Don't do that. If you do, you lose staff attacks between casts which significantly descreases overall damage.AverageJo3Gam3r wrote: »Swap destro for dual wield on your single target bar. You're not using any destro skills on that bar and this will give you more spell damage.
tony.augeb14_ESO wrote: »You should try blockade of lightning with a shock enchant. It will set enemies off balance a lot so you can just spam power lash which is decent damage but terrific self heal. After the next patch the new charged enchant will add 200% weapon proc chance iirc.
Hey everyone,
Currently I am playing a v5 Dunmer magicka dps. I am using Destro/Destro, with about 390 CP on my account. Right now I am only worried about a PvE build, as I will do more PvP on this character after next patch, since I will be able to equip better weapons and armor.
My current bars are: 1) Blockade of Fire, Eruption, Flame Pulsar, Burning Talons, Inner Light, Standard of Might
2) Molten Armaments, Engulfing Flames, Burning Embers, Molten Whip, Inner Light, Shooting Star
I was wondering if anyone could tweak this (I do not have Proxy Det yet on this character). Also, if you think I should go DW on the second bar for another set bonus, and increased spell damage.
Thanks a ton for your help dudes and dudettes!
Don't do that. If you do, you lose staff attacks between casts which significantly descreases overall damage.AverageJo3Gam3r wrote: »Swap destro for dual wield on your single target bar. You're not using any destro skills on that bar and this will give you more spell damage.tony.augeb14_ESO wrote: »You should try blockade of lightning with a shock enchant. It will set enemies off balance a lot so you can just spam power lash which is decent damage but terrific self heal. After the next patch the new charged enchant will add 200% weapon proc chance iirc.
Fire staff attacks and fire blockade are doing more damage, as well as molten whip doing more than flame lash. Lightning staff has nothing to offer for pve mag dk.Hey everyone,
Currently I am playing a v5 Dunmer magicka dps. I am using Destro/Destro, with about 390 CP on my account. Right now I am only worried about a PvE build, as I will do more PvP on this character after next patch, since I will be able to equip better weapons and armor.
My current bars are: 1) Blockade of Fire, Eruption, Flame Pulsar, Burning Talons, Inner Light, Standard of Might
2) Molten Armaments, Engulfing Flames, Burning Embers, Molten Whip, Inner Light, Shooting Star
I was wondering if anyone could tweak this (I do not have Proxy Det yet on this character). Also, if you think I should go DW on the second bar for another set bonus, and increased spell damage.
Thanks a ton for your help dudes and dudettes!
Try using blockade on your single target bar (swapping it with molten arnaments), and keeping it up all the time, just like Embers and Engulf.Flames. For single-target fights, you can also replace inner light with Flames of oblivion on your back-bar, and recast it when you swap for to refresh Eruption. This will descrease number or swaps you need to do.
Fire ring and Burning talons are both used as an aoe spammable, and there s not much in using them both at the same time. Talons do slightly more damage, but cost more mana, fire ring require a destruction staff on both bars. When you replace one of these skills consider to add chains (unrelenting grip? not sure how its called after change), they have use almost everywhere, and can increase overall group perfomance better than another damaging skill.
Molten arnaments is another skill you dont really need - since it doubles potion effect. If you can use crafted potions, you can replace it with something like proxy det when you have it, or rearming trap (boosts damage you deal with crits), inhale (additional aoe)
Dual wielding on back bar worth it in case you dont cast much from back bar - or you lose weaves when casting spells from there.
Don't do that. If you do, you lose staff attacks between casts which significantly descreases overall damage.AverageJo3Gam3r wrote: »Swap destro for dual wield on your single target bar. You're not using any destro skills on that bar and this will give you more spell damage.tony.augeb14_ESO wrote: »You should try blockade of lightning with a shock enchant. It will set enemies off balance a lot so you can just spam power lash which is decent damage but terrific self heal. After the next patch the new charged enchant will add 200% weapon proc chance iirc.
