Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Why North American truelflame EP, WHY??

  • forzajuve212
    forzajuve212
    ✭✭✭✭✭
    This is straight up disgusting. This reminds me of Haderus a few weeks ago when AD steam rolled map for a good week and had emp for like 5 days. I tried to even start a pug group in TF to combat this horde but no one joined, the problem is that no one is on except the EP right now, it's really sickening to see this stuff happen.

    uHLfMoV.png

    key5HYn.png
    Edited by forzajuve212 on May 24, 2016 5:23PM
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm sure the illuminati are involved . They're hoping for a team green . Why not just give it to em ?

    Also , maybe it's just coincidence again .

    Or Ancient Aliens play ESO ?

    I gotta get back to tending the fields . Ya'll need me I'll be in the desert with my camel .
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wing wrote: »
    now AD is gated too

    Why don't you guys transform into Green Voltron Force an go have some fun , it's almost over anyways .

    I'm busy picking flowers for these stupid potions were stuck with . An Alkaid gets grumpy if we ain't in the field picking before a new DLC that's gonna force him to be Dr Jeckle the first two weeks .

    Left to players alone, competitive balance will always be crap. This has been the case in online gaming since the days of Quake and MUDs. Before then, it was true in sports. This is why salary caps and other such mechanisms exist.

    It is incredibly demoralizing to fight tooth and nail for hours during competitive prime-times to lose all progress during periods of population imbalance. So what happens is that most players stop caring about map objectives for the most part.

    The EP 1.5 MO was to nightcap the map and sit back and farm during prime time while AD and DC slowly regained map parity -- before losing all progress over night. It sucked. I can't even imagine it was much fun for the EP guys. The fights were ***. These players were and are obsessed with AP because it makes their epeens go boing.

    Only ZOS can implement solutions to bypass lame human nature.
  • manny254
    manny254
    ✭✭✭✭✭
    ✭✭

    uHLfMoV.png

    key5HYn.png

    Dam pugs always pushing people to the gates, and not knowing what they are doing. Wait a minute...
    Edited by manny254 on May 24, 2016 5:36PM
    - Mojican
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    manny254 wrote: »

    uHLfMoV.png

    Dam pugs always pushing people to the gates, and not knowing what they are doing. Wait a minute...

    This is why TF and Haderus are not like things. On Haderus, it is actually randoms doing most of the lame stuff. On TF, it is EP's best known players -- many of the same guys who were doing it on 1.5 TB.

    And their reaction to posts like this? "lolrektsaltgitgudlulzlolololsaltnoobbadpotatoPOINTS!!!!!lol." There's not much rational discussion to be had with players like this.
    Edited by zyk on May 24, 2016 6:00PM
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Damnit, missed another 25k+ gate tick. they becoming a daily thing.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • zyk
    zyk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ghostbane wrote: »
    Damnit, missed another 25k+ gate tick. they becoming a daily thing.

    This was the funniest part about 1.5 TB. The EP who would switch to their (often) naked AD characters (played when AD was dominant) for the gate ticks.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    manny254 wrote: »

    uHLfMoV.png

    key5HYn.png

    Dam pugs always pushing people to the gates, and not knowing what they are doing. Wait a minute...

    Lol I know right!?

    these same folks were camping glademist some 30+ deep vs less then a dozen pugs a few weeks ago. Nothing is beneath them at this point. I seen them *** the same thing to AD at blackboot, same nonsense.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • God_flakes
    God_flakes
    ✭✭✭✭✭
    My heart goes out to my DC brothers and sisters who play daytime.
    This is straight up disgusting. This reminds me of Haderus a few weeks ago when AD steam rolled map for a good week and had emp for like 5 days. I tried to even start a pug group in TF to combat this horde but no one joined, the problem is that no one is on except the EP right now, it's really sickening to see this stuff happen.

    uHLfMoV.png

    key5HYn.png
    This is straight up disgusting. This reminds me of Haderus a few weeks ago when AD steam rolled map for a good week and had emp for like 5 days. I tried to even start a pug group in TF to combat this horde but no one joined, the problem is that no one is on except the EP right now, it's really sickening to see this stuff happen.

    uHLfMoV.png

    key5HYn.png

    I'd really like to know why "fireinursass" is allowed to be a name but "pain in the axe" was banned?
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    My heart goes out to my DC brothers and sisters who play daytime.
    zyk wrote: »
    manny254 wrote: »

    uHLfMoV.png

    Dam pugs always pushing people to the gates, and not knowing what they are doing. Wait a minute...

