Frankly, it's a sad day for Stamblades when Storcs are on par damage-wise...
@acw37162 I think you are not referring to what this post is about.
I don't know a single end-game PvE'er that runs a gap closer on any class in serious content (outside of chains to stack mobs in places like vMoL/AA but that's a different story).
Regarding Power Extraction, it is not really better then Steel Tornado damage-wise and Steel Tornado really shines because it's an execute; that's not something Power Extraction has.
Likewise, I believe the OP is referencing some of the early testing that shows Rapid Strikes simply out DPS'es both Killers Blade and Surprise Attack. Sure you can use them on any weapon but again, no one doing end-game PvE is going to not run the higher DPS DW skills.
Regarding Berserk, Minor Berserk while seemingly nice is actually a double-edged sword. The damage output of Stamblades is balanced assuming that up but in trials, every class/build has that which actually lowers the overall trial group buff available to Stamblades (and Mageblades too but they are still the best ranged DD). Major Berserk is not something Stamblades will reliably get in End-Game content. Again, no one has space or time in rotations to run this.
Of all your points, the fact that they have the low cost ulti that boosts damage is true. It's a very helpful Ulti. It's basically a bandaid on their horrible condition.
Frankly, it's a sad day for Stamblades when Storcs are on par damage-wise...
Why NB? DK can use PI the same way. Yep they do not have class execute but they still can use PI and btw all DW skills are somewhat execute (via passive), and flurry/blood craze/cloak are DoTs (and DKs usually have more CP in taumaturge then NBs as NBs usually like to boost crit dmg first). So DK is still better.
On a sidenote, you could easily make the cruel enchantment work with vMA weapons on a NB. Ie: When boss drops below 40-50% use flurry followed by swapping to bow bar and using poison injection. Not only is PI a dot, its an execute. Watch it tick for RIDICULOUS amounts and cackle away as boss melts haha.
Silver_Strider wrote: »The thing about NB that really limits a lot of their potential is that a lot of their passives work either only from stealth or only help magic builds.
The majority of the Siphon tree is exclusive to magic only.
- Magicka Flood only helps magblades as it increases their max magic.
- The only 2 moves that can proc Transfer on a Stamblade are Power Extraction, which is a worst Steel Tornado, and Soul Tether, which is an ultimate.
- Due to the limited usage of Siphoning overall on a Stamblade, the Soul Siphoner passive is also incredibly limited too.
Then we have the Assassin tree, which is also incredibly limited in its overall functionality.
- No reason to use Blur, Teleport Strike, or Mark Target on a DPS rotation for PvE content.
- Master Assassin only works from stealth so another entirely useless passive for PvE.
- Executioner only restores magic, so not helpful for stamina at all.
There's just too little support within the class that help Stamblades out in regards to PvE content.
If it were up to me, I'd make a few changes to the class
- Change the Debilitate morph on Cripple to a Stamina based disease DoT. This way, Stamblades have a decent skill to slot that triggers Transfer, Magicka Flood and Soul Siphoner
- Change Magicka Flood to include stamina as well (change the name to Invigorate or something)
- Change Dark Shade morph of Summon Shades to deal Disease damage and scale off of weapon damage/max stamina
- Change Executioner to restore stamina as well as magic.
- Change Master Assassin to increase damage on targets that are currently CC'd as well as from stealth. Probably have to remove the longer stun duration to help compensate the increase in damage.
- Change Reaper's Mark morph of Mark Target to grant a new debuff that increases the effectiveness of DoTs on the target (Call it Minor Fester or something) Reaper's Mark is a joke of a skill honestly. The concept is nice, however, having to kill a target for the Major Berserk buff is highly impractical in both PvE and PvP content where either enemies die too quickly to ever actually use the full 5 seconds of the buff or there are simply not enough enemies to get the buff reliably enough to actually warrant its use, make it an almost entirely dead skill in most situations. Changing it to include a new debuff that helps out group play would thus make it much more attractive overall as currently NBs really don't have much in that regard and it would help out their damage overall as well.
Frankly, it's a sad day for Stamblades when Storcs are on par damage-wise...
Wow. Nice low blow compliment. I don't think Stam Sorcs are there yet really as a class even if our damage has gotten to maybe low par.
I wish stam sorcs had half the stam skills you have, or the resource management, or cheapest physical ultimate, or the heal debuffs, or the best pvp CC.
Hmm.
