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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Is the heal from Crit Surge not dependent on my gear?

Sheuib
Sheuib
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I do not play on the PTS but I have been doing a lot of reading and getting ready for DB. I play a stam sorc bow build and with crit surge I was able to aggressively solo resources using snipe. Well, I have come to grips with the gimped crit surge and I think I am going to be able to still solo resources with a combination of poison injection, crit surge, vigor, and circle of protection, and a lot of dodging. However, from what I am ready it sounds like crit surge is totally unaffected by my gear. Is this true? My over 4k weapon damage and 38k stam means nothing to how much my heal from crit surge is? I have read that champion points for healing and healing received affect this but not my other stats. Vigor is bigger with a bigger weapon damage. Why can't crit surge? Every other classes heals are affected by their gear. Why not mine?

Best Answer

  • Jar_Ek
    Jar_Ek
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    Critical Surge will proc for about 1.7k a second, so you may need alternative heals such as vigour to support you, but I suspect you'll still be able to solo resources.
    Answer ✓
  • Ajax_22
    Ajax_22
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    You are correct. When the Dark Brotherhood drops Surge will no longer scale. As for why, according to Wrobel this new Surge will be more useful for Sorc tanks, and the current Surge is to powerful when using Overload.
  • Khaos_Bane
    Khaos_Bane
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    As long as you can solo open world PvE STA SORC is great !!!! LMAO
  • dsalter
    dsalter
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    each tick needs to be 5k to be remotely useful... as 50% cyrodiil = 2.5k, which is close to vigors tickage that and lets be honest, do you really rely on 2k heals to survive in PvE?
    Edited by dsalter on May 25, 2016 12:41PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • XaXa
    XaXa
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    The heals can crit as well. And i remember hearing something about it being effected by CP
  • STEVIL
    STEVIL
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    XaXa wrote: »
    The heals can crit as well. And i remember hearing something about it being effected by CP

    Is it also affected by the new weapon trait devoted to improving healing?

    I get it isnt affected by damage boosts but dont most healing specific boosts apply?

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  • Jar_Ek
    Jar_Ek
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    They are affected by dealing cp, so you can amp them up by maybe 30% or so.
  • STEVIL
    STEVIL
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    Jar_Ek wrote: »
    They are affected by dealing cp, so you can amp them up by maybe 30% or so.


    Or higher using healing done and healing recieved branches of cp??? (If you were excesdive)

    I see tougher choices now for cp distribution for my mag sorc... since just shoving up damage doesnt also boost my healing from surge.
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    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • luen79rwb17_ESO
    luen79rwb17_ESO
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    It's only affected by your crit chance stats, nothing else.
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  • Bofrari
    Bofrari
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    So they nerfed shields and surge? What's next?
  • Khaos_Bane
    Khaos_Bane
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    It's only affected by your crit chance stats, nothing else.

    Yeah that's what I thought as well, but you hear/read a lot of people talking as if it's a passive buff, which it's not. It's a buff that only ticks per second if you are critting and it's a very low flat amount. It heals less then vigor from what I have seen and you have to be critting. In other words, it's a PoS.

  • exiledtyrant
    exiledtyrant
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    Critical surge now scales on Critical hit chance,Critical Damage, Healing done, Healing received, and critical healing. If you want to increase HPS focus on critical strike chance on your gear, critical damage, and healing % on your CP. They also said they are looking to compare the HPS of surge to swallow soul and jabs. More than likely the base heal is going to be buffed so it scales better as we get more CP.

    They need to fix critical surge scaling with Elfborn instead of Precise though.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • klink012
    klink012
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    Ajax_22 wrote: »
    You are correct. When the Dark Brotherhood drops Surge will no longer scale. As for why, according to Wrobel this new Surge will be more useful for Sorc tanks, and the current Surge is to powerful when using Overload.

    Well Wrobel is wrong. Just put a max amount on the skill per hit. And bring back the DoTs procing it.
    Edited by klink012 on May 25, 2016 2:50PM
  • MrTarkanian48
    MrTarkanian48
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    I do not have PTS, so have not tested it personally.

    From what I have heard though it seems that you need to take advantage of the fact that it procs off of dots to make it worth it.

    If you have a decent crit rating, and maintain 2 dots, say rending slashes and Poison Injection, you should be getting heals every second. Though the amount is lower, it should be pretty steady. Unfortunately it seems the days of big heals from Crit Rush and Wrecking blow are over.

    I plan on running DW/Bow and using Maelstrom weapons. Between the new Blood Thirst morph of Flurry, Vigor, and Crit Surge off of dots you may be surprised how much self healing you have.
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  • Jar_Ek
    Jar_Ek
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    @exiledtyrant Except that if it's elfborn based it screws over stamina builds and if precise it screws over magicka... a proper pickle.
  • Erock25
    Erock25
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    Are critical surge heals still critting based on spell critical? This must be fixed.
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  • exiledtyrant
    exiledtyrant
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    Jar_Ek wrote: »
    @exiledtyrant Except that if it's elfborn based it screws over stamina builds and if precise it screws over magicka... a proper pickle.

    Seeing as power surge's critical healing chance is based off of spell critical and critical surge's critical heal chance is based off of weapon critical I think the case can be made that each should operate off their respective critical healing CP. If that is the case than the two morphs should have their respective CP flagged for true. Now how the skill scaling code is structured could throw a wrench into things. If it was simply changing the CP to true in each morph that may not be a lot of work. If each skill has to go through a list of logic statements comparing damage type, resource usage, critical rating, and power type this could be tricky. The logic would have to be reduced to only checking for the critical rating type on Surge and then Flag the proper CP as true.

    This may go against certain design principles, require documentation of the new precedent surge creates or mess with an automated system already in place for skills that flags which CP for which skill. A lot of unknowns, but if the design team has committed to letting surge scale off of 2 different critical types I can't see why they can't go all the way.

    Edited by exiledtyrant on May 28, 2016 8:16PM
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • XaXa
    XaXa
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    Jar_Ek wrote: »
    @exiledtyrant Except that if it's elfborn based it screws over stamina builds and if precise it screws over magicka... a proper pickle.

    I think they could easily fix that problem.

    Crit surge: Your critical strikes heal you for
    [Insert flat value]. Grants Major Brutality. 1 sec cooldown. (Effected by: Percise) (I would also like "Flat value scales off Max Stamina")

    Power Surge: Your critical strikes heal you for [Insert flat value]. Grants Major Sorccery. 1 sec cooldown. (Effected by: Elfborn) (I would also like "Flat value scales off Max Magicka)

    Edit: Both would last the curent 30 seconds.

    A combo could also work.

    Crit surge: Your critical strikes heal you for
    [Insert flat value]. Grants Major Brutality and Major Sorccery. 1 sec cooldown. (Effected by: Percise/Elfborn (whichevers highet?)

    Then

    Power Surge: Your critical strikes heal you for 60% of damage done. Give Major brutality and major sorccery.

    -OR-

    if zos wanted, dark exchange could be completley reworked to a buff that provided Major brutality or sorccery depending on the morph and minor force.

    Then rework surge to be a "Sorc rapid strikes" that heals on crit. BOOM instant spammable Sorc class DPS with stam and magicka morphs. I dont want to just be a lightning templar. However with templars being light and sorcs having "dark magic" i think it could be a cool contrast. We could even get dark blades or something.

    Idk. Just spitballing.
    Edited by XaXa on May 25, 2016 6:14PM
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