GoodFella146 wrote: »You look at the feedback section it's just endless doom and gloom. This suck this, this sucks that, i'm grinding this character now, i'm grinding that character now....
Ok so now that it's actually out and ppl are playing it, what the real result here? I don't see much discussion on the main section.
Was all that stuff overblown? Are sorcs still around in about the same numbers?
Personally I think a lot of it was overblown, but to be honest the class is just not fun to play, too much a chore, and just not engaging (PvP perspective).
KingYogi415 wrote: »OP shields where equalized. There was no DPS nerf.
Cheers!
Emma_Overload wrote: »Sorcs are fine except for endgame content like VMA and PvP, where the pain is real.
GoodFella146 wrote: »You look at the feedback section it's just endless doom and gloom. This suck this, this sucks that, i'm grinding this character now, i'm grinding that character now....
Ok so now that it's actually out and ppl are playing it, what the real result here? I don't see much discussion on the main section.
Was all that stuff overblown? Are sorcs still around in about the same numbers?
PvE Group content - We are on the same spot, low Utility, ok DPS, worse class for tanking, probably second worse class for healing.
PvE Solo content - We suffered a heavy hit here. Those well trained in VMA will be able to complete the content with the same build as before, but there will be a reasonable drop on scores for sorcerers. New players coming to this content with the class as is will suffer.
PvP - Apparently sorcerers are sufering to survive in PvP, but Negate is once again strong, so strap that Restoration staff, stack your shields, spam Healing Springs and Negate 'till the end of times. Don't duel as a sorcerer.
Pets - Still don't scale from CPs, so their damage is low, they are a little stronger against single target fights now, surviving for more than 10 seconds, but are weaker against mobs.
The doom and gloom about sorcerers are mostly because the class can be outperformed by one or another class in every conceivable role now, so exactly what is the point to playing a sorcerer? Are our builds fun to play with? No, actually because of the stupid number of toggles or passive abilities we need slotted, sorcerers are the most boring class in the game. Are our builds super flexible? No, the lack of key skills prevents sorcerers from having any build flexibility. There is simply no real reason to play a sorcerer this patch, our skills don't feel strong, several are just plain boring and the class has no role in which it out shines other classes.
Meanwhile DKs are the best tanks and DPS in the game, Templars are the best Healers and Nightblades are demons in PvP.
GoodFella146 wrote: »You look at the feedback section it's just endless doom and gloom. This suck this, this sucks that, i'm grinding this character now, i'm grinding that character now....
Ok so now that it's actually out and ppl are playing it, what the real result here? I don't see much discussion on the main section.
Was all that stuff overblown? Are sorcs still around in about the same numbers?
PvE Group content - We are on the same spot, low Utility, ok DPS, worse class for tanking, probably second worse class for healing.
PvE Solo content - We suffered a heavy hit here. Those well trained in VMA will be able to complete the content with the same build as before, but there will be a reasonable drop on scores for sorcerers. New players coming to this content with the class as is will suffer.
PvP - Apparently sorcerers are sufering to survive in PvP, but Negate is once again strong, so strap that Restoration staff, stack your shields, spam Healing Springs and Negate 'till the end of times. Don't duel as a sorcerer.
Pets - Still don't scale from CPs, so their damage is low, they are a little stronger against single target fights now, surviving for more than 10 seconds, but are weaker against mobs.
The doom and gloom about sorcerers are mostly because the class can be outperformed by one or another class in every conceivable role now, so exactly what is the point to playing a sorcerer? Are our builds fun to play with? No, actually because of the stupid number of toggles or passive abilities we need slotted, sorcerers are the most boring class in the game. Are our builds super flexible? No, the lack of key skills prevents sorcerers from having any build flexibility. There is simply no real reason to play a sorcerer this patch, our skills don't feel strong, several are just plain boring and the class has no role in which it out shines other classes.
Meanwhile DKs are the best tanks and DPS in the game, Templars are the best Healers and Nightblades are demons in PvP.
ContraTempo wrote: »GoodFella146 wrote: »You look at the feedback section it's just endless doom and gloom. This suck this, this sucks that, i'm grinding this character now, i'm grinding that character now....
Ok so now that it's actually out and ppl are playing it, what the real result here? I don't see much discussion on the main section.