Elevenstorm wrote: »We should also disregard anything that requires stealth. As cloak is not used in PvE.
Elevenstorm wrote: »We should also disregard anything that requires stealth. As cloak is not used in PvE.
Who cares, that's our personal play style decision and not a class issue.
Just take cloak FFSAll my points are accurate and valid. If NB's want PVE boosts to be raid leaders damage leaders, which is cool, start talking about what your willing to give up as a NB community.
You fool around with their toolkit to much, hell even a little bit you can completely break other aspects of the game.
Resipsa131 wrote: »Just take cloak FFSAll my points are accurate and valid. If NB's want PVE boosts to be raid leaders damage leaders, which is cool, start talking about what your willing to give up as a NB community.
You fool around with their toolkit to much, hell even a little bit you can completely break other aspects of the game.
Elevenstorm wrote: »Elevenstorm wrote: »We should also disregard anything that requires stealth. As cloak is not used in PvE.
Who cares, that's our personal play style decision and not a class issue.
I don't understand what you are referring to. Stealth as a personal play style in trial situations to be competitive with dks? Stealth is irrelevant in end game trials. No one runs cloak in pve as its ineffective.
Elevenstorm wrote: »Elevenstorm wrote: »We should also disregard anything that requires stealth. As cloak is not used in PvE.
Who cares, that's our personal play style decision and not a class issue.
I don't understand what you are referring to. Stealth as a personal play style in trial situations to be competitive with dks? Stealth is irrelevant in end game trials. No one runs cloak in pve as its ineffective.
Of course you don't understand because all that matters for players like you are DPS statistics.
The reality is that damage reduction and more armor is efficient especially for those NBs that fail and
always claim that their builds feel squishy in every second NB thread.
Elevenstorm wrote: »Silver_Strider wrote: »The thing about NB that really limits a lot of their potential is that a lot of their passives work either only from stealth or only help magic builds.
The majority of the Siphon tree is exclusive to magic only.
- Magicka Flood only helps magblades as it increases their max magic.
- The only 2 moves that can proc Transfer on a Stamblade are Power Extraction, which is a worst Steel Tornado, and Soul Tether, which is an ultimate.
- Due to the limited usage of Siphoning overall on a Stamblade, the Soul Siphoner passive is also incredibly limited too.
Then we have the Assassin tree, which is also incredibly limited in its overall functionality.
- No reason to use Blur, Teleport Strike, or Mark Target on a DPS rotation for PvE content.
- Master Assassin only works from stealth so another entirely useless passive for PvE.
- Executioner only restores magic, so not helpful for stamina at all.
There's just too little support within the class that help Stamblades out in regards to PvE content.
If it were up to me, I'd make a few changes to the class
- Change the Debilitate morph on Cripple to a Stamina based disease DoT. This way, Stamblades have a decent skill to slot that triggers Transfer, Magicka Flood and Soul Siphoner
- Change Magicka Flood to include stamina as well (change the name to Invigorate or something)
- Change Dark Shade morph of Summon Shades to deal Disease damage and scale off of weapon damage/max stamina
- Change Executioner to restore stamina as well as magic.
- Change Master Assassin to increase damage on targets that are currently CC'd as well as from stealth. Probably have to remove the longer stun duration to help compensate the increase in damage.
- Change Reaper's Mark morph of Mark Target to grant a new debuff that increases the effectiveness of DoTs on the target (Call it Minor Fester or something) Reaper's Mark is a joke of a skill honestly. The concept is nice, however, having to kill a target for the Major Berserk buff is highly impractical in both PvE and PvP content where either enemies die too quickly to ever actually use the full 5 seconds of the buff or there are simply not enough enemies to get the buff reliably enough to actually warrant its use, make it an almost entirely dead skill in most situations. Changing it to include a new debuff that helps out group play would thus make it much more attractive overall as currently NBs really don't have much in that regard and it would help out their damage overall as well.
I would support the 1st and last idea together. I'd want to change that last idea for Reapers Mark and have it debuff the target for increased disease damage taken. The first ability change would allow us to have access to an ability that synergizes well with the vma daggers/axes.
Again, this is a PVE discussion, the community is in agreement that the current meta in pvp favors the burst nb. There are ways to increase dps without increasing burst.
