Roehamad_Ali wrote: »now AD is gated too
Why don't you guys transform into Green Voltron Force an go have some fun , it's almost over anyways .
I'm busy picking flowers for these stupid potions were stuck with . An Alkaid gets grumpy if we ain't in the field picking before a new DLC that's gonna force him to be Dr Jeckle the first two weeks .
forzajuve212 wrote: »
forzajuve212 wrote: »
Dam pugs always pushing people to the gates, and not knowing what they are doing. Wait a minute...
forzajuve212 wrote: »
Dam pugs always pushing people to the gates, and not knowing what they are doing. Wait a minute...
forzajuve212 wrote: »This is straight up disgusting. This reminds me of Haderus a few weeks ago when AD steam rolled map for a good week and had emp for like 5 days. I tried to even start a pug group in TF to combat this horde but no one joined, the problem is that no one is on except the EP right now, it's really sickening to see this stuff happen.
forzajuve212 wrote: »This is straight up disgusting. This reminds me of Haderus a few weeks ago when AD steam rolled map for a good week and had emp for like 5 days. I tried to even start a pug group in TF to combat this horde but no one joined, the problem is that no one is on except the EP right now, it's really sickening to see this stuff happen.
forzajuve212 wrote: »
Dam pugs always pushing people to the gates, and not knowing what they are doing. Wait a minute...
This is why TF and Haderus are not like things. On Haderus, it is actually randoms doing most of the lame stuff. On TF, it is EP's best known players -- many of the same guys who were doing it on 1.5 TB.
And their reaction to posts like this? "lolrektsaltgitgudlulzlolololsaltnoobbadpotatoPOINTS!!!!!lol." There's not much rational discussion to be had with players like this.
God_flakes wrote: »God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.PhatGrimReaper wrote: »You know what..........
Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.
I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.
Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.
This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.
Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.
Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.
But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.
God_flakes wrote: »God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.PhatGrimReaper wrote: »You know what..........
Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.
I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.
Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.
This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.
Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.
Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.
But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.
I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.
AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.
PosternHouse wrote: »So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?
I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.
The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.
Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.
The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.
PhatGrimReaper wrote: »PosternHouse wrote: »So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?
I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.
The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.
Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.
The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.
I think you've missed the point Alchuri, Nik isn't like Van... he doesn't want good fights... he doesn't want a challenge.... he wants to "Win" at any cost. Because campaign wins are still a thing. LMAO
PosternHouse wrote: »So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?
I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.
The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.
Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.
The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.
Yeah this is really sad that people hate sieging that much. I compare this mentality to people playing CoD instead of Battlefield because objectives in CoD are far easier to realize than in Battlefield. Less running around also. I just wish this game could keep some kind of strategy behind the scene in Cyrodiil especially. With Battleground and Arenas coming up in a relatively long future (1year and a half), I believe that people who are looking for competitive and fast fights will get into it. At the end of the day, I really wish that the sieging aspect of Cyrodiil will remain where it used to be when I first started playing the game.
I won't lie, I'm probably the player who used the most siege engines in Cyrodiil and I still like using them as much as before. Nothing has changed. I like sieging and capturing keeps. It is part of the overall strategy to win a campaign. Hopefuly we keep enough players with the same mentality who don't play this game only for straight killing.PhatGrimReaper wrote: »PosternHouse wrote: »So Nikolai admits he encourages his players to win at pvp by mostly pveing mostly undefended keeps. Hey, at least you're not lying. But you realize it's not an accomplishment to capture a scroll or a keep that you literally just had to clear NPC's for?
I hear this all the time, but Cyrodiil isn't a battleground where 10 players fight 10 players. The whole zone's purpose is to take keeps and scrolls before the enemy can defend them. Now I agree that it is much more exciting to have an epic battle between factions, but I remember some of the best guilds ninjaing keeps and scrolls before the enemy could get there. Some guilds could 50/50 a keep and take it in two minutes flat.
