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Cyrodiil overpopulated factions

abelsgmx
abelsgmx
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Hello, just want to know what are doing game devs for address this problem. I see this is an old problem and haven't been fixed yet. Thanks

PD: Sry for my bad grammar
  • Roechacca
    Roechacca
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    It's up to the players to fix this.
  • heystreethawk
    heystreethawk
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    Grinding up a new character to Automatic Maximum Veteran Champ Attack Level Skyshards Sold Separately takes like... Two afternoons now. Max Assault/Support the same. Only thing that takes time is Undaunted. It's very very easy to reroll now, and is up to the players.
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    I heard those symphonies come quick
  • abelsgmx
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    Roechacca wrote: »
    It's up to the players to fix this.

    Well that mean things will never change
  • DaveMoeDee
    DaveMoeDee
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    abelsgmx wrote: »
    Hello, just want to know what are doing game devs for address this problem. I see this is an old problem and haven't been fixed yet. Thanks

    PD: Sry for my bad grammar

    How would you fix this?
  • Silver_Strider
    Silver_Strider
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    A few ways for ZOS to fix overpopulation
    1. Reduce the population cap for each alliance greatly. I'd say 500 people per alliance would be a good spot.
    2. Add more PvP servers to make up for the lower population.
    3. Separate IC from Cyrodiil and make it its own independent PvP area.

    Players trying to control PvP population just won't happen, merely because of how overpopulated some factions are.
    Argonian forever
  • RAGUNAnoOne
    RAGUNAnoOne
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    it would help if the best PvP races weren't all in the same alliance and the worst races in general weren't in the same alliance in terms of passives
    PS4 NA
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  • Daveheart
    Daveheart
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    A few ways for ZOS to fix overpopulation
    1. Reduce the population cap for each alliance greatly. I'd say 500 people per alliance would be a good spot.
    2. Add more PvP servers to make up for the lower population.
    3. Separate IC from Cyrodiil and make it its own independent PvP area.

    Players trying to control PvP population just won't happen, merely because of how overpopulated some factions are.

    I'm not sure where you're coming from on the first point as that's way too high, but separating IC from Cyrodiil really should happen. It had gained some traction and was getting dev response, then we haven't heard anything on it in a long while.
    Daggerfall Covenant (PC-NA)

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  • Cathexis
    Cathexis
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    As I've suggested maybe a thousand times:

    Allow people to choose what side they want to play for. Incentivize faction choice in cyrodiil and make it fighting on contract basis from campaign to campaign, where your contract incentive reward is higher for lower pop factions and lower for higher pop factions, fluctuating throughout the campaign, and decreasing over the duration of the whole campaign.
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  • Birdovic
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    Instead of Having a Population like this:

    Players:
    101/660 DFC
    177/660 AD
    599/660 EP

    there Should be an increasing Population cap.

    So instead, The Game checks for highest Population currently (DFC, AD, EP), and makes sure it doesnt exceed a in steps increasing "Max Population", Chosen depending on current strongest Alliance. The Steps in my example are "50-Player-Steps".

    Lets say We have

    Players:
    35: DFC
    140: AD
    89: EP

    The next Max Population step After 100 Is 150.

    Now all Sides can increase in Numbers a lot and catch up, while AD can only have 10 more Players.

    Lets say The Next Population increase happend when The least populated Alliance Is less than 20 Players behind The strongest.

    So lets assume numbers Changed to Something like this:

    Players:
    140: DFC
    150: AD
    131: EP (<--- 19 behind only)

    Now The Max Population increases again, from 150 to 200 this Time.

    Now, to allow more People in, The restriction of Having max 20 Players behind in The weakest Alliance before The Next "50-Player-Step", Can be increased, The higher the current Max Population of The campaign Is currently at.

    Max 250 Players/Alliance currently = 20 Players
    Max 350 Players/Alliance currently = 30 Players
    Max 500 Players/Alliance currently = 40 Players

    Max Playere per Alliance: 650

    If a Patch Would include this, then ofc all Campaigns are empty at First, making The First Max Population 50 Players per Alliance.


    A System like this could ensure a always even Population, comparing alliance numbers.


    Edited by Birdovic on June 14, 2016 9:25AM
  • Silver_Strider
    Silver_Strider
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    Daveheart wrote: »
    A few ways for ZOS to fix overpopulation
    1. Reduce the population cap for each alliance greatly. I'd say 500 people per alliance would be a good spot.
    2. Add more PvP servers to make up for the lower population.
    3. Separate IC from Cyrodiil and make it its own independent PvP area.

    Players trying to control PvP population just won't happen, merely because of how overpopulated some factions are.

    I'm not sure where you're coming from on the first point as that's way too high, but separating IC from Cyrodiil really should happen. It had gained some traction and was getting dev response, then we haven't heard anything on it in a long while.

    @Daveheart
    I recently went into a campaign with my lowbie Sorc just to see how many players were in that campaign.
    I got some AP and checked my leaderboard status.
    I was 3274.