Fire staff attacks and fire blockade are doing more damage, as well as molten whip doing more than flame lash. Lightning staff has nothing to offer for pve mag dk.Hey everyone,
Currently I am playing a v5 Dunmer magicka dps. I am using Destro/Destro, with about 390 CP on my account. Right now I am only worried about a PvE build, as I will do more PvP on this character after next patch, since I will be able to equip better weapons and armor.
My current bars are: 1) Blockade of Fire, Eruption, Flame Pulsar, Burning Talons, Inner Light, Standard of Might
2) Molten Armaments, Engulfing Flames, Burning Embers, Molten Whip, Inner Light, Shooting Star
I was wondering if anyone could tweak this (I do not have Proxy Det yet on this character). Also, if you think I should go DW on the second bar for another set bonus, and increased spell damage.
Thanks a ton for your help dudes and dudettes!
Try using blockade on your single target bar (swapping it with molten arnaments), and keeping it up all the time, just like Embers and Engulf.Flames. For single-target fights, you can also replace inner light with Flames of oblivion on your back-bar, and recast it when you swap for to refresh Eruption. This will descrease number or swaps you need to do.
Fire ring and Burning talons are both used as an aoe spammable, and there s not much in using them both at the same time. Talons do slightly more damage, but cost more mana, fire ring require a destruction staff on both bars. When you replace one of these skills consider to add chains (unrelenting grip? not sure how its called after change), they have use almost everywhere, and can increase overall group perfomance better than another damaging skill.
Molten arnaments is another skill you dont really need - since it doubles potion effect. If you can use crafted potions, you can replace it with something like proxy det when you have it, or rearming trap (boosts damage you deal with crits), inhale (additional aoe)
Dual wielding on back bar worth it in case you dont cast much from back bar - or you lose weaves when casting spells from there.
Don't do that. If you do, you lose staff attacks between casts which significantly descreases overall damage.AverageJo3Gam3r wrote: »Swap destro for dual wield on your single target bar. You're not using any destro skills on that bar and this will give you more spell damage.tony.augeb14_ESO wrote: »You should try blockade of lightning with a shock enchant. It will set enemies off balance a lot so you can just spam power lash which is decent damage but terrific self heal. After the next patch the new charged enchant will add 200% weapon proc chance iirc.
Fire staff attacks and fire blockade are doing more damage, as well as molten whip doing more than flame lash. Lightning staff has nothing to offer for pve mag dk.Hey everyone,
Currently I am playing a v5 Dunmer magicka dps. I am using Destro/Destro, with about 390 CP on my account. Right now I am only worried about a PvE build, as I will do more PvP on this character after next patch, since I will be able to equip better weapons and armor.
My current bars are: 1) Blockade of Fire, Eruption, Flame Pulsar, Burning Talons, Inner Light, Standard of Might
2) Molten Armaments, Engulfing Flames, Burning Embers, Molten Whip, Inner Light, Shooting Star
I was wondering if anyone could tweak this (I do not have Proxy Det yet on this character). Also, if you think I should go DW on the second bar for another set bonus, and increased spell damage.
Thanks a ton for your help dudes and dudettes!
Try using blockade on your single target bar (swapping it with molten arnaments), and keeping it up all the time, just like Embers and Engulf.Flames. For single-target fights, you can also replace inner light with Flames of oblivion on your back-bar, and recast it when you swap for to refresh Eruption. This will descrease number or swaps you need to do.
Fire ring and Burning talons are both used as an aoe spammable, and there s not much in using them both at the same time. Talons do slightly more damage, but cost more mana, fire ring require a destruction staff on both bars. When you replace one of these skills consider to add chains (unrelenting grip? not sure how its called after change), they have use almost everywhere, and can increase overall group perfomance better than another damaging skill.
Molten arnaments is another skill you dont really need - since it doubles potion effect. If you can use crafted potions, you can replace it with something like proxy det when you have it, or rearming trap (boosts damage you deal with crits), inhale (additional aoe)
Dual wielding on back bar worth it in case you dont cast much from back bar - or you lose weaves when casting spells from there.