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Give me a reason to run vICP and vWGT

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When I returned to ESO a few months ago I thought it was a great design to have a normal version of the new dungeons coupled with a more challenging version of the same dungeons. When TG dropped I felt Zos had finally started designing the trials as they should have been from the beginning with a normal version and a more challenging version and no longer shutting a group down once they had X number of deaths.

This design catered to players who challenge themselves to get the most out of their characters and have a lot of time to spend in game and provide enjoyment to those who spend less time in game, the player who we generally call a casual or moderate player.

The game must cater to both sides of the spectrum to have good long term success.

However, we are facing a nerf to the only 4 man dungeons that provide the slightest challenge to those that have worked hard at it and their characters over the months. These dungeons also drop what is considered the BiS gear for some build that require huge RNG to get the gear and the gear in the desired traits.

Today on the PTS more traits were added to the drops for those gear sets in at lest the vaults for the respective dungeons decreasing the challenge of obtaining the desired trait by almost half.

I ask the devs what reason we have to continue running these dungeons if they are boring due to lack of challenge and the gear is almost double the already long grind to obtain? No challenge and no gear is a waste of time.

@ZOS_JessicaFolsom @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober @ZOS_GinaBruno @ZOS_Finn @zos_seiffer
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