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No XP In Cadwell's Silver...

ADarklore
ADarklore
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So I'm posting this because of all the misinformation going around out there which I've read on numerous threads today. Players telling other players that they'll receive NO XP from Cadwell's Silver because of being CP over-leveled when the TRUTH IS, the absolutely LEAST XP you'll receive is 30% from enemy kills- which is a far cry from ZERO that certain players are stating.

Proof:
Q: How much XP will I earn if I have 400 Champion Points and I'm fighting Champion Point 160 monsters?

A: When making XP calculations, your level is effectively capped at the highest droppable item level. When Dark Brotherhood goes live, the highest item level will be CP 160, so any player with more than CP 160 will be evaluated as CP 160 for the XP calculation. As a result, you will get full XP for killing CP 160 monsters. If you were killing CP 120 monsters, you would earn 75% XP and CP 110 or lower monsters would be worth 30% XP.

Now... nobody seems to be talking about how the NEW Training trait offers a buff to enemy XP kills, and wearing a set of VR15 Purple set with DW I'm sitting at a bonus of 78% XP gain from enemy kills. So combined with the 30% minimum over-leveled rate, that is 108% XP gain from enemy kills... and if you add in XP Scrolls, that's 158% XP gain from enemy kills. So perhaps players will read this and start spreading the truth for a change. ;)
CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Cavanoskus
    Cavanoskus
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    I read the entire "deep dive into Veteran rank removal" and I think this post actually explains it much better. Or at least, clearly enough for my coffee-deprived brain. (I was pretty sure it worked this way, but thanks for laying it out succinctly, since apparently a large number of people didn't get it.)
  • Averya_Teira
    Averya_Teira
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    Pretty sure the CP gain from Armor is calculated on the mob's XP. So that would be a 78% increase of the value, which is cut down to 30%. So if a mob gives 100 XP, you'd receive 30 XP, with your Training Armor that 30XP is increased to (30 X 0,78 + 30) = 53,4 XP

    Pretty sure it doesn't work like what you wrote and if it does, it's awful math from ZOS....
    Edited by Averya_Teira on June 1, 2016 4:52PM
  • mistermacintosh
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    ADarklore wrote: »
    So I'm posting this because of all the misinformation going around out there which I've read on numerous threads today. Players telling other players that they'll receive NO XP from Cadwell's Silver because of being CP over-leveled when the TRUTH IS, the absolutely LEAST XP you'll receive is 30% from enemy kills- which is a far cry from ZERO that certain players are stating.

    Proof:
    Q: How much XP will I earn if I have 400 Champion Points and I'm fighting Champion Point 160 monsters?

    A: When making XP calculations, your level is effectively capped at the highest droppable item level. When Dark Brotherhood goes live, the highest item level will be CP 160, so any player with more than CP 160 will be evaluated as CP 160 for the XP calculation. As a result, you will get full XP for killing CP 160 monsters. If you were killing CP 120 monsters, you would earn 75% XP and CP 110 or lower monsters would be worth 30% XP.

    Now... nobody seems to be talking about how the NEW Training trait offers a buff to enemy XP kills, and wearing a set of VR15 Purple set with DW I'm sitting at a bonus of 78% XP gain from enemy kills. So combined with the 30% minimum over-leveled rate, that is 108% XP gain from enemy kills... and if you add in XP Scrolls, that's 158% XP gain from enemy kills. So perhaps players will read this and start spreading the truth for a change. ;)

    I'll be running this in silver. Thanks for the tip!
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  • ADarklore
    ADarklore
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    Pretty sure the CP gain from Armor is calculated on the mob's XP. So that would be a 78% increase of the value, which is cut down to 30%. So if a mob gives 100 XP, you'd receive 30 XP, with your Training Armor that 30XP is increased to (30 X 0,78 + 30) = 53,4 XP

    Pretty sure it doesn't work like what you wrote and if it does, it's awful math from ZOS....

    Pretty sure or absolutely sure... there's a BIG difference.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • arrowzagub17_ESO
    It should be easy enough to test it out.
    I would bet Averya is correct.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Well, to be fair. I'm sure that earning 30% xp from mobs feels like nothing. And even if your math is right, how many people are willing to make full purple training gear?

