Curragraigue wrote: »Nerf bag threads they are too OP forum users are getting rekt.
Curragraigue wrote: »Nerf bag threads they are too OP forum users are getting rekt.
By the divines... you people are being purposefully obtuse. That's the only explanation that makes sense.
The bags are NOT pay to win or anything of the sort. They are an example of ZOS placing a FIX to a broken system behind a subscription. It's shady and it's manipulative.
I think the idea is that "If I cry loud enough about it, I will eventually get it" ... I guess ?
I don't know, I might be wrong about it, but that's what it looks like to me...
*edit*
Ah, no, wait, I just realized the OP is against posting about crafting bags... so he made a post about crafting bags ?
@hydrocynus why did you do that... xD

redspecter23 wrote: »The bags are not pay to win. They are an extremely useful gimmick to get those that bought the DLC's to then resub for the bags instead of allowing them to continue on with their preferred payment model and buy as they go. My best guess is that after a month (and a bunch of resubs) they will release the bags in the store for those they couldn't trick into resubbing again.
Sunburnt_Penguin wrote: »Nothing will be said here that hasn't been said on other posts. Move along, folks.
You create a post asking a question to which there's "no valid answer" and you tell people to "get over it and move on".hydrocynus wrote: »Sunburnt_Penguin wrote: »Nothing will be said here that hasn't been said on other posts. Move along, folks.
@Sunburnt_Penguin therefore no one has answered this question in other threads because there is no valid answer.
Conclusion: crafting bags give no advantage and so I agree. Get over it people and move on.

By the divines... you people are being purposefully obtuse. That's the only explanation that makes sense.
The bags are NOT pay to win or anything of the sort. They are an example of ZOS placing a FIX to a broken system behind a subscription. It's shady and it's manipulative.
@Gidorick
With 8 toons all master crafter, 160+ slots on each toon + maxed bank slots, I dont see anything broken with the current system. Pray tell what is exactly broken? Yeah it takes a little time moving between toons to get what I need done, but that's just a matter of convenience. Sometimes I toss out stuff that's obsolete or really common such as the basic trait/style stones to make space for some new shiny stuff I find along the way but that's totally cool. I can get those stuff for like a stack of 200 for like 100 gold or something via trader.
By the divines... you people are being purposefully obtuse. That's the only explanation that makes sense.
The bags are NOT pay to win or anything of the sort. They are an example of ZOS placing a FIX to a broken system behind a subscription. It's shady and it's manipulative.
@Gidorick
With 8 toons all master crafter, 160+ slots on each toon + maxed bank slots, I dont see anything broken with the current system. Pray tell what is exactly broken? Yeah it takes a little time moving between toons to get what I need done, but that's just a matter of convenience. Sometimes I toss out stuff that's obsolete or really common such as the basic trait/style stones to make space for some new shiny stuff I find along the way but that's totally cool. I can get those stuff for like a stack of 200 for like 100 gold or something via trader.
@Vangy , ZOS needs to also consider the player who has one character with no inventory upgrades. Sure, upgrading inventory is a part of the game so that mechanic is important to keep intact, but telling someone who doesn't have a bunch of alts and maxed out inventories that the solution is to get alts and max out their inventories isn't exactly a solution, nor is it helpful to that player.
By the divines... you people are being purposefully obtuse. That's the only explanation that makes sense.
The bags are NOT pay to win or anything of the sort. They are an example of ZOS placing a FIX to a broken system behind a subscription. It's shady and it's manipulative.
@Gidorick
With 8 toons all master crafter, 160+ slots on each toon + maxed bank slots, I dont see anything broken with the current system. Pray tell what is exactly broken? Yeah it takes a little time moving between toons to get what I need done, but that's just a matter of convenience. Sometimes I toss out stuff that's obsolete or really common such as the basic trait/style stones to make space for some new shiny stuff I find along the way but that's totally cool. I can get those stuff for like a stack of 200 for like 100 gold or something via trader.
@Vangy , ZOS needs to also consider the player who has one character with no inventory upgrades. Sure, upgrading inventory is a part of the game so that mechanic is important to keep intact, but telling someone who doesn't have a bunch of alts and maxed out inventories that the solution is to get alts and max out their inventories isn't exactly a solution, nor is it helpful to that player.
