I'm REALLY starting to come around on this. The idea that building a particular set of strengths comes with corresponding downsides SERIOUSLY appeals to me. I think that the removal of characters who can do it all - and then some - is good for the game.Now, of course, class by class and gear by gear the spreads and distributions vary but it seems like exposing any weakness is riskier now than before.
I like that dynamic... makes more options possible, even the "go 100s" and then play to mitigate the deficit.