back, bar swap to your DW bar and use Surprise Attack. Spam Surprise Attack until they're dead or you are.
Use Shadowy Disguise (morph of Cloak that guarantees a crit) to position yourself, and Shadow Image to escape a failed gank/the impending zerg that's coming to rez their now dead friend.
CP goes something like 100 points into Mighty, rest into Piercing/the CP that increases crit damage. 100 pts into stam recovery, rest into reduced stamina cost. 60 points into Elemental Defender, 60 points into Hardy (unlocking the Unchained passive is key.) You can put the rest of your points into Elemental Defender, Hardy, or the CP that reduces crit damage taken, there's probably a best choice here but I haven't tested enough to know it.
With this build, you'll be pretty good at ganking but squishy as hell. If you feel like you're missing out on the heal from Rally, you could drop 5pc Hundings and DW and go something like 1pc Kena 2pc Leki's, or any other combo that gives you weapon damage+max stamina. The best way to find out is to test for yourselves.
With this do you gank from melee range or ranged range? I've looked at both of Alcast's builds (Melee and Bow) and for the bow he seems to use a 2h for the 2nd bar for buffs and use snipe. It looks like somehow you've combined his Melee and Bow builds into one?
I'm not sure on full skill bars because the two playstyles seem completely different.