Maintenance for the week of February 16:
• PC/Mac: No maintenance – February 16

Make Stage 4 Vampires and turned WW's KOS by town guards

Lokryn
Lokryn
✭✭✭✭
It always bothered me with the Justice System how stage 4 vampires and turned Werewolves could walk around blatantly in town without alerting the guards. The change on the PTS is that all stages last 6 hours now. So, this would give vampire players plenty of time to get to stages 1 to 3 before they go to town to hide their nature from the guards. Then, of course, werewolves that are transformed should be KOS as well. That is a no brainer. I thought I remember it working something like this in past ES games. I'm a vampire myself and I would welcome this change, it would be great for immersion. It plays well with the theme of the vampires and werewolves having to hide their nature. It might also deter those players who don't want to be bothered to manage their stages from becoming a vampire.

Edit: For those who don't like having to worry about the justice system, allow an opt out option just like the the one where you can't accidentally kill civilians. Or add other mechanics like adding blood potions.
Edited by Lokryn on May 31, 2016 3:20PM
  • Burning_Talons
    Burning_Talons
    ✭✭✭✭✭
    This isnt skyrim
    Vamps are a norm and even a side man of king emeric. Im not about to feed every 30 mins to please you RPers when I like staying stage 4 for buffs.
  • Reapor
    Reapor
    ✭✭✭
    yea thats kinda a horrible idea for a mmo

    at most have the guards notice and make verbal comments about you being a vamp
    Edited by Reapor on May 31, 2016 1:39AM
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Vampires get enough grief from vicious death sorcs.
  • Diozaels
    Diozaels
    ✭✭
    I don't mind these changes as long as I can partake in killing these Vampires and Werewolves in town... Since i won't be able to kill the thieves =(
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Nah, i'd rather be able to repair and go do stuff i need when i come out of pvp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Not unless they both received yet another buff to offset what would be a major annoyance.
  • Lylith
    Lylith
    ✭✭✭✭✭
    ✭✭
    make vamps and ww powerful enough to kill guards, then.

    win/win :D
  • ConeOfSilence
    ConeOfSilence
    ✭✭✭✭
    How about no.
  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    It would be good to have, but imagine the outcry of all the Twilight fans (i.e. vamp/WW players).
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • SlayerSyrena
      SlayerSyrena
      ✭✭✭✭✭
      57916570.jpg
      PC/NA, Level 50 * Current Champion Points: 1600+
      Cyndril - Bosmer Vampire Nightblade - Dual Wield Blades and Bow

      ***Member of the closed early beta group, The Psijic Order***
      Guest on first ESO Live
      My ESO fan art and comics
    • PhatGrimReaper
      PhatGrimReaper
      ✭✭✭✭✭
      NO!!
      Fat Grim Reaper - (m)Dragon Knight AR28
      F G R Junior - Templar AR26
      This One Had Name Changed - Nightblade AR19
      Fat Grim Streaker - Sorcerer AR15
      M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
      RÀGE - R.I.P
    • Duiwel
      Duiwel
      ✭✭✭✭✭
      Make RP'ers outside taverns KoS :mrgreen:
      @Duiwel:
      Join ORDER OF SITHIS We're recruiting! PC EU

      "Dear Brother. I do not spread rumours. I create them..."
    • RAGUNAnoOne
      RAGUNAnoOne
      ✭✭✭✭✭
      Or you can pretend that no other player exist outside your RP group like some do... Turned werewolves yes but if a guard accuses me of being a vampire I can say I am an albino and since vampires have no fangs >:)
      PS4 NA
      Argonian Master Race

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
      http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
    • hydrocynus
      hydrocynus
      ✭✭✭✭✭
      Is it against the law to be vampire or werewolves?

      Rather make special "whichhunter" patrollers with poison pitchforks and flaming stakes.
      My internet is invalid
    • PhatGrimReaper
      PhatGrimReaper
      ✭✭✭✭✭
      Can we get one town in each faction where non-vampire/werewolves are insta gibbed by the guards?
      Fat Grim Reaper - (m)Dragon Knight AR28
      F G R Junior - Templar AR26
      This One Had Name Changed - Nightblade AR19
      Fat Grim Streaker - Sorcerer AR15
      M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
      RÀGE - R.I.P
    • Wollust
      Wollust
      ✭✭✭✭✭
      ✭✭✭✭
      I don't care about your immersion. I don't fancy sneaking around in towns just for being a vampire when I have to buy stuff.
      Edited by Wollust on May 31, 2016 8:45AM
      Susano'o

      Zerg Squad
    • Fischblut
      Fischblut
      ✭✭✭✭✭
      ✭✭
      I roleplay that guards respect my monsters for their good deeds. If guards and town people started attack me simply for being vampire or werewolf, it would break my immersion :)

      Me helping to clean stables:

      Screenshot_20160521_104009.jpg

      Me trying to comfort NPC:

      Screenshot_20160529_112642.jpg

      Me training:

      Screenshot_20160529_113243.jpg
    • ThisOnePosts
      ThisOnePosts
      ✭✭✭✭✭
      Spam all your vamp and WW abilities whenever you encounter people RPing in an public place.... ie anywhere in the game that's not a private instance.
    • Gidorick
      Gidorick
      ✭✭✭✭✭
      ✭✭✭✭✭
      The amount of EASY mode these people want. Geeze.

