Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

Did ZOS say an AOE taunt would be too strong?

Whatzituyah
Whatzituyah
✭✭✭✭
Why? A bunch of MMOs I know have them its already hard as it is to target microscopic opponents! If they were any smaller I would forget trying to tank. Please explain why this would be too strong? It sounds ridiculous as it stands.

P.S. I heard this from a guild member so sorry if I am misinformed.
Edited by Whatzituyah on June 1, 2016 2:43AM
  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    I would love an aoe taunt...
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    Mr.Hmm wrote: »
    I would love an aoe taunt...

    Me too man.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't think it'd be too strong but it would remove the requirement to assist and not face roll content.

    That's my opinion tho
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    It would however smooth out the rotation of the tanks.

    And tanks wont need to spam their abilities to keep aggro which means much better magicka/stamina management.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Shadowolfs
    ESO probably doesn't need AoE taunt, otherwise it will be boring as hell as dps and healer b/c they will just stand there doing their skill rotations just like wow.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mr.Hmm wrote: »
    It would however smooth out the rotation of the tanks.

    And tanks wont need to spam their abilities to keep aggro which means much better magicka/stamina management.

    I think that's the whole reason they aren't doing it.
    Also why taunts are limited to sword n shield or undaunted.

    So the real question is this....are taunts only viable for tanks or why won't aoe dps taunt ?

    (Just throwing different approaches out there) cause some dos tank just fine
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    While I don't want an AOE Taunt, I would like it if having either Puncture or Inner Fire slotted caused your abilities to be 150% more threatening to enemies when you deal damage to them or heal someone that has their attention. There is threat in this game as a hidden counter, mobs usually go after the ones that do the most damage to them or heals the most amount if you don't taunt and it can ping pong off multiple players that know how to manage it. A very high dps can actually hold aggro extremely well without a taunt, it's just the matter whether they can handle taking the incoming damage as well.

    Having Puncture and Inner Fire generate an additional threat from your tank treats them marginally better at acquiring that attention, but you can still lose them if someone is still doing more than you. This would be the better balance than having a forced AOE taunt.

  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    While I don't want an AOE Taunt, I would like it if having either Puncture or Inner Fire slotted caused your abilities to be 150% more threatening to enemies when you deal damage to them or heal someone that has their attention. There is threat in this game as a hidden counter, mobs usually go after the ones that do the most damage to them or heals the most amount if you don't taunt and it can ping pong off multiple players that know how to manage it. A very high dps can actually hold aggro extremely well without a taunt, it's just the matter whether they can handle taking the incoming damage as well.

    Having Puncture and Inner Fire generate an additional threat from your tank treats them marginally better at acquiring that attention, but you can still lose them if someone is still doing more than you. This would be the better balance than having a forced AOE taunt.

    True that does seem better, but for now its either AoE Taunt or what you Suggested. Really needs ZoS to talk about the taunting, its quite a bother to spam my spells in order to have full aggro..
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    The typical tanks have aoe tho.

    Templars, DKs and Sorcs can all do a ton of aoe dmg which if they are doing a lot of dmg, it negates the purpose of an aoe taunt. I do believe it's us trying to play a boring old fashioned trinity tank cause I've run with some magic based tank roles who smashed and prob did Aggro but didn't loose attn enough to be any concerns.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Slylok
    Slylok
    ✭✭✭
    Either or for me. I would like to have one but could see how it could make certain content a bit to easy.. Unless it was a snap taunt that forces enemies in a radius to attack you for 4 or 5 seconds and on a long cooldown.
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

    Twitter - SlylokYoutube

    Google+ - Slylok
  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    The typical tanks have aoe tho.

    Templars, DKs and Sorcs can all do a ton of aoe dmg which if they are doing a lot of dmg, it negates the purpose of an aoe taunt. I do believe it's us trying to play a boring old fashioned trinity tank cause I've run with some magic based tank roles who smashed and prob did Aggro but didn't loose attn enough to be any concerns.