    This is why TF and Haderus are not like things. On Haderus, it is actually randoms doing most of the lame stuff. On TF, it is EP's best known players -- many of the same guys who were doing it on 1.5 TB.

    And their reaction to posts like this? "lolrektsaltgitgudlulzlolololsaltnoobbadpotatoPOINTS!!!!!lol." There's not much rational discussion to be had with players like this.

    13zy41s.jpg


    Who else thinks he's "personwithsecrets" from the pic thread?

    https://forums.elderscrollsonline.com/en/discussion/240893/what-do-you-look-like-in-real-life/p28
    Edited by God_flakes on May 24, 2016 6:59PM
  • Meilinka
    Meilinka
    ✭✭✭
    Ghostbane wrote: »
    Damnit, missed another 25k+ gate tick. they becoming a daily thing.

    I was there, it was 3.2k, it was like we were trying to keep black Friday shoppers at bay... Only to be crushed and trampled after the first one broke through.
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    Meilinka wrote: »
    Ghostbane wrote: »
    Damnit, missed another 25k+ gate tick. they becoming a daily thing.

    I was there, it was 3.2k, it was like we were trying to keep black Friday shoppers at bay... Only to be crushed and trampled after the first one broke through.

    :D:(
  • Ghostbane
    Ghostbane
    ✭✭✭✭✭
    ✭✭✭
    Damnit, missed another 25k+ gate tick. they becoming a daily thing.
    Meilinka wrote: »
    Ghostbane wrote: »
    Damnit, missed another 25k+ gate tick. they becoming a daily thing.

    I was there, it was 3.2k, it was like we were trying to keep black Friday shoppers at bay... Only to be crushed and trampled after the first one broke through.

    I was helping defend Ales earlier on my DC, was like the scene from the Shinning.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Telel wrote: »
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
    You know what..........

    Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.

    Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.

    I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.

    Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.

    This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.

    Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.

    Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.

    But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.

    I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.

    AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.
    Edited by frozywozy on May 24, 2016 7:06PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Telel wrote: »
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
    You know what..........

    Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.

    Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.

    I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.

    Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.

    This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.

    Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.

    Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.

    But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.

    I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.

    AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.

    But Haderus didn't exist at release...
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    I swear, I can't take a week off in peace without someone trying to kill a server.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    maxjapank wrote: »
    So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?

    I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.

    The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.
    NACtron wrote: »
    I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.

    Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.

    The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.

    Yeah this is really sad that people hate sieging that much. I compare this mentality to people playing CoD instead of Battlefield because objectives in CoD are far easier to realize than in Battlefield. Less running around also. I just wish this game could keep some kind of strategy behind the scene in Cyrodiil especially. With Battleground and Arenas coming up in a relatively long future (1year and a half), I believe that people who are looking for competitive and fast fights will get into it. At the end of the day, I really wish that the sieging aspect of Cyrodiil will remain where it used to be when I first started playing the game.

    I won't lie, I'm probably the player who used the most siege engines in Cyrodiil and I still like using them as much as before. Nothing has changed. I like sieging and capturing keeps. It is part of the overall strategy to win a campaign. Hopefuly we keep enough players with the same mentality who don't play this game only for straight killing.

    maxjapank wrote: »
    So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?

    I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.

    The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.
    NACtron wrote: »
    I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.

    Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.

    The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.

    I think you've missed the point Alchuri, Nik isn't like Van... he doesn't want good fights... he doesn't want a challenge.... he wants to "Win" at any cost. Because campaign wins are still a thing. LMAO

    Yes, believe it or not, alot of people still care about winning the campaign. :) Strategies and Map control will always come first in my book. Then if I have to get into fights to complete the objectives, I'll be happy to get involved into it. Not the other way around. :)
    Edited by frozywozy on May 24, 2016 8:41PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    frozywozy wrote: »
    maxjapank wrote: »
    So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?