      Good idea OP. I agree 100% . Don't have the curse if you're not willing to accept consequences.

      It's not about immersion, it's about ESO retaining it's role-playing heritage.
      What ESO really needs is an Auction Horse.
      That's right... Horse.
      Click HERE to discuss.

      Want more crazy ideas? Check out my Concept Repository!
    • ThisOnePosts
      ThisOnePosts
      ✭✭✭✭✭
      Gidorick wrote: »
      The amount of EASY mode these people want. Geeze.

      Good idea OP. I agree 100% . Don't have the curse if you're not willing to accept consequences.

      It's not about immersion, it's about ESO retaining it's role-playing heritage.


      I could care less if they added that. However if they are going to be right in line with the lore and give all the bad, they need to give all the good.

      I have characters that are neither, that are vamp, and that are WW. I keep them all purposely like that to keep myself in the loop of game-play without having to read about it. I also enjoy mixing it up. However, the Vamps and WW in this game.... are a shell of how powerful they can be in a game like Skyrim.

      Also, when people have bounties we should be able to bring them in/take them down. Also, I think we should be able to attack each other on sight no matter where we are... since you know, I could attack everyone in all the other ES games. Why stop at the OP's suggestions? Also my mount should be able to defy physics and go running up any mountain.


      Additionally, I prefer more challenging content. Like when they messed up and the third alliance zones had enemies dealing 2x as much damage with double the hp. That imo was awesome. However, just stopping at the OP's idea would not make anything hard mode or not doing it make it easy mode.... I pick pocket the guards with the torches in Hew's Bane for kicks. The OP's idea just focuses on one part of a much larger equation, so it falls flat. Now if they did all the things I suggested, that would definitely make things interesting. You aim too low, aim higher! :mrgreen:
      Edited by ThisOnePosts on May 31, 2016 10:21AM
    • Mr.Hmm
      Mr.Hmm
      ✭✭✭✭
      Gidorick wrote: »
      The amount of EASY mode these people want. Geeze.

      Good idea OP. I agree 100% . Don't have the curse if you're not willing to accept consequences.

      It's not about immersion, it's about ESO retaining it's role-playing heritage.


      I could care less if they added that. However if they are going to be right in line with the lore and give all the bad, they need to give all the good.

      I have characters that are neither, that are vamp, and that are WW. I keep them all purposely like that to keep myself in the loop of game-play without having to read about it. I also enjoy mixing it up. However, the Vamps and WW in this game.... are a shell of how powerful they can be in a game like Skyrim.

      Also, when people have bounties we should be able to bring them in/take them down. Also, I think we should be able to attack each other on sight no matter where we are... since you know, I could attack everyone in all the other ES games. Why stop at the OP's suggestions? Also my mount should be able to defy physics and go running up any mountain.

      We should be able to aim for the head too in order to kill people in 1 hit.
      If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

      A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
    • TheShadowScout
      TheShadowScout
      ✭✭✭✭✭
      ✭✭✭✭✭
      Lokryn wrote: »
      It always bothered me with the Justice System how stage 4 vampires and turned Werewolves could walk around blatantly in town without alerting the guards...
      It always bothered me as well.
      I mean, really... all that quest fluff about how bad the camlorn werewolves are and how everyone bitten needs to be killed on sight lest they savage innocent women and children (well... if there were children in ESO)... or the "we kill bloodsuckers for a living" people one encounters in several quests in AD lands... not to mention the "turning vampire means leaving civilized society" stuff...
      I mean, I get it. The gamers just want it to be an extra skill line and not deal with any change in the way they shamble through town. But it always vexes me, very much so...

      So, I definitely would want to see WWs KoS if they dare show their furryness in town. Vampires... well... at stage 4, sure. Before that... eh... I can get with the "Oh, no, I am just, uhm, an albino. Really. Look into my eyes... look deep... I am not the vampire you are looking for... move along..." excuse... (BtW, shouldn't vampires get a special social option too, perhaps? you know, to control weak willed NPC mortals into letting them take a sip without making a fuss about it, perhaps?)
      And not just KoS by guards... vendors would refuse to deal with them and call the guard instead (usually by hysteric screeches and accompanied the smell of soiled loincloth), and even the most desperate quest givers would think twice about trusting their future to a "monster"...

