3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
americansteel wrote: »sadly i see no buff coming to useless dragons blood and whip.
i would be happy for a whip buff.
sad how we have a magic DPS ability yet it doesnt offer DPS, is my whip there for bondage or combat?
sad how templars and DKs get trashed on by zos.
People still mess up templars whose basic role is healer and dk's whose basic role is tank.Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
True, this would be totally imbalanced given that there is no class in the game that can do this... oh, wait...
When battle spirit is applied, it would take 6 casts to get yourself from 0->100%. In PvP a magicka templar can do it in two with ease. A DK with major mending + rally+vigor can do it in one rotation. In PvE it's one decent BoL. I'm not sure what about a 33% (16.5% PvP) health heal is remotely 'OP' by comparison.
Sugaroverdose wrote: »People still mess up templars whose basic role is healer and dk's whose basic role is tank.Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
True, this would be totally imbalanced given that there is no class in the game that can do this... oh, wait...
When battle spirit is applied, it would take 6 casts to get yourself from 0->100%. In PvP a magicka templar can do it in two with ease. A DK with major mending + rally+vigor can do it in one rotation. In PvE it's one decent BoL. I'm not sure what about a 33% (16.5% PvP) health heal is remotely 'OP' by comparison.
Anyway, add obsidian shield (which boosts tooltip 33% to 43%) and coagulating blood buff (which adds 3% to tolltip) what do we have? 46%/2=23% untouched by CP or 4600 health nonkrit on 20k health target, with descent CP (20 in blessed=10%, 20 in quick recovery=6%) in result stacked effects will give ~52% with 20k health it is 5200, or 6500 when you have 25k health which is comparable to 11k/13k BoL tooltip, it will outplay BoL and HoT, also it's guarantees that you will be touched by this heal and no-one will steal it, stamDK's are already have huge boost, this one will make them completely unkillable.
What reason for any healer than? Why nightblades and sorcs shouldn't have such healing possibilities?
americansteel wrote: »sadly i see no buff coming to useless dragons blood and whip.
i would be happy for a whip buff.
sad how we have a magic DPS ability yet it doesnt offer DPS, is my whip there for bondage or combat?
sad how templars and DKs get trashed on by zos.
Sugaroverdose wrote: »Can you please add some numbers without forgetting that DK have other things like resource trade and bigredbutton called ultimate which returns a lot of all resources?
Don't know how DK's was powerful on release, but at 1.6 they never dies in 1v3 and this change boosts their survivability even in comparison with 1.6 state
americansteel wrote: »sadly i see no buff coming to useless dragons blood and whip.
i would be happy for a whip buff.
sad how we have a magic DPS ability yet it doesnt offer DPS, is my whip there for bondage or combat?
sad how templars and DKs get trashed on by zos.
Sad how people don't do research before complaining about classes.
Stam DK is currently the strongest class in both PvP & PvE - Magicka Templar following close behind. Stamina Templar came 2nd in the latest EU dueling tournament.
Magicka DK is extremely strong as well with a proper build (both in PvE/PvP) - though there are improvements they could make to allow more build diversity in magicka DKs.
For example, magicka DKs get Molten Armaments which encourages you to use inferno staff heavy attacks. Now the problem is, you can't use these heavy attacks at all because anyone with a gap closer will be in your face spamming Dizzying Swings/other CCs.
So what magicka DKs need in my opinion is a proper area denial similar to sorc mines that would keep melee away, allowing you to actually deal that ranged damage.
Other aspects of magicka DK are just fine & certainly don't need buffing.
Its simple, give us class based major or minor heroism, remove battle spirit debuff from Dragon's Blood, buff whip damage 15%. We just need 2/3 of those things, preferably the first 2.
americansteel wrote: »sadly i see no buff coming to useless dragons blood and whip.
i would be happy for a whip buff.
sad how we have a magic DPS ability yet it doesnt offer DPS, is my whip there for bondage or combat?
sad how templars and DKs get trashed on by zos.
Sad how people don't do research before complaining about classes.
Stam DK is currently the strongest class in both PvP & PvE - Magicka Templar following close behind. Stamina Templar came 2nd in the latest EU dueling tournament.
Magicka DK is extremely strong as well with a proper build (both in PvE/PvP) - though there are improvements they could make to allow more build diversity in magicka DKs.
For example, magicka DKs get Molten Armaments which encourages you to use inferno staff heavy attacks. Now the problem is, you can't use these heavy attacks at all because anyone with a gap closer will be in your face spamming Dizzying Swings/other CCs.
So what magicka DKs need in my opinion is a proper area denial similar to sorc mines that would keep melee away, allowing you to actually deal that ranged damage.
Other aspects of magicka DK are just fine & certainly don't need buffing.
DK AoE denial used to be cinder storm. So yeah, I'll agree with adding Evasion back to cinder storm.
In addition, fix dragon blood.
Whip doesn't really need a buff in damage. Make it un dodge-able like Radiant.
Add major/minor heroism to something (inferno, maybe).
Remove empower from chains, replace with stun and a DoT.
Stone fist should be reworked. One morph stamina.
Then we are probably solid.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Its simple, give us class based major or minor heroism, remove battle spirit debuff from Dragon's Blood, buff whip damage 15%. We just need 2/3 of those things, preferably the first 2.
