cpuScientist wrote: »The stam recovery is also useless, as dont recover stam when blocking derp. It is useless
Doncellius wrote: »But I like Endurance! It's the cheap version of Agility. I don't think it was ever created for tanking....right?
On the flip side:
• The Maelstrom's Sword and Mace need a slight buff to warrant not using the slot as a set piece
• The Maelstrom's Shield should have it's stats naturally infused or given a special blocking enchant on top of the Tri Stat enchant
• Lord Warden 1-piece should become something better, like Magicka Recovery (to match Blood Spawn 1-piece). The 2-piece should do exactly what it does now but also provide something extra to the Caster/Wearer itself.
GreenSoup2HoT wrote: »I use Endurance sometimes over Agility. This is mainly due to being an Imperial. The one thing Imperials lack is stamina recovery racial passive's, which means Endurance is a great set for this. Imperial's also can capitalize on the health bonuses endurance give's you because of their racial passive's.
When i'm not ganking and doing more AvA large scale battle's i switch to Endurance. Nothing wrong with 28k health while running drink's.
Instead of changing Endurance, i'd rather see more set's be released in the form of 3 piece jewelry set's. Many people like myself still use the set for specific build's/race's.
clocksstoppe wrote: »cpuScientist wrote: »The stam recovery is also useless, as dont recover stam when blocking derp. It is useless
Maybe if you didn't hold block all the time it wouldn't be useless.
clocksstoppe wrote: »cpuScientist wrote: »The stam recovery is also useless, as dont recover stam when blocking derp. It is useless
Maybe if you didn't hold block all the time it wouldn't be useless.
Exactly. If you are blocking all the time you are doing it wrong. Resistances are easy enough to max out for tank gear so stam regen makes sense.
Stamina + health = endurance
resistance + resistance = resistance
GreenSoup2HoT wrote: »To be honest, resistance is pretty garbage right now. Sharpened being a flat value just chunks Armour away. I think it would be a better idea to give Endurance Critical Resistance. Then you can put other trait's on your gear like block cost reduction or reinforced.
I dunno im just brainstorming here
Doncellius wrote: »Check this out guys: (I think you'll like this idea!)
I think it is time to finally add the other TES attribute-based sets: Strength, Speed, Personality, Luck, and Intelligence.
These jewelry/weapon sets should stay true to what they did in past TES games, but in an ESO type of way. The only reasonable way to change the effects of Agility, Endurance, and Willpower is of course to wait until the max level becomes CP180 or CP200 (since the CP160 variants would no longer be important anymore).
Here's how it would work! I also listed what each attribute does based on TES:
Agility
Total Fatigue, Ranged damage, Chance to hit enemies, Resistance to stagger and knockdown, Steadiness, Chance to dodge.
(2 pieces) Adds X Maximum Stamina
(3 pieces) CC Immunity increased by 2 seconds. Decreased the stacking cost of each consecutive Roll Dodge from 33% to 25%.
Endurance
Total Fatigue, Total Health, Health (per level), Fatigue while fighting, Fatigue while sprinting.
(2 pieces) Add X Maximum Health
(3 pieces) Reduce the Magicka or Stamina cost of a cast ability by 15%, but only once every 10 seconds. Increased block mitigation by 10%. Reduce the cost of block and sprint by 6%.
Intelligence
Max Magicka, Magicka gained per hour slept.
(2 pieces) Add X Maximum Magicka
(3 pieces) Increase Max Magicka by 4%. Each of your active pets will grant another 10% Max Magicka and 5% Magicka Recovery. This set bonus cannot increase your Max Magicka by more than 50% or Magicka Recovery by more than 25%.
Luck
Chance, RNG, nothing in particular yet affects everything you do.
(2 pieces) Adds X Maximum Health
(3 pieces) Passively grants Minor Evasion, Minor Force, Minor Prophecy, and Minor Savagery. 4% chance to negate the Magicka or Stamina cost of an ability. Resistance to Critical Hits increased by 15%. Increased gold gained from looting enemies and chests by 20%. Increase all experience gained by 10%.
Personality
Ability to get information, disposition with others, better prices from vendors.