@Gidorick
P2W means something a feature you cannot access without paying. Making alts is free. Increasing bank space can be done via gold. Basically just means you need to spend more time. Just getting an alt to level 10 which can be done in around 30 minutes grants you access to a bank and 60 bag slots.... After that its just a matter of gold... So my POV differs from yours considerably it would seem. Time consuming to me is fine. Creating a new alt in 5 minutes for 60 slots is literally no cost in my POV and is very helpful to new players who may not know how easy it is to get access to another 60 slots... Ideally Id like ZOS to remove bank cap and bag cap so everyone can have access to all their storage needs. Hopefully that will come in the near future.
By the divines... you people are being purposefully obtuse. That's the only explanation that makes sense.
The bags are NOT pay to win or anything of the sort. They are an example of ZOS placing a FIX to a broken system behind a subscription. It's shady and it's manipulative.
Sunburnt_Penguin wrote: »You create a post asking a question to which there's "no valid answer" and you tell people to "get over it and move on".hydrocynus wrote: »Sunburnt_Penguin wrote: »Nothing will be said here that hasn't been said on other posts. Move along, folks.
@Sunburnt_Penguin therefore no one has answered this question in other threads because there is no valid answer.
Conclusion: crafting bags give no advantage and so I agree. Get over it people and move on.
Do you not see the irony in that?
Rev Rielle wrote: »Honestly. It's all about an individual's definition of 'Win'.
If by having fun playing this game you consider yourself winning and the crafting bags provide an avenue to significantly increase your fun in the game, then I can theoretically see how some people could call it 'pay to win'.
That reasoning can however - and probably should - be extended to the fact that we all brought the game to begin with, so we're all paying to win in one for or another, and arguing the finer points is just semantics.
I think that highlights (hopefully) how silly the pay to win cliche that is thrown around really is in this instance.
By the divines... you people are being purposefully obtuse. That's the only explanation that makes sense.
The bags are NOT pay to win or anything of the sort. They are an example of ZOS placing a FIX to a broken system behind a subscription. It's shady and it's manipulative.
@Gidorick
With 8 toons all master crafter, 160+ slots on each toon + maxed bank slots, I dont see anything broken with the current system. Pray tell what is exactly broken? Yeah it takes a little time moving between toons to get what I need done, but that's just a matter of convenience. Sometimes I toss out stuff that's obsolete or really common such as the basic trait/style stones to make space for some new shiny stuff I find along the way but that's totally cool. I can get those stuff for like a stack of 200 for like 100 gold or something via trader.
@Vangy , ZOS needs to also consider the player who has one character with no inventory upgrades. Sure, upgrading inventory is a part of the game so that mechanic is important to keep intact, but telling someone who doesn't have a bunch of alts and maxed out inventories that the solution is to get alts and max out their inventories isn't exactly a solution, nor is it helpful to that player.
@Gidorick
P2W means something a feature you cannot access without paying. Making alts is free. Increasing bank space can be done via gold. Basically just means you need to spend more time. Just getting an alt to level 10 which can be done in around 30 minutes grants you access to a bank and 60 bag slots.... After that its just a matter of gold... So my POV differs from yours considerably it would seem. Time consuming to me is fine. Creating a new alt in 5 minutes for 60 slots is literally no cost in my POV and is very helpful to new players who may not know how easy it is to get access to another 60 slots... Ideally Id like ZOS to remove bank cap and bag cap so everyone can have access to all their storage needs. Hopefully that will come in the near future.
I said absolutely nothing about the bags being pay to win @Vangy , actually I said the opposite.By the divines... you people are being purposefully obtuse. That's the only explanation that makes sense.
The bags are NOT pay to win or anything of the sort. They are an example of ZOS placing a FIX to a broken system behind a subscription. It's shady and it's manipulative.
Also, it seems you are suggesting creating alts as inventory mules... something I have spoken out time and time again on these forums. Not a solution. I'm fine with time consuming as well. If players could earn the bags in game through some time sink, this wouldn't be an issue.
I want solutions that don't involve exploiting game mechanics and don't involve being manipulated back into a subscription.
I honestly don't think that's too much to ask.