Maintenance for the week of June 23:
• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating issues some players are having on the European console megaservers. We will update as new information becomes available.

So what's different now with VR ranks being gone?

Kalfis
Kalfis
✭✭✭✭
Title. I get that everyone is level 50 now, but there seems to be a CP cap on gear, so it's still the same as VR ranks?

What's the cap on CP? This all seems way more confusing than VR ranks were.
  • MickeyBN
    MickeyBN
    ✭✭✭✭
    I haven't had a chance to log on yet but from what I gather 10 CP = 1 Vet rank. So Vet 16 gear is now 160 CP.

    Someone correct me if I'm wrong.
    Vaelerys Nightborn - Bosmer Nightblade PC NA
  • Victus
    Victus
    ✭✭✭
    Cap on CP is still currently 501, though you can continue to earn it. They'll be available when the cap is raised again.
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • Tryxus
    Tryxus
    ✭✭✭✭✭
    ✭✭✭✭✭
    160 CP on gear
    501 CP Rank Cap
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    I take it the CP cap for gear is 160. Otherwise the actual cap is 501? Meaning the amount of points you can put into your champion passives.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    Cap on CP you can allocate is still 501 - 167 in each tree. With the DB DLC, you need to have 160 CP to allow your level 50 characters to wear CP160 gear (gear which used to be VR16 gear).

    Anything under 160 CP restricts the gear you can wear. 10cp = old VR1 gear, 20cp = old VR2 gear, 30cp = old VR3 gear, and so on and so on. I suggest that you take a read through the patch notes (or natch potes to some).
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • temjiu
    temjiu
    ✭✭✭✭
    Not sure how it's more confusing. prior to the patch, the Chestpiece my newly 50 nightblade was wearing required VR1. She was VR1. Now it requires Champion 10. She's champion 28, so I'm comfortably above the req's.

    How is 10 more confusing then 1? Just think of the CP's as Levels. you get allot more, they come faster, and you actually get something with them.
  • Kalfis
    Kalfis
    ✭✭✭✭
    Oh ok I get it now, makes total sense.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kalfis wrote: »
    Title. I get that everyone is level 50 now, but there seems to be a CP cap on gear, so it's still the same as VR ranks?

    What's the cap on CP? This all seems way more confusing than VR ranks were.

    VR ranks were individual to a character. Once you hit 50, you'd need to bring that character up to V16 to use that tier of equipment.

    Now, without that, the instant your character hits 50, they get access to all of your endgame gear and content. If you have one character the difference is negligible, but if you have alts, it's a significant time saver.
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
    ✭✭✭✭✭
    1. In general, not much noticeable difference, except for a few newish people who had a low vet rank character, and are now at max level (cp160).
    2. Anyone trying to level a new alt will hit max level as soon as they get to L50, if they already have at least 160cp. Any players NEW to the game will be able to "level up" to max rank after L50 MUCH MUCH faster than in previous versions of ESO, due to the way cp cost scaling works. Note that in both cases, these new alts will likely still have to spend a bunch of time grinding through the Cadwell's silver/gold zones and others, if they want to get a good number of skill points and level up most of their skill lines. However, the Gold zones are now all scaled up to cp160, so will give full XP for kills (and won't be a walkover).
    3. The LEVEL cap is cp160. This may change in later DLC updates. The maximum useable CP cap is still 501. You can still gain more CPs than this, but a) your level will still count as cp160, b) your character level will display as 501cp to other players, and c) you can still only ASSIGN a max of 501 champion points total, for now. (I'm sad about this part).
    4. Practically speaking, materials for crafting gear between L50 (old vr1) and cp140 (old vr14) will be virtually useless / valueless, unless possibly for crafting writs. New alts are going to spend very little time (if any) on those levels, so there will be no demand for crafting items at those levels.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    Leveling alts through Cadwell's is now pointless/impossible depending on you PoV.

    My highest character was VR10, I'm now 139 CP, so all my VR1-VR3 are now unable to meaningfully do the Cadwell's series because all mobs/quests will be grey to them .. assuming VR1 = CP1, VR2 = CP10, etc. so the VR10 zones are now CP100.

    I'm sure those looking for the 'fastest way to raiding' will be over the moon, for me who it's about the journey not the arrival, all alts are now effectively worthless, I'm not interested in 'free' rides to the level cap. not doing Cadwell's means losing out on many CPs of quest content, replaced by mindless daily grinds in Orsinium and the like.

    Seriously unhappy about the way ZOS have pandered to the "we want it (level cap) and we want it NOW" brigade.
    Edited by KerinKor on June 1, 2016 12:52AM
  • knight776
    knight776
    ✭✭✭
    KerinKor wrote: »
    Leveling alts through Cadwell's is now pointless/impossible depending on you PoV.

