phaneub17_ESO wrote: »Aside from Physical and Magic damage, which I guess are considered neutral, what is vulnerable to the other kinds of damage PvE wise? An example Fire does extra damage to Trolls, Undead, and Vampires while Poison does extra damage to werewolves, but what about the rest? What is Disease damage most effective against, how about Cold or Shock damage, are there enemy mobs that actually take bonus damage when struck with these types?
I really wish these types of resistances and weaknesses made more of a difference. They usually do in RPGs.
But PvE in ESO feels so homogenized, if you don't go out of your way to test these things, there is no notable difference at all. Possibly because they want everyone to be able to complete PvE content, but I feel it comes at a cost.
Weaknesses and resistances to chop, slash and thrust damage, like in Morrowind, would also be fantastic.
ShadowStarKing wrote: »Vamps/undead/trolls/plant mobs frost wraths/ air atros/flesh atros - weak to fire
Flame Atronachs and other flame mobs - weak to frost
Harpies/ogres/hag ravens/werewolves - weak to poison/disease
Humanoid mobs (giants, goblins, and humans)- weak to anything really
Daedra(dremora,Xivalli,Xivkyn)/ chitonous mobs (crabs, dreugh)/wisps and wispmothers - weak to shock dmg
Vamps/undead/ trolls - resist frost dmg
Shock and air atros - resist shock dmg
Plant mobs/ spiders/ forest mobs - resist poison and disease dmg
Wisps/ Ice wreaths/ - resist frost dmg
This is what I've gathered from testing hope it helps!