Was all that stuff overblown? Are sorcs still around in about the same numbers?
PvE Group content - We are on the same spot, low Utility, ok DPS, worse class for tanking, probably second worse class for healing.
PvE Solo content - We suffered a heavy hit here. Those well trained in VMA will be able to complete the content with the same build as before, but there will be a reasonable drop on scores for sorcerers. New players coming to this content with the class as is will suffer.
PvP - Apparently sorcerers are sufering to survive in PvP, but Negate is once again strong, so strap that Restoration staff, stack your shields, spam Healing Springs and Negate 'till the end of times. Don't duel as a sorcerer.
Pets - Still don't scale from CPs, so their damage is low, they are a little stronger against single target fights now, surviving for more than 10 seconds, but are weaker against mobs.
The doom and gloom about sorcerers are mostly because the class can be outperformed by one or another class in every conceivable role now, so exactly what is the point to playing a sorcerer? Are our builds fun to play with? No, actually because of the stupid number of toggles or passive abilities we need slotted, sorcerers are the most boring class in the game. Are our builds super flexible? No, the lack of key skills prevents sorcerers from having any build flexibility. There is simply no real reason to play a sorcerer this patch, our skills don't feel strong, several are just plain boring and the class has no role in which it out shines other classes.
Meanwhile DKs are the best tanks and DPS in the game, Templars are the best Healers and Nightblades are demons in PvP.
This is a result of the idiotic "play as you like" concept. If we are going to have classes they need roles. We need to acknowledge that each class will be stronger than all other classes in one function and quit calling that OP. Quit making that the basis for calling for nerfs.
If we REALLY want "play as you like" we need to eliminate classes. Let every character choose any 3 "class" skill lines. That eliminates the possibility of any one class being OP since everyone has the same options available. That also opens up the possibility of having a fire skill line, a frost skill line, necromancy, etc.
Having classes be different and yet perform all functions equally well is obviously impossible. Trying to build "balanced" classes is a fool's errand and I'm surprised the creative people at ZOS ever started down such a path.
i honestly do not get all these "mag sorc is now useless thread" i do not believe that BS because almost every single person with the flawless conqueror title are mag sorcs here on ps4. Yeah, so much for being a really "bad" PVE class as many people disproportionately make it look. Shields should had been able to be crit.
Going to be honest here. Pre-DB I had a few low Vr toons that I used STRICTLY as crafting writ alts.
A week after DB launches I find my sorc really boring. I dusted off my templar since now he was cp160, paid a respec to magicka and am having a blast playing a Magplar. I have spent 99% of my time playing on my Sorc with no experience PvPing or PvEing on any other class.
I pulled some stuff out of my bank (3pc willpower, 5pc Kags, and Kena, something else) I wrecked a bunch of people last night in IC Sewers on my Magplar with just toppling, sweeps, and vampires bane since I really don't have many skill lines leveled. Not to mention, I got more telvar stones per hour than I ever did on my Sorc. I can't believe ANY other class has the audacity to complain about sorcs. Magplar = Ez mode. All I did was pull a guide off these forums, slots whatever skills I had, and it was the easiest adaption/transition I ever experienced in a game. The survivability, dps, and the comfort of the class was just so much more enjoyable. This isn't to say I couldn't accomplish that on my Sorc, but I am saying it's much more of a hassal, complication, boring, and un-engaging on a sorc.
ContraTempo wrote: »GoodFella146 wrote: »You look at the feedback section it's just endless doom and gloom. This suck this, this sucks that, i'm grinding this character now, i'm grinding that character now....
Ok so now that it's actually out and ppl are playing it, what the real result here? I don't see much discussion on the main section.
Was all that stuff overblown? Are sorcs still around in about the same numbers?
PvE Group content - We are on the same spot, low Utility, ok DPS, worse class for tanking, probably second worse class for healing.
PvE Solo content - We suffered a heavy hit here. Those well trained in VMA will be able to complete the content with the same build as before, but there will be a reasonable drop on scores for sorcerers. New players coming to this content with the class as is will suffer.
PvP - Apparently sorcerers are sufering to survive in PvP, but Negate is once again strong, so strap that Restoration staff, stack your shields, spam Healing Springs and Negate 'till the end of times. Don't duel as a sorcerer.