Also listing abilities, passives, and combos that all stam classes have defeats the purpose of this discussion. All stam classes with access to VMA Dagger/Axe use those combinations to maximize dps as it is. Even then, Stam DK's are mountains ahead of other classes. Why? It's the abilities and passives that only DK's have access to that seperate them. We should look at other class only passives/abilities as a way to buff to keep them competitive with stamdk's in PVE. Remember to keep this as a PVE only discussion. As mentioned above more then once. Any passive the NB has that benefits stealth play is not a benefit to PVE dps as cloak isNEVER (omg! What? Yes...) used.
Silver_Strider wrote: »Elevenstorm wrote: »Silver_Strider wrote: »The thing about NB that really limits a lot of their potential is that a lot of their passives work either only from stealth or only help magic builds.
The majority of the Siphon tree is exclusive to magic only.
- Magicka Flood only helps magblades as it increases their max magic.
- The only 2 moves that can proc Transfer on a Stamblade are Power Extraction, which is a worst Steel Tornado, and Soul Tether, which is an ultimate.
- Due to the limited usage of Siphoning overall on a Stamblade, the Soul Siphoner passive is also incredibly limited too.
Then we have the Assassin tree, which is also incredibly limited in its overall functionality.
- No reason to use Blur, Teleport Strike, or Mark Target on a DPS rotation for PvE content.
- Master Assassin only works from stealth so another entirely useless passive for PvE.
- Executioner only restores magic, so not helpful for stamina at all.
There's just too little support within the class that help Stamblades out in regards to PvE content.
If it were up to me, I'd make a few changes to the class
- Change the Debilitate morph on Cripple to a Stamina based disease DoT. This way, Stamblades have a decent skill to slot that triggers Transfer, Magicka Flood and Soul Siphoner
- Change Magicka Flood to include stamina as well (change the name to Invigorate or something)
- Change Dark Shade morph of Summon Shades to deal Disease damage and scale off of weapon damage/max stamina
- Change Executioner to restore stamina as well as magic.
- Change Master Assassin to increase damage on targets that are currently CC'd as well as from stealth. Probably have to remove the longer stun duration to help compensate the increase in damage.
- Change Reaper's Mark morph of Mark Target to grant a new debuff that increases the effectiveness of DoTs on the target (Call it Minor Fester or something) Reaper's Mark is a joke of a skill honestly. The concept is nice, however, having to kill a target for the Major Berserk buff is highly impractical in both PvE and PvP content where either enemies die too quickly to ever actually use the full 5 seconds of the buff or there are simply not enough enemies to get the buff reliably enough to actually warrant its use, make it an almost entirely dead skill in most situations. Changing it to include a new debuff that helps out group play would thus make it much more attractive overall as currently NBs really don't have much in that regard and it would help out their damage overall as well.
I would support the 1st and last idea together. I'd want to change that last idea for Reapers Mark and have it debuff the target for increased disease damage taken. The first ability change would allow us to have access to an ability that synergizes well with the vma daggers/axes.
Again, this is a PVE discussion, the community is in agreement that the current meta in pvp favors the burst nb. There are ways to increase dps without increasing burst.
Also listing abilities, passives, and combos that all stam classes have defeats the purpose of this discussion. All stam classes with access to VMA Dagger/Axe use those combinations to maximize dps as it is. Even then, Stam DK's are mountains ahead of other classes. Why? It's the abilities and passives that only DK's have access to that seperate them. We should look at other class only passives/abilities as a way to buff to keep them competitive with stamdk's in PVE. Remember to keep this as a PVE only discussion. As mentioned above more then once. Any passive the NB has that benefits stealth play is not a benefit to PVE dps as cloak isNEVER (omg! What? Yes...) used.
I'll admit that changing Magicka Flood and Master Assassin would increase a NB's burst damage but making Executioner restore stamina, as well as magic when killing a target with an assassin ability should still be a thing. Right now, that passive is almost entirely useless on a Stamblade as it doesn't help them at all due to both a lack of useful magic abilities for Stamblades in PvE and due to not restoring the primary resource of a Stamblade.
Also, the change to Dark Shades wouldn't help increase a NB's burst because the damage of the skill is so low already. It's pretty much only used as a Debuff skill with a mild DoT attached so again, I don't see a problem with changing it to Disease Damage and making it for stamina users.
I only named passives and abilities that are underutilized on a Stamblade in an attempt to change them to make them more useful for a Stamblade because we can't use the majority of them as they are, which does fit the theme of the discussion so I am unsure what exactly you mean by staying on topic.