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Group finder... Why?

Ragnaarok
Ragnaarok
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Searching for a random dungeon for the daily reward/xp, just myself, not in a group, and getting put into a group of 7 people.... Just why? This is a reoccurring thing, and yes it's easy enough to just leave the group and search again but what's the point of putting me in a group of 7 people with a full instance...
Xbox one NA
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Edited by Ragnaarok on June 13, 2016 2:33AM
  • Vangy
    Vangy
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    Well, eventually console will be updated with the 15 minute timer if you leave group.... Im assuming if this happens in the future once u guys get the update, you will have a 15 minute cooldown before you can queue again even though its not your fault you have to leave :pensive:
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Ragnaarok
    Ragnaarok
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    Vangy wrote: »
    Well, eventually console will be updated with the 15 minute timer if you leave group.... Im assuming if this happens in the future once u guys get the update, you will have a 15 minute cooldown before you can queue again even though its not your fault you have to leave :pensive:

    Really? That's horrible...
    Right now on my new character I'm leaving groups and getting put back in the same one upwards 4-5 times because I've already ran that dungeon and I want to run another for the skill point (won't be a problem when I've ran them all once, but on a level 25 that's wanting to hit v1 as quickly as possible, while maximising skill points, I don't want to be wasting my random daily on a dungeon I've already ran), having a 15 minute cooldown to search again will be some serious overkill..
  • Smileybones
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    Ragnaarok wrote: »
    Vangy wrote: »
    Well, eventually console will be updated with the 15 minute timer if you leave group.... Im assuming if this happens in the future once u guys get the update, you will have a 15 minute cooldown before you can queue again even though its not your fault you have to leave :pensive:

    Really? That's horrible...
    Right now on my new character I'm leaving groups and getting put back in the same one upwards 4-5 times because I've already ran that dungeon and I want to run another for the skill point (won't be a problem when I've ran them all once, but on a level 25 that's wanting to hit v1 as quickly as possible, while maximising skill points, I don't want to be wasting my random daily on a dungeon I've already ran), having a 15 minute cooldown to search again will be some serious overkill..

    People like you ( using random dungeon finder with a specific dungeon in mind and leaving group as it's not the desired dungeon) make the already bugged dungeon finder experience even worse for everyone.

    If you need or want a specific dungeon, queue for that specific dungeon.
  • Mojmir
    Mojmir
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    reported for naming and shaming the glorious group finder....LOL
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    No worries with One Tamriel you will find yourself in groups of 21...
  • Xylphan
    Xylphan
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    Well, if you get the same update we did then you will no longer have to worry about groupfinder since it's completely broken. :P
  • GreenhaloX
    GreenhaloX
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    I haven't ran dungeons much, since I did one awhile back. I was turned off from the experience. I had selected the random dungeon finder and was placed in that same fungal grotto. Well, as I am a V16, the other 3 of my cohorts were all in the regular level 30ish. I thought this would be a breeze. We got towards the end fairly easily, but we then kept on having issues with the big crab claw boss. We all kept on getting killed by that dude and his small mudcrabs minions, by that explosion attack they do. I kept getting a kill stat from that one explosion attack being 53K. I mean, how the hell is the enemy attack that high? Especially, from a non-vet dungeon and one that is, I believe, the lower difficulty dungeon. Not only that, we kept on, at least I was, experiencing lag and crashing during that crab boss fight. Unfortunately, I left out of frustration. I'm sure my cohorts did as well.

    So, my question is, if everything is working well and no issues with lagging or crashing, what is wrong with having 7 or any numbers more than the normal 4 players taking on a dungeon? It would be easier, right? or does the XP get less because of more people are involved? Also, I think non-vet dungeon difficulty level raises to the highest ranking player, right? Like when I did it. Since, I am a V16, then that dungeon would've been a v16 level difficulty.. correct?
    Edited by GreenhaloX on June 13, 2016 12:19PM
  • Ragnaarok
    Ragnaarok
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    GreenhaloX wrote: »
    I haven't ran dungeons much, since I did one awhile back. I was turned off from the experience. I had selected the random dungeon finder and was placed in that same fungal grotto. Well, as I am a V16, the other 3 of my cohorts were all in the regular level 30ish. I thought this would be a breeze. We got towards the end fairly easily, but we then kept on having issues with the big crab claw boss. We all kept on getting killed by that dude and his small mudcrabs minions, by that explosion attack they do. I kept getting a kill stat from that one explosion attack being 53K. I mean, how the hell is the enemy attack that high? Especially, from a non-vet dungeon and one that is, I believe, the lower difficulty dungeon. Not only that, we kept on, at least I was, experiencing lag and crashing during that crab boss fight. Unfortunately, I left out of frustration. I'm sure my cohorts did as well.

    So, my question is, if everything is working well and no issues with lagging or crashing, what is wrong with having 7 or any numbers more than the normal 4 players taking on a dungeon? It would be easier, right? or does the XP get less because of more people are involved? Also, I think non-vet dungeon difficulty level raises to the highest ranking player, right? Like when I did it. Since, I am a V16, then that dungeon would've been a v16 level difficulty.. correct?

    4 players is the max because I'm assuming it'll be too easy with any more players, and rightly so, because with the right gear and enough sustainability/dps they can be done with less than 4 people. As for the dungeon difficulty level, it depends on how you enter the dungeon. If it's through group finder it'll automatically be scaled to v16, along with everybody's stats (given they're not already v16). If you form a group of 4 manually and then enter the dungeon, the difficulty is of whoever is group leader/crown. And to change the difficulty you'd all have to leave the dungeon, disband and remake the group and make whoever the leader of the level you want the dungeon difficulty to be. Same applies for both veteran and non veteran.
  • Solid_Metal
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    "i will walk through the fog, as i welcome death"
  • GreenhaloX
    GreenhaloX
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    Ragnaarok wrote: »

    4 players is the max because I'm assuming it'll be too easy with any more players, and rightly so, because with the right gear and enough sustainability/dps they can be done with less than 4 people. As for the dungeon difficulty level, it depends on how you enter the dungeon. If it's through group finder it'll automatically be scaled to v16, along with everybody's stats (given they're not already v16). If you form a group of 4 manually and then enter the dungeon, the difficulty is of whoever is group leader/crown. And to change the difficulty you'd all have to leave the dungeon, disband and remake the group and make whoever the leader of the level you want the dungeon difficulty to be. Same applies for both veteran and non veteran.

    Cool.. thanks for the clarification. So, it's probably better to see if any lower ranking players are waiting outside the entrance and crown him or her the leader. Lol!
  • Xylphan
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    No, they fixed several other issues but not the one causing infinite queue times. Unless the other fixes indirectly fixed it.

    The problem myself and others have seen is you queue up for a dungeon, and it just sits there, never finding a group. You can requeue, relog, etc. but you never get into a group. That's even if you're a healer or a tank.

    I'll check it out after the servers come back online. I'm really hoping it's fixed.
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