      But of course, then the vamps would also need to get a bit more "stage control". Longer stages certainly would be a good thing, a very good thing. And then... some enchanted vial in which they can "store a feeding" through using feed at stage 1... and sip their "tru blood" later on in the comfort of the village inn without anyone being the wiser...
      And maybe also some sort of "illusion disguise" to shift their appereance back to "mortal" at stage 1 (Count Ravenwatch did it during your first meeting, remember? So player vamps should as well!) - that one could easily be a new toggled skill, sure, few ever would bother, but... it'd be an option, and since it had no combat value, one quite easily added.
      Perhaps even something to make the stage-4 starvation more then just "buffs" as the gamer crown seems to see it... a function that has a slight chance whenever near "mortals" to loose control and auto-attack them? As in, townsfolk, city guards, grouped friends...

      And naturally, for werewolves I would also like to see no transformations on new moon(s) night yet mandatory transformations every full moon(s) night... with an automatic "hunt and devour prey" quest which if missed gives them a "hasn't fed" debuff for the next game-month (that's a week real time IIRC)... and perhaps some of the "clichee" appereance options in human form as well. Yellow eyes, hirsute palms, unibrows, excess body hair... That sort of thing which legend has it is indication of lycantropy...

      Make them feel like the monsters they are supposed to be according to the fluff, not just "characters with an extra skill line"!


      Of course... there also would be other things that rightfully should be done in the same spirit. Vampire players being seen as non-aggressive by bloodfiends for example. Werewolf players causing agressive wildlife like wolves or jackals to flee rather then attack. And yes indeed... a hidden refugee or two where the bloodsucking fiends and the part-time furries they can be among their own kind, and any mortal wandering in would face vampire deathdealers or werewolf pack-warriors of justice guard strength... where vampire or werewolf players might find all the comforts of home, and perhaps even something special (like a vendor that sells vampire or werewolf specific gear not found for sale anywhere else?)
      Diozaels wrote: »
      I don't mind these changes as long as I can partake in killing these Vampires and Werewolves in town... Since i won't be able to kill the thieves =(
      Don't some of us wish there was an extra "monster hunter" guild that allowed us to "hunt" vampire and werewolf players anywhere? Well, actually I myself couldn't care less, but I am sure some people would love that...
      But seeing how they decided against justice-based world PvP, the chances of that sort of thing happening are kinda between slim and none, and slim just got ganked by a werewolf... ;)

      On a side note... how about that amulet you used in Glenumbra to reveal a persons "inner beast"? That might make a nifty "hunster hunter guild" ability to mess with monstrous players... force them to go fully or vamp out in town, and then watch with a smirk as the guards take them down... and it wouldn't be PvP. Not quite.
      Fischblut wrote: »
      I roleplay that guards respect my monsters for their good deeds. If guards and town people started attack me simply for being vampire or werewolf, it would break my immersion :)
      I'll start believeing that would work as soon as J. Jonah Jameson starts to respect Spiderman for his good deeds. Or Lex Luthor starts to respect Superman for his good deeds. Or Senator Robert Kelly starts respecting mutants for the X-mens good deeds. Or the police department starts to respect Frank Castle for his... uhm... well... deeds? Or General Ross starts repecting the Hulk... no, wait, that one actually happened, though only after the good general kinda hulked out himself as I recall...
      Anyways...
      The thing is, yes, the "noble barbarian rising from threat agaist civilized society to living within and defending it" is a classic in stories ever since Enkidu, and yet would also be quite difficult to portray, since the random attacks by guards would actually be the more plausible option for those that go beyond "noble savage" and into "monster" territory, good deeds or not. Or at the very least you'd get your food poisoned like a certain goblin near Cropsford...

      It kinda does make me wish there was some sort of positive reputation though. Like bounty, but... something that you could charge up with "good deeds" and then use it to offset bad reputations... of course, then we might need a actual reputation system in ESO... which wouldn't be half bad an idea, really...
    • Kendaric
      Kendaric
      ✭✭✭✭✭
      ✭✭
      I have to agree with @Gidorick. Not to mention, there are plenty of ways to avoid the consequences if you really want...
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
      • ThisOnePosts
        ThisOnePosts
        ✭✭✭✭✭
        Mr.Hmm wrote: »
        Gidorick wrote: »
        The amount of EASY mode these people want. Geeze.

        Good idea OP. I agree 100% . Don't have the curse if you're not willing to accept consequences.

        It's not about immersion, it's about ESO retaining it's role-playing heritage.


        I could care less if they added that. However if they are going to be right in line with the lore and give all the bad, they need to give all the good.