    True the Templars/DK/Sorcs have alot of aoe dmg but if we follow @phaneub17_ESO suggestion's I think it will be better because then the tanks will only have to slow 1 taunt,1 aoe and rest being utility spells in their 1st bar.

    I mean making Puncturing Strikes and Inner Fire give all your skills an 150% aggro generation sounds like a better idea.
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Considering how broken tab target is, it would be nice
    #MOREORBS
  • Mr.Hmm
    Mr.Hmm
    ✭✭✭✭
    Nifty2g wrote: »
    Considering how broken tab target is, it would be nice

    There's still people who use tab targeting? :open_mouth:
    If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

    A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mr.Hmm wrote: »
    Nifty2g wrote: »
    Considering how broken tab target is, it would be nice

    There's still people who use tab targeting? :open_mouth:
    Kinda have to when dealing with 10 or so elite mobs at once on your screen
    #MOREORBS
  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    There is an AOE taunt, it's called working with your' team and using AOE's before anyone else attacks.
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    There is an AOE taunt, it's called working with your' team and using AOE's before anyone else attacks.

    Well that lasts less than 15 Seconds compared to a real taunt. @KingYogi415
  • phobossion
    phobossion
    ✭✭✭
    AoE taunt would give a tank the ability to hold all the mobs in a dungeon, which seems to be in direct opposition to how they have designed their group play. It might be possible to implement as e.g. an expensive ultimate to help in certain encounters, but having it as a general skill would probably put things out of balance severely.
    Edited by phobossion on June 1, 2016 5:17AM
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    phobossion wrote: »
    AoE taunt would give a tank the ability to hold all the mobs in a dungeon, which seems to be in direct opposition to how they have designed their group play. It might be possible to implement as e.g. an expensive ultimate to help in certain encounters, but having it as a general skill would probably put things out of balance severely.

    @phobossion What about a compromise than? A cone taunt rather than an AOE? Also to be honest holding all the mobs is what Tanks are there for maybe its time for ZOS to redesign their threat system?
    Edited by Whatzituyah on June 1, 2016 5:27AM
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have yet to see a need for an AoE taunt. To ask for one would require describing a need. It would be just to easy to taunt a group of mobs and essentially leave a tank with little to do.

    Since the OP mentions other games have AoE taunts, first, those other games are basically tanking on rails. Silly easy since it is a mindless rotation a tank goes through. Additionally, the AoE taunt is often on a long CD requiring a tank to use it wisely. Also, good tanks in many of those games usually do not need to use the AoE taunt, if they know what they were doing.

    In this game I could only see an AoE taunt if it cose 15k stam for taunting the 6 closest targets and cost double if used again within 45/60 seconds.

    No need for mindless tanking in this game.
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    Have yet to see a need for an AoE taunt. To ask for one would require describing a need. It would be just to easy to taunt a group of mobs and essentially leave a tank with little to do.

    Since the OP mentions other games have AoE taunts, first, those other games are basically tanking on rails. Silly easy since it is a mindless rotation a tank goes through. Additionally, the AoE taunt is often on a long CD requiring a tank to use it wisely. Also, good tanks in many of those games usually do not need to use the AoE taunt, if they know what they were doing.

    In this game I could only see an AoE taunt if it cose 15k stam for taunting the 6 closest targets and cost double if used again within 45/60 seconds.

    No need for mindless tanking in this game.

    One game I played the tanking was not mindless I just can't post it on the thread because you know rules.
  • phobossion
    phobossion
    ✭✭✭
    What about a compromise than? A cone taunt rather than an AOE?

    Might work, maybe with a max targets hit limitations, but ultimately this is up to ZOS combat designers.
    Also to be honest holding all the mobs is what Tanks are there for maybe its time for ZOS to redesign their threat system?

    This is where I believe you are wrong. ESO tanking was never about "holding everything" just as healing was never about "mitigating all the damage". The game is built around teamwork mixed with individual responsibility. I am currently healing and I enjoy it mostly because I actually have to both heal AND deal with the odd mobs targeting me, breaking LoS, dodging, blocking, not just standing there like a heal bot.
Sign In or Register to comment.