    500 is not a lot in comparison.
    Argonian forever
  • NBrookus
    NBrookus
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    Daveheart wrote: »
    A few ways for ZOS to fix overpopulation
    1. Reduce the population cap for each alliance greatly. I'd say 500 people per alliance would be a good spot.
    2. Add more PvP servers to make up for the lower population.
    3. Separate IC from Cyrodiil and make it its own independent PvP area.

    Players trying to control PvP population just won't happen, merely because of how overpopulated some factions are.

    I'm not sure where you're coming from on the first point as that's way too high, but separating IC from Cyrodiil really should happen. It had gained some traction and was getting dev response, then we haven't heard anything on it in a long while.

    @Daveheart
    I recently went into a campaign with my lowbie Sorc just to see how many players were in that campaign.
    I got some AP and checked my leaderboard status.
    I was 3274.

    500 is not a lot in comparison.

    That's not 3200 on at one time. That 3200 people who have any AP at all in that campaign, including a bunch of people who log their alts. I don't know what the faction pop limit is, but I'd be very surprised if it were anything near 500. On a pop-locked night, where are all those people? They aren't all in the sewers or Cracked Wood Cave.
  • Silver_Strider
    Silver_Strider
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    NBrookus wrote: »
    Daveheart wrote: »
    A few ways for ZOS to fix overpopulation
    1. Reduce the population cap for each alliance greatly. I'd say 500 people per alliance would be a good spot.
    2. Add more PvP servers to make up for the lower population.
    3. Separate IC from Cyrodiil and make it its own independent PvP area.

    Players trying to control PvP population just won't happen, merely because of how overpopulated some factions are.

    I'm not sure where you're coming from on the first point as that's way too high, but separating IC from Cyrodiil really should happen. It had gained some traction and was getting dev response, then we haven't heard anything on it in a long while.

    @Daveheart
    I recently went into a campaign with my lowbie Sorc just to see how many players were in that campaign.
    I got some AP and checked my leaderboard status.
    I was 3274.

    500 is not a lot in comparison.

    That's not 3200 on at one time. That 3200 people who have any AP at all in that campaign, including a bunch of people who log their alts. I don't know what the faction pop limit is, but I'd be very surprised if it were anything near 500. On a pop-locked night, where are all those people? They aren't all in the sewers or Cracked Wood Cave.

    @NBrookus
    I'm well aware that there aren't 3200 people on at once, to believe that is beyond foolish. I am merely saying that, even with considering alt accounts, that there seems to be much more than 500 per alliance in population capped serve. Even if every single character in that campaign was completely dominated by some people and their 7 alts, that still equals up to 400 characters MINIMUM. Now, to be realistic, how many people are going to play 8 characters, all on the same faction and all in the same PvP campaign? Then you also have to consider that's only people listed on the leaderboard. There are guest characters that don't even count towards that 3200 amount that are running about doing god knows what in the server that also need to be accounted for.

    500 isn't high at all when you consider all the factors realistically.
    Edited by Silver_Strider on June 14, 2016 1:29PM
    Argonian forever
  • NBrookus
    NBrookus
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    I was not calling you foolish. I just don't think the number is that high. There are a lot of players who don't play every night, or for long sessions. They are going to inflate the raw numbers.

    I think Cyro would melt down (more) if pop-lock was 1500 total players.
  • abelsgmx
    abelsgmx
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    DaveMoeDee wrote: »
    abelsgmx wrote: »
    Hello, just want to know what are doing game devs for address this problem. I see this is an old problem and haven't been fixed yet. Thanks

    PD: Sry for my bad grammar

    How would you fix this?

    With a counter and dynamic factions, the only problem i see is emperor mechanics, in this way all factions will have same number of players
  • abelsgmx
    abelsgmx
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    it would help if the best PvP races weren't all in the same alliance and the worst races in general weren't in the same alliance in terms of passives

    The only way to chose any race to play in any faction is buying an Adventurer Pack :(
  • susmitds
    susmitds
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    it would help if the best PvP races weren't all in the same alliance and the worst races in general weren't in the same alliance in terms of passives

    Yet, the alliance with the worst passives in general have the most population.
  • RAGUNAnoOne
    RAGUNAnoOne
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    abelsgmx wrote: »
    it would help if the best PvP races weren't all in the same alliance and the worst races in general weren't in the same alliance in terms of passives

    The only way to chose any race to play in any faction is buying an Adventurer Pack :(

    Hence the imballance why have the max stats and be in the pact for $20 when you can have the best stats and be in the dominion for free?
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Birdovic
    Birdovic
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    abelsgmx wrote: »
    it would help if the best PvP races weren't all in the same alliance and the worst races in general weren't in the same alliance in terms of passives

    The only way to chose any race to play in any faction is buying an Adventurer Pack :(

    Hence the imballance why have the max stats and be in the pact for $20 when you can have the best stats and be in the dominion for free?

    Enough Skyrim fanboys in EP to even it out, don't worry lol.
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