    I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.

    The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.
    NACtron wrote: »
    I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.

    Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.

    The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.

    Yeah this is really sad that people hate sieging that much. I compare this mentality to people playing CoD instead of Battlefield because objectives in CoD are far easier to realize than in Battlefield. Less running around also. I just wish this game could keep some kind of strategy behind the scene in Cyrodiil especially. With Battleground and Arenas coming up in a relatively long future (1year and a half), I believe that people who are looking for competitive and fast fights will get into it. At the end of the day, I really wish that the sieging aspect of Cyrodiil will remain where it used to be when I first started playing the game.

    I won't lie, I'm probably the player who used the most siege engines in Cyrodiil and I still like using them as much as before. Nothing has changed. I like sieging and capturing keeps. It is part of the overall strategy to win a campaign. Hopefuly we keep enough players with the same mentality who don't play this game only for straight killing.

    maxjapank wrote: »
    So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?

    I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.

    The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.
    NACtron wrote: »
    I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.

    Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.

    The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.

    I think you've missed the point Alchuri, Nik isn't like Van... he doesn't want good fights... he doesn't want a challenge.... he wants to "Win" at any cost. Because campaign wins are still a thing. LMAO

    Yes, believe it or not, alot of people still care about winning the campaign. :) Strategies and Map control will always come first in my book. Then if I have to get into fights to complete the objectives, I'll be happy to get involved into it. Not the other way around. :)

    These aren't people.... they are lemmings!
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.

    Not much else to say

    DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • PosternHouse
    PosternHouse
    ✭✭✭✭
    frozywozy wrote: »
    yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.

    Not much else to say

    DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?

    It was actually pretty competitive, with DC and AD neck and neck for a first place finish and EP playing kingmaker. You mean "DC won competitive Trueflame campaigns with relatively balanced populations" two months ago. AD lost a lot of people and DC lost round-the-clock coverage, so EP night caps. The night caps bring points, since people like winning in PvP by PvEing stuff. It's simple, really.
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    If all you ever do is siege until you get a response, then yes, no bueno. But there are plenty of times later in the night where I'll do so because I expressly do NOT want to take the keep because it's overreach. The very thing people are trying to drill into nikolai's head.

    There are also times where it's for the intentional purpose of splitting a zerg. Pvdooring an empty keep and taking it just means the whole zerg comes later, but stay in the enemy keep and anger a few pugs, maybe you actually get enough to peel off the megazerg.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    frozywozy wrote: »
    yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.

    Not much else to say

    DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?

    Maybe you have short memory too,but the events RinaldoGandolphi talked about happened before this supposed DC ruining. I also vaguely remember many EP/AD groups claiming they wiped a many times a certain guild accused of zerging.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Telel
    Telel
    ✭✭✭✭✭
    frozywozy wrote: »
    Telel wrote: »
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
    You know what..........

    Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.

    Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.

    I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.

    Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.

    This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.

    Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.

    Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.

    But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.

    I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.

    AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.

    As Khajiit and their 100+ person guild left Haderus, and dove back into the failstorm that is trueflame specifically because of requests from DC players this one humbly requests you redirect your complaints to someone on the red side of the servers.

    This one will also now point you to the Haderus centric thread wherein they provided a simple five step plan for those EP players who are actually after 'difficult but worthwhile fights' or 'balancing out these population imbalances'.

    Now Telel would never suggest that such a task is not being done because it is easier to sit around being a vampire-elf-bard than it is to round up people who can do more than spam the red ring of wom-wom-wom. However this one also can not say that someone is in fact trying to get a new guar instead of wondering why their current one won't move no matter how many times they hit in in the head with a hammer.

    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.

    Not much else to say

    DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?

    Those campaigns were only unbalanced because the guilds running there would run to Azuras as soon as VE or K Hole was on the server and they got dethroned, and they weren't nearly as unbalanced as what EP is doing now Frozn, if you think its the same thing then you are delusional. EP was actually doing the same night cap BS on Trueflame that whole time, we had to dethrone GoS emps and take back scrolls on a daily basis before we finally moved to Azuras.

