LegendaryNinja wrote: »Hi everyone. I wanted to write some of my thoughts in making best in slot gear after the vet rank removal, and some other concerns.
Concern1: It would be appropriate to assume that with each DLC Update after Dark Brotherhood there will be higher CP gear available as drops and to craft. Example CP170-200 gear.
Is it viable to craft and/or upgrade our gear to Gold every 3 months?
Concern2: I'm also concerned that with an open ended progression system like the CP system, items like Monster Helmets might have a hard cap of CP160 because I don't think that they will update the Vet Dungeons with every update; kind of the same treatment Dragonstar Arena has.
Solution:
A lot of MMOS allow players to craft and equip up-gradable gear with materials and/or special items that lessen the burden of itemization in having an open ended progression system.
This should only work on crafted and some dropped gear. Current modern MMOS have caps on gear only if they have a level cap; games that have an always expanding progression system
cap their gear until the next cap, which they then release the level cap and allow players to upgrade their gear without having to craft another set and upgrade it again.
These are my thoughts, let me know below if there might be a better solution and or constructive opinions below.
What I am afraid of is when they increase the CP cap/champ rank cap in the future.
Anything less than a 50 point jump would be moot, as they are trivial to attain anymore. However, this opens up a myriad of concerns for gearing.
Is a 50 point (arbitrary number) jump healthy for the system? What will this do for crafting? This large of a jump is effectively a "reset"on player gearing. What about power creep?
Way more questions than answers at this point I'm afraid.
LegendaryNinja wrote: »Hi everyone. I wanted to write some of my thoughts in making best in slot gear after the vet rank removal, and some other concerns.
Concern1: It would be appropriate to assume that with each DLC Update after Dark Brotherhood there will be higher CP gear available as drops and to craft. Example CP170-200 gear.
Is it viable to craft and/or upgrade our gear to Gold every 3 months?
LegendaryNinja wrote: »Hi everyone. I wanted to write some of my thoughts in making best in slot gear after the vet rank removal, and some other concerns.
Concern1: It would be appropriate to assume that with each DLC Update after Dark Brotherhood there will be higher CP gear available as drops and to craft. Example CP170-200 gear.
Is it viable to craft and/or upgrade our gear to Gold every 3 months?
Facts matter.
We got vet16 with IC iirc.
Orsinium Wrothgar dil did not raise gear level/max rank.
TG Hews Bane dlc did not raise gear max level cap
DB Gold Coast will not raise gear max level cap.
So, based on actual fact, it is **inappropriate** to assume each dlc will include an increase in gear level max.
Also, it was stated in the first db eso live iirc by developers that it was not intended, specifically they now saw cp csp and gear cap as separate things unlike it was in level applies everything days. They were happy to be able to divorce those two.
So, might as well be planing solutions and news rules for when power puff girls take over Auridon than an imaginary quarterly regear for level change. The latter has bern pretty much disproven historically and denied. The former, who can say.
Also they have shown a path of updating sets as they go along but a few at a time. Sp assuming certain types will be abandoned permanently as a ehole group is also unfounded.
Your entire basis is counter-factual quicksand
phaneub17_ESO wrote: »LegendaryNinja wrote: »Hi everyone. I wanted to write some of my thoughts in making best in slot gear after the vet rank removal, and some other concerns.
Concern1: It would be appropriate to assume that with each DLC Update after Dark Brotherhood there will be higher CP gear available as drops and to craft. Example CP170-200 gear.
Is it viable to craft and/or upgrade our gear to Gold every 3 months?
Facts matter.
We got vet16 with IC iirc.
Orsinium Wrothgar dil did not raise gear level/max rank.
TG Hews Bane dlc did not raise gear max level cap
DB Gold Coast will not raise gear max level cap.
So, based on actual fact, it is **inappropriate** to assume each dlc will include an increase in gear level max.
Also, it was stated in the first db eso live iirc by developers that it was not intended, specifically they now saw cp csp and gear cap as separate things unlike it was in level applies everything days. They were happy to be able to divorce those two.
So, might as well be planing solutions and news rules for when power puff girls take over Auridon than an imaginary quarterly regear for level change. The latter has bern pretty much disproven historically and denied. The former, who can say.
Also they have shown a path of updating sets as they go along but a few at a time. Sp assuming certain types will be abandoned permanently as a ehole group is also unfounded.
Your entire basis is counter-factual quicksand
There's a difference when they are trying to move away from Veteran Ranks that the player base is fed up with continuing to level more ranks for each individual character. Now that we move into a system that has been in place for a year that grows more independently and is account wide, they can bring up the item level in small increments with each new update. They don't even have to update the final count for at least two years.