The people I play with these days hate sieging with a passion. They prefer to siege a keep just so the enemy will come and we can have some fun pvp fights. I've grown to love this style of play, too.I think the request of not farming DC at the gates or keeping them pined down at rayles/warden/glade after the scrolls are gone is reasonable. Once you have Emp and scrolls there is no further incentive other than rage or vengeance to push them to the gates. It's a hard thing to lecture players that they can't push the enemy objectives "for the good of the PvP community" however it is reasonable and justifiable that after there is no real value in pushing objectives to withdraw from most of DC's home keeps.
Thank you for your response. I know that not everyone will listen. But I'm sure that if they are encouraged to let blue and yellow build up forces so that there are more players to fight against, they will come around. I've learned a lot recently about how to demoralize the enemy. Sounds bad, but it works. But I've also learned how to let them gain confidence. And that works, too.
The thing is that if we demoralize the enemy too much, then they will stop coming to fight. They feel that there is no point. And they get tired of being smashed again and again. And if they decide to log off, then there is noone to fight. So rather than making them quit, you have to hold off a bit and let them gain some ground. As ground is being made more people join the cause. And soon, you will have a large force to fight against again.
I think you've missed the point Alchuri, Nik isn't like Van... he doesn't want good fights... he doesn't want a challenge.... he wants to "Win" at any cost. Because campaign wins are still a thing. LMAO
Yes, believe it or not, alot of people still care about winning the campaign. Strategies and Map control will always come first in my book. Then if I have to get into fights to complete the objectives, I'll be happy to get involved into it. Not the other way around.
RinaldoGandolphi wrote: »yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.
Not much else to say
RinaldoGandolphi wrote: »yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.
Not much else to say
DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?
RinaldoGandolphi wrote: »yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.
Not much else to say
DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?
God_flakes wrote: »God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.PhatGrimReaper wrote: »You know what..........
Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.
I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.
Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.
This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.
Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.
Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.
But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.
I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.
AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.
RinaldoGandolphi wrote: »yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.
Not much else to say
DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?
Ghost-Shot wrote: »God_flakes wrote: »God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.PhatGrimReaper wrote: »You know what..........
Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.
I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.
Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.
This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.
Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.
Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.
But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.
I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.
AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.
But Haderus didn't exist at release...
If all you ever do is siege until you get a response, then yes, no bueno. But there are plenty of times later in the night where I'll do so because I expressly do NOT want to take the keep because it's overreach. The very thing people are trying to drill into nikolai's head.
There are also times where it's for the intentional purpose of splitting a zerg. Pvdooring an empty keep and taking it just means the whole zerg comes later, but stay in the enemy keep and anger a few pugs, maybe you actually get enough to peel off the megazerg.
God_flakes wrote: »God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.PhatGrimReaper wrote: »You know what..........
Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.
I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.
Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.
This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.
Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.
Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.
But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.
I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.
AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.
As Khajiit and their 100+ person guild left Haderus, and dove back into the failstorm that is trueflame specifically because of requests from DC players this one humbly requests you redirect your complaints to someone on the red side of the servers.
This one will also now point you to the Haderus centric thread wherein they provided a simple five step plan for those EP players who are actually after 'difficult but worthwhile fights' or 'balancing out these population imbalances'.
Now Telel would never suggest that such a task is not being done because it is easier to sit around being a vampire-elf-bard than it is to round up people who can do more than spam the red ring of wom-wom-wom. However this one also can not say that someone is in fact trying to get a new guar instead of wondering why their current one won't move no matter how many times they hit in in the head with a hammer.
God_flakes wrote: »God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.PhatGrimReaper wrote: »You know what..........
Maybe it's time to fight the zerg with a zerg........ time for the servers to die!!God_flakes wrote: »Here's a thought...let DC push a little. Inspire some actual pvp rather then buffed up dominant bully mowing over a few stragglers trying to get one home keep back. Just food for thought. I've played this game for two years and have been on both sides, man. What EP is doing right now in TF is just bad for the game community. I've seen it totally ruin campaigns.