    The DC win streak in Azuras was all very competitive campaigns that always came down to the last couple days to secure the wins, the last one actually came down to the last couple hours.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ghost-Shot wrote: »
    frozywozy wrote: »
    Telel wrote: »
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
    You know what..........

    Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.

    Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.

    I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.

    Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.

    This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.

    Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.

    Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.

    But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.

    I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.

    AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.

    But Haderus didn't exist at release...

    Great point man. That is totally relevant to what I was talking about.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Zheg wrote: »
    If all you ever do is siege until you get a response, then yes, no bueno. But there are plenty of times later in the night where I'll do so because I expressly do NOT want to take the keep because it's overreach. The very thing people are trying to drill into nikolai's head.

    There are also times where it's for the intentional purpose of splitting a zerg. Pvdooring an empty keep and taking it just means the whole zerg comes later, but stay in the enemy keep and anger a few pugs, maybe you actually get enough to peel off the megazerg.

    Pvedooring a keep is a very legit strategy when DC stacks 2 guilds in Chalman. :) Did it plenty of times when CN was still around and the best shot was when I solo sieged Warden and got 40 DC to defend it. We then proceeded to get Chalman, Bleakers and Draogn. :)
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Telel wrote: »
    frozywozy wrote: »
    Telel wrote: »
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
    You know what..........

    Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.

    Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.

    I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.

    Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.

    This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.

    Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.

    Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.

    But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.

    I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.

    AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.

    As Khajiit and their 100+ person guild left Haderus, and dove back into the failstorm that is trueflame specifically because of requests from DC players this one humbly requests you redirect your complaints to someone on the red side of the servers.

    This one will also now point you to the Haderus centric thread wherein they provided a simple five step plan for those EP players who are actually after 'difficult but worthwhile fights' or 'balancing out these population imbalances'.

    Now Telel would never suggest that such a task is not being done because it is easier to sit around being a vampire-elf-bard than it is to round up people who can do more than spam the red ring of wom-wom-wom. However this one also can not say that someone is in fact trying to get a new guar instead of wondering why their current one won't move no matter how many times they hit in in the head with a hammer.

    I've not complained anywhere in my post. I simply encouraged DC and EP to home Haderus and AD to home Trueflame. I think you are being a bit defensive. :)
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    frozywozy wrote: »
    Telel wrote: »
    frozywozy wrote: »
    Telel wrote: »
    God_flakes wrote: »
    NACtron wrote: »
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
    You know what..........

    Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!
    God_flakes wrote: »
    Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.

    Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.

    I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.

    Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.

    This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.

    Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.

    Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.

    But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.

    I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.

    AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.

    As Khajiit and their 100+ person guild left Haderus, and dove back into the failstorm that is trueflame specifically because of requests from DC players this one humbly requests you redirect your complaints to someone on the red side of the servers.

    This one will also now point you to the Haderus centric thread wherein they provided a simple five step plan for those EP players who are actually after 'difficult but worthwhile fights' or 'balancing out these population imbalances'.

    Now Telel would never suggest that such a task is not being done because it is easier to sit around being a vampire-elf-bard than it is to round up people who can do more than spam the red ring of wom-wom-wom. However this one also can not say that someone is in fact trying to get a new guar instead of wondering why their current one won't move no matter how many times they hit in in the head with a hammer.

    I've not complained anywhere in my post. I simply encouraged DC and EP to home Haderus and AD to home Trueflame. I think you are being a bit defensive. :)

    If you are so interested in balance and want more EP to home Had..... why do we see you in TF?

    Curious indeed!
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • God_flakes
    God_flakes
    ✭✭✭✭✭
    frozywozy wrote: »
    yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.

    Not much else to say

    DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?

    Ummmm wut?? You want DC to leave TF and go to Haderus? We already have barely enough of our faction participating in TF and you want less? Stop living in the past, Froz. All we have is the here and now and what's been shown today is a faction (Ep) being down low and dirty with their horde. You really need to stop justifying with "but they did it too! Nyah!"
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dividing DC is about as helpful as dividing by zero . With similar resulting memes . So I won't post any .
This discussion has been closed.