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Synergy Ideas

Walties99
Walties99
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Just started running a 5/5 Worm Cult/Twilight Remedy setup on a Templar healer and I need some ideas on how best to activate its effects. I run magicka combustion for magicka classes, shards for stamina based classes, and trapping webs for anyone close enough to activate it. When people in my group know I'm wearing it the effect seems to be able to maintain 100% uptime but it's hard to get synergies to everyone in a trial or constantly moving characters. I've also been testing blood altar and will be dropping webs when it becomes a stamina based ability in dark brotherhood. My problem is this set seems intended for trials but shines a lot more in 4 man content. Am I missing a non ultimate synergy with a wide area that everyone can proc or am I stuck spamming individual shards and combustions at single targets? I run purify as well but it seems iffy. Some players claim they can activate the synergy at full health, other people have told me they have to take damage before they get the synergy prompt.
Edited by Walties99 on May 24, 2016 12:51PM
  • Silver_Strider
    Silver_Strider
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    There's a distinct lack of worthwhile synergies in the game overall so really not much you can do. You have the 2 most useful ones already, Trapping Webs is alright too but once it goes stamina based, it's probably not worth it to run on a healer.

    There isn't much you can do about it.
    Argonian forever
  • Walties99
    Walties99
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    I guess I'm just bitter that 60-70% of players don't know how beneficial free minor force all the time is, but this set is complete garbage in 4 man content and even worse in trials. An 18k heal on one target that doesn't scale with Blessed from your champion points just isn't worth it and the only person who activates synergies is the tank. You're better off with willpower jewelry, spell power cure, dual wield Torug's and a bad monster set.
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