It would however smooth out the rotation of the tanks.
And tanks wont need to spam their abilities to keep aggro which means much better magicka/stamina management.
phaneub17_ESO wrote: »While I don't want an AOE Taunt, I would like it if having either Puncture or Inner Fire slotted caused your abilities to be 150% more threatening to enemies when you deal damage to them or heal someone that has their attention. There is threat in this game as a hidden counter, mobs usually go after the ones that do the most damage to them or heals the most amount if you don't taunt and it can ping pong off multiple players that know how to manage it. A very high dps can actually hold aggro extremely well without a taunt, it's just the matter whether they can handle taking the incoming damage as well.
Having Puncture and Inner Fire generate an additional threat from your tank treats them marginally better at acquiring that attention, but you can still lose them if someone is still doing more than you. This would be the better balance than having a forced AOE taunt.
NewBlacksmurf wrote: »The typical tanks have aoe tho.
Templars, DKs and Sorcs can all do a ton of aoe dmg which if they are doing a lot of dmg, it negates the purpose of an aoe taunt. I do believe it's us trying to play a boring old fashioned trinity tank cause I've run with some magic based tank roles who smashed and prob did Aggro but didn't loose attn enough to be any concerns.
Considering how broken tab target is, it would be nice
KingYogi415 wrote: »There is an AOE taunt, it's called working with your' team and using AOE's before anyone else attacks.
phobossion wrote: »AoE taunt would give a tank the ability to hold all the mobs in a dungeon, which seems to be in direct opposition to how they have designed their group play. It might be possible to implement as e.g. an expensive ultimate to help in certain encounters, but having it as a general skill would probably put things out of balance severely.
Giles.floydub17_ESO wrote: »Have yet to see a need for an AoE taunt. To ask for one would require describing a need. It would be just to easy to taunt a group of mobs and essentially leave a tank with little to do.
Since the OP mentions other games have AoE taunts, first, those other games are basically tanking on rails. Silly easy since it is a mindless rotation a tank goes through. Additionally, the AoE taunt is often on a long CD requiring a tank to use it wisely. Also, good tanks in many of those games usually do not need to use the AoE taunt, if they know what they were doing.
In this game I could only see an AoE taunt if it cose 15k stam for taunting the 6 closest targets and cost double if used again within 45/60 seconds.
No need for mindless tanking in this game.
Whatzituyah wrote: »What about a compromise than? A cone taunt rather than an AOE?
Whatzituyah wrote: »Also to be honest holding all the mobs is what Tanks are there for maybe its time for ZOS to redesign their threat system?