You mean in less than 4 days.Oreyn_Bearclaw wrote: »Supply and Demand is great in your economics class, but in a game like this, markets can be cornered, and prices can be controlled. I dont think it is healthy for the game. I have more than enough mats for my own uses, but its frustrating when we are trying to get raids together and we are waiting on people searching for potions or mats and can't find any. I am also hearing more and more people get frustrated by this issue. People are upset that a basic staple in this game has quadrupled in price in less than two months. It's a real problem and all the platitudes regarding economics and self reliance wont change that. The only thing we can do is as a community avoid dealing with these types of people.
dtm_samuraib16_ESO wrote: »You mean in less than 4 days.Oreyn_Bearclaw wrote: »Supply and Demand is great in your economics class, but in a game like this, markets can be cornered, and prices can be controlled. I dont think it is healthy for the game. I have more than enough mats for my own uses, but its frustrating when we are trying to get raids together and we are waiting on people searching for potions or mats and can't find any. I am also hearing more and more people get frustrated by this issue. People are upset that a basic staple in this game has quadrupled in price in less than two months. It's a real problem and all the platitudes regarding economics and self reliance wont change that. The only thing we can do is as a community avoid dealing with these types of people.
Oreyn_Bearclaw wrote: »Flowers are still there at the same rate, people still chug pots like its going out of style, and there doesnt seem to be a huge influx of people playing the game. They only thing that has changed are the handful of players (might just be one guy for all I know) trying to corner the market and ruin it for the rest of us.
Oreyn_Bearclaw wrote: »dtm_samuraib16_ESO wrote: »You mean in less than 4 days.Oreyn_Bearclaw wrote: »Supply and Demand is great in your economics class, but in a game like this, markets can be cornered, and prices can be controlled. I dont think it is healthy for the game. I have more than enough mats for my own uses, but its frustrating when we are trying to get raids together and we are waiting on people searching for potions or mats and can't find any. I am also hearing more and more people get frustrated by this issue. People are upset that a basic staple in this game has quadrupled in price in less than two months. It's a real problem and all the platitudes regarding economics and self reliance wont change that. The only thing we can do is as a community avoid dealing with these types of people.
Actually, it started when the PTS patch notes mentioned poisons. Again, I get it, you think X is going to be more valuable in a few months so you buy it. You see an opportunity in the market for arbitrage (buying low and selling high) so you jump on it. I do it all the time. That being said, I think there is a difference between that and actually trying to corner the market and manipulate pricing on a particular commodity, which is exactly what is happening. We outlaw it in real life and for good reason, but its a little harder to police in a video game.
This is pretty much the response I expected, but doesnt mean its not an issue. I think the market is a very important aspect of this game. Personally, I dont think the game's economy is particularly healthy at the moment for lots of different reasons. This is one that I think players can actually do something about.
My bad, I meant prices in general...Oreyn_Bearclaw wrote: »dtm_samuraib16_ESO wrote: »You mean in less than 4 days.Oreyn_Bearclaw wrote: »Supply and Demand is great in your economics class, but in a game like this, markets can be cornered, and prices can be controlled. I dont think it is healthy for the game. I have more than enough mats for my own uses, but its frustrating when we are trying to get raids together and we are waiting on people searching for potions or mats and can't find any. I am also hearing more and more people get frustrated by this issue. People are upset that a basic staple in this game has quadrupled in price in less than two months. It's a real problem and all the platitudes regarding economics and self reliance wont change that. The only thing we can do is as a community avoid dealing with these types of people.
Actually, it started when the PTS patch notes mentioned poisons. Again, I get it, you think X is going to be more valuable in a few months so you buy it. You see an opportunity in the market for arbitrage (buying low and selling high) so you jump on it. I do it all the time. That being said, I think there is a difference between that and actually trying to corner the market and manipulate pricing on a particular commodity, which is exactly what is happening. We outlaw it in real life and for good reason, but its a little harder to police in a video game.
This is pretty much the response I expected, but doesnt mean its not an issue. I think the market is a very important aspect of this game. Personally, I dont think the game's economy is particularly healthy at the moment for lots of different reasons. This is one that I think players can actually do something about.
In ESO, every spell power pot is the same as the next. That is an incredible power we have as players.
starkerealm wrote: »Oreyn_Bearclaw wrote: »Flowers are still there at the same rate, people still chug pots like its going out of style, and there doesnt seem to be a huge influx of people playing the game. They only thing that has changed are the handful of players (might just be one guy for all I know) trying to corner the market and ruin it for the rest of us.
One other big change just happened.
Crafting bags.
Before that, people who habitually grabbed mats had an incentive to get the ones they didn't use out of their inventory. If they're subscribers, they can just keep grabbing stuff on the idea that "maybe, someday" it will be useful to them. So, supply actually has gone down some. I doubt it's the entirety of the price shift.
The other big thing that just changed is, there's now a lot of people who suddenly have V16 characters, and who need new V16 gear and supplies for those characters. Which also increases demand.
So, for the moment? Supply is down, demand is up, and the prices are reflecting that.
starkerealm wrote: »Oreyn_Bearclaw wrote: »Flowers are still there at the same rate, people still chug pots like its going out of style, and there doesnt seem to be a huge influx of people playing the game. They only thing that has changed are the handful of players (might just be one guy for all I know) trying to corner the market and ruin it for the rest of us.
One other big change just happened.
Crafting bags.
Before that, people who habitually grabbed mats had an incentive to get the ones they didn't use out of their inventory. If they're subscribers, they can just keep grabbing stuff on the idea that "maybe, someday" it will be useful to them. So, supply actually has gone down some. I doubt it's the entirety of the price shift.
