MrTarkanian48 wrote: »Sharpened used to be 14% at legendary. Obviously this means you do more penetration against higher resistance targets. Against a resistance capped opponent (33,150 resist) you would penetrate 4641 mitigation. However, only 1400 penetration against a LA user with 10,000 resistance.
Now I believe it is a flat 5,100 or maybe 5,280. That's over 15% against resistance cap, and over 50% against someone with 10K.
I think that switching it to a flat amount was a good idea, but because it is such a large number it still makes mitigation underwhelming. Since it stacks with Major Fracture, Light Armor Passives, and % penetration from mace or destro staves, you can reduce most opponents to zero or close to zero mitigation.
Emma_Eunjung wrote: »MrTarkanian48 wrote: »Sharpened used to be 14% at legendary. Obviously this means you do more penetration against higher resistance targets. Against a resistance capped opponent (33,150 resist) you would penetrate 4641 mitigation. However, only 1400 penetration against a LA user with 10,000 resistance.
Now I believe it is a flat 5,100 or maybe 5,280. That's over 15% against resistance cap, and over 50% against someone with 10K.
I think that switching it to a flat amount was a good idea, but because it is such a large number it still makes mitigation underwhelming. Since it stacks with Major Fracture, Light Armor Passives, and % penetration from mace or destro staves, you can reduce most opponents to zero or close to zero mitigation.
I don't think that's how Sharpened works on Live. I think the 14% increase is to YOUR penetration. Therefore, if you already have 5000 penetration from passives or whatever, the Sharpened weapon increases that penetration to 5700. That explains why Sharpened staves only add a measly 500 DPS in my experience.
I tested the Sharpened staves on PTS, and they do WAY more damage than the Live versions.