Yeah no doubt it's creating bad feelings there. It would be interesting to see if it's really driving players out of PvP though. Let's say we zerg trueflame to death and no one but EP plays it anymore. Do those DC players quit or did they just move over to a different server. It wouldn't be too hard for me to pick up my guild and move to another server if that is where the biggest action was. Also I see guilds like Blood and Heart of Daggerfall actively running in TF every night and their numbers are not seeming to shrink. Rather they seem to be growing a bit. I wouldn't be surprised to see the June campaign in TF be a lot closer. There are plenty of AD guilds that Crispen showcased on his forum post. It seems like they might become more competitive scoring wise too next campaign.
I think TF is dying a slow death as a server. I personally haven't seen it as bad ever as I did last night. From what I could see there were no guilds there. On a Sunday. Prime time. Very, very strange. And you can threaten to follow but good luck getting into Haderus with your Zerg. You all won't get in. 80% of you will sit in a queue all night.
Telel was there during their normal time, as was their pack. However as usual there were no other groups running that wanted or were capable of going on the offensive. This leadership deficit has been an issue for the faction for some time now.
This left a single PUG of 12-16 plus a few smaller groups or soloers to go up against a couple dozen pacters backed by their emperor. That's around thirty or so people all told to take on an Emperor group, and the natural herd behavior of PVPers.
Oh, and did khajiit mention the 2 bars of pop vs the pop locked faction? Two bars of pop vs, a pop locked faction with a large emperor group and the only large AD offensive group is a makeshift PUG led by a very unskilled khajiit.
Needless to say this one could do little more than try to hold the line until some other groups came in later that night and brought some pain up past BRK.
But as soon as they go to bed our meager 1-2 bars of population simply can't do much to a faction that's so intent on avoiding Haderus they somehow manage to keep their population locked for the majority of the day.
I could say the same of the 60-70 AD zerg who chased me all the way from Brk wall mine side to Farragut last friday on Haderus. When they finally killed me near the Farra LM, my friend in TS said, "well I guess they were going to siege Farragut. Oh wait, they are turning back toward Brk". Yes, they followed me for 5mins with 60-70 to kill one player.
AD has been hiding on Haderus since release. Before I guess they had a reason. Pve-ers wanted their pve buffs to reach high score on the leaderboard and be competitive. Why do we still find hordes of AD on Haderus today instead of going to Trueflame? Probably because nobody wanna deal with the latency on Trueflame. But in the end, it's gotta be a fair trade. Some EP and DC guilds gotta go to Haderus and a large portion of AD gotta go to Trueflame.
As Khajiit and their 100+ person guild left Haderus, and dove back into the failstorm that is trueflame specifically because of requests from DC players this one humbly requests you redirect your complaints to someone on the red side of the servers.
This one will also now point you to the Haderus centric thread wherein they provided a simple five step plan for those EP players who are actually after 'difficult but worthwhile fights' or 'balancing out these population imbalances'.
Now Telel would never suggest that such a task is not being done because it is easier to sit around being a vampire-elf-bard than it is to round up people who can do more than spam the red ring of wom-wom-wom. However this one also can not say that someone is in fact trying to get a new guar instead of wondering why their current one won't move no matter how many times they hit in in the head with a hammer.
I've not complained anywhere in my post. I simply encouraged DC and EP to home Haderus and AD to home Trueflame. I think you are being a bit defensive.
RinaldoGandolphi wrote: »yup it's a waste of time to bother it's just like thornblade EP is killing TF the same way they killed Thornblade.
Not much else to say
DC killed Trueflame for 5-6months straight 2months ago. You have a short memory. Stop being so negative accusing people anyway. It is not going to solve the problem. Instead, how about we keep encouraging EP and DC to go to Haderus and AD to go to Trueflame?