        I have characters that are neither, that are vamp, and that are WW. I keep them all purposely like that to keep myself in the loop of game-play without having to read about it. I also enjoy mixing it up. However, the Vamps and WW in this game.... are a shell of how powerful they can be in a game like Skyrim.

        Also, when people have bounties we should be able to bring them in/take them down. Also, I think we should be able to attack each other on sight no matter where we are... since you know, I could attack everyone in all the other ES games. Why stop at the OP's suggestions? Also my mount should be able to defy physics and go running up any mountain.

        We should be able to aim for the head too in order to kill people in 1 hit.

        That too. Unless of course they are wearing heavy armor. There's lots of things that can be done. However, if they're going to make those types of changes they need to go big or go home. Otherwise it will just benefit some and not others. You also shouldn't be able to disable attacking NPCs. Like to spam abilities? Deal with the consequences.
      • Gidorick
        Gidorick
        ✭✭✭✭✭
        ✭✭✭✭✭
        @TheShadowScout , I totally agree about the reputation system, have a concept that I never posted because haven't taken the time to flesh it out, that involves of Fame system. You can be famous or you can be infamous. It suggests two ways of always completing quests, 1 way would gain you fame, the other would give you infamy. Being wanted would give you infamy, giving to the homeless would gain you fame.

        There were Regional levels of Fame and infamy, and it was tied into a wanted system... hmm. Maybe I should finish it and post it.
        What ESO really needs is an Auction Horse.
        That's right... Horse.
        Click HERE to discuss.

        Want more crazy ideas? Check out my Concept Repository!
      • TheShadowScout
        TheShadowScout
        ✭✭✭✭✭
        ✭✭✭✭✭
        Gidorick wrote: »
        I totally agree about the reputation system, have a concept that I never posted because haven't taken the time to flesh it out, that involves of Fame system. You can be famous or you can be infamous. It suggests two ways of always completing quests, 1 way would gain you fame, the other would give you infamy. Being wanted would give you infamy, giving to the homeless would gain you fame.

        There were Regional levels of Fame and infamy, and it was tied into a wanted system... hmm. Maybe I should finish it and post it.
        Indeed, and there could be varying levels of fame and infamy in different territories. And maybe get a starting fame/infamity depending on your race too... like, Dunmer start out with bonus fame in dunmer lands yet have infamity in argonian lands, and argonians with infamity in dunmer lands but fame in argonian lands... everyone but covenant races start with a little infamity in craglorn... everyone except orcs starts with a bit of infamity in wrothgar... etc.

        And different choices should give different fames/infamities. Like that quest with the argonians wanting your help ambushing a dunmer hieress for crimes her parents comitted? Help the dunmer, gain dunmer fame yet argonian infamity, help the argonians, other way 'round.

        And of course, there ought to be effects of fame or infamity. Like... reduced prices from normal vendors for fame, and increased bounties per crime for infamity... increased guard reaction threshold for fame (meaning, the bounty point at where their reactions change is raised, thus requiring a higher bounty for bad stuff to happen) and decreased for infamity... increased figher and mages guild progression for fame, and increased TG and DB progression ofor infamity... stuff like that!
      • Cherryblossom
        Cherryblossom
        ✭✭✭✭✭
        Why is it those of us Vampires who are members of the Temprance Group, need to succum to our base desire for blood to please some people.

        Please remember that Stage 4 Vampires are those that do not wish to feed upon the populace.
      • STEVIL
        STEVIL
        ✭✭✭✭✭
        ✭✭✭
        Only if this also goes for spamming aoe effects and attacks in same places.

        Also, some areas should have different settings. Rivenspire vs Aldcroft.

        But if it gets aoe spammed bounties by guards, my 3 vamps could dine before hitting big cities.
        Proudly skooma free while talks-when-drunk is in mandatory public housing.
        YFMV Your Fun May Vary.

        First Law of Nerf-o-Dynamics
        "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

      • TheShadowScout
        TheShadowScout
        ✭✭✭✭✭
        ✭✭✭✭✭
        STEVIL wrote: »
        Only if this also goes for spamming aoe effects and attacks in same places...
        I'd consider this a reasonable notion. Mages firing off dubious spells in town should attract the attention of the guards just as well...though since those would be "misguided humans", the result might stop at a fine...
      • Mr.Hmm
        Mr.Hmm
        ✭✭✭✭
        Just reset everyone's "Disable attacking innocents" to Off so that people will be like WTF HAPPENED?! HOW DID I DIE?!
        If I die tomorrow I do not want to think of the game I could of played today, therefor I will play whatever I want today while securing a future to play in as well.

        A true gamer will think of all the possible outcomes and execute the one that is the hardest to accomplish.
      Sign In or Register to comment.