Maintenance for the week of February 16:
• ESO Store and Account System for maintenance – February 19, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Vampirism needs work

waterfairy
waterfairy
✭✭✭✭✭
✭✭
I decided to roll my first vamp thinking it followed TES logic that by not feeding I would grow stronger yet have a greater weakness. Well the weakness is there at stage 4 but the "strength" is a meager reduction of vampire skill costs and there's only 2 skills...am I missing something or is this how they have handled vampirism in ESO?
I was fully expecting something better at stage 4 like a powerful new spell just like it was in previous TES games.

I know I'm not alone here and late to the complain train but after last night I felt I had to say something publicly.
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Unfortunately, this is not a traditional TES game. Vampirism is a constantly changing condition in all of the elder scrolls games. Each title handled it differently. Example being this particular strain of vampirism are "day walkers", where previous installments took sunlight damage, or as in Skyrim, negated regeneration in sunlight. But, apparently, the cost reduction on certain builds allows those abilities to be spammed. Makes a not so powerful ability viable enough to offset the fire weakness.
    Edited by GivvumBoane on May 18, 2016 5:22PM
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • SolarCat02
    SolarCat02
    ✭✭✭✭✭
    There are actually changes coming to the vampire skill line with the Dark Brotherhood update. The passives will all have a minimum vampire level in order to work.
    In essence, they are making the lower stage Vampire's weaker... But I guess it has the same effect as your suggestion?

    The passive regeneration will also not require a skill to be slotted to use it. I am especially excited about this one. The other change doesn't impact me, as neither of my vampires have ever fed.

    More skills to choose from would always be nice, of course, provided they don't unbalance anything?
    Why be normal when you can be better?

    Elissandra Ravenwing, Magicka Dragonknight Healer
    Lady Kalila, Stamina Templar DPS
    Stands-in-Danger, Nightblade Saptank
    Zalarah, Stamina Dragonknight DPS
  • Fallen_Ray
    Fallen_Ray
    ✭✭✭✭✭
    Given how long day time lasts in ESO vs how long night lasts. It would be fair and balanced that the negative effects of vampirism like health regen reduction only applied during the day. And during night time no health regen penalties. Fire weakness however remaining unchanged since us vampires are undead.
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Fallen_Ray
    Fallen_Ray
    ✭✭✭✭✭
    EDIT: Duplicate Post
    Edited by Fallen_Ray on May 18, 2016 5:23PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    No cuz ..... Lore


    It didn't make sense to me either but it's their universe an I'm just mist forming through it .
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    Unfortunately, this is not a traditional TES game. Vampirism is a constantly changing condition in all of the elder scrolls games. Each title handled it differently. Example being this particular strain of vampirism are "day walkers", where previous installments took sunlight damage, or as in Skyrim, negated regeneration in sunlight. But, apparently, the cost reduction on certain builds allows those abilities to be spammed. Makes a not so powerful ability viable enough to offset the fire weakness.

    I know this isn't a proper TES game but I was hoping that by following the stages of vampirism, they also followed the strength and weakness concept. As of now I have a life drain that locks up both me and the NPC, an ultimate that costs too much for what it does and an invisibility spell that would only be useful to a NB who already have their own invisibility spell.
  • CasNation
    CasNation
    ✭✭✭✭✭
    The strength/weaknesses concept you want is coming with the DB expansion. Also, not sure why you think mist form is only useful to NB, but whatever, not the point of the post.

    You can read the patch notes on the PTS section of the forums.
    PC NA AD
    Gamma Fyr: Dunmer Sorcerer Stamina DPS (the Missing Sister...props to those who get the reference)
    Samekh Fyr: Dunmer Nightblade Magicka DPS
    Claire Le'Rouge: Breton Templar Heal/Tank (the Resplendent Bastion)
    Augustus Constantine: Imperial Nightblade PvP (Blackwater Bandit)
    Shadow-of-Sundered-Star: Altmer Dragonknight Lowbie
  • Uriel_Nocturne
    Uriel_Nocturne
    ✭✭✭✭✭
    ✭✭
    Essence Drain will still suck after Zenimax gimped it several patches back.

    Mist Form will still be useful only in niche circumstances.

    The Bat Swarm Ultimate is the only Skill for Vamps that has any real use (IMO).

    Vampires... why Zenimax hates them so much is beyond me.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Tholian1
    Tholian1
    ✭✭✭✭✭
    The only real perk for being starved to stage 4, after the upcoming DB DLC goes live, will be the dark stalker passive. Feeding will only restore your health regen rate and will remove your stealth speed perk,. My vamp is already prepared to permanently never feed.
    PS4 Pro NA
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭

    Tholian1 wrote: »
    The only real perk for being starved to stage 4, after the upcoming DB DLC goes live, will be the dark stalker passive. Feeding will only restore your health regen rate and will remove your stealth speed perk,. My vamp is already prepared to permanently never feed.

    A hundred people just refueled their flamethrowers. Lol
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Tholian1 wrote: »
    The only real perk for being starved to stage 4, after the upcoming DB DLC goes live, will be the dark stalker passive. Feeding will only restore your health regen rate and will remove your stealth speed perk,. My vamp is already prepared to permanently never feed.

    A hundred people just refueled their flamethrowers. Lol

    As far as I am aware, the fire damage remains throughout all the stages.
    PS4 Pro NA
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Ah, I thought it got progressively worse through the stages.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Ah, I thought it got progressively worse through the stages.

    My bad. I just glanced at the PTS patch notes, it is progressive. But I have champion points allocated for that already and have already adjusted my play style to deal with fire. Feeding just isn't worth losing the stealth speed for me.
    PS4 Pro NA
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Tholian1 wrote: »
    Ah, I thought it got progressively worse through the stages.

    My bad. I just glanced at the PTS patch notes, it is progressive. But I have champion points allocated for that already and have already adjusted my play style to deal with fire. Feeding just isn't worth losing the stealth speed for me.

    Lol I just checked some info as well. Apparently outdated as it used to be a constant +25% fire damage through all 4 stages. Guess I subconsciously remembered it from the patch notes.
    Edit: Stealth speed was the entire reason I ran with night's silence set forever.
    Edited by GivvumBoane on May 18, 2016 7:22PM
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    Vamp is balanced for this MMO. This isn't skyrim, oblivion, or morrowind. This is an MMO, the vampire skill line is balanced because of this. I don't care if the lore is screwed up, its balanced the way it is.
  • Tholian1
    Tholian1
    ✭✭✭✭✭
    Tholian1 wrote: »
    Ah, I thought it got progressively worse through the stages.

    My bad. I just glanced at the PTS patch notes, it is progressive. But I have champion points allocated for that already and have already adjusted my play style to deal with fire. Feeding just isn't worth losing the stealth speed for me.

    Lol I just checked some info as well. Apparently outdated as it used to be a constant +25% fire damage through all 4 stages. Guess I subconsciously remembered it from the patch notes.
    Edit: Stealth speed was the entire reason I ran with night's silence set forever.

    Yeah, Night's Silence is ok until you switch weapon bars. Then it gets annoying when you start moving like a snail.

    Edit: that is if you are running two different crafted sets.
    Edited by Tholian1 on May 18, 2016 7:30PM
    PS4 Pro NA
  • emily3989
    emily3989
    ✭✭✭✭✭
    Vigarr wrote: »
    Unfortunately, this is not a traditional TES game. Vampirism is a constantly changing condition in all of the elder scrolls games. Each title handled it differently. Example being this particular strain of vampirism are "day walkers", where previous installments took sunlight damage, or as in Skyrim, negated regeneration in sunlight. But, apparently, the cost reduction on certain builds allows those abilities to be spammed. Makes a not so powerful ability viable enough to offset the fire weakness.

    I know this isn't a proper TES game but I was hoping that by following the stages of vampirism, they also followed the strength and weakness concept. As of now I have a life drain that locks up both me and the NPC, an ultimate that costs too much for what it does and an invisibility spell that would only be useful to a NB who already have their own invisibility spell.

    The ult is pretty sweet - it only costs 155 ult in stage 4, mine seems like it is up all the time, and will get you out of a pinch as good as most ults will.
    Thasi - V16 Magblade Vampire PC/NA
  • GivvumBoane
    GivvumBoane
    ✭✭✭✭
    Firerock2 wrote: »
    Vamp is balanced for this MMO. This isn't skyrim, oblivion, or morrowind. This is an MMO, the vampire skill line is balanced because of this. I don't care if the lore is screwed up, its balanced the way it is.

    Whoa, nobody said lore was screwed up, just different in every elder scrolls game. Which is in line with lore. Every elderscrolls game handled it differently. In Oblivion, you would take physical damage when in sunlight, Skyrim just negated regeneration and offered the polymorph. I think in Morrowind you used to straight catch fire in the sunlight, but it's been a while. But, lore explains this as being different strains of vampirism, they even gave the strains separate names.
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
Sign In or Register to comment.