The other big thing that just changed is, there's now a lot of people who suddenly have V16 characters, and who need new V16 gear and supplies for those characters. Which also increases demand.
So, for the moment? Supply is down, demand is up, and the prices are reflecting that.
Oreyn_Bearclaw wrote: »In ESO, every spell power pot is the same as the next. That is an incredible power we have as players.
That is the definition of a commodity. Corn and wheat, coal and oil, etc. They are what we call fungible goods, meaning they are interchangeable. This is exactly what we are talking about in any econ class. Supply and Demand is absolutely relevant to an MMO. But that's not what I am talking about. I am talking about taking a stand against people who are clearly trying to corner the market on a particular good, something we actively prohibit in real life. I am suggesting that in addition to the other suggestions mentioned, level a crafter, farm mats, do writs (all of which I personally do), we need to take a stand against these types of traders. If you dont want to, then dont. This is not about me personally. I am posting because I think its unhealthy for the game.
I actually have a degree in econ, for what its worth...
Oreyn_Bearclaw wrote: »starkerealm wrote: »Oreyn_Bearclaw wrote: »Flowers are still there at the same rate, people still chug pots like its going out of style, and there doesnt seem to be a huge influx of people playing the game. They only thing that has changed are the handful of players (might just be one guy for all I know) trying to corner the market and ruin it for the rest of us.
One other big change just happened.
Crafting bags.
Before that, people who habitually grabbed mats had an incentive to get the ones they didn't use out of their inventory. If they're subscribers, they can just keep grabbing stuff on the idea that "maybe, someday" it will be useful to them. So, supply actually has gone down some. I doubt it's the entirety of the price shift.
The other big thing that just changed is, there's now a lot of people who suddenly have V16 characters, and who need new V16 gear and supplies for those characters. Which also increases demand.
So, for the moment? Supply is down, demand is up, and the prices are reflecting that.
Actually, I dont think the new influx of level 50 toons is doing much. People can only play one at a time. Most end game players press their potion button once every 45 seconds when in combat. Having 7 new alts doesnt really change that. But certainly, there are many factors that go into pricing. One of which is people trying to actively manipulate said prices, which is clearly going on. Again, that is one we can chose to ignore or chose to do something about.
You guys want to talk about cornering a market....you would have never survived Star Wars Galaxies. I was the top armorsmith on my server and I bought out all the high quality resources (Resources were limited in that game, because they had stats and would spawn for a few weeks and then disappear forever) and made the servers best armor (best stats) and competitive players would pay premiums for the best armor. This behavior prevented new armorsmiths from producing armor with the same stats and thus kept me above them. I had buying power and I kept the servers best resources out of their hands. That's cornering a market. You can't really do that in ESO because the Julianos armor is the same regardless who crafts it, and materials are found laying around on the ground for anyone to harvest.
Oreyn_Bearclaw wrote: »starkerealm wrote: »Oreyn_Bearclaw wrote: »Flowers are still there at the same rate, people still chug pots like its going out of style, and there doesnt seem to be a huge influx of people playing the game. They only thing that has changed are the handful of players (might just be one guy for all I know) trying to corner the market and ruin it for the rest of us.
One other big change just happened.
Crafting bags.
Before that, people who habitually grabbed mats had an incentive to get the ones they didn't use out of their inventory. If they're subscribers, they can just keep grabbing stuff on the idea that "maybe, someday" it will be useful to them. So, supply actually has gone down some. I doubt it's the entirety of the price shift.
The other big thing that just changed is, there's now a lot of people who suddenly have V16 characters, and who need new V16 gear and supplies for those characters. Which also increases demand.
So, for the moment? Supply is down, demand is up, and the prices are reflecting that.
Actually, I dont think the new influx of level 50 toons is doing much. People can only play one at a time. Most end game players press their potion button once every 45 seconds when in combat. Having 7 new alts doesnt really change that. But certainly, there are many factors that go into pricing. One of which is people trying to actively manipulate said prices, which is clearly going on. Again, that is one we can chose to ignore or chose to do something about.
Respectfully disagree. Before people would have 1-2-3 toons with max level, yellow gear and crafted pots. New toons were wearing loot gear or purple at most crafted sets - noone in their right mind would spend money on yellow non-v16 gear.
Now, it's more like 6-7-8 endgame toons that need to have their gear either crafted from zero or at least tweaked. Same with pots - using drop quality pots in vwgt or icp is embarassing, unless you are ridiculously good.
So, everything went up in price - i don't think it's going to last though)
Supply and demand. People won't pay if the price is too high for them.
dtm_samuraib16_ESO wrote: »@Oreyn_Bearclaw I concur.
+1 insightful.
We all love him, right? /sarcasm.Oreyn_Bearclaw wrote: »You guys want to talk about cornering a market....you would have never survived Star Wars Galaxies. I was the top armorsmith on my server and I bought out all the high quality resources (Resources were limited in that game, because they had stats and would spawn for a few weeks and then disappear forever) and made the servers best armor (best stats) and competitive players would pay premiums for the best armor. This behavior prevented new armorsmiths from producing armor with the same stats and thus kept me above them. I had buying power and I kept the servers best resources out of their hands. That's cornering a market. You can't really do that in ESO because the Julianos armor is the same regardless who crafts it, and materials are found laying around on the ground for anyone to harvest.
And I am sure people loved you for it. I agree that the market in eso cannot be truly cornered because nodes keep spawning, but prices CAN be and ARE manipulated by people with lots of time and gold. Again, the question that needs to be asked, is this healthy for the game? I think the answer is no. Some may disagree. If you agree that it's unhealthy, I am suggesting one thing you can do is NOT do business with the people causing the issue. That is all I am suggesting.