(2 pieces) Adds X Spell Damage
(2 pieces) Adds X Weapon Damage
(3 pieces) Adds 30 Champion Points into both the Mighty and Elemental Expert champion stars. These stars cannot exceed 100CP. Adds 4% Magicka Recovery, Stamina Recovery, and Max Health.
Speed
Walk speed, Run speed, Swim speed, Levitation speed, Jump height.
(2 pieces) Adds X Maximum Stamina
(3 pieces) Increase all forms of movement speed and jump height by 15%. This value is doubled when under 10% health. Reduce the effectiveness and duration of incoming snares and immobilizations by 30%. Grants Minor Expedition for 8 seconds and Major Expedition for 3 seconds after using an Ultimate.
Strength
Total Fatigue, Encumbrance (inventory), Melee damage, Total Health, Damage with weapons.
(2 pieces) Add X Maximum Stamina
(3 pieces) Add X Weapon Damage
Willpower
Total Fatigue, Magicka regeneration rate, Chance of successful spell cast, resistance to spells.
(2 pieces) Adds X Max Magicka
(3 pieces) Adds X Spell Damage
Cool or nah?
Doncellius wrote: »Check this out guys: (I think you'll like this idea!)
I think it is time to finally add the other TES attribute-based sets: Strength, Speed, Personality, Luck, and Intelligence.
These jewelry/weapon sets should stay true to what they did in past TES games, but in an ESO type of way. The only reasonable way to change the effects of Agility, Endurance, and Willpower is of course to wait until the max level becomes CP180 or CP200 (since the CP160 variants would no longer be important anymore).
Here's how it would work! I also listed what each attribute does based on TES:
Agility
Total Fatigue, Ranged damage, Chance to hit enemies, Resistance to stagger and knockdown, Steadiness, Chance to dodge.
(2 pieces) Adds X Maximum Stamina
(3 pieces) CC Immunity increased by 2 seconds. Decreased the stacking cost of each consecutive Roll Dodge from 33% to 25%.
Endurance
Total Fatigue, Total Health, Health (per level), Fatigue while fighting, Fatigue while sprinting.
(2 pieces) Add X Maximum Health
(3 pieces) Reduce the Magicka or Stamina cost of a cast ability by 15%, but only once every 10 seconds. Increased block mitigation by 10%. Reduce the cost of block and sprint by 6%.
Intelligence
Max Magicka, Magicka gained per hour slept.
(2 pieces) Add X Maximum Magicka
(3 pieces) Increase Max Magicka by 4%. Each of your active pets will grant another 10% Max Magicka and 5% Magicka Recovery. This set bonus cannot increase your Max Magicka by more than 50% or Magicka Recovery by more than 25%.
Luck
Chance, RNG, nothing in particular yet affects everything you do.
(2 pieces) Adds X Maximum Health
(3 pieces) Passively grants Minor Evasion, Minor Force, Minor Prophecy, and Minor Savagery. 4% chance to negate the Magicka or Stamina cost of an ability. Resistance to Critical Hits increased by 15%. Increased gold gained from looting enemies and chests by 20%. Increase all experience gained by 10%.
Personality
Ability to get information, disposition with others, better prices from vendors.
(2 pieces) Adds X Spell Damage
(2 pieces) Adds X Weapon Damage
(3 pieces) Adds 30 Champion Points into both the Mighty and Elemental Expert champion stars. These stars cannot exceed 100CP. Adds 4% Magicka Recovery, Stamina Recovery, and Max Health.
Speed
Walk speed, Run speed, Swim speed, Levitation speed, Jump height.
(2 pieces) Adds X Maximum Stamina
(3 pieces) Increase all forms of movement speed and jump height by 15%. This value is doubled when under 10% health. Reduce the effectiveness and duration of incoming snares and immobilizations by 30%. Grants Minor Expedition for 8 seconds and Major Expedition for 3 seconds after using an Ultimate.
Strength
Total Fatigue, Encumbrance (inventory), Melee damage, Total Health, Damage with weapons.
(2 pieces) Add X Maximum Stamina
(3 pieces) Add X Weapon Damage
Willpower
Total Fatigue, Magicka regeneration rate, Chance of successful spell cast, resistance to spells.
(2 pieces) Adds X Max Magicka
(3 pieces) Adds X Spell Damage
Cool or nah?
Do you realize how OP Luck and how useless Personality would be?