It is just too easy to over/preemptive heal in this game that you don't need 'extra' heals like that. I think it would be better if that was a team mate guardian engine, that would be awesome.
Slayer9292_ESO wrote: »I think the 2 piece should have a buff like "Increase healing by 8%" or something like that on top of the totem drops.
Totem itself is a weak compared to other healing abilities and doesn't proc often enough.
My wife used it early on, but it's just not good enough now.
LinearParadox wrote: »Please ZoS, make Monster Helm sets great again (Start by taking Training out -.-)
lolo_01b16_ESO wrote: »Everything with "random chance to heal someone" is not very usefull. As healer you have to heal when people take damage and not when rng decides to proc.
My favourit choice for the Bogdan set would be something in line of: "Restore X stamina to your target when healing an ally at full health" That could be a way to make this set viable and buff non templar healers at the same time.
If the one piece was Magicka recovery, I'd probably use at least half the set. Never understood why there wasn't a counter balance to bloodspawn
I think it'd be cooler if it had a "Combat Prayer"-esque effect on proc - 5% chance on successful heal to grant player increased damage for a period of time