This right here. This is all DK needs. They don't need these stupid animation changes, OP burning ember heals or any other stupid **** they come up with. These are the 3 core things that nerfed DK in 1.7. Well, 2 things, Whip dmg and Dragonblood heal. Although in current times, class passives that grant ultimate gain would be very welcome in increasing overall DK survivability and sustain.
Dragonblood and Whip is central to magic DK. Even now, I can live with low damage.
I. Just. Want. To. ****ing. HEAL. Myself. As the supposed tanky self-sustaining class that is Dragonknight. What, the actual ****? The logic ZOS justifies for the continual state of Dragonblood is beyond me.
You forget to add invisibility, 15% damage reduction, fear everything around and heal to 100% of health.Change Inferno into:
Dragon charge - use ur wings to charge forward 5 m stunning 1 enemy u hit, each rank increase skill radius up to 10m
Flame charge - use ur wings to charge forward 10 m stunning 1 enemy u hit , and applying flame dot effect for 5 sec
Poisonus charge - use ur wings to charge forward 10 m stunning 1 enemy u hit, and applying poison dot effect for 5 sec
After 1 use u get debuff similar to sorc streak debuff.
All hail DK semi teleport spell!
Not troll post. Something like that would help mDK with escaping.
Sugaroverdose wrote: »You forget to add invisibility, 15% damage reduction, fear everything around and heal to 100% of health.Change Inferno into:
Dragon charge - use ur wings to charge forward 5 m stunning 1 enemy u hit, each rank increase skill radius up to 10m
Flame charge - use ur wings to charge forward 10 m stunning 1 enemy u hit , and applying flame dot effect for 5 sec
Poisonus charge - use ur wings to charge forward 10 m stunning 1 enemy u hit, and applying poison dot effect for 5 sec
After 1 use u get debuff similar to sorc streak debuff.
All hail DK semi teleport spell!
Not troll post. Something like that would help mDK with escaping.
It's a troll post to show how ridiculous such ideas.
Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
0 doesn't means null in this point, but extremely low value.imapogostick wrote: »Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
I think if you have 0 health your dead but w.e like they say l2p
Templars and DK's have no escape abilities and they shouldn't, want teleport - get sorc, want heal - get templar, want invis - get night blade, want wings, tallons, aoe interrupt, etc - get dragon knight.Sugaroverdose wrote: »You forget to add invisibility, 15% damage reduction, fear everything around and heal to 100% of health.Change Inferno into:
Dragon charge - use ur wings to charge forward 5 m stunning 1 enemy u hit, each rank increase skill radius up to 10m
Flame charge - use ur wings to charge forward 10 m stunning 1 enemy u hit , and applying flame dot effect for 5 sec
Poisonus charge - use ur wings to charge forward 10 m stunning 1 enemy u hit, and applying poison dot effect for 5 sec
After 1 use u get debuff similar to sorc streak debuff.
All hail DK semi teleport spell!
Not troll post. Something like that would help mDK with escaping.
It's a troll post to show how ridiculous such ideas.
Wut? Range is smaller than sorc 10meters, and stuns only 1 enemy. Removed stamina morph, would be to OP agreed. But better that than mist form for escape..
Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
What about numbers? How much health, what's other stats, and what heal number are you talking about?Ghost-Shot wrote: »Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
My templar can cast 1 BoL and be at full health plus heal someone else, tell me more about how Dragons Blood would be OP.
Sugaroverdose wrote: »What about numbers? How much health, what's other stats, and what heal number are you talking about?Ghost-Shot wrote: »Sugaroverdose wrote: »3 casts from 0 health to 100% health whatever stats you have? Awesome idea and not OP, not at all /sarcasmflguy147ub17_ESO wrote: »Ok i wont go crazy with a million changes but the 2 complaints i have seen the most is about Whip and Dragonblood. Please leave Constructive Criticism on my simple ideas and changes to help improve our class for PVP. Hopefully Zos will read this and implement our ideas as a Magicka DK commmunity. These are very very simple changes.
--- Dragonblood - I think there is a couple and easy ways of improving this ability, this may not completely satisfy or fix everything but a starting point for improvement and i believe it still could be implemented before DB launches since Zos is still tweaking things.
1. Remove the battle spirit 50% reduced healing on this ability in PVP. The ability will still not be that strong due to it being based off missing health but its definitely an improvement and making this ability a viable heal without having to use a Restoration Staff.
2. Make it scale off 33% of your total health instead of missing health. Which with battle spirit, it still wouldnt be strong still but would be an improvement.
---- Flame Lash - This is the PVP morph normally for most players. I still think the other morph PVE players will take due to the buff to the entire skill line in damage. So i suggest maybe a 10% increase in damage to the Flame Lash morph to start, it still isnt going to hit as hard as some other single target abilities but would be an improvement and i dont think it will have any impact on PVE either.
Note: I am not looking for this class to be OP or like it was at PC launch but just to put it in better shape than it currently is in PVP, i do not believe these changes will impact PVE much at all.
Please leave your thoughts and ideas even if you completely hate these ideas, please explain why they wouldnt work. I am just trying to communicate with the player base and ZOS to help us come up with some great ideas on improving this class in PVP.
My templar can cast 1 BoL and be at full health plus heal someone else, tell me more about how Dragons Blood would be OP.