So I'm posting this because of all the misinformation going around out there which I've read on numerous threads today. Players telling other players that they'll receive NO XP from Cadwell's Silver because of being CP over-leveled when the TRUTH IS, the absolutely LEAST XP you'll receive is 30% from enemy kills- which is a far cry from ZERO that certain players are stating.
Proof:
Q: How much XP will I earn if I have 400 Champion Points and I'm fighting Champion Point 160 monsters?
A: When making XP calculations, your level is effectively capped at the highest droppable item level. When Dark Brotherhood goes live, the highest item level will be CP 160, so any player with more than CP 160 will be evaluated as CP 160 for the XP calculation. As a result, you will get full XP for killing CP 160 monsters. If you were killing CP 120 monsters, you would earn 75% XP and CP 110 or lower monsters would be worth 30% XP.
Now... nobody seems to be talking about how the NEW Training trait offers a buff to enemy XP kills, and wearing a set of VR15 Purple set with DW I'm sitting at a bonus of 78% XP gain from enemy kills. So combined with the 30% minimum over-leveled rate, that is 108% XP gain from enemy kills... and if you add in XP Scrolls, that's 158% XP gain from enemy kills. So perhaps players will read this and start spreading the truth for a change.
Averya_Teira wrote: »Pretty sure the CP gain from Armor is calculated on the mob's XP. So that would be a 78% increase of the value, which is cut down to 30%. So if a mob gives 100 XP, you'd receive 30 XP, with your Training Armor that 30XP is increased to (30 X 0,78 + 30) = 53,4 XP
Pretty sure it doesn't work like what you wrote and if it does, it's awful math from ZOS....
A: When making XP calculations, your level is effectively capped at the highest droppable item level. When Dark Brotherhood goes live, the highest item level will be CP 160, so any player with more than CP 160 will be evaluated as CP 160 for the XP calculation. As a result, you will get full XP for killing CP 160 monsters. If you were killing CP 120 monsters, you would earn 75% XP and CP 110 or lower monsters would be worth 30% XP.
Now... nobody seems to be talking about how the NEW Training trait offers a buff to enemy XP kills, and wearing a set of VR15 Purple set with DW I'm sitting at a bonus of 78% XP gain from enemy kills. So combined with the 30% minimum over-leveled rate, that is 108% XP gain from enemy kills... and if you add in XP Scrolls, that's 158% XP gain from enemy kills. So perhaps players will read this and start spreading the truth for a change.
myrrrorb14_ESO wrote: »Well, to be fair. I'm sure that earning 30% xp from mobs feels like nothing. And even if your math is right, how many people are willing to make full purple training gear?
About half the xp earned in a zone is for mob kills. Which is a shame for people who like to run through the storylines. Otherwise I suggest sprinting through the main quests to get the skill points and knocking out the dolmens/WB and move on Till you hit the 75% xp area in a few zones.