    About half the xp earned in a zone is for mob kills. Which is a shame for people who like to run through the storylines. Otherwise I suggest sprinting through the main quests to get the skill points and knocking out the dolmens/WB and move on Till you hit the 75% xp area in a few zones.
  • Panth141
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    ADarklore wrote: »

    A: When making XP calculations, your level is effectively capped at the highest droppable item level. When Dark Brotherhood goes live, the highest item level will be CP 160, so any player with more than CP 160 will be evaluated as CP 160 for the XP calculation. As a result, you will get full XP for killing CP 160 monsters. If you were killing CP 120 monsters, you would earn 75% XP and CP 110 or lower monsters would be worth 30% XP.

    Now... nobody seems to be talking about how the NEW Training trait offers a buff to enemy XP kills, and wearing a set of VR15 Purple set with DW I'm sitting at a bonus of 78% XP gain from enemy kills. So combined with the 30% minimum over-leveled rate, that is 108% XP gain from enemy kills... and if you add in XP Scrolls, that's 158% XP gain from enemy kills. So perhaps players will read this and start spreading the truth for a change. ;)

    As @Averya_Teira said, there are some issues with the numbers here. Your discussion of your calculated CP level for XP is all good, but for the % XP calculations you have assumed that all of the XP modifiers are additive, and your final conclusion seems to imply that the 30% is actually a bonus XP.

    By your calculations you end up with mobs giving 158% XP gains with training gear. Using this additive method that 158% is really a 1.58 multiplier of base XP; corresponding to 58% more XP than they would give it they were at your level, rather than you over levelling them.

    However, as was mentioned, it's almost certainly not a pure additive process, I expect that the formula would be:

    XP gained = (levelling multiplier)*(base mob XP)*(bonus multiplier)

    Where the levelling multiplier is 0.3 (30%) or 0.75 (75%) or 1 depending on whether you out level the enemy and by how much. The 'bonus multiplier' would be the effective increase in XP depending on your buffs (training, scroll etc) - I believe that these buffs are approximately additive to prove the bonus multiplier.

    So for your example:

    Gained XP = (0.3) * base * (1.78)
    = base *0.534

    Hence in your stated scenario you would be earning 53.4% of the base XP (I.e. The XP earned it you were the same level as the enemy). The training buff here acts to mitigate the XP reduction due to out levelling, but still gives much less XP than killing enemies of your own level.

    Assuming that the bonuses from training and scrolls are additive, you would still only earn 68.4% of the base XP with both of those buffs.

    It is a slightly sunnier picture for the 75% of base over levelling XP, where training alone means that you will earn 33.5% more XP on top of the 'normal' base with just training. Scrolls increase this to a 71% bonus.

    Of course best is to avoid the under levelling issue and gain the bonuses without that reduction - but I get that you're trying to make grinding quick and easy by picking on babies ;)

    Apologies for poor equation formatting - I'm on my phone!
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  • ADarklore
    ADarklore
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    Well, to be fair. I'm sure that earning 30% xp from mobs feels like nothing. And even if your math is right, how many people are willing to make full purple training gear?

    About half the xp earned in a zone is for mob kills. Which is a shame for people who like to run through the storylines. Otherwise I suggest sprinting through the main quests to get the skill points and knocking out the dolmens/WB and move on Till you hit the 75% xp area in a few zones.

    Purple gear is really nothing to make for someone who's been playing for awhile... and V15/CP150 mats are the cheapest compared to V16/CP160. It's also easy to SHARE this gear now with your alts, so you don't have to create them for every character.

    Furthermore, my calculations may have been off but the intent of the thread remains. Some players are saying people will receive ZERO XP in Silver when in fact they do receive some, little, sure... but 30% is better than NONE. This means for people who are questing, they won't receive ZERO, and if they equip the Training traits, they will receive more... 53% is better than 30% and 68% is better than 53%. ;)

    Yes, facing CP160 enemies is best for grinding... which is why you don't see me saying, "Hey, go grind in Silver zone for best XP"... I'm saying, "You can make the best of a bad XP situation (over-leveled in Silver) by running the improved Training traits."
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
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