Pets - Still don't scale from CPs, so their damage is low, they are a little stronger against single target fights now, surviving for more than 10 seconds, but are weaker against mobs.
The doom and gloom about sorcerers are mostly because the class can be outperformed by one or another class in every conceivable role now, so exactly what is the point to playing a sorcerer? Are our builds fun to play with? No, actually because of the stupid number of toggles or passive abilities we need slotted, sorcerers are the most boring class in the game. Are our builds super flexible? No, the lack of key skills prevents sorcerers from having any build flexibility. There is simply no real reason to play a sorcerer this patch, our skills don't feel strong, several are just plain boring and the class has no role in which it out shines other classes.
Meanwhile DKs are the best tanks and DPS in the game, Templars are the best Healers and Nightblades are demons in PvP.
This is a result of the idiotic "play as you like" concept. If we are going to have classes they need roles. We need to acknowledge that each class will be stronger than all other classes in one function and quit calling that OP. Quit making that the basis for calling for nerfs.
If we REALLY want "play as you like" we need to eliminate classes. Let every character choose any 3 "class" skill lines. That eliminates the possibility of any one class being OP since everyone has the same options available. That also opens up the possibility of having a fire skill line, a frost skill line, necromancy, etc.
Having classes be different and yet perform all functions equally well is obviously impossible. Trying to build "balanced" classes is a fool's errand and I'm surprised the creative people at ZOS ever started down such a path.
I don't have as much an issue with classes being 'viable' in all roles, the issue I have is that even after achieving such state, every class should still have an identity, and in MMOs the classes's identities are heavily tied with their specialized role. Each class should be the best in one role and when the game was released we were close to that...
DKs were the best tanks, Templars were the best healers, Nightblades were the best Stamina DPS (which admittedly was ruined by the number of broken skills the class was released with) and Sorcerers were the best Magicka DPS.
Two or three patches later though and that was already ruined, Sorcerers were nerfed, DKs were buffed and the down hill slippery slope never stopped. Right now we have Dks as the best tanks and DPS (the favorite child of the Developers), Templars still the best healers, Nightblades as the best in PvP and finally the Sorcerers, the black sheep with no specialty and no role they are great at...
Yes, @Trueflame can still PvP as a sorcerer and do well, but if you take a Nightblade of the same skill level and pair them 1v1... I am sorry, I put my gold on the Nightblade...
I dusted off my templar since now he was cp160, paid a respec to magicka and am having a blast playing a Magplar. I have spent 99% of my time playing on my Sorc with no experience PvPing or PvEing on any other class.
I pulled some stuff out of my bank (3pc willpower, 5pc Kags, and Kena, something else) I wrecked a bunch of people last night in IC Sewers on my Magplar with just toppling, sweeps, and vampires bane since I really don't have many skill lines leveled. Not to mention, I got more telvar stones per hour than I ever did on my Sorc. I can't believe ANY other class has the audacity to complain about sorcs. Magplar = Ez mode. All I did was pull a guide off these forums, slots whatever skills I had, and it was the easiest adaption/transition I ever experienced in a game. The survivability, dps, and the comfort of the class was just so much more enjoyable. This isn't to say I couldn't accomplish that on my Sorc, but I am saying it's much more of a hassal, complication, boring, and un-engaging on a sorc.
GoodFella146 wrote: »You look at the feedback section it's just endless doom and gloom. This suck this, this sucks that, i'm grinding this character now, i'm grinding that character now....
Ok so now that it's actually out and ppl are playing it, what the real result here? I don't see much discussion on the main section.
Was all that stuff overblown? Are sorcs still around in about the same numbers?
GoodFella146 wrote: »You look at the feedback section it's just endless doom and gloom. This suck this, this sucks that, i'm grinding this character now, i'm grinding that character now....
Ok so now that it's actually out and ppl are playing it, what the real result here? I don't see much discussion on the main section.
Was all that stuff overblown? Are sorcs still around in about the same numbers?
Play Sorc
Don't play Sorc
You are too concerned with what was
And with what will be
There is an old saying:
Yesterday is history
Tomorrow is a mystery
But today is a gift
That's why it's called the present