    My highest character was VR10, I'm now 139 CP, so all my VR1-VR3 are now unable to meaningfully do the Cadwell's series because all mobs/quests will be grey to them .. assuming VR1 = CP1, VR2 = CP10, etc. so the VR10 zones are now CP100.

    As I recall from one of the ESO Live casts, the first Silver zone starts at CP 40 and goes up in increments from there. The Gold zones are CP 160. As for your alts, when they hit 50, they will be at the level of your account's current CP total, so one of your alts as a newly minted 50 will be CP 139, making you only 21 pts shy of the Gold zones level, so should still be relevant for XP. For me, I had CP 160 well before I finished the Silver zones, so it all works out in the end.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    In that case I'm utterly confused about what they've done.

    The new level cap is 160, the old cap was VR16, so 160/16 = 10 CP per VR.

    So are you saying all the new content that' was added since the original VR release (Craglorn, etc.) is now no higher level than the last Gold zone?

    That's insane.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    Okay, you're right, I've just popped into Bangkorai and see mobs CP160 near the Hall of Heroes where the zone quest ends, so my old VR10 who has completed Gold will now be seriously under level in content she already completed.

    That's just nuts!

    My initial fear was wrong, but this seems even worse, they just made Gold a LOT harder.

    [edit]

    LOL, it gets even more stupid .. there are CP130 mobs in Craglorn which was VR11+ before.

    It sill means though that a new character of mine reaching the Cadwell chain will now face grey mobs for a long time working through silver.
    Edited by KerinKor on June 1, 2016 1:27AM
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Should have just coveted the 16 VR ranks to 30 levels...
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Kalfis wrote: »
    Title. I get that everyone is level 50 now, but there seems to be a CP cap on gear, so it's still the same as VR ranks?

    What's the cap on CP? This all seems way more confusing than VR ranks were.

    If you only use a single character, nothing much changed. If you use multiple characters, they level together after 50.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Gidorick wrote: »
    Should have just coveted the 16 VR ranks to 30 levels...

    VR was better than 30 levels. We don't need a larger gap between level 50 and max level.
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    KerinKor wrote: »
    Okay, you're right, I've just popped into Bangkorai and see mobs CP160 near the Hall of Heroes where the zone quest ends, so my old VR10 who has completed Gold will now be seriously under level in content she already completed..
    You get 2.5cp for each VR level of your highest level character (so you get 25 bonus CP for your VR levels) plus whatever CP levels you already earned. So it is possible to be VR10 and come out well above CP160 after the patch.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    DaveMoeDee wrote: »
    Gidorick wrote: »
    Should have just coveted the 16 VR ranks to 30 levels...

    VR was better than 30 levels. We don't need a larger gap between level 50 and max level.

    Would have been the same gap
    @DaveMoeDee , just more frequent progression markers.
    This chart was made prior to vr 16... but it shows the concept

    Qu2rDKF.png?1

    But that ship has sailed and been sunk. Oh well.
    Edited by Gidorick on June 1, 2016 2:21AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    Patch notes here for PC: https://forums.elderscrollsonline.com/en/discussion/268496/pc-mac-patch-notes-v2-4-5#latest

    Delicious salty Sorcerer shield spammer/Wrecking Blow crutch removal tears for sure.

  • Sausage
    Sausage
    ✭✭✭✭✭
    CPs are much more enjoyable to grind then VR-ranks, people complained alot of VR-grind.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    KerinKor wrote: »
    In that case I'm utterly confused about what they've done.

    The new level cap is 160, the old cap was VR16, so 160/16 = 10 CP per VR.

    So are you saying all the new content that' was added since the original VR release (Craglorn, etc.) is now no higher level than the last Gold zone?

    That's insane.

    No. It is not 10 CP per VR. They did that for gear to simplify, but do to the catchup mechanism, a player who was vet 5 would have way more than 50 CP. More like 100.

    There is an expected amount of XP per zone. That XP, at one point, was about enough for 1 vet level. (Let's ignore the changes that made leveling much faster). That XP maps to a certain number of CP.
    Gidorick wrote: »
    DaveMoeDee wrote: »
    Gidorick wrote: »
    Should have just coveted the 16 VR ranks to 30 levels...

    VR was better than 30 levels. We don't need a larger gap between level 50 and max level.

    Would have been the same gap
    @DaveMoeDee , just more frequent progression markers.
    This chart was made prior to vr 16... but it shows the concept

    Qu2rDKF.png?1

    But that ship has sailed and been sunk. Oh well.

    The game would have been different because of the extra attribute points. 15 extra attribute points (since v1 = 50). That means that a level 50 would have 30 less attribute points than a level 80. That 36% more points. That means that there is a bigger gap in power between a level 50 and a max level with 30 additional levels than there would with only 15 additional levels (which were actually only 10 at launch). VR levels were better than regular levels at the point that they were placed in because it meant less of a power gap in Cyrodiil between v1 and v10. If they kept leveling in Cadwell's zones at the same rate as earlier zones, level 50 would not be able to compete at all with people who were max level.

    And making it 30 levels addresses nothing. The problem wasn't the frequency of new numbers. The problem was that people wanted alts and the progression to level alts was too long for them.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    No. It is not 10 CP per VR. They did that for gear to simplify, but do to the catchup mechanism, a player who was vet 5 would have way more than 50 CP. More like 100.
    And when they get an alt to level 50 and into the first Silver zone the mobs and quests are grey for a long time, making playing it utterly futile.

    Edited by KerinKor on June 1, 2016 8:04AM
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    NO difference OP other than a ton of unskilled players at max lvl now.

    I hope they paid attention in the wailing prison tutorial so they know how to block and bash :mrgreen:

    But as for the level drop I was opposed to it, it still happened so now we will have to deal with it.

    I don't think there is much importance to levels I so it dropping isn't REALLY the end of the world I suppose.

    The big issue I have is most people don't know what the hell they are doing at level 40- VR4 still they are just using skills they have been using the whole time, sometimes people just level up new skills all the time but still don't really know what they do, they either like them for the shiny animation or the fact that it heals them. There is no rotation knowledge, buff knowledge ect.

    This comes with harder content and gaining higher VR's the learning curve took a while before you started to know what's what. That is lost now.

    That is my problem with it being gone.

    But for people who say it "changes so much" it doesn't change anything, even the gear ect. works the same.
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    This makes no difference except now when you hit 50 your Max level, if you already had a VR16.

    But what will soon become annoying is that every time the CP goes up we have to make new gear. It's not been made clear when this will happen but they have suggested every update, so about every 4-5 months we will need to make or grind new gear!
  • Eweroun
    Eweroun
    ✭✭✭✭
    So what's different now with VR ranks being gone?


    ... everyone in grahtwood will know post "DD lfg gold pledge, CP160 only"
    |Lunar Lattice - Guildmaster / Fullmoon group raidlead|
    |Potato Knights - former core member|
    |former dd-"The Phoenix Reborn", former raidlead "Omnia Vincit /Playdead"|

    clears: vCrag HM - vMoL HM - vHoF HM - vAS HM (+2) - vCR+3 - vSS HM
  • DenniMyuu
    DenniMyuu
    ✭✭✭✭
    Eweroun wrote: »
    So what's different now with VR ranks being gone?


    ... everyone in grahtwood will know post "DD lfg gold pledge, CP160 only"

    Nothing changed.
    V16 is now CP160.
    V15 is CP150. And so on.
    Possessed Myuutikora | Argonian | Templar | Healer | Master Angler • Goddess Goni | Argonian | Warden | Healer
    » vMSA Flawless • vDSA • vHRC HM • vAA HM • vSO HM • vMOL HM • vHOF HM • vAS +2 • vCR +3 • vBRP «

    » finally retired | Goni & Guar ♥ « | » PC EU Vivec « | » since beta «
  • ItsGlaive
    ItsGlaive
    ✭✭✭✭✭
    Kalfis wrote: »
    Title. I get that everyone is level 50 now, but there seems to be a CP cap on gear, so it's still the same as VR ranks?

    What's the cap on CP? This all seems way more confusing than VR ranks were.

    The two biggest changes are:
    • It's quicker to earn CP, therefore it's quicker to reach 'cap'
    • CP is account-wide - As soon as alts hit 50, they also reach the CP level of your account. This means that excluding skill point quests and skyshards, you only really need to do Silver/Gold once per account.
    Allow cross-platform transfers and merges
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    KerinKor wrote: »
    No. It is not 10 CP per VR. They did that for gear to simplify, but do to the catchup mechanism, a player who was vet 5 would have way more than 50 CP. More like 100.
    And when they get an alt to level 50 and into the first Silver zone the mobs and quests are grey for a long time, making playing it utterly futile.

    Not true, in Cadwell zones, you still receive a minimum of 30% XP from enemy kills, so you ALWAYS gain some XP even when you're far above an enemy level. Plus, with the changes to the Training trait, you can now slot a full set of Training trait gear and gain back that 70% from enemy kills as the new Training trait offers increased XP from enemy kills.
    CP: 2070 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    What if you just don't allocate CPs and leave them there ?

    Has anybody tried that yet ? Does it count you as lower level ?

    I didn't, I just put them back in as soon as I logged in, so, not sure about that, but that would solve your problem with Caldwell Gold.

    Edited by Aisle9 on June 1, 2016 11:11AM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
  • DannyLV702
    DannyLV702
    ✭✭✭✭✭
    ✭✭
    Aisle9 wrote: »
    What if you just don't allocate CPs and leave them there ?

    Has anybody tried that yet ? Does it count you as lower level ?

    I didn't, I just put them back in as soon as I logged in, so, not sure about that, but that would solve your problem with Caldwell Gold.

    Nope. If you've earned them, you're that rank
Sign In or Register to comment.