Well, eventually console will be updated with the 15 minute timer if you leave group.... Im assuming if this happens in the future once u guys get the update, you will have a 15 minute cooldown before you can queue again even though its not your fault you have to leave
Well, eventually console will be updated with the 15 minute timer if you leave group.... Im assuming if this happens in the future once u guys get the update, you will have a 15 minute cooldown before you can queue again even though its not your fault you have to leave
Really? That's horrible...
Right now on my new character I'm leaving groups and getting put back in the same one upwards 4-5 times because I've already ran that dungeon and I want to run another for the skill point (won't be a problem when I've ran them all once, but on a level 25 that's wanting to hit v1 as quickly as possible, while maximising skill points, I don't want to be wasting my random daily on a dungeon I've already ran), having a 15 minute cooldown to search again will be some serious overkill..
GreenhaloX wrote: »I haven't ran dungeons much, since I did one awhile back. I was turned off from the experience. I had selected the random dungeon finder and was placed in that same fungal grotto. Well, as I am a V16, the other 3 of my cohorts were all in the regular level 30ish. I thought this would be a breeze. We got towards the end fairly easily, but we then kept on having issues with the big crab claw boss. We all kept on getting killed by that dude and his small mudcrabs minions, by that explosion attack they do. I kept getting a kill stat from that one explosion attack being 53K. I mean, how the hell is the enemy attack that high? Especially, from a non-vet dungeon and one that is, I believe, the lower difficulty dungeon. Not only that, we kept on, at least I was, experiencing lag and crashing during that crab boss fight. Unfortunately, I left out of frustration. I'm sure my cohorts did as well.
So, my question is, if everything is working well and no issues with lagging or crashing, what is wrong with having 7 or any numbers more than the normal 4 players taking on a dungeon? It would be easier, right? or does the XP get less because of more people are involved? Also, I think non-vet dungeon difficulty level raises to the highest ranking player, right? Like when I did it. Since, I am a V16, then that dungeon would've been a v16 level difficulty.. correct?
4 players is the max because I'm assuming it'll be too easy with any more players, and rightly so, because with the right gear and enough sustainability/dps they can be done with less than 4 people. As for the dungeon difficulty level, it depends on how you enter the dungeon. If it's through group finder it'll automatically be scaled to v16, along with everybody's stats (given they're not already v16). If you form a group of 4 manually and then enter the dungeon, the difficulty is of whoever is group leader/crown. And to change the difficulty you'd all have to leave the dungeon, disband and remake the group and make whoever the leader of the level you want the dungeon difficulty to be. Same applies for both veteran and non veteran.
Solid_Metal wrote: »they fix it now, on natch potes
https://forums.elderscrollsonline.com/en/discussion/271368/pc-mac-patch